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Issue 7598013: Do not allocate depth-stencil buffers for GLSurfaces. (Closed)

Created:
9 years, 4 months ago by apatrick_chromium
Modified:
9 years, 4 months ago
CC:
chromium-reviews
Visibility:
Public.

Description

Do not allocate depth-stencil buffers for GLSurfaces. We don't need them here. Whenever we need a depth-stencil buffer, it's as a renderbuffer attached to a non-default FBO. This will save some video memory. Committed: http://src.chromium.org/viewvc/chrome?view=rev&revision=95964

Patch Set 1 #

Unified diffs Side-by-side diffs Delta from patch set Stats (+4 lines, -8 lines) Patch
M ui/gfx/gl/gl_context_osmesa.cc View 1 chunk +2 lines, -2 lines 0 comments Download
M ui/gfx/gl/gl_surface_egl.cc View 1 chunk +0 lines, -2 lines 0 comments Download
M ui/gfx/gl/gl_surface_glx.cc View 1 chunk +0 lines, -2 lines 0 comments Download
M ui/gfx/gl/gl_surface_wgl.cc View 1 chunk +2 lines, -2 lines 0 comments Download

Messages

Total messages: 3 (0 generated)
apatrick_chromium
9 years, 4 months ago (2011-08-08 22:01:31 UTC) #1
Stephen White
I don't know this code that well, but I trust that you and/or the layout ...
9 years, 4 months ago (2011-08-08 22:07:20 UTC) #2
commit-bot: I haz the power
9 years, 4 months ago (2011-08-09 07:56:46 UTC) #3
Change committed as 95964

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