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Unified Diff: gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc

Issue 7857037: Revert 100384 - Fix bug in SimulateAttrib0 that did not check for out of memory. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 9 years, 3 months ago
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Index: gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc
===================================================================
--- gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc (revision 100410)
+++ gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc (working copy)
@@ -55,13 +55,8 @@
: GLES2DecoderWithShaderTestBase() {
}
-
- void AddExpectationsForSimulatedAttrib0WithError(
- GLsizei num_vertices, GLuint buffer_id, GLenum error) {
- EXPECT_CALL(*gl_, GetError())
- .WillOnce(Return(GL_NO_ERROR))
- .WillOnce(Return(error))
- .RetiresOnSaturation();
+ void AddExpectationsForSimulatedAttrib0(
+ GLsizei num_vertices, GLuint buffer_id) {
EXPECT_CALL(*gl_, BindBuffer(GL_ARRAY_BUFFER, kServiceAttrib0BufferId))
.Times(1)
.RetiresOnSaturation();
@@ -70,31 +65,23 @@
_, GL_DYNAMIC_DRAW))
.Times(1)
.RetiresOnSaturation();
- if (error == GL_NO_ERROR) {
- EXPECT_CALL(*gl_, BufferSubData(
- GL_ARRAY_BUFFER, 0, num_vertices * sizeof(GLfloat) * 4, _))
- .Times(1)
- .RetiresOnSaturation();
- EXPECT_CALL(*gl_, VertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, NULL))
- .Times(1)
- .RetiresOnSaturation();
- EXPECT_CALL(*gl_, BindBuffer(GL_ARRAY_BUFFER, 0))
- .Times(1)
- .RetiresOnSaturation();
- EXPECT_CALL(*gl_, VertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, NULL))
- .Times(1)
- .RetiresOnSaturation();
- EXPECT_CALL(*gl_, BindBuffer(GL_ARRAY_BUFFER, buffer_id))
- .Times(1)
- .RetiresOnSaturation();
- }
+ EXPECT_CALL(*gl_, BufferSubData(
+ GL_ARRAY_BUFFER, 0, num_vertices * sizeof(GLfloat) * 4, _))
+ .Times(1)
+ .RetiresOnSaturation();
+ EXPECT_CALL(*gl_, VertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, NULL))
+ .Times(1)
+ .RetiresOnSaturation();
+ EXPECT_CALL(*gl_, BindBuffer(GL_ARRAY_BUFFER, 0))
+ .Times(1)
+ .RetiresOnSaturation();
+ EXPECT_CALL(*gl_, VertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, NULL))
+ .Times(1)
+ .RetiresOnSaturation();
+ EXPECT_CALL(*gl_, BindBuffer(GL_ARRAY_BUFFER, buffer_id))
+ .Times(1)
+ .RetiresOnSaturation();
}
-
- void AddExpectationsForSimulatedAttrib0(
- GLsizei num_vertices, GLuint buffer_id) {
- AddExpectationsForSimulatedAttrib0WithError(
- num_vertices, buffer_id, GL_NO_ERROR);
- }
};
class GLES2DecoderRGBBackbufferTest : public GLES2DecoderWithShaderTest {
@@ -138,47 +125,6 @@
EXPECT_EQ(GL_NO_ERROR, GetGLError());
}
-// Tests when the math overflows (0x40000000 * sizeof GLfloat)
-TEST_F(GLES2DecoderWithShaderTest, DrawArraysSimulatedAttrib0OverflowFails) {
- const GLsizei kLargeCount = 0x40000000;
- SetupTexture();
- EXPECT_CALL(*gl_, DrawArrays(_, _, _))
- .Times(0)
- .RetiresOnSaturation();
- DrawArrays cmd;
- cmd.Init(GL_TRIANGLES, 0, kLargeCount);
- EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
- EXPECT_EQ(GL_OUT_OF_MEMORY, GetGLError());
-}
-
-// Tests when the math overflows (0x7FFFFFFF + 1 = 0x8000000 verts)
-TEST_F(GLES2DecoderWithShaderTest, DrawArraysSimulatedAttrib0PosToNegFails) {
- const GLsizei kLargeCount = 0x7FFFFFFF;
- SetupTexture();
- EXPECT_CALL(*gl_, DrawArrays(_, _, _))
- .Times(0)
- .RetiresOnSaturation();
- DrawArrays cmd;
- cmd.Init(GL_TRIANGLES, 0, kLargeCount);
- EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
- EXPECT_EQ(GL_OUT_OF_MEMORY, GetGLError());
-}
-
-// Tests when the driver returns an error
-TEST_F(GLES2DecoderWithShaderTest, DrawArraysSimulatedAttrib0OOMFails) {
- const GLsizei kFakeLargeCount = 0x1234;
- SetupTexture();
- AddExpectationsForSimulatedAttrib0WithError(
- kFakeLargeCount, 0, GL_OUT_OF_MEMORY);
- EXPECT_CALL(*gl_, DrawArrays(_, _, _))
- .Times(0)
- .RetiresOnSaturation();
- DrawArrays cmd;
- cmd.Init(GL_TRIANGLES, 0, kFakeLargeCount);
- EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
- EXPECT_EQ(GL_OUT_OF_MEMORY, GetGLError());
-}
-
TEST_F(GLES2DecoderWithShaderTest, DrawArraysBadTextureUsesBlack) {
DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId);
// This is an NPOT texture. As the default filtering requires mips
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