| Index: content/renderer/media/audio_renderer_impl.cc
|
| ===================================================================
|
| --- content/renderer/media/audio_renderer_impl.cc (revision 97713)
|
| +++ content/renderer/media/audio_renderer_impl.cc (working copy)
|
| @@ -6,8 +6,8 @@
|
|
|
| #include <math.h>
|
|
|
| -#include "content/common/child_process.h"
|
| #include "base/command_line.h"
|
| +#include "content/common/child_process.h"
|
| #include "content/common/content_switches.h"
|
| #include "content/common/media/audio_messages.h"
|
| #include "content/renderer/render_thread.h"
|
| @@ -15,45 +15,22 @@
|
| #include "media/audio/audio_output_controller.h"
|
| #include "media/base/filter_host.h"
|
|
|
| -// Static variable that says what code path we are using -- low or high
|
| -// latency. Made separate variable so we don't have to go to command line
|
| -// for every DCHECK().
|
| -AudioRendererImpl::LatencyType AudioRendererImpl::latency_type_ =
|
| - AudioRendererImpl::kUninitializedLatency;
|
| +const size_t kBufferSize = 128; //2048;
|
|
|
| -AudioRendererImpl::AudioRendererImpl()
|
| +AudioRendererImpl::AudioRendererImpl(MessageLoop* render_loop)
|
| : AudioRendererBase(),
|
| bytes_per_second_(0),
|
| - stream_id_(0),
|
| - shared_memory_(NULL),
|
| - shared_memory_size_(0),
|
| stopped_(false),
|
| pending_request_(false),
|
| prerolling_(false),
|
| - preroll_bytes_(0) {
|
| - filter_ = RenderThread::current()->audio_message_filter();
|
| - // Figure out if we are planning to use high or low latency code path.
|
| - // We are initializing only one variable and double initialization is Ok,
|
| - // so there would not be any issues caused by CPU memory model.
|
| - if (latency_type_ == kUninitializedLatency) {
|
| - if (CommandLine::ForCurrentProcess()->HasSwitch(
|
| - switches::kLowLatencyAudio)) {
|
| - latency_type_ = kLowLatency;
|
| - } else {
|
| - latency_type_ = kHighLatency;
|
| - }
|
| - }
|
| + preroll_bytes_(0),
|
| + audio_device_(0),
|
| + render_loop_(render_loop) {
|
| }
|
|
|
| AudioRendererImpl::~AudioRendererImpl() {
|
| }
|
|
|
| -// static
|
| -void AudioRendererImpl::set_latency_type(LatencyType latency_type) {
|
| - DCHECK_EQ(kUninitializedLatency, latency_type_);
|
| - latency_type_ = latency_type;
|
| -}
|
| -
|
| base::TimeDelta AudioRendererImpl::ConvertToDuration(int bytes) {
|
| if (bytes_per_second_) {
|
| return base::TimeDelta::FromMicroseconds(
|
| @@ -64,13 +41,9 @@
|
|
|
| bool AudioRendererImpl::OnInitialize(const media::AudioDecoderConfig& config) {
|
| AudioParameters params(config);
|
| - params.format = AudioParameters::AUDIO_PCM_LINEAR;
|
| -
|
| - bytes_per_second_ = params.GetBytesPerSecond();
|
| -
|
| - ChildProcess::current()->io_message_loop()->PostTask(
|
| + render_loop_->PostTask(
|
| FROM_HERE,
|
| - NewRunnableMethod(this, &AudioRendererImpl::CreateStreamTask, params));
|
| + NewRunnableMethod(this, &AudioRendererImpl::InitializeTask, params));
|
| return true;
|
| }
|
|
|
| @@ -80,25 +53,12 @@
|
| return;
|
| stopped_ = true;
|
|
|
| - ChildProcess::current()->io_message_loop()->PostTask(
|
| - FROM_HERE,
|
| - NewRunnableMethod(this, &AudioRendererImpl::DestroyTask));
|
| -
|
| - if (audio_thread_.get()) {
|
| - socket_->Close();
|
| - audio_thread_->Join();
|
| + if (audio_device_) {
|
| + audio_device_->Stop();
|
| + audio_device_ = NULL;
|
| }
|
| }
|
|
|
| -void AudioRendererImpl::NotifyDataAvailableIfNecessary() {
|
| - if (latency_type_ == kHighLatency) {
|
| - // Post a task to render thread to notify a packet reception.
|
| - ChildProcess::current()->io_message_loop()->PostTask(
|
| - FROM_HERE,
|
| - NewRunnableMethod(this, &AudioRendererImpl::NotifyPacketReadyTask));
|
| - }
|
| -}
|
| -
|
| void AudioRendererImpl::ConsumeAudioSamples(
|
| scoped_refptr<media::Buffer> buffer_in) {
|
| base::AutoLock auto_lock(lock_);
|
| @@ -110,9 +70,61 @@
|
| // Use the base class to queue the buffer.
|
| AudioRendererBase::ConsumeAudioSamples(buffer_in);
|
|
|
| - NotifyDataAvailableIfNecessary();
|
| }
|
|
|
| +void AudioRendererImpl::Render(const std::vector<float*>& audio_data,
|
| + size_t number_of_frames,
|
| + size_t audio_delay_milliseconds) {
|
| + // LOG(ERROR) << "Render("<< audio_data.size() << ", "
|
| + // << number_of_frames << ", "
|
| + // << audio_delay_milliseconds << ")";
|
| +
|
| + base::AutoLock auto_lock(lock_);
|
| + if (stopped_)
|
| + return;
|
| +
|
| + if (GetPlaybackRate() > 0.0f) {
|
| + // Adjust the playback delay.
|
| + base::Time current_time = base::Time::Now();
|
| +
|
| + base::TimeDelta request_delay =
|
| + base::TimeDelta::FromMilliseconds(audio_delay_milliseconds);
|
| +
|
| + // Finally we need to adjust the delay according to playback rate.
|
| + if (GetPlaybackRate() != 1.0f) {
|
| + request_delay = base::TimeDelta::FromMicroseconds(
|
| + static_cast<int64>(ceil(request_delay.InMicroseconds() *
|
| + GetPlaybackRate())));
|
| + }
|
| +
|
| + int buf_size = number_of_frames * bytes_per_frame_;
|
| + int bytes_per_sample = bytes_per_frame_ / audio_data.size();
|
| + DCHECK_EQ(bytes_per_sample, 2);
|
| + scoped_array<uint8> buf(new uint8[buf_size]);
|
| + uint32 filled = FillBuffer(buf.get(), buf_size, request_delay, false);
|
| + uint32 filled_frames = filled / bytes_per_frame_;
|
| + int stride = audio_data.size();
|
| + for (size_t i = 0; i < audio_data.size(); ++i) {
|
| + short* pSrc = reinterpret_cast<short*>(buf.get()) + i;
|
| + float* pDst = audio_data[i];
|
| +
|
| + for (size_t j = 0; j < filled_frames; ++j) {
|
| + *pDst++ = *pSrc / 32768.0f;
|
| + pSrc += stride;
|
| + }
|
| + }
|
| + }
|
| +}
|
| +
|
| +void AudioRendererImpl::SetAudioRendererSink(media::AudioRendererSink* audio_sink)
|
| +{
|
| + if (audio_device_) {
|
| + audio_device_->Stop(); // ***************** NOT THREAD SAFE
|
| + }
|
| +
|
| + audio_device_ = audio_sink;
|
| +}
|
| +
|
| void AudioRendererImpl::SetPlaybackRate(float rate) {
|
| DCHECK_LE(0.0f, rate);
|
|
|
| @@ -127,22 +139,16 @@
|
| // Play: GetPlaybackRate() == 0.0 && rate != 0.0
|
| // Pause: GetPlaybackRate() != 0.0 && rate == 0.0
|
| if (GetPlaybackRate() == 0.0f && rate != 0.0f) {
|
| - ChildProcess::current()->io_message_loop()->PostTask(
|
| + render_loop_->PostTask(
|
| FROM_HERE,
|
| NewRunnableMethod(this, &AudioRendererImpl::PlayTask));
|
| } else if (GetPlaybackRate() != 0.0f && rate == 0.0f) {
|
| // Pause is easy, we can always pause.
|
| - ChildProcess::current()->io_message_loop()->PostTask(
|
| + render_loop_->PostTask(
|
| FROM_HERE,
|
| NewRunnableMethod(this, &AudioRendererImpl::PauseTask));
|
| }
|
| AudioRendererBase::SetPlaybackRate(rate);
|
| -
|
| - // If we are playing, give a kick to try fulfilling the packet request as
|
| - // the previous packet request may be stalled by a pause.
|
| - if (rate > 0.0f) {
|
| - NotifyDataAvailableIfNecessary();
|
| - }
|
| }
|
|
|
| void AudioRendererImpl::Pause(media::FilterCallback* callback) {
|
| @@ -151,7 +157,7 @@
|
| if (stopped_)
|
| return;
|
|
|
| - ChildProcess::current()->io_message_loop()->PostTask(
|
| + render_loop_->PostTask(
|
| FROM_HERE,
|
| NewRunnableMethod(this, &AudioRendererImpl::PauseTask));
|
| }
|
| @@ -163,7 +169,7 @@
|
| if (stopped_)
|
| return;
|
|
|
| - ChildProcess::current()->io_message_loop()->PostTask(
|
| + render_loop_->PostTask(
|
| FROM_HERE,
|
| NewRunnableMethod(this, &AudioRendererImpl::SeekTask));
|
| }
|
| @@ -176,11 +182,11 @@
|
| return;
|
|
|
| if (GetPlaybackRate() != 0.0f) {
|
| - ChildProcess::current()->io_message_loop()->PostTask(
|
| + render_loop_->PostTask(
|
| FROM_HERE,
|
| NewRunnableMethod(this, &AudioRendererImpl::PlayTask));
|
| } else {
|
| - ChildProcess::current()->io_message_loop()->PostTask(
|
| + render_loop_->PostTask(
|
| FROM_HERE,
|
| NewRunnableMethod(this, &AudioRendererImpl::PauseTask));
|
| }
|
| @@ -190,221 +196,50 @@
|
| base::AutoLock auto_lock(lock_);
|
| if (stopped_)
|
| return;
|
| - ChildProcess::current()->io_message_loop()->PostTask(
|
| - FROM_HERE,
|
| - NewRunnableMethod(this, &AudioRendererImpl::SetVolumeTask, volume));
|
| -}
|
|
|
| -void AudioRendererImpl::OnCreated(base::SharedMemoryHandle handle,
|
| - uint32 length) {
|
| - DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop());
|
| - DCHECK_EQ(kHighLatency, latency_type_);
|
| -
|
| - base::AutoLock auto_lock(lock_);
|
| - if (stopped_)
|
| - return;
|
| -
|
| - shared_memory_.reset(new base::SharedMemory(handle, false));
|
| - shared_memory_->Map(length);
|
| - shared_memory_size_ = length;
|
| + if (audio_device_)
|
| + audio_device_->SetVolume(volume);
|
| }
|
|
|
| -void AudioRendererImpl::CreateSocket(base::SyncSocket::Handle socket_handle) {
|
| - DCHECK_EQ(kLowLatency, latency_type_);
|
| -#if defined(OS_WIN)
|
| - DCHECK(socket_handle);
|
| -#else
|
| - DCHECK_GE(socket_handle, 0);
|
| -#endif
|
| - socket_.reset(new base::SyncSocket(socket_handle));
|
| -}
|
| +void AudioRendererImpl::InitializeTask(const AudioParameters& params) {
|
| + bytes_per_second_ = params.GetBytesPerSecond();
|
| + bytes_per_frame_ = params.bits_per_sample * params.channels / 8;
|
|
|
| -void AudioRendererImpl::CreateAudioThread() {
|
| - DCHECK_EQ(kLowLatency, latency_type_);
|
| - audio_thread_.reset(
|
| - new base::DelegateSimpleThread(this, "renderer_audio_thread"));
|
| - audio_thread_->Start();
|
| + audio_device_ = new AudioDevice(
|
| + kBufferSize,
|
| + params.channels,
|
| + params.sample_rate,
|
| + this);
|
| }
|
|
|
| -void AudioRendererImpl::OnLowLatencyCreated(
|
| - base::SharedMemoryHandle handle,
|
| - base::SyncSocket::Handle socket_handle,
|
| - uint32 length) {
|
| - DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop());
|
| - DCHECK_EQ(kLowLatency, latency_type_);
|
| -#if defined(OS_WIN)
|
| - DCHECK(handle);
|
| -#else
|
| - DCHECK_GE(handle.fd, 0);
|
| -#endif
|
| - DCHECK_NE(0u, length);
|
| +void AudioRendererImpl::PlayTask() {
|
| + LOG(ERROR) << "PlayTask()";
|
|
|
| - base::AutoLock auto_lock(lock_);
|
| - if (stopped_)
|
| - return;
|
| -
|
| - shared_memory_.reset(new base::SharedMemory(handle, false));
|
| - shared_memory_->Map(length);
|
| - shared_memory_size_ = length;
|
| -
|
| - CreateSocket(socket_handle);
|
| - CreateAudioThread();
|
| -}
|
| -
|
| -void AudioRendererImpl::OnRequestPacket(AudioBuffersState buffers_state) {
|
| - DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop());
|
| - DCHECK_EQ(kHighLatency, latency_type_);
|
| - {
|
| - base::AutoLock auto_lock(lock_);
|
| - DCHECK(!pending_request_);
|
| - pending_request_ = true;
|
| - request_buffers_state_ = buffers_state;
|
| + //Send(new AudioHostMsg_PlayStream(stream_id_));
|
| + if (audio_device_) {
|
| + audio_device_->Start();
|
| }
|
| -
|
| - // Try to fill in the fulfill the packet request.
|
| - NotifyPacketReadyTask();
|
| }
|
|
|
| -void AudioRendererImpl::OnStateChanged(AudioStreamState state) {
|
| - DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop());
|
| +void AudioRendererImpl::PauseTask() {
|
| + LOG(ERROR) << "PauseTask()";
|
|
|
| - base::AutoLock auto_lock(lock_);
|
| - if (stopped_)
|
| - return;
|
| -
|
| - switch (state) {
|
| - case kAudioStreamError:
|
| - // We receive this error if we counter an hardware error on the browser
|
| - // side. We can proceed with ignoring the audio stream.
|
| - // TODO(hclam): We need more handling of these kind of error. For example
|
| - // re-try creating the audio output stream on the browser side or fail
|
| - // nicely and report to demuxer that the whole audio stream is discarded.
|
| - host()->DisableAudioRenderer();
|
| - break;
|
| - // TODO(hclam): handle these events.
|
| - case kAudioStreamPlaying:
|
| - case kAudioStreamPaused:
|
| - break;
|
| - default:
|
| - NOTREACHED();
|
| - break;
|
| + //Send(new AudioHostMsg_PauseStream(stream_id_));
|
| + if (audio_device_) {
|
| + audio_device_->Stop();
|
| }
|
| }
|
|
|
| -void AudioRendererImpl::OnVolume(double volume) {
|
| - // TODO(hclam): decide whether we need to report the current volume to
|
| - // pipeline.
|
| -}
|
| -
|
| -void AudioRendererImpl::CreateStreamTask(const AudioParameters& audio_params) {
|
| - DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop());
|
| -
|
| - base::AutoLock auto_lock(lock_);
|
| - if (stopped_)
|
| - return;
|
| -
|
| - // Make sure we don't call create more than once.
|
| - DCHECK_EQ(0, stream_id_);
|
| - stream_id_ = filter_->AddDelegate(this);
|
| - ChildProcess::current()->io_message_loop()->AddDestructionObserver(this);
|
| -
|
| - AudioParameters params_to_send(audio_params);
|
| - // Let the browser choose packet size.
|
| - params_to_send.samples_per_packet = 0;
|
| -
|
| - Send(new AudioHostMsg_CreateStream(stream_id_,
|
| - params_to_send,
|
| - latency_type_ == kLowLatency));
|
| -}
|
| -
|
| -void AudioRendererImpl::PlayTask() {
|
| - DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop());
|
| -
|
| - Send(new AudioHostMsg_PlayStream(stream_id_));
|
| -}
|
| -
|
| -void AudioRendererImpl::PauseTask() {
|
| - DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop());
|
| -
|
| - Send(new AudioHostMsg_PauseStream(stream_id_));
|
| -}
|
| -
|
| void AudioRendererImpl::SeekTask() {
|
| - DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop());
|
| -
|
| + LOG(ERROR) << "SeekTask()";
|
| + if (audio_device_) {
|
| + audio_device_->Stop();
|
| + }
|
| // We have to pause the audio stream before we can flush.
|
| - Send(new AudioHostMsg_PauseStream(stream_id_));
|
| - Send(new AudioHostMsg_FlushStream(stream_id_));
|
| + //Send(new AudioHostMsg_PauseStream(stream_id_));
|
| + //Send(new AudioHostMsg_FlushStream(stream_id_));
|
| }
|
|
|
| -void AudioRendererImpl::DestroyTask() {
|
| - DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop());
|
| -
|
| - // Make sure we don't call destroy more than once.
|
| - DCHECK_NE(0, stream_id_);
|
| - filter_->RemoveDelegate(stream_id_);
|
| - Send(new AudioHostMsg_CloseStream(stream_id_));
|
| - // During shutdown this may be NULL; don't worry about deregistering in that
|
| - // case.
|
| - if (ChildProcess::current())
|
| - ChildProcess::current()->io_message_loop()->RemoveDestructionObserver(this);
|
| - stream_id_ = 0;
|
| -}
|
| -
|
| -void AudioRendererImpl::SetVolumeTask(double volume) {
|
| - DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop());
|
| -
|
| - base::AutoLock auto_lock(lock_);
|
| - if (stopped_)
|
| - return;
|
| - Send(new AudioHostMsg_SetVolume(stream_id_, volume));
|
| -}
|
| -
|
| -void AudioRendererImpl::NotifyPacketReadyTask() {
|
| - DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop());
|
| - DCHECK_EQ(kHighLatency, latency_type_);
|
| -
|
| - base::AutoLock auto_lock(lock_);
|
| - if (stopped_)
|
| - return;
|
| - if (pending_request_ && GetPlaybackRate() > 0.0f) {
|
| - DCHECK(shared_memory_.get());
|
| -
|
| - // Adjust the playback delay.
|
| - base::Time current_time = base::Time::Now();
|
| -
|
| - base::TimeDelta request_delay =
|
| - ConvertToDuration(request_buffers_state_.total_bytes());
|
| -
|
| - // Add message delivery delay.
|
| - if (current_time > request_buffers_state_.timestamp) {
|
| - base::TimeDelta receive_latency =
|
| - current_time - request_buffers_state_.timestamp;
|
| -
|
| - // If the receive latency is too much it may offset all the delay.
|
| - if (receive_latency >= request_delay) {
|
| - request_delay = base::TimeDelta();
|
| - } else {
|
| - request_delay -= receive_latency;
|
| - }
|
| - }
|
| -
|
| - // Finally we need to adjust the delay according to playback rate.
|
| - if (GetPlaybackRate() != 1.0f) {
|
| - request_delay = base::TimeDelta::FromMicroseconds(
|
| - static_cast<int64>(ceil(request_delay.InMicroseconds() *
|
| - GetPlaybackRate())));
|
| - }
|
| -
|
| - uint32 filled = FillBuffer(static_cast<uint8*>(shared_memory_->memory()),
|
| - shared_memory_size_, request_delay,
|
| - request_buffers_state_.pending_bytes == 0);
|
| - pending_request_ = false;
|
| - // Then tell browser process we are done filling into the buffer.
|
| - Send(new AudioHostMsg_NotifyPacketReady(stream_id_, filled));
|
| - }
|
| -}
|
| -
|
| void AudioRendererImpl::WillDestroyCurrentMessageLoop() {
|
| DCHECK(!ChildProcess::current() || // During shutdown.
|
| (MessageLoop::current() ==
|
| @@ -416,42 +251,8 @@
|
| return;
|
|
|
| stopped_ = true;
|
| - DestroyTask();
|
| -}
|
| -
|
| -// Our audio thread runs here. We receive requests for more data and send it
|
| -// on this thread.
|
| -void AudioRendererImpl::Run() {
|
| - audio_thread_->SetThreadPriority(base::kThreadPriority_RealtimeAudio);
|
| -
|
| - int bytes;
|
| - while (sizeof(bytes) == socket_->Receive(&bytes, sizeof(bytes))) {
|
| - LOG(ERROR) << "+++ bytes: " << bytes;
|
| - if (bytes == media::AudioOutputController::kPauseMark)
|
| - continue;
|
| - else if (bytes < 0)
|
| - break;
|
| - base::AutoLock auto_lock(lock_);
|
| - if (stopped_)
|
| - break;
|
| - float playback_rate = GetPlaybackRate();
|
| - if (playback_rate <= 0.0f)
|
| - continue;
|
| - DCHECK(shared_memory_.get());
|
| - base::TimeDelta request_delay = ConvertToDuration(bytes);
|
| - // We need to adjust the delay according to playback rate.
|
| - if (playback_rate != 1.0f) {
|
| - request_delay = base::TimeDelta::FromMicroseconds(
|
| - static_cast<int64>(ceil(request_delay.InMicroseconds() *
|
| - playback_rate)));
|
| - }
|
| - FillBuffer(static_cast<uint8*>(shared_memory_->memory()),
|
| - shared_memory_size_,
|
| - request_delay,
|
| - true /* buffers empty */);
|
| + if (audio_device_) {
|
| + audio_device_->Stop(); // ***************** NOT THREAD SAFE
|
| + audio_device_ = NULL;
|
| }
|
| }
|
| -
|
| -void AudioRendererImpl::Send(IPC::Message* message) {
|
| - filter_->Send(message);
|
| -}
|
|
|