Index: build/win_precompile.gypi |
diff --git a/build/win_precompile.gypi b/build/win_precompile.gypi |
index 90bcdff615b3e9e25e6dc1a42e00f9dc260b525b..910afe8a4b9feb8ebb47461bc9c931750ab49cfc 100644 |
--- a/build/win_precompile.gypi |
+++ b/build/win_precompile.gypi |
@@ -3,18 +3,29 @@ |
# found in the LICENSE file. |
# Include this file to make targets in your .gyp use the default |
-# precompiled header on Windows. |
+# precompiled header on Windows, in debug builds only as the official |
+# builders blow up (out of memory) if precompiled headers are used for |
+# release builds. |
{ |
'conditions': [ |
- # Restricted to VS 2010 until GYP also supports suppressing |
- # precompiled headers on .c files in VS 2008. |
- ['OS=="win" and (MSVS_VERSION=="2010" or MSVS_VERSION=="2010e")', { |
- 'target_defaults': { |
- 'msvs_precompiled_header': '<(DEPTH)/build/precompile.h', |
- 'msvs_precompiled_source': '<(DEPTH)/build/precompile.cc', |
- 'sources': ['<(DEPTH)/build/precompile.cc'], |
- }, |
- }], |
+ ['OS=="win"', { |
+ 'target_defaults': { |
+ 'configurations': { |
+ 'Debug': { |
+ 'msvs_precompiled_header': '<(DEPTH)/build/precompile.h', |
+ 'msvs_precompiled_source': '<(DEPTH)/build/precompile.cc', |
+ }, |
+ }, |
+ |
+ # This can't go into the 'Debug' configuration, so even |
+ # 'Release' gets the source file, but it contains nothing |
+ # but comments so shouldn't have an effect there (the |
+ # msvs_precompiled_header directive above, that only the |
+ # Debug configuration gets, is what forces the include of |
+ # the precompiled header file in all source files). |
jeanluc1
2011/09/20 16:54:25
That's one heck of a long sentence that's hard to
Jói
2011/09/20 21:44:06
Switched to just the following:
# Sources can't
|
+ 'sources': ['<(DEPTH)/build/precompile.cc'], |
+ } |
+ }], |
], |
} |