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Issue 79082: Add bitmap manipulation functions in advance of themes. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: '' Created 11 years, 8 months ago
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1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "skia/ext/skia_utils.h" 5 #include "skia/ext/skia_utils.h"
6 #include "skia/include/SkColorPriv.h"
6 7
7 #include "SkGradientShader.h" 8 #include "SkGradientShader.h"
8 9
9 namespace skia { 10 namespace skia {
10 11
11 SkShader* CreateGradientShader(int start_point, 12 SkShader* CreateGradientShader(int start_point,
12 int end_point, 13 int end_point,
13 SkColor start_color, 14 SkColor start_color,
14 SkColor end_color) { 15 SkColor end_color) {
15 SkColor grad_colors[2] = { start_color, end_color}; 16 SkColor grad_colors[2] = { start_color, end_color};
16 SkPoint grad_points[2]; 17 SkPoint grad_points[2];
17 grad_points[0].set(SkIntToScalar(0), SkIntToScalar(start_point)); 18 grad_points[0].set(SkIntToScalar(0), SkIntToScalar(start_point));
18 grad_points[1].set(SkIntToScalar(0), SkIntToScalar(end_point)); 19 grad_points[1].set(SkIntToScalar(0), SkIntToScalar(end_point));
19 20
20 return SkGradientShader::CreateLinear( 21 return SkGradientShader::CreateLinear(
21 grad_points, grad_colors, NULL, 2, SkShader::kRepeat_TileMode); 22 grad_points, grad_colors, NULL, 2, SkShader::kRepeat_TileMode);
22 } 23 }
23 24
25 // Helper function for HSLToSKColor.
26 static inline double calcHue(double temp1, double temp2, double hueVal) {
27 if (hueVal < 0.0)
28 hueVal++;
29 else if (hueVal > 1.0)
30 hueVal--;
31
32 if (hueVal * 6.0 < 1.0)
33 return temp1 + (temp2 - temp1) * hueVal * 6.0;
34 if (hueVal * 2.0 < 1.0)
35 return temp2;
36 if (hueVal * 3.0 < 2.0)
37 return temp1 + (temp2 - temp1) * (2.0 / 3.0 - hueVal) * 6.0;
38
39 return temp1;
40 }
41
42 SkColor HSLToSKColor(U8CPU alpha, float hsl[3]) {
43 double hue = SkScalarToDouble(hsl[0]);
44 double saturation = SkScalarToDouble(hsl[1]);
45 double lightness = SkScalarToDouble(hsl[2]);
46 double scaleFactor = 256.0;
47
48 // If there's no color, we don't care about hue and can do everything based
49 // on brightness.
50 if (!saturation) {
51 U8CPU lightness;
52
53 if (hsl[2] < 0)
54 lightness = 0;
55 else if (hsl[2] >= SK_Scalar1)
56 lightness = 255;
57 else
58 lightness = SkScalarToFixed(hsl[2]) >> 8;
59
60 unsigned greyValue = SkAlphaMul(lightness, alpha);
61 return SkColorSetARGB(alpha, greyValue, greyValue, greyValue);
62 }
63
64 double temp2 = (lightness < 0.5) ?
65 lightness * (1.0 + saturation) :
66 lightness + saturation - (lightness * saturation);
67 double temp1 = 2.0 * lightness - temp2;
68
69 double rh = calcHue(temp1, temp2, hue + 1.0 / 3.0);
70 double gh = calcHue(temp1, temp2, hue);
71 double bh = calcHue(temp1, temp2, hue - 1.0 / 3.0);
72
73 return SkColorSetARGB(alpha,
74 SkAlphaMul(static_cast<int>(rh * scaleFactor), alpha),
75 SkAlphaMul(static_cast<int>(gh * scaleFactor), alpha),
76 SkAlphaMul(static_cast<int>(bh * scaleFactor), alpha));
77 }
78
79 void SkColorToHSL(SkColor c, float hsl[3]) {
80 double r = SkColorGetR(c) / 255.0;
81 double g = SkColorGetG(c) / 255.0;
82 double b = SkColorGetB(c) / 255.0;
83
84 double h, s, l;
85
86 double vmax = r > g ? r : g;
87 vmax = vmax > b ? vmax : b;
88 double vmin = r < g ? r : g;
89 vmin = vmin < b ? vmin : b;
90 double delta = vmax - vmin;
91
92 l = (vmax + vmin) / 2;
93
94 if (delta == 0) {
95 h = 0;
96 s = 0;
97 } else {
98 if (l < 0.5)
99 s = delta / (vmax + vmin);
100 else
101 s = delta / (2 - vmax - vmin);
102
103 double dr = (((vmax - r) / 6.0) + (delta / 2.0)) / delta;
104 double dg = (((vmax - g) / 6.0) + (delta / 2.0)) / delta;
105 double db = (((vmax - b) / 6.0) + (delta / 2.0)) / delta;
106
107 if (r == vmax)
108 h = db - dg;
109 else if (g == vmax)
110 h = (1.0 / 3.0) + dr - db;
111 else if (b == vmax)
112 h = (2.0 / 3.0) + dg - dr;
113
114 if (h < 0) h += 1;
115 if (h > 1) h -= 1;
116 }
117
118 hsl[0] = h;
119 hsl[1] = s;
120 hsl[2] = l;
121 }
122
123
24 } // namespace skia 124 } // namespace skia
25 125
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