DescriptionReland 98392 - Split WebGraphicsContext3DCommandBufferImpl::initialize() into two stages.
After the context is created, the remaining calls should be done on
the compositor thread. This CL adds a MaybeInitializeGL() method, which
we run on each call to makeContextCurrent().
Added asserts to RendererGLContext to check that it's always used on
the same thread.
Original review URL: http://codereview.chromium.org/7713015
Reverted due to buildbot errors: http://codereview.chromium.org/7745042
Committed: http://src.chromium.org/viewvc/chrome?view=rev&revision=99648
Patch Set 1 #
Total comments: 2
Patch Set 2 : '' #
Messages
Total messages: 5 (0 generated)
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