Index: gpu/tools/compositor_model_bench/forward_render_model.cc |
=================================================================== |
--- gpu/tools/compositor_model_bench/forward_render_model.cc (revision 98709) |
+++ gpu/tools/compositor_model_bench/forward_render_model.cc (working copy) |
@@ -1,70 +0,0 @@ |
-// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "gpu/tools/compositor_model_bench/forward_render_model.h" |
- |
-#include <cstdlib> |
-#include <vector> |
- |
-#include "gpu/tools/compositor_model_bench/render_model_utils.h" |
- |
-using std::vector; |
- |
-class ForwardRenderNodeVisitor : public RenderNodeVisitor { |
- public: |
- ForwardRenderNodeVisitor() {} |
- |
- virtual void BeginVisitRenderNode(RenderNode* v) OVERRIDE { |
- NOTREACHED(); |
- } |
- |
- virtual void BeginVisitCCNode(CCNode* v) OVERRIDE { |
- if (!v->drawsContent()) |
- return; |
- ConfigAndActivateShaderForNode(v); |
- DrawQuad(v->width(), v->height()); |
- } |
- |
- virtual void BeginVisitContentLayerNode(ContentLayerNode* l) OVERRIDE { |
- if (!l->drawsContent()) |
- return; |
- ConfigAndActivateShaderForTiling(l); |
- // Now that we capture root layer tiles, a layer without tiles |
- // should not get drawn. |
- for (size_t n = 0; n < l->num_tiles(); ++n) { |
- const Tile* i = l->tile(n); |
- DrawTileQuad(i->texID, i->x, i->y); |
- } |
- } |
-}; |
- |
-ForwardRenderSimulator::ForwardRenderSimulator(RenderNode* root, |
- int window_width, |
- int window_height) |
- : RenderModelSimulator(root) { |
- textures_.reset(new TextureGenerator(root)); |
- visitor_.reset(new ForwardRenderNodeVisitor()); |
- glViewport(0, 0, window_width, window_height); |
- glDisable(GL_DEPTH_TEST); |
- glDisable(GL_CULL_FACE); |
- glEnable(GL_BLEND); |
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
-} |
- |
-ForwardRenderSimulator::~ForwardRenderSimulator() OVERRIDE { |
-} |
- |
-void ForwardRenderSimulator::Update() OVERRIDE { |
- glClearColor(0, 0, 1, 1); |
- glColorMask(true, true, true, true); |
- glClear(GL_COLOR_BUFFER_BIT); |
- glColorMask(true, true, true, false); |
- BeginFrame(); |
- root_->Accept(visitor_.get()); |
-} |
- |
-void ForwardRenderSimulator::Resize(int width, int height) OVERRIDE { |
- glViewport(0, 0, width, height); |
-} |
- |