DescriptionDo not allocate depth-stencil buffers for GLSurfaces.
We don't need them here. Whenever we need a depth-stencil buffer, it's as a renderbuffer attached to a non-default FBO.
This will save some video memory.
Committed: http://src.chromium.org/viewvc/chrome?view=rev&revision=95964
Patch Set 1 #
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Total messages: 3 (0 generated)
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