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Side by Side Diff: ui/gfx/surface/accelerated_surface_win.h

Issue 8060045: Use shared D3D9 texture to transport the compositor's backing buffer to the browser... (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 9 years, 2 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef UI_GFX_SURFACE_ACCELERATED_SURFACE_WIN_H_
6 #define UI_GFX_SURFACE_ACCELERATED_SURFACE_WIN_H_
7 #pragma once
8
9 #include <d3d9.h>
10
11 #include "base/callback.h"
12 #include "base/memory/ref_counted.h"
13 #include "base/message_loop_proxy.h"
14 #include "base/synchronization/lock.h"
15 #include "base/win/scoped_comptr.h"
16 #include "ui/gfx/native_widget_types.h"
17 #include "ui/gfx/size.h"
18 #include "ui/gfx/surface/surface_export.h"
19
20 class SURFACE_EXPORT AcceleratedSurface
21 : public base::RefCountedThreadSafe<AcceleratedSurface> {
22 public:
23 explicit AcceleratedSurface(gfx::NativeWindow parent);
24 ~AcceleratedSurface();
25
26 void Initialize();
27 void Destroy();
28
29 // Schedule a frame to be presented. The completion callback will be invoked
30 // when it is safe to write to the surface on another thread. The lock for
31 // this surface will be held while the completion callback runs.
32 void AsyncPresentAndAcknowledge(const gfx::Size& size,
33 int64 surface_id,
34 base::Closure completion_task);
35
36 // Synchronously present a frame with no acknowledgement.
37 void Present();
38
39 private:
40 void DoInitialize();
41 void DoDestroy(const scoped_refptr<base::MessageLoopProxy>& ui_message_loop);
42 void DoResize(const gfx::Size& size);
43 void DoPresentAndAcknowledge(const gfx::Size& size,
44 int64 surface_id,
45 base::Closure completion_task);
46
47 // The child window is owned by the UI thread so this function is called on
48 // the UI thread.
49 static LRESULT CALLBACK ChildWndProc(HWND window,
50 unsigned int message,
51 WPARAM wparam,
52 LPARAM lparam);
53
54 // Immutable and accessible from any thread without the lock.
55 const int thread_affinity_;
56 const gfx::NativeWindow window_;
57
58 // The size of the swap chain once any pending resizes have been processed.
59 // Only accessed on the UI thread so the lock is unnecessary.
60 gfx::Size pending_size_;
61
62 // The number of pending resizes. This is accessed with atomic operations so
63 // the lock is not necessary.
64 base::AtomicRefCount num_pending_resizes_;
65
66 // Take the lock before accessing any other state.
67 base::Lock lock_;
68
69 // This device's swap chain is presented to the child window. Copy semantics
70 // are used so it is possible to represent it to quickly validate the window.
71 base::win::ScopedComPtr<IDirect3DDevice9Ex> device_;
72
73 // This query is used to wait until a certain amount of progress has been
74 // made by the GPU and it is safe for the producer to modify its shared
75 // texture again.
76 base::win::ScopedComPtr<IDirect3DQuery9> query_;
77
78 // The current size of the swap chain.
79 gfx::Size size_;
80
81 DISALLOW_COPY_AND_ASSIGN(AcceleratedSurface);
82 };
83
84 #endif // UI_GFX_SURFACE_ACCELERATED_SURFACE_WIN_H_
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