Index: skia/ext/platform_device_win.h |
=================================================================== |
--- skia/ext/platform_device_win.h (revision 98225) |
+++ skia/ext/platform_device_win.h (working copy) |
@@ -1,90 +0,0 @@ |
-// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef SKIA_EXT_PLATFORM_DEVICE_WIN_H_ |
-#define SKIA_EXT_PLATFORM_DEVICE_WIN_H_ |
-#pragma once |
- |
-#include <windows.h> |
- |
-#include <vector> |
- |
-#include "third_party/skia/include/core/SkDevice.h" |
- |
-class SkMatrix; |
-class SkPath; |
-class SkRegion; |
- |
-namespace skia { |
- |
-// Initializes the default settings and colors in a device context. |
-SK_API void InitializeDC(HDC context); |
- |
-// A device is basically a wrapper around SkBitmap that provides a surface for |
-// SkCanvas to draw into. Our device provides a surface Windows can also write |
-// to. It also provides functionality to play well with GDI drawing functions. |
-// This class is abstract and must be subclassed. It provides the basic |
-// interface to implement it either with or without a bitmap backend. |
-class SK_API PlatformDevice : public SkDevice { |
- public: |
- typedef HDC PlatformSurface; |
- |
- // The DC that corresponds to the bitmap, used for GDI operations drawing |
- // into the bitmap. This is possibly heavyweight, so it should be existant |
- // only during one pass of rendering. |
- virtual PlatformSurface BeginPlatformPaint() = 0; |
- |
- // Finish a previous call to beginPlatformPaint. |
- virtual void EndPlatformPaint(); |
- |
- // Draws to the given screen DC, if the bitmap DC doesn't exist, this will |
- // temporarily create it. However, if you have created the bitmap DC, it will |
- // be more efficient if you don't free it until after this call so it doesn't |
- // have to be created twice. If src_rect is null, then the entirety of the |
- // source device will be copied. |
- virtual void DrawToNativeContext(HDC dc, int x, int y, |
- const RECT* src_rect) = 0; |
- |
- // Sets the opacity of each pixel in the specified region to be opaque. |
- virtual void MakeOpaque(int x, int y, int width, int height) { } |
- |
- // Returns if GDI is allowed to render text to this device. |
- virtual bool IsNativeFontRenderingAllowed() { return true; } |
- |
- // True if AlphaBlend() was called during a |
- // BeginPlatformPaint()/EndPlatformPaint() pair. |
- // Used by the printing subclasses. See |VectorPlatformDeviceEmf|. |
- virtual bool AlphaBlendUsed() const { return false; } |
- |
- // Loads a SkPath into the GDI context. The path can there after be used for |
- // clipping or as a stroke. Returns false if the path failed to be loaded. |
- static bool LoadPathToDC(HDC context, const SkPath& path); |
- |
- // Loads a SkRegion into the GDI context. |
- static void LoadClippingRegionToDC(HDC context, const SkRegion& region, |
- const SkMatrix& transformation); |
- |
- protected: |
- // Arrays must be inside structures. |
- struct CubicPoints { |
- SkPoint p[4]; |
- }; |
- typedef std::vector<CubicPoints> CubicPath; |
- typedef std::vector<CubicPath> CubicPaths; |
- |
- // Forwards |bitmap| to SkDevice's constructor. |
- PlatformDevice(const SkBitmap& bitmap); |
- |
- // Loads the specified Skia transform into the device context, excluding |
- // perspective (which GDI doesn't support). |
- static void LoadTransformToDC(HDC dc, const SkMatrix& matrix); |
- |
- // Transforms SkPath's paths into a series of cubic path. |
- static bool SkPathToCubicPaths(CubicPaths* paths, const SkPath& skpath); |
-}; |
- |
-} // namespace skia |
- |
-#endif // SKIA_EXT_PLATFORM_DEVICE_WIN_H_ |
- |