Index: skia/ext/platform_device.h |
=================================================================== |
--- skia/ext/platform_device.h (revision 98225) |
+++ skia/ext/platform_device.h (working copy) |
@@ -6,24 +6,28 @@ |
#define SKIA_EXT_PLATFORM_DEVICE_H_ |
#pragma once |
-// This file provides an easy way to include the appropriate PlatformDevice |
-// header file for your platform. |
+#include "build/build_config.h" |
-#if defined(WIN32) |
+#if defined(OS_WIN) |
#include <windows.h> |
+#include <vector> |
#endif |
#include "third_party/skia/include/core/SkPreConfig.h" |
+#include "third_party/skia/include/core/SkDevice.h" |
#include "third_party/skia/include/core/SkColor.h" |
+class SkMatrix; |
+class SkPath; |
+class SkRegion; |
-class SkDevice; |
struct SkIRect; |
-#if defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__sun) |
+#if defined(OS_LINUX) || defined(OS_OPENBSD) || defined(OS_FREEBSD) \ |
+ || defined(OS_SUN) |
typedef struct _cairo cairo_t; |
typedef struct _cairo_rectangle cairo_rectangle_t; |
-#elif defined(__APPLE__) |
+#elif defined(OS_MACOSX) |
typedef struct CGContext* CGContextRef; |
typedef struct CGRect CGRect; |
#endif |
@@ -32,13 +36,14 @@ |
class PlatformDevice; |
-#if defined(WIN32) |
+#if defined(OS_WIN) |
typedef HDC PlatformSurface; |
typedef RECT PlatformRect; |
-#elif defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__sun) |
+#elif defined(OS_LINUX) || defined(OS_OPENBSD) || defined(OS_FREEBSD) \ |
+ || defined(OS_SUN) |
typedef cairo_t* PlatformSurface; |
typedef cairo_rectangle_t PlatformRect; |
-#elif defined(__APPLE__) |
+#elif defined(OS_MACOSX) |
typedef CGContextRef PlatformSurface; |
typedef CGRect PlatformRect; |
#endif |
@@ -59,15 +64,106 @@ |
PlatformDevice* platform_device); |
SK_API PlatformDevice* GetPlatformDevice(SkDevice* device); |
-} // namespace skia |
-#if defined(WIN32) |
-#include "skia/ext/platform_device_win.h" |
-#elif defined(__APPLE__) |
-#include "skia/ext/platform_device_mac.h" |
-#elif defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || \ |
- defined(__sun) |
-#include "skia/ext/platform_device_linux.h" |
+#if defined(OS_WIN) |
+// Initializes the default settings and colors in a device context. |
+SK_API void InitializeDC(HDC context); |
+#elif defined (OS_MACOSX) |
+// Returns the CGContext that backing the SkDevice. Forwards to the bound |
+// PlatformDevice. Returns NULL if no PlatformDevice is bound. |
+SK_API CGContextRef GetBitmapContext(SkDevice* device); |
#endif |
+// A SkDevice is basically a wrapper around SkBitmap that provides a surface for |
+// SkCanvas to draw into. PlatformDevice provides a surface Windows can also |
+// write to. It also provides functionality to play well with GDI drawing |
+// functions. This class is abstract and must be subclassed. It provides the |
+// basic interface to implement it either with or without a bitmap backend. |
+// |
+// PlatformDevice provides an interface which sub-classes of SkDevice can also |
+// provide to allow for drawing by the native platform into the device. |
+class SK_API PlatformDevice { |
+ public: |
+ virtual ~PlatformDevice() {} |
+ |
+#if defined(OS_MACOSX) |
+ // The CGContext that corresponds to the bitmap, used for CoreGraphics |
+ // operations drawing into the bitmap. This is possibly heavyweight, so it |
+ // should exist only during one pass of rendering. |
+ virtual CGContextRef GetBitmapContext() = 0; |
#endif |
+ |
+ // The DC that corresponds to the bitmap, used for GDI operations drawing |
+ // into the bitmap. This is possibly heavyweight, so it should be existant |
+ // only during one pass of rendering. |
+ virtual PlatformSurface BeginPlatformPaint(); |
+ |
+ // Finish a previous call to beginPlatformPaint. |
+ virtual void EndPlatformPaint(); |
+ |
+ // Draws to the given screen DC, if the bitmap DC doesn't exist, this will |
+ // temporarily create it. However, if you have created the bitmap DC, it will |
+ // be more efficient if you don't free it until after this call so it doesn't |
+ // have to be created twice. If src_rect is null, then the entirety of the |
+ // source device will be copied. |
+ virtual void DrawToNativeContext(PlatformSurface surface, int x, int y, |
+ const PlatformRect* src_rect) = 0; |
+ |
+ // Sets the opacity of each pixel in the specified region to be opaque. |
+ virtual void MakeOpaque(int x, int y, int width, int height) { } |
+ |
+ // Returns if GDI is allowed to render text to this device. |
+ virtual bool IsNativeFontRenderingAllowed(); |
+ |
+ // True if AlphaBlend() was called during a |
+ // BeginPlatformPaint()/EndPlatformPaint() pair. |
+ // Used by the printing subclasses. See |VectorPlatformDeviceEmf|. |
+ virtual bool AlphaBlendUsed() const; |
+ |
+#if defined(OS_WIN) |
+ // Loads a SkPath into the GDI context. The path can there after be used for |
+ // clipping or as a stroke. Returns false if the path failed to be loaded. |
+ static bool LoadPathToDC(HDC context, const SkPath& path); |
+ |
+ // Loads a SkRegion into the GDI context. |
+ static void LoadClippingRegionToDC(HDC context, const SkRegion& region, |
+ const SkMatrix& transformation); |
+#elif defined(OS_MACOSX) |
+ // Loads a SkPath into the CG context. The path can there after be used for |
+ // clipping or as a stroke. |
+ static void LoadPathToCGContext(CGContextRef context, const SkPath& path); |
+ |
+ // Initializes the default settings and colors in a device context. |
+ static void InitializeCGContext(CGContextRef context); |
+ |
+ // Loads a SkRegion into the CG context. |
+ static void LoadClippingRegionToCGContext(CGContextRef context, |
+ const SkRegion& region, |
+ const SkMatrix& transformation); |
+#endif |
+ |
+ protected: |
+#if defined(OS_WIN) |
+ // Arrays must be inside structures. |
+ struct CubicPoints { |
+ SkPoint p[4]; |
+ }; |
+ typedef std::vector<CubicPoints> CubicPath; |
+ typedef std::vector<CubicPath> CubicPaths; |
+ |
+ // Loads the specified Skia transform into the device context, excluding |
+ // perspective (which GDI doesn't support). |
+ static void LoadTransformToDC(HDC dc, const SkMatrix& matrix); |
+ |
+ // Transforms SkPath's paths into a series of cubic path. |
+ static bool SkPathToCubicPaths(CubicPaths* paths, const SkPath& skpath); |
+#elif defined(OS_MACOSX) |
+ // Loads the specified Skia transform into the device context |
+ static void LoadTransformToCGContext(CGContextRef context, |
+ const SkMatrix& matrix); |
+#endif |
+}; |
+ |
+} // namespace skia |
+ |
+#endif |