| Index: skia/ext/platform_device_win.h
|
| ===================================================================
|
| --- skia/ext/platform_device_win.h (revision 98225)
|
| +++ skia/ext/platform_device_win.h (working copy)
|
| @@ -1,90 +0,0 @@
|
| -// Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef SKIA_EXT_PLATFORM_DEVICE_WIN_H_
|
| -#define SKIA_EXT_PLATFORM_DEVICE_WIN_H_
|
| -#pragma once
|
| -
|
| -#include <windows.h>
|
| -
|
| -#include <vector>
|
| -
|
| -#include "third_party/skia/include/core/SkDevice.h"
|
| -
|
| -class SkMatrix;
|
| -class SkPath;
|
| -class SkRegion;
|
| -
|
| -namespace skia {
|
| -
|
| -// Initializes the default settings and colors in a device context.
|
| -SK_API void InitializeDC(HDC context);
|
| -
|
| -// A device is basically a wrapper around SkBitmap that provides a surface for
|
| -// SkCanvas to draw into. Our device provides a surface Windows can also write
|
| -// to. It also provides functionality to play well with GDI drawing functions.
|
| -// This class is abstract and must be subclassed. It provides the basic
|
| -// interface to implement it either with or without a bitmap backend.
|
| -class SK_API PlatformDevice : public SkDevice {
|
| - public:
|
| - typedef HDC PlatformSurface;
|
| -
|
| - // The DC that corresponds to the bitmap, used for GDI operations drawing
|
| - // into the bitmap. This is possibly heavyweight, so it should be existant
|
| - // only during one pass of rendering.
|
| - virtual PlatformSurface BeginPlatformPaint() = 0;
|
| -
|
| - // Finish a previous call to beginPlatformPaint.
|
| - virtual void EndPlatformPaint();
|
| -
|
| - // Draws to the given screen DC, if the bitmap DC doesn't exist, this will
|
| - // temporarily create it. However, if you have created the bitmap DC, it will
|
| - // be more efficient if you don't free it until after this call so it doesn't
|
| - // have to be created twice. If src_rect is null, then the entirety of the
|
| - // source device will be copied.
|
| - virtual void DrawToNativeContext(HDC dc, int x, int y,
|
| - const RECT* src_rect) = 0;
|
| -
|
| - // Sets the opacity of each pixel in the specified region to be opaque.
|
| - virtual void MakeOpaque(int x, int y, int width, int height) { }
|
| -
|
| - // Returns if GDI is allowed to render text to this device.
|
| - virtual bool IsNativeFontRenderingAllowed() { return true; }
|
| -
|
| - // True if AlphaBlend() was called during a
|
| - // BeginPlatformPaint()/EndPlatformPaint() pair.
|
| - // Used by the printing subclasses. See |VectorPlatformDeviceEmf|.
|
| - virtual bool AlphaBlendUsed() const { return false; }
|
| -
|
| - // Loads a SkPath into the GDI context. The path can there after be used for
|
| - // clipping or as a stroke. Returns false if the path failed to be loaded.
|
| - static bool LoadPathToDC(HDC context, const SkPath& path);
|
| -
|
| - // Loads a SkRegion into the GDI context.
|
| - static void LoadClippingRegionToDC(HDC context, const SkRegion& region,
|
| - const SkMatrix& transformation);
|
| -
|
| - protected:
|
| - // Arrays must be inside structures.
|
| - struct CubicPoints {
|
| - SkPoint p[4];
|
| - };
|
| - typedef std::vector<CubicPoints> CubicPath;
|
| - typedef std::vector<CubicPath> CubicPaths;
|
| -
|
| - // Forwards |bitmap| to SkDevice's constructor.
|
| - PlatformDevice(const SkBitmap& bitmap);
|
| -
|
| - // Loads the specified Skia transform into the device context, excluding
|
| - // perspective (which GDI doesn't support).
|
| - static void LoadTransformToDC(HDC dc, const SkMatrix& matrix);
|
| -
|
| - // Transforms SkPath's paths into a series of cubic path.
|
| - static bool SkPathToCubicPaths(CubicPaths* paths, const SkPath& skpath);
|
| -};
|
| -
|
| -} // namespace skia
|
| -
|
| -#endif // SKIA_EXT_PLATFORM_DEVICE_WIN_H_
|
| -
|
|
|