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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef SKIA_EXT_PLATFORM_DEVICE_WIN_H_ | |
6 #define SKIA_EXT_PLATFORM_DEVICE_WIN_H_ | |
7 #pragma once | |
8 | |
9 #include <windows.h> | |
10 | |
11 #include <vector> | |
12 | |
13 #include "third_party/skia/include/core/SkDevice.h" | |
14 | |
15 class SkMatrix; | |
16 class SkPath; | |
17 class SkRegion; | |
18 | |
19 namespace skia { | |
20 | |
21 // Initializes the default settings and colors in a device context. | |
22 SK_API void InitializeDC(HDC context); | |
23 | |
24 // A device is basically a wrapper around SkBitmap that provides a surface for | |
25 // SkCanvas to draw into. Our device provides a surface Windows can also write | |
26 // to. It also provides functionality to play well with GDI drawing functions. | |
27 // This class is abstract and must be subclassed. It provides the basic | |
28 // interface to implement it either with or without a bitmap backend. | |
29 class SK_API PlatformDevice : public SkDevice { | |
30 public: | |
31 typedef HDC PlatformSurface; | |
32 | |
33 // The DC that corresponds to the bitmap, used for GDI operations drawing | |
34 // into the bitmap. This is possibly heavyweight, so it should be existant | |
35 // only during one pass of rendering. | |
36 virtual PlatformSurface BeginPlatformPaint() = 0; | |
37 | |
38 // Finish a previous call to beginPlatformPaint. | |
39 virtual void EndPlatformPaint(); | |
40 | |
41 // Draws to the given screen DC, if the bitmap DC doesn't exist, this will | |
42 // temporarily create it. However, if you have created the bitmap DC, it will | |
43 // be more efficient if you don't free it until after this call so it doesn't | |
44 // have to be created twice. If src_rect is null, then the entirety of the | |
45 // source device will be copied. | |
46 virtual void DrawToNativeContext(HDC dc, int x, int y, | |
47 const RECT* src_rect) = 0; | |
48 | |
49 // Sets the opacity of each pixel in the specified region to be opaque. | |
50 virtual void MakeOpaque(int x, int y, int width, int height) { } | |
51 | |
52 // Returns if GDI is allowed to render text to this device. | |
53 virtual bool IsNativeFontRenderingAllowed() { return true; } | |
54 | |
55 // True if AlphaBlend() was called during a | |
56 // BeginPlatformPaint()/EndPlatformPaint() pair. | |
57 // Used by the printing subclasses. See |VectorPlatformDeviceEmf|. | |
58 virtual bool AlphaBlendUsed() const { return false; } | |
59 | |
60 // Loads a SkPath into the GDI context. The path can there after be used for | |
61 // clipping or as a stroke. Returns false if the path failed to be loaded. | |
62 static bool LoadPathToDC(HDC context, const SkPath& path); | |
63 | |
64 // Loads a SkRegion into the GDI context. | |
65 static void LoadClippingRegionToDC(HDC context, const SkRegion& region, | |
66 const SkMatrix& transformation); | |
67 | |
68 protected: | |
69 // Arrays must be inside structures. | |
70 struct CubicPoints { | |
71 SkPoint p[4]; | |
72 }; | |
73 typedef std::vector<CubicPoints> CubicPath; | |
74 typedef std::vector<CubicPath> CubicPaths; | |
75 | |
76 // Forwards |bitmap| to SkDevice's constructor. | |
77 PlatformDevice(const SkBitmap& bitmap); | |
78 | |
79 // Loads the specified Skia transform into the device context, excluding | |
80 // perspective (which GDI doesn't support). | |
81 static void LoadTransformToDC(HDC dc, const SkMatrix& matrix); | |
82 | |
83 // Transforms SkPath's paths into a series of cubic path. | |
84 static bool SkPathToCubicPaths(CubicPaths* paths, const SkPath& skpath); | |
85 }; | |
86 | |
87 } // namespace skia | |
88 | |
89 #endif // SKIA_EXT_PLATFORM_DEVICE_WIN_H_ | |
90 | |
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