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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef SKIA_EXT_PLATFORM_DEVICE_H_ | 5 #ifndef SKIA_EXT_PLATFORM_DEVICE_H_ |
6 #define SKIA_EXT_PLATFORM_DEVICE_H_ | 6 #define SKIA_EXT_PLATFORM_DEVICE_H_ |
7 #pragma once | 7 #pragma once |
8 | 8 |
9 // This file provides an easy way to include the appropriate PlatformDevice | 9 #include "build/build_config.h" |
10 // header file for your platform. | |
11 | 10 |
12 #if defined(WIN32) | 11 #if defined(OS_WIN) |
13 #include <windows.h> | 12 #include <windows.h> |
| 13 #include <vector> |
14 #endif | 14 #endif |
15 | 15 |
16 #include "third_party/skia/include/core/SkPreConfig.h" | 16 #include "third_party/skia/include/core/SkPreConfig.h" |
| 17 #include "third_party/skia/include/core/SkDevice.h" |
17 #include "third_party/skia/include/core/SkColor.h" | 18 #include "third_party/skia/include/core/SkColor.h" |
18 | 19 |
| 20 class SkMatrix; |
| 21 class SkPath; |
| 22 class SkRegion; |
19 | 23 |
20 class SkDevice; | |
21 struct SkIRect; | 24 struct SkIRect; |
22 | 25 |
23 #if defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || define
d(__sun) | 26 #if defined(OS_LINUX) || defined(OS_OPENBSD) || defined(OS_FREEBSD) \ |
| 27 || defined(OS_SUN) |
24 typedef struct _cairo cairo_t; | 28 typedef struct _cairo cairo_t; |
25 typedef struct _cairo_rectangle cairo_rectangle_t; | 29 typedef struct _cairo_rectangle cairo_rectangle_t; |
26 #elif defined(__APPLE__) | 30 #elif defined(OS_MACOSX) |
27 typedef struct CGContext* CGContextRef; | 31 typedef struct CGContext* CGContextRef; |
28 typedef struct CGRect CGRect; | 32 typedef struct CGRect CGRect; |
29 #endif | 33 #endif |
30 | 34 |
31 namespace skia { | 35 namespace skia { |
32 | 36 |
33 class PlatformDevice; | 37 class PlatformDevice; |
34 | 38 |
35 #if defined(WIN32) | 39 #if defined(OS_WIN) |
36 typedef HDC PlatformSurface; | 40 typedef HDC PlatformSurface; |
37 typedef RECT PlatformRect; | 41 typedef RECT PlatformRect; |
38 #elif defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defi
ned(__sun) | 42 #elif defined(OS_LINUX) || defined(OS_OPENBSD) || defined(OS_FREEBSD) \ |
| 43 || defined(OS_SUN) |
39 typedef cairo_t* PlatformSurface; | 44 typedef cairo_t* PlatformSurface; |
40 typedef cairo_rectangle_t PlatformRect; | 45 typedef cairo_rectangle_t PlatformRect; |
41 #elif defined(__APPLE__) | 46 #elif defined(OS_MACOSX) |
42 typedef CGContextRef PlatformSurface; | 47 typedef CGContextRef PlatformSurface; |
43 typedef CGRect PlatformRect; | 48 typedef CGRect PlatformRect; |
44 #endif | 49 #endif |
45 | 50 |
46 // The following routines provide accessor points for the functionality | 51 // The following routines provide accessor points for the functionality |
47 // exported by the various PlatformDevice ports. The PlatformDevice, and | 52 // exported by the various PlatformDevice ports. The PlatformDevice, and |
48 // BitmapPlatformDevice classes inherit directly from SkDevice, which is no | 53 // BitmapPlatformDevice classes inherit directly from SkDevice, which is no |
49 // longer a supported usage-pattern for skia. In preparation of the removal of | 54 // longer a supported usage-pattern for skia. In preparation of the removal of |
50 // these classes, all calls to PlatformDevice::* should be routed through these | 55 // these classes, all calls to PlatformDevice::* should be routed through these |
51 // helper functions. | 56 // helper functions. |
52 | 57 |
53 // Bind a PlatformDevice instance, |platform_device| to |device|. Subsequent | 58 // Bind a PlatformDevice instance, |platform_device| to |device|. Subsequent |
54 // calls to the functions exported below will forward the request to the | 59 // calls to the functions exported below will forward the request to the |
55 // corresponding method on the bound PlatformDevice instance. If no | 60 // corresponding method on the bound PlatformDevice instance. If no |
56 // PlatformDevice has been bound to the SkDevice passed, then the routines are | 61 // PlatformDevice has been bound to the SkDevice passed, then the routines are |
57 // NOPS. | 62 // NOPS. |
58 SK_API void SetPlatformDevice(SkDevice* device, | 63 SK_API void SetPlatformDevice(SkDevice* device, |
59 PlatformDevice* platform_device); | 64 PlatformDevice* platform_device); |
60 SK_API PlatformDevice* GetPlatformDevice(SkDevice* device); | 65 SK_API PlatformDevice* GetPlatformDevice(SkDevice* device); |
61 | 66 |
| 67 |
| 68 #if defined(OS_WIN) |
| 69 // Initializes the default settings and colors in a device context. |
| 70 SK_API void InitializeDC(HDC context); |
| 71 #elif defined (OS_MACOSX) |
| 72 // Returns the CGContext that backing the SkDevice. Forwards to the bound |
| 73 // PlatformDevice. Returns NULL if no PlatformDevice is bound. |
| 74 SK_API CGContextRef GetBitmapContext(SkDevice* device); |
| 75 #endif |
| 76 |
| 77 // A SkDevice is basically a wrapper around SkBitmap that provides a surface for |
| 78 // SkCanvas to draw into. PlatformDevice provides a surface Windows can also |
| 79 // write to. It also provides functionality to play well with GDI drawing |
| 80 // functions. This class is abstract and must be subclassed. It provides the |
| 81 // basic interface to implement it either with or without a bitmap backend. |
| 82 // |
| 83 // PlatformDevice provides an interface which sub-classes of SkDevice can also |
| 84 // provide to allow for drawing by the native platform into the device. |
| 85 class SK_API PlatformDevice { |
| 86 public: |
| 87 virtual ~PlatformDevice() {} |
| 88 |
| 89 #if defined(OS_MACOSX) |
| 90 // The CGContext that corresponds to the bitmap, used for CoreGraphics |
| 91 // operations drawing into the bitmap. This is possibly heavyweight, so it |
| 92 // should exist only during one pass of rendering. |
| 93 virtual CGContextRef GetBitmapContext() = 0; |
| 94 #endif |
| 95 |
| 96 // The DC that corresponds to the bitmap, used for GDI operations drawing |
| 97 // into the bitmap. This is possibly heavyweight, so it should be existant |
| 98 // only during one pass of rendering. |
| 99 virtual PlatformSurface BeginPlatformPaint(); |
| 100 |
| 101 // Finish a previous call to beginPlatformPaint. |
| 102 virtual void EndPlatformPaint(); |
| 103 |
| 104 // Draws to the given screen DC, if the bitmap DC doesn't exist, this will |
| 105 // temporarily create it. However, if you have created the bitmap DC, it will |
| 106 // be more efficient if you don't free it until after this call so it doesn't |
| 107 // have to be created twice. If src_rect is null, then the entirety of the |
| 108 // source device will be copied. |
| 109 virtual void DrawToNativeContext(PlatformSurface surface, int x, int y, |
| 110 const PlatformRect* src_rect) = 0; |
| 111 |
| 112 // Sets the opacity of each pixel in the specified region to be opaque. |
| 113 virtual void MakeOpaque(int x, int y, int width, int height) { } |
| 114 |
| 115 // Returns if GDI is allowed to render text to this device. |
| 116 virtual bool IsNativeFontRenderingAllowed(); |
| 117 |
| 118 // True if AlphaBlend() was called during a |
| 119 // BeginPlatformPaint()/EndPlatformPaint() pair. |
| 120 // Used by the printing subclasses. See |VectorPlatformDeviceEmf|. |
| 121 virtual bool AlphaBlendUsed() const; |
| 122 |
| 123 #if defined(OS_WIN) |
| 124 // Loads a SkPath into the GDI context. The path can there after be used for |
| 125 // clipping or as a stroke. Returns false if the path failed to be loaded. |
| 126 static bool LoadPathToDC(HDC context, const SkPath& path); |
| 127 |
| 128 // Loads a SkRegion into the GDI context. |
| 129 static void LoadClippingRegionToDC(HDC context, const SkRegion& region, |
| 130 const SkMatrix& transformation); |
| 131 #elif defined(OS_MACOSX) |
| 132 // Loads a SkPath into the CG context. The path can there after be used for |
| 133 // clipping or as a stroke. |
| 134 static void LoadPathToCGContext(CGContextRef context, const SkPath& path); |
| 135 |
| 136 // Initializes the default settings and colors in a device context. |
| 137 static void InitializeCGContext(CGContextRef context); |
| 138 |
| 139 // Loads a SkRegion into the CG context. |
| 140 static void LoadClippingRegionToCGContext(CGContextRef context, |
| 141 const SkRegion& region, |
| 142 const SkMatrix& transformation); |
| 143 #endif |
| 144 |
| 145 protected: |
| 146 #if defined(OS_WIN) |
| 147 // Arrays must be inside structures. |
| 148 struct CubicPoints { |
| 149 SkPoint p[4]; |
| 150 }; |
| 151 typedef std::vector<CubicPoints> CubicPath; |
| 152 typedef std::vector<CubicPath> CubicPaths; |
| 153 |
| 154 // Loads the specified Skia transform into the device context, excluding |
| 155 // perspective (which GDI doesn't support). |
| 156 static void LoadTransformToDC(HDC dc, const SkMatrix& matrix); |
| 157 |
| 158 // Transforms SkPath's paths into a series of cubic path. |
| 159 static bool SkPathToCubicPaths(CubicPaths* paths, const SkPath& skpath); |
| 160 #elif defined(OS_MACOSX) |
| 161 // Loads the specified Skia transform into the device context |
| 162 static void LoadTransformToCGContext(CGContextRef context, |
| 163 const SkMatrix& matrix); |
| 164 #endif |
| 165 }; |
| 166 |
62 } // namespace skia | 167 } // namespace skia |
63 | 168 |
64 #if defined(WIN32) | |
65 #include "skia/ext/platform_device_win.h" | |
66 #elif defined(__APPLE__) | |
67 #include "skia/ext/platform_device_mac.h" | |
68 #elif defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || \ | |
69 defined(__sun) | |
70 #include "skia/ext/platform_device_linux.h" | |
71 #endif | 169 #endif |
72 | |
73 #endif | |
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