Chromium Code Reviews| Index: ui/gfx/screen_mac.mm |
| diff --git a/ui/gfx/screen_mac.mm b/ui/gfx/screen_mac.mm |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..b38344ac76b85d9217aa67efbcaf663b94f08103 |
| --- /dev/null |
| +++ b/ui/gfx/screen_mac.mm |
| @@ -0,0 +1,20 @@ |
| +// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "ui/gfx/screen.h" |
| + |
| +#import <Cocoa/Cocoa.h> |
| + |
| +namespace gfx { |
| + |
| +// static |
| +gfx::Point Screen::GetCursorScreenPoint() { |
| + NSPoint mouseLocation = [NSEvent mouseLocation]; |
| + // Flip coordinates to gfx (0,0 in top-left corner) using primary screen. |
| + NSScreen* screen = [[NSScreen screens] objectAtIndex:0]; |
|
jennb
2011/09/21 17:48:19
Is it safe to use screen 0 even if the mouse is on
|
| + mouseLocation.y = NSMaxY([screen frame]) - mouseLocation.y; |
| + return gfx::Point(mouseLocation.x, mouseLocation.y); |
| +} |
| + |
| +} // namespace gfx |