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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_GFX_GL_GL_SURFACE_H_ | 5 #ifndef UI_GFX_GL_GL_SURFACE_H_ |
| 6 #define UI_GFX_GL_GL_SURFACE_H_ | 6 #define UI_GFX_GL_GL_SURFACE_H_ |
| 7 #pragma once | 7 #pragma once |
| 8 | 8 |
| 9 #include "base/memory/ref_counted.h" | 9 #include "base/memory/ref_counted.h" |
| 10 #include "build/build_config.h" | 10 #include "build/build_config.h" |
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| 46 | 46 |
| 47 // Returns the internal frame buffer object name if the surface is backed by | 47 // Returns the internal frame buffer object name if the surface is backed by |
| 48 // FBO. Otherwise returns 0. | 48 // FBO. Otherwise returns 0. |
| 49 virtual unsigned int GetBackingFrameBufferObject(); | 49 virtual unsigned int GetBackingFrameBufferObject(); |
| 50 | 50 |
| 51 static bool InitializeOneOff(); | 51 static bool InitializeOneOff(); |
| 52 | 52 |
| 53 // Called after a context is made current with this surface. | 53 // Called after a context is made current with this surface. |
| 54 virtual void OnMakeCurrent(GLContext* context); | 54 virtual void OnMakeCurrent(GLContext* context); |
| 55 | 55 |
| 56 virtual void OnSetSurfaceVisible(bool visible); | |
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apatrick_chromium
2011/10/13 19:51:31
I think it's okay to add this to GLSurface. I woul
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| 57 | |
| 56 // Create a GL surface that renders directly to a view. | 58 // Create a GL surface that renders directly to a view. |
| 57 static scoped_refptr<GLSurface> CreateViewGLSurface( | 59 static scoped_refptr<GLSurface> CreateViewGLSurface( |
| 58 bool software, | 60 bool software, |
| 59 gfx::PluginWindowHandle window); | 61 gfx::PluginWindowHandle window); |
| 60 | 62 |
| 61 // Create a GL surface used for offscreen rendering. | 63 // Create a GL surface used for offscreen rendering. |
| 62 static scoped_refptr<GLSurface> CreateOffscreenGLSurface( | 64 static scoped_refptr<GLSurface> CreateOffscreenGLSurface( |
| 63 bool software, | 65 bool software, |
| 64 const gfx::Size& size); | 66 const gfx::Size& size); |
| 65 | 67 |
| 66 static GLSurface* GetCurrent(); | 68 static GLSurface* GetCurrent(); |
| 67 | 69 |
| 68 protected: | 70 protected: |
| 69 virtual ~GLSurface(); | 71 virtual ~GLSurface(); |
| 70 static void SetCurrent(GLSurface* surface); | 72 static void SetCurrent(GLSurface* surface); |
| 71 | 73 |
| 72 private: | 74 private: |
| 73 friend class base::RefCounted<GLSurface>; | 75 friend class base::RefCounted<GLSurface>; |
| 74 friend class GLContext; | 76 friend class GLContext; |
| 75 DISALLOW_COPY_AND_ASSIGN(GLSurface); | 77 DISALLOW_COPY_AND_ASSIGN(GLSurface); |
| 76 }; | 78 }; |
| 77 | 79 |
| 78 } // namespace gfx | 80 } // namespace gfx |
| 79 | 81 |
| 80 #endif // UI_GFX_GL_GL_SURFACE_H_ | 82 #endif // UI_GFX_GL_GL_SURFACE_H_ |
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