Index: content/renderer/gpu/webgraphicscontext3d_command_buffer_impl.h |
diff --git a/content/renderer/gpu/webgraphicscontext3d_command_buffer_impl.h b/content/renderer/gpu/webgraphicscontext3d_command_buffer_impl.h |
index e538a4564e5863a12ac1aa3ffcb62af8c1a6da2e..bb99f732a7889566117119587d2e232730569b34 100644 |
--- a/content/renderer/gpu/webgraphicscontext3d_command_buffer_impl.h |
+++ b/content/renderer/gpu/webgraphicscontext3d_command_buffer_impl.h |
@@ -69,6 +69,8 @@ class WebGraphicsContext3DCommandBufferImpl |
virtual void reshape(int width, int height); |
virtual bool readBackFramebuffer(unsigned char* pixels, size_t buffer_size); |
+ virtual bool readBackFramebuffer(unsigned char* pixels, int width, int height, |
+ size_t buffer_size, WebGLId framebuffer); |
Ken Russell (switch to Gerrit)
2011/08/04 22:55:07
I would have organized these arguments differently
jbauman
2011/08/04 23:20:21
Yeah, I guess that organization makes more sense.
|
virtual WebGLId getPlatformTextureId(); |
virtual void prepareTexture(); |