Index: skia/ext/platform_device_mac.h |
=================================================================== |
--- skia/ext/platform_device_mac.h (revision 98225) |
+++ skia/ext/platform_device_mac.h (working copy) |
@@ -1,80 +0,0 @@ |
-// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef SKIA_EXT_PLATFORM_DEVICE_MAC_H_ |
-#define SKIA_EXT_PLATFORM_DEVICE_MAC_H_ |
-#pragma once |
- |
-#include "third_party/skia/include/core/SkDevice.h" |
- |
-typedef struct CGContext* CGContextRef; |
-typedef struct CGRect CGRect; |
- |
-class SkMatrix; |
-class SkPath; |
-class SkRegion; |
- |
-namespace skia { |
- |
-// Returns the CGContext that backing the SkDevice. Forwards to the bound |
-// PlatformDevice. Returns NULL if no PlatformDevice is bound. |
-SK_API CGContextRef GetBitmapContext(SkDevice* device); |
- |
-// A device is basically a wrapper around SkBitmap that provides a surface for |
-// SkCanvas to draw into. Our device provides a surface CoreGraphics can also |
-// write to. It also provides functionality to play well with CG drawing |
-// functions. |
-// This class is abstract and must be subclassed. It provides the basic |
-// interface to implement it either with or without a bitmap backend. |
-class PlatformDevice : public SkDevice { |
- public: |
- typedef CGContextRef PlatformSurface; |
- |
- // The CGContext that corresponds to the bitmap, used for CoreGraphics |
- // operations drawing into the bitmap. This is possibly heavyweight, so it |
- // should exist only during one pass of rendering. |
- virtual CGContextRef GetBitmapContext() = 0; |
- |
- // Draws to the given graphics context. If the bitmap context doesn't exist, |
- // this will temporarily create it. However, if you have created the bitmap |
- // context, it will be more efficient if you don't free it until after this |
- // call so it doesn't have to be created twice. If src_rect is null, then |
- // the entirety of the source device will be copied. |
- virtual void DrawToNativeContext(CGContextRef context, int x, int y, |
- const CGRect* src_rect) = 0; |
- |
- // Sets the opacity of each pixel in the specified region to be opaque. |
- virtual void MakeOpaque(int x, int y, int width, int height) { } |
- |
- // Returns if native platform APIs are allowed to render text to this device. |
- virtual bool IsNativeFontRenderingAllowed(); |
- |
- virtual PlatformSurface BeginPlatformPaint(); |
- virtual void EndPlatformPaint(); |
- |
- // Initializes the default settings and colors in a device context. |
- static void InitializeCGContext(CGContextRef context); |
- |
- // Loads a SkPath into the CG context. The path can there after be used for |
- // clipping or as a stroke. |
- static void LoadPathToCGContext(CGContextRef context, const SkPath& path); |
- |
- // Loads a SkRegion into the CG context. |
- static void LoadClippingRegionToCGContext(CGContextRef context, |
- const SkRegion& region, |
- const SkMatrix& transformation); |
- |
- protected: |
- // Forwards |bitmap| to SkDevice's constructor. |
- PlatformDevice(const SkBitmap& bitmap); |
- |
- // Loads the specified Skia transform into the device context |
- static void LoadTransformToCGContext(CGContextRef context, |
- const SkMatrix& matrix); |
-}; |
- |
-} // namespace skia |
- |
-#endif // SKIA_EXT_PLATFORM_DEVICE_MAC_H_ |
- |