Index: skia/ext/skia_utils.cc |
=================================================================== |
--- skia/ext/skia_utils.cc (revision 13970) |
+++ skia/ext/skia_utils.cc (working copy) |
@@ -3,6 +3,7 @@ |
// found in the LICENSE file. |
#include "skia/ext/skia_utils.h" |
+#include "skia/include/SkColorPriv.h" |
#include "SkGradientShader.h" |
@@ -21,5 +22,104 @@ |
grad_points, grad_colors, NULL, 2, SkShader::kRepeat_TileMode); |
} |
+// Helper function for HSLToSKColor. |
+static inline double calcHue(double temp1, double temp2, double hueVal) { |
+ if (hueVal < 0.0) |
+ hueVal++; |
+ else if (hueVal > 1.0) |
+ hueVal--; |
+ |
+ if (hueVal * 6.0 < 1.0) |
+ return temp1 + (temp2 - temp1) * hueVal * 6.0; |
+ if (hueVal * 2.0 < 1.0) |
+ return temp2; |
+ if (hueVal * 3.0 < 2.0) |
+ return temp1 + (temp2 - temp1) * (2.0 / 3.0 - hueVal) * 6.0; |
+ |
+ return temp1; |
+} |
+ |
+SkColor HSLToSKColor(U8CPU alpha, float hsl[3]) { |
+ double hue = SkScalarToDouble(hsl[0]); |
+ double saturation = SkScalarToDouble(hsl[1]); |
+ double lightness = SkScalarToDouble(hsl[2]); |
+ double scaleFactor = 256.0; |
+ |
+ // If there's no color, we don't care about hue and can do everything based |
+ // on brightness. |
+ if (!saturation) { |
+ U8CPU lightness; |
+ |
+ if (hsl[2] < 0) |
+ lightness = 0; |
+ else if (hsl[2] >= SK_Scalar1) |
+ lightness = 255; |
+ else |
+ lightness = SkScalarToFixed(hsl[2]) >> 8; |
+ |
+ unsigned greyValue = SkAlphaMul(lightness, alpha); |
+ return SkColorSetARGB(alpha, greyValue, greyValue, greyValue); |
+ } |
+ |
+ double temp2 = (lightness < 0.5) ? |
+ lightness * (1.0 + saturation) : |
+ lightness + saturation - (lightness * saturation); |
+ double temp1 = 2.0 * lightness - temp2; |
+ |
+ double rh = calcHue(temp1, temp2, hue + 1.0 / 3.0); |
+ double gh = calcHue(temp1, temp2, hue); |
+ double bh = calcHue(temp1, temp2, hue - 1.0 / 3.0); |
+ |
+ return SkColorSetARGB(alpha, |
+ SkAlphaMul(static_cast<int>(rh * scaleFactor), alpha), |
+ SkAlphaMul(static_cast<int>(gh * scaleFactor), alpha), |
+ SkAlphaMul(static_cast<int>(bh * scaleFactor), alpha)); |
+} |
+ |
+void SkColorToHSL(SkColor c, float hsl[3]) { |
+ double r = SkColorGetR(c) / 255.0; |
+ double g = SkColorGetG(c) / 255.0; |
+ double b = SkColorGetB(c) / 255.0; |
+ |
+ double h, s, l; |
+ |
+ double vmax = r > g ? r : g; |
+ vmax = vmax > b ? vmax : b; |
+ double vmin = r < g ? r : g; |
+ vmin = vmin < b ? vmin : b; |
+ double delta = vmax - vmin; |
+ |
+ l = (vmax + vmin) / 2; |
+ |
+ if (delta == 0) { |
+ h = 0; |
+ s = 0; |
+ } else { |
+ if (l < 0.5) |
+ s = delta / (vmax + vmin); |
+ else |
+ s = delta / (2 - vmax - vmin); |
+ |
+ double dr = (((vmax - r) / 6.0) + (delta / 2.0)) / delta; |
+ double dg = (((vmax - g) / 6.0) + (delta / 2.0)) / delta; |
+ double db = (((vmax - b) / 6.0) + (delta / 2.0)) / delta; |
+ |
+ if (r == vmax) |
+ h = db - dg; |
+ else if (g == vmax) |
+ h = (1.0 / 3.0) + dr - db; |
+ else if (b == vmax) |
+ h = (2.0 / 3.0) + dg - dr; |
+ |
+ if (h < 0) h += 1; |
+ if (h > 1) h -= 1; |
+ } |
+ |
+ hsl[0] = h; |
+ hsl[1] = s; |
+ hsl[2] = l; |
+} |
+ |
+ |
} // namespace skia |