| Index: gpu/command_buffer/service/gles2_cmd_decoder.cc
|
| ===================================================================
|
| --- gpu/command_buffer/service/gles2_cmd_decoder.cc (revision 100410)
|
| +++ gpu/command_buffer/service/gles2_cmd_decoder.cc (working copy)
|
| @@ -1064,9 +1064,8 @@
|
| // Checks if the current program and vertex attributes are valid for drawing.
|
| bool IsDrawValid(GLuint max_vertex_accessed);
|
|
|
| - // Returns true if successful, simulated will be true if attrib0 was
|
| - // simulated.
|
| - bool SimulateAttrib0(GLuint max_vertex_accessed, bool* simulated);
|
| + // Returns true if attrib0 was simulated.
|
| + bool SimulateAttrib0(GLuint max_vertex_accessed);
|
| void RestoreStateForSimulatedAttrib0();
|
|
|
| // Returns true if textures were set.
|
| @@ -4263,46 +4262,30 @@
|
| return true;
|
| }
|
|
|
| -bool GLES2DecoderImpl::SimulateAttrib0(
|
| - GLuint max_vertex_accessed, bool* simulated) {
|
| - DCHECK(simulated);
|
| - *simulated = false;
|
| -
|
| +bool GLES2DecoderImpl::SimulateAttrib0(GLuint max_vertex_accessed) {
|
| if (gfx::GetGLImplementation() == gfx::kGLImplementationEGLGLES2)
|
| - return true;
|
| + return false;
|
|
|
| const VertexAttribManager::VertexAttribInfo* info =
|
| vertex_attrib_manager_.GetVertexAttribInfo(0);
|
| // If it's enabled or it's not used then we don't need to do anything.
|
| bool attrib_0_used = current_program_->GetAttribInfoByLocation(0) != NULL;
|
| if (info->enabled() && attrib_0_used) {
|
| - return true;
|
| + return false;
|
| }
|
|
|
| - // Make a buffer with a single repeated vec4 value enough to
|
| - // simulate the constant value that is supposed to be here.
|
| - // This is required to emulate GLES2 on GL.
|
| typedef VertexAttribManager::VertexAttribInfo::Vec4 Vec4;
|
|
|
| - GLsizei num_vertices = max_vertex_accessed + 1;
|
| - GLsizei size_needed = 0;
|
| -
|
| - if (num_vertices < 0 || !SafeMultiply(
|
| - num_vertices, static_cast<GLsizei>(sizeof(Vec4)), &size_needed)) {
|
| - SetGLError(GL_OUT_OF_MEMORY, "glDrawXXX: Simulating attrib 0");
|
| - return false;
|
| - }
|
| -
|
| - CopyRealGLErrorsToWrapper();
|
| glBindBuffer(GL_ARRAY_BUFFER, attrib_0_buffer_id_);
|
|
|
| + // Make a buffer with a single repeated vec4 value enough to
|
| + // simulate the constant value that is supposed to be here.
|
| + // This is required to emulate GLES2 on GL.
|
| + GLsizei num_vertices = max_vertex_accessed + 1;
|
| + GLsizei size_needed = num_vertices * sizeof(Vec4); // NOLINT
|
| if (size_needed > attrib_0_size_) {
|
| glBufferData(GL_ARRAY_BUFFER, size_needed, NULL, GL_DYNAMIC_DRAW);
|
| - GLenum error = glGetError();
|
| - if (error != GL_NO_ERROR) {
|
| - SetGLError(GL_OUT_OF_MEMORY, "glDrawXXX: Simulating attrib 0");
|
| - return false;
|
| - }
|
| + // TODO(gman): check for error here?
|
| attrib_0_buffer_matches_value_ = false;
|
| }
|
| if (attrib_0_used &&
|
| @@ -4320,7 +4303,6 @@
|
|
|
| glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, NULL);
|
|
|
| - *simulated = true;
|
| return true;
|
| }
|
|
|
| @@ -4355,12 +4337,7 @@
|
| // tests so we just add to the buffer attrib used.
|
|
|
| // Compute the number of elements needed.
|
| - GLsizei num_vertices = max_vertex_accessed + 1;
|
| - if (num_vertices < 0) {
|
| - SetGLError(GL_OUT_OF_MEMORY, "glDrawXXX: Simulating attrib 0");
|
| - return false;
|
| - }
|
| -
|
| + int num_vertices = max_vertex_accessed + 1;
|
| int elements_needed = 0;
|
| const VertexAttribManager::VertexAttribInfoList& infos =
|
| vertex_attrib_manager_.GetEnabledVertexAttribInfos();
|
| @@ -4390,16 +4367,10 @@
|
| return false;
|
| }
|
|
|
| - CopyRealGLErrorsToWrapper();
|
|
|
| glBindBuffer(GL_ARRAY_BUFFER, fixed_attrib_buffer_id_);
|
| if (size_needed > fixed_attrib_buffer_size_) {
|
| glBufferData(GL_ARRAY_BUFFER, size_needed, NULL, GL_DYNAMIC_DRAW);
|
| - GLenum error = glGetError();
|
| - if (error != GL_NO_ERROR) {
|
| - SetGLError(GL_OUT_OF_MEMORY, "glDrawXXX: simulating GL_FIXED attribs");
|
| - return false;
|
| - }
|
| }
|
|
|
| // Copy the elements and convert to float
|
| @@ -4469,10 +4440,7 @@
|
|
|
| GLuint max_vertex_accessed = first + count - 1;
|
| if (IsDrawValid(max_vertex_accessed)) {
|
| - bool simulated_attrib_0 = false;
|
| - if (!SimulateAttrib0(max_vertex_accessed, &simulated_attrib_0)) {
|
| - return error::kNoError;
|
| - }
|
| + bool simulated_attrib_0 = SimulateAttrib0(max_vertex_accessed);
|
| bool simulated_fixed_attribs = false;
|
| if (SimulateFixedAttribs(max_vertex_accessed, &simulated_fixed_attribs)) {
|
| bool textures_set = SetBlackTextureForNonRenderableTextures();
|
| @@ -4543,10 +4511,7 @@
|
| }
|
|
|
| if (IsDrawValid(max_vertex_accessed)) {
|
| - bool simulated_attrib_0 = false;
|
| - if (!SimulateAttrib0(max_vertex_accessed, &simulated_attrib_0)) {
|
| - return error::kNoError;
|
| - }
|
| + bool simulated_attrib_0 = SimulateAttrib0(max_vertex_accessed);
|
| bool simulated_fixed_attribs = false;
|
| if (SimulateFixedAttribs(max_vertex_accessed, &simulated_fixed_attribs)) {
|
| bool textures_set = SetBlackTextureForNonRenderableTextures();
|
|
|