Chromium Code Reviews| Index: content/renderer/media/audio_renderer_impl.cc |
| =================================================================== |
| --- content/renderer/media/audio_renderer_impl.cc (revision 96995) |
| +++ content/renderer/media/audio_renderer_impl.cc (working copy) |
| @@ -6,8 +6,8 @@ |
| #include <math.h> |
| -#include "content/common/child_process.h" |
| #include "base/command_line.h" |
| +#include "content/common/child_process.h" |
| #include "content/common/content_switches.h" |
| #include "content/common/media/audio_messages.h" |
| #include "content/renderer/render_thread.h" |
| @@ -15,45 +15,21 @@ |
| #include "media/audio/audio_output_controller.h" |
| #include "media/base/filter_host.h" |
| -// Static variable that says what code path we are using -- low or high |
| -// latency. Made separate variable so we don't have to go to command line |
| -// for every DCHECK(). |
| -AudioRendererImpl::LatencyType AudioRendererImpl::latency_type_ = |
| - AudioRendererImpl::kUninitializedLatency; |
| +const size_t kBufferSize = 128; //2048; |
| -AudioRendererImpl::AudioRendererImpl() |
| +AudioRendererImpl::AudioRendererImpl(MessageLoop* render_loop) |
| : AudioRendererBase(), |
| bytes_per_second_(0), |
| - stream_id_(0), |
| - shared_memory_(NULL), |
| - shared_memory_size_(0), |
| stopped_(false), |
| pending_request_(false), |
| prerolling_(false), |
| - preroll_bytes_(0) { |
| - filter_ = RenderThread::current()->audio_message_filter(); |
| - // Figure out if we are planning to use high or low latency code path. |
| - // We are initializing only one variable and double initialization is Ok, |
| - // so there would not be any issues caused by CPU memory model. |
| - if (latency_type_ == kUninitializedLatency) { |
| - if (CommandLine::ForCurrentProcess()->HasSwitch( |
| - switches::kLowLatencyAudio)) { |
| - latency_type_ = kLowLatency; |
| - } else { |
| - latency_type_ = kHighLatency; |
| - } |
| - } |
| + preroll_bytes_(0), |
| + render_loop_(render_loop) { |
| } |
| AudioRendererImpl::~AudioRendererImpl() { |
| } |
| -// static |
| -void AudioRendererImpl::set_latency_type(LatencyType latency_type) { |
| - DCHECK_EQ(kUninitializedLatency, latency_type_); |
| - latency_type_ = latency_type; |
| -} |
| - |
| base::TimeDelta AudioRendererImpl::ConvertToDuration(int bytes) { |
| if (bytes_per_second_) { |
| return base::TimeDelta::FromMicroseconds( |
| @@ -64,13 +40,9 @@ |
| bool AudioRendererImpl::OnInitialize(const media::AudioDecoderConfig& config) { |
| AudioParameters params(config); |
| - params.format = AudioParameters::AUDIO_PCM_LINEAR; |
| - |
| - bytes_per_second_ = params.GetBytesPerSecond(); |
| - |
| - ChildProcess::current()->io_message_loop()->PostTask( |
| + render_loop_->PostTask( |
| FROM_HERE, |
| - NewRunnableMethod(this, &AudioRendererImpl::CreateStreamTask, params)); |
| + NewRunnableMethod(this, &AudioRendererImpl::InitializeTask, params)); |
| return true; |
| } |
| @@ -80,25 +52,12 @@ |
| return; |
| stopped_ = true; |
| - ChildProcess::current()->io_message_loop()->PostTask( |
| - FROM_HERE, |
| - NewRunnableMethod(this, &AudioRendererImpl::DestroyTask)); |
| - |
| - if (audio_thread_.get()) { |
| - socket_->Close(); |
| - audio_thread_->Join(); |
| + if (audio_device_.get()) { |
| + audio_device_->Stop(); |
| + audio_device_ = NULL; |
| } |
| } |
| -void AudioRendererImpl::NotifyDataAvailableIfNecessary() { |
| - if (latency_type_ == kHighLatency) { |
| - // Post a task to render thread to notify a packet reception. |
| - ChildProcess::current()->io_message_loop()->PostTask( |
| - FROM_HERE, |
| - NewRunnableMethod(this, &AudioRendererImpl::NotifyPacketReadyTask)); |
| - } |
| -} |
| - |
| void AudioRendererImpl::ConsumeAudioSamples( |
| scoped_refptr<media::Buffer> buffer_in) { |
| base::AutoLock auto_lock(lock_); |
| @@ -110,9 +69,61 @@ |
| // Use the base class to queue the buffer. |
| AudioRendererBase::ConsumeAudioSamples(buffer_in); |
| - NotifyDataAvailableIfNecessary(); |
| } |
| +void AudioRendererImpl::Render(const std::vector<float*>& audio_data, |
|
scherkus (not reviewing)
2011/08/23 15:16:01
I haven't taken an indepth look at this class but
Chris Rogers
2011/08/24 00:41:52
Agreed. Also, we should loop Aaron into the conve
|
| + size_t number_of_frames, |
| + size_t audio_delay_milliseconds) { |
| + // LOG(ERROR) << "Render("<< audio_data.size() << ", " |
| + // << number_of_frames << ", " |
| + // << audio_delay_milliseconds << ")"; |
| + |
| + base::AutoLock auto_lock(lock_); |
| + if (stopped_) |
| + return; |
| + |
| + if (GetPlaybackRate() > 0.0f) { |
| + // Adjust the playback delay. |
| + base::Time current_time = base::Time::Now(); |
| + |
| + base::TimeDelta request_delay = |
| + base::TimeDelta::FromMilliseconds(audio_delay_milliseconds); |
| + |
| + // Finally we need to adjust the delay according to playback rate. |
| + if (GetPlaybackRate() != 1.0f) { |
| + request_delay = base::TimeDelta::FromMicroseconds( |
| + static_cast<int64>(ceil(request_delay.InMicroseconds() * |
| + GetPlaybackRate()))); |
| + } |
| + |
| + int buf_size = number_of_frames * bytes_per_frame_; |
| + int bytes_per_sample = bytes_per_frame_ / audio_data.size(); |
| + DCHECK_EQ(bytes_per_sample, 2); |
| + scoped_array<uint8> buf(new uint8[buf_size]); |
| + uint32 filled = FillBuffer(buf.get(), buf_size, request_delay, false); |
| + uint32 filled_frames = filled / bytes_per_frame_; |
| + int stride = audio_data.size(); |
| + for (size_t i = 0; i < audio_data.size(); ++i) { |
| + short* pSrc = reinterpret_cast<short*>(buf.get()) + i; |
| + float* pDst = audio_data[i]; |
| + |
| + for (size_t j = 0; j < filled_frames; ++j) { |
| + *pDst++ = *pSrc / 32768.0f; |
| + pSrc += stride; |
| + } |
| + } |
| + } |
| +} |
| + |
| +void AudioRendererImpl::SetAudioSink(AudioSink* audio_sink) |
| +{ |
| + if (audio_device_.get()) { |
| + audio_device_->Stop(); |
| + } |
| + |
| + audio_device_ = audio_sink; |
| +} |
| + |
| void AudioRendererImpl::SetPlaybackRate(float rate) { |
| DCHECK_LE(0.0f, rate); |
| @@ -127,22 +138,16 @@ |
| // Play: GetPlaybackRate() == 0.0 && rate != 0.0 |
| // Pause: GetPlaybackRate() != 0.0 && rate == 0.0 |
| if (GetPlaybackRate() == 0.0f && rate != 0.0f) { |
| - ChildProcess::current()->io_message_loop()->PostTask( |
| + render_loop_->PostTask( |
| FROM_HERE, |
| NewRunnableMethod(this, &AudioRendererImpl::PlayTask)); |
| } else if (GetPlaybackRate() != 0.0f && rate == 0.0f) { |
| // Pause is easy, we can always pause. |
| - ChildProcess::current()->io_message_loop()->PostTask( |
| + render_loop_->PostTask( |
| FROM_HERE, |
| NewRunnableMethod(this, &AudioRendererImpl::PauseTask)); |
| } |
| AudioRendererBase::SetPlaybackRate(rate); |
| - |
| - // If we are playing, give a kick to try fulfilling the packet request as |
| - // the previous packet request may be stalled by a pause. |
| - if (rate > 0.0f) { |
| - NotifyDataAvailableIfNecessary(); |
| - } |
| } |
| void AudioRendererImpl::Pause(media::FilterCallback* callback) { |
| @@ -151,7 +156,7 @@ |
| if (stopped_) |
| return; |
| - ChildProcess::current()->io_message_loop()->PostTask( |
| + render_loop_->PostTask( |
| FROM_HERE, |
| NewRunnableMethod(this, &AudioRendererImpl::PauseTask)); |
| } |
| @@ -163,7 +168,7 @@ |
| if (stopped_) |
| return; |
| - ChildProcess::current()->io_message_loop()->PostTask( |
| + render_loop_->PostTask( |
| FROM_HERE, |
| NewRunnableMethod(this, &AudioRendererImpl::SeekTask)); |
| } |
| @@ -176,11 +181,11 @@ |
| return; |
| if (GetPlaybackRate() != 0.0f) { |
| - ChildProcess::current()->io_message_loop()->PostTask( |
| + render_loop_->PostTask( |
| FROM_HERE, |
| NewRunnableMethod(this, &AudioRendererImpl::PlayTask)); |
| } else { |
| - ChildProcess::current()->io_message_loop()->PostTask( |
| + render_loop_->PostTask( |
| FROM_HERE, |
| NewRunnableMethod(this, &AudioRendererImpl::PauseTask)); |
| } |
| @@ -190,218 +195,50 @@ |
| base::AutoLock auto_lock(lock_); |
| if (stopped_) |
| return; |
| - ChildProcess::current()->io_message_loop()->PostTask( |
| - FROM_HERE, |
| - NewRunnableMethod(this, &AudioRendererImpl::SetVolumeTask, volume)); |
| -} |
| -void AudioRendererImpl::OnCreated(base::SharedMemoryHandle handle, |
| - uint32 length) { |
| - DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop()); |
| - DCHECK_EQ(kHighLatency, latency_type_); |
| - |
| - base::AutoLock auto_lock(lock_); |
| - if (stopped_) |
| - return; |
| - |
| - shared_memory_.reset(new base::SharedMemory(handle, false)); |
| - shared_memory_->Map(length); |
| - shared_memory_size_ = length; |
| + if (audio_device_.get()) |
| + audio_device_->SetVolume(volume); |
| } |
| -void AudioRendererImpl::CreateSocket(base::SyncSocket::Handle socket_handle) { |
| - DCHECK_EQ(kLowLatency, latency_type_); |
| -#if defined(OS_WIN) |
| - DCHECK(socket_handle); |
| -#else |
| - DCHECK_GE(socket_handle, 0); |
| -#endif |
| - socket_.reset(new base::SyncSocket(socket_handle)); |
| -} |
| +void AudioRendererImpl::InitializeTask(const AudioParameters& params) { |
| + bytes_per_second_ = params.GetBytesPerSecond(); |
| + bytes_per_frame_ = params.bits_per_sample * params.channels / 8; |
| -void AudioRendererImpl::CreateAudioThread() { |
| - DCHECK_EQ(kLowLatency, latency_type_); |
| - audio_thread_.reset( |
| - new base::DelegateSimpleThread(this, "renderer_audio_thread")); |
| - audio_thread_->Start(); |
| + audio_device_ = new AudioDevice( |
| + kBufferSize, |
| + params.channels, |
| + params.sample_rate, |
| + this); |
| } |
| -void AudioRendererImpl::OnLowLatencyCreated( |
| - base::SharedMemoryHandle handle, |
| - base::SyncSocket::Handle socket_handle, |
| - uint32 length) { |
| - DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop()); |
| - DCHECK_EQ(kLowLatency, latency_type_); |
| -#if defined(OS_WIN) |
| - DCHECK(handle); |
| -#else |
| - DCHECK_GE(handle.fd, 0); |
| -#endif |
| - DCHECK_NE(0u, length); |
| +void AudioRendererImpl::PlayTask() { |
| + LOG(ERROR) << "PlayTask()"; |
| - base::AutoLock auto_lock(lock_); |
| - if (stopped_) |
| - return; |
| - |
| - shared_memory_.reset(new base::SharedMemory(handle, false)); |
| - shared_memory_->Map(length); |
| - shared_memory_size_ = length; |
| - |
| - CreateSocket(socket_handle); |
| - CreateAudioThread(); |
| -} |
| - |
| -void AudioRendererImpl::OnRequestPacket(AudioBuffersState buffers_state) { |
| - DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop()); |
| - DCHECK_EQ(kHighLatency, latency_type_); |
| - { |
| - base::AutoLock auto_lock(lock_); |
| - DCHECK(!pending_request_); |
| - pending_request_ = true; |
| - request_buffers_state_ = buffers_state; |
| + //Send(new AudioHostMsg_PlayStream(stream_id_)); |
| + if (audio_device_.get()) { |
| + audio_device_->Start(); |
| } |
| - |
| - // Try to fill in the fulfill the packet request. |
| - NotifyPacketReadyTask(); |
| } |
| -void AudioRendererImpl::OnStateChanged(AudioStreamState state) { |
| - DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop()); |
| +void AudioRendererImpl::PauseTask() { |
| + LOG(ERROR) << "PauseTask()"; |
| - base::AutoLock auto_lock(lock_); |
| - if (stopped_) |
| - return; |
| - |
| - switch (state) { |
| - case kAudioStreamError: |
| - // We receive this error if we counter an hardware error on the browser |
| - // side. We can proceed with ignoring the audio stream. |
| - // TODO(hclam): We need more handling of these kind of error. For example |
| - // re-try creating the audio output stream on the browser side or fail |
| - // nicely and report to demuxer that the whole audio stream is discarded. |
| - host()->DisableAudioRenderer(); |
| - break; |
| - // TODO(hclam): handle these events. |
| - case kAudioStreamPlaying: |
| - case kAudioStreamPaused: |
| - break; |
| - default: |
| - NOTREACHED(); |
| - break; |
| + //Send(new AudioHostMsg_PauseStream(stream_id_)); |
| + if (audio_device_.get()) { |
| + audio_device_->Stop(); |
| } |
| } |
| -void AudioRendererImpl::OnVolume(double volume) { |
| - // TODO(hclam): decide whether we need to report the current volume to |
| - // pipeline. |
| -} |
| - |
| -void AudioRendererImpl::CreateStreamTask(const AudioParameters& audio_params) { |
| - DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop()); |
| - |
| - base::AutoLock auto_lock(lock_); |
| - if (stopped_) |
| - return; |
| - |
| - // Make sure we don't call create more than once. |
| - DCHECK_EQ(0, stream_id_); |
| - stream_id_ = filter_->AddDelegate(this); |
| - ChildProcess::current()->io_message_loop()->AddDestructionObserver(this); |
| - |
| - AudioParameters params_to_send(audio_params); |
| - // Let the browser choose packet size. |
| - params_to_send.samples_per_packet = 0; |
| - |
| - Send(new AudioHostMsg_CreateStream(stream_id_, |
| - params_to_send, |
| - latency_type_ == kLowLatency)); |
| -} |
| - |
| -void AudioRendererImpl::PlayTask() { |
| - DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop()); |
| - |
| - Send(new AudioHostMsg_PlayStream(stream_id_)); |
| -} |
| - |
| -void AudioRendererImpl::PauseTask() { |
| - DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop()); |
| - |
| - Send(new AudioHostMsg_PauseStream(stream_id_)); |
| -} |
| - |
| void AudioRendererImpl::SeekTask() { |
| - DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop()); |
| - |
| + LOG(ERROR) << "SeekTask()"; |
| + if (audio_device_.get()) { |
| + audio_device_->Stop(); |
| + } |
| // We have to pause the audio stream before we can flush. |
| - Send(new AudioHostMsg_PauseStream(stream_id_)); |
| - Send(new AudioHostMsg_FlushStream(stream_id_)); |
| + //Send(new AudioHostMsg_PauseStream(stream_id_)); |
| + //Send(new AudioHostMsg_FlushStream(stream_id_)); |
| } |
| -void AudioRendererImpl::DestroyTask() { |
| - DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop()); |
| - |
| - // Make sure we don't call destroy more than once. |
| - DCHECK_NE(0, stream_id_); |
| - filter_->RemoveDelegate(stream_id_); |
| - Send(new AudioHostMsg_CloseStream(stream_id_)); |
| - ChildProcess::current()->io_message_loop()->RemoveDestructionObserver(this); |
| - stream_id_ = 0; |
| -} |
| - |
| -void AudioRendererImpl::SetVolumeTask(double volume) { |
| - DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop()); |
| - |
| - base::AutoLock auto_lock(lock_); |
| - if (stopped_) |
| - return; |
| - Send(new AudioHostMsg_SetVolume(stream_id_, volume)); |
| -} |
| - |
| -void AudioRendererImpl::NotifyPacketReadyTask() { |
| - DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop()); |
| - DCHECK_EQ(kHighLatency, latency_type_); |
| - |
| - base::AutoLock auto_lock(lock_); |
| - if (stopped_) |
| - return; |
| - if (pending_request_ && GetPlaybackRate() > 0.0f) { |
| - DCHECK(shared_memory_.get()); |
| - |
| - // Adjust the playback delay. |
| - base::Time current_time = base::Time::Now(); |
| - |
| - base::TimeDelta request_delay = |
| - ConvertToDuration(request_buffers_state_.total_bytes()); |
| - |
| - // Add message delivery delay. |
| - if (current_time > request_buffers_state_.timestamp) { |
| - base::TimeDelta receive_latency = |
| - current_time - request_buffers_state_.timestamp; |
| - |
| - // If the receive latency is too much it may offset all the delay. |
| - if (receive_latency >= request_delay) { |
| - request_delay = base::TimeDelta(); |
| - } else { |
| - request_delay -= receive_latency; |
| - } |
| - } |
| - |
| - // Finally we need to adjust the delay according to playback rate. |
| - if (GetPlaybackRate() != 1.0f) { |
| - request_delay = base::TimeDelta::FromMicroseconds( |
| - static_cast<int64>(ceil(request_delay.InMicroseconds() * |
| - GetPlaybackRate()))); |
| - } |
| - |
| - uint32 filled = FillBuffer(static_cast<uint8*>(shared_memory_->memory()), |
| - shared_memory_size_, request_delay, |
| - request_buffers_state_.pending_bytes == 0); |
| - pending_request_ = false; |
| - // Then tell browser process we are done filling into the buffer. |
| - Send(new AudioHostMsg_NotifyPacketReady(stream_id_, filled)); |
| - } |
| -} |
| - |
| void AudioRendererImpl::WillDestroyCurrentMessageLoop() { |
| DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop()); |
| @@ -411,42 +248,8 @@ |
| return; |
| stopped_ = true; |
| - DestroyTask(); |
| -} |
| - |
| -// Our audio thread runs here. We receive requests for more data and send it |
| -// on this thread. |
| -void AudioRendererImpl::Run() { |
| - audio_thread_->SetThreadPriority(base::kThreadPriority_RealtimeAudio); |
| - |
| - int bytes; |
| - while (sizeof(bytes) == socket_->Receive(&bytes, sizeof(bytes))) { |
| - LOG(ERROR) << "+++ bytes: " << bytes; |
| - if (bytes == media::AudioOutputController::kPauseMark) |
| - continue; |
| - else if (bytes < 0) |
| - break; |
| - base::AutoLock auto_lock(lock_); |
| - if (stopped_) |
| - break; |
| - float playback_rate = GetPlaybackRate(); |
| - if (playback_rate <= 0.0f) |
| - continue; |
| - DCHECK(shared_memory_.get()); |
| - base::TimeDelta request_delay = ConvertToDuration(bytes); |
| - // We need to adjust the delay according to playback rate. |
| - if (playback_rate != 1.0f) { |
| - request_delay = base::TimeDelta::FromMicroseconds( |
| - static_cast<int64>(ceil(request_delay.InMicroseconds() * |
| - playback_rate))); |
| - } |
| - FillBuffer(static_cast<uint8*>(shared_memory_->memory()), |
| - shared_memory_size_, |
| - request_delay, |
| - true /* buffers empty */); |
| + if (audio_device_.get()) { |
| + audio_device_->Stop(); |
| + audio_device_ = NULL; |
| } |
| } |
| - |
| -void AudioRendererImpl::Send(IPC::Message* message) { |
| - filter_->Send(message); |
| -} |