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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "ui/gfx/screen.h" | |
| 6 | |
| 7 #import <Cocoa/Cocoa.h> | |
| 8 | |
| 9 namespace gfx { | |
| 10 | |
| 11 // static | |
| 12 gfx::Point Screen::GetCursorScreenPoint() { | |
| 13 NSPoint mouseLocation = [NSEvent mouseLocation]; | |
| 14 // Flip coordinates to gfx (0,0 in top-left corner) using primary screen. | |
| 15 NSScreen* screen = [[NSScreen screens] objectAtIndex:0]; | |
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jennb
2011/09/21 17:48:19
Is it safe to use screen 0 even if the mouse is on
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| 16 mouseLocation.y = NSMaxY([screen frame]) - mouseLocation.y; | |
| 17 return gfx::Point(mouseLocation.x, mouseLocation.y); | |
| 18 } | |
| 19 | |
| 20 } // namespace gfx | |
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