OLD | NEW |
| (Empty) |
1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef SKIA_EXT_PLATFORM_DEVICE_MAC_H_ | |
6 #define SKIA_EXT_PLATFORM_DEVICE_MAC_H_ | |
7 #pragma once | |
8 | |
9 #include "third_party/skia/include/core/SkDevice.h" | |
10 | |
11 typedef struct CGContext* CGContextRef; | |
12 typedef struct CGRect CGRect; | |
13 | |
14 class SkMatrix; | |
15 class SkPath; | |
16 class SkRegion; | |
17 | |
18 namespace skia { | |
19 | |
20 // Returns the CGContext that backing the SkDevice. Forwards to the bound | |
21 // PlatformDevice. Returns NULL if no PlatformDevice is bound. | |
22 SK_API CGContextRef GetBitmapContext(SkDevice* device); | |
23 | |
24 // A device is basically a wrapper around SkBitmap that provides a surface for | |
25 // SkCanvas to draw into. Our device provides a surface CoreGraphics can also | |
26 // write to. It also provides functionality to play well with CG drawing | |
27 // functions. | |
28 // This class is abstract and must be subclassed. It provides the basic | |
29 // interface to implement it either with or without a bitmap backend. | |
30 class PlatformDevice : public SkDevice { | |
31 public: | |
32 typedef CGContextRef PlatformSurface; | |
33 | |
34 // The CGContext that corresponds to the bitmap, used for CoreGraphics | |
35 // operations drawing into the bitmap. This is possibly heavyweight, so it | |
36 // should exist only during one pass of rendering. | |
37 virtual CGContextRef GetBitmapContext() = 0; | |
38 | |
39 // Draws to the given graphics context. If the bitmap context doesn't exist, | |
40 // this will temporarily create it. However, if you have created the bitmap | |
41 // context, it will be more efficient if you don't free it until after this | |
42 // call so it doesn't have to be created twice. If src_rect is null, then | |
43 // the entirety of the source device will be copied. | |
44 virtual void DrawToNativeContext(CGContextRef context, int x, int y, | |
45 const CGRect* src_rect) = 0; | |
46 | |
47 // Sets the opacity of each pixel in the specified region to be opaque. | |
48 virtual void MakeOpaque(int x, int y, int width, int height) { } | |
49 | |
50 // Returns if native platform APIs are allowed to render text to this device. | |
51 virtual bool IsNativeFontRenderingAllowed(); | |
52 | |
53 virtual PlatformSurface BeginPlatformPaint(); | |
54 virtual void EndPlatformPaint(); | |
55 | |
56 // Initializes the default settings and colors in a device context. | |
57 static void InitializeCGContext(CGContextRef context); | |
58 | |
59 // Loads a SkPath into the CG context. The path can there after be used for | |
60 // clipping or as a stroke. | |
61 static void LoadPathToCGContext(CGContextRef context, const SkPath& path); | |
62 | |
63 // Loads a SkRegion into the CG context. | |
64 static void LoadClippingRegionToCGContext(CGContextRef context, | |
65 const SkRegion& region, | |
66 const SkMatrix& transformation); | |
67 | |
68 protected: | |
69 // Forwards |bitmap| to SkDevice's constructor. | |
70 PlatformDevice(const SkBitmap& bitmap); | |
71 | |
72 // Loads the specified Skia transform into the device context | |
73 static void LoadTransformToCGContext(CGContextRef context, | |
74 const SkMatrix& matrix); | |
75 }; | |
76 | |
77 } // namespace skia | |
78 | |
79 #endif // SKIA_EXT_PLATFORM_DEVICE_MAC_H_ | |
80 | |
OLD | NEW |