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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CONTENT_RENDERER_GPU_WEBGRAPHICSCONTEXT3D_COMMAND_BUFFER_IMPL_H_ | 5 #ifndef CONTENT_RENDERER_GPU_WEBGRAPHICSCONTEXT3D_COMMAND_BUFFER_IMPL_H_ |
6 #define CONTENT_RENDERER_GPU_WEBGRAPHICSCONTEXT3D_COMMAND_BUFFER_IMPL_H_ | 6 #define CONTENT_RENDERER_GPU_WEBGRAPHICSCONTEXT3D_COMMAND_BUFFER_IMPL_H_ |
7 #pragma once | 7 #pragma once |
8 | 8 |
9 #if defined(ENABLE_GPU) | 9 #if defined(ENABLE_GPU) |
10 | 10 |
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62 virtual int width(); | 62 virtual int width(); |
63 virtual int height(); | 63 virtual int height(); |
64 | 64 |
65 virtual bool isGLES2Compliant(); | 65 virtual bool isGLES2Compliant(); |
66 | 66 |
67 virtual bool setParentContext(WebGraphicsContext3D* parent_context); | 67 virtual bool setParentContext(WebGraphicsContext3D* parent_context); |
68 | 68 |
69 virtual void reshape(int width, int height); | 69 virtual void reshape(int width, int height); |
70 | 70 |
71 virtual bool readBackFramebuffer(unsigned char* pixels, size_t buffer_size); | 71 virtual bool readBackFramebuffer(unsigned char* pixels, size_t buffer_size); |
72 virtual bool readBackFramebuffer(unsigned char* pixels, int width, int height, | |
73 size_t buffer_size, WebGLId framebuffer); | |
Ken Russell (switch to Gerrit)
2011/08/04 22:55:07
I would have organized these arguments differently
jbauman
2011/08/04 23:20:21
Yeah, I guess that organization makes more sense.
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72 | 74 |
73 virtual WebGLId getPlatformTextureId(); | 75 virtual WebGLId getPlatformTextureId(); |
74 virtual void prepareTexture(); | 76 virtual void prepareTexture(); |
75 | 77 |
76 virtual void activeTexture(WGC3Denum texture); | 78 virtual void activeTexture(WGC3Denum texture); |
77 virtual void attachShader(WebGLId program, WebGLId shader); | 79 virtual void attachShader(WebGLId program, WebGLId shader); |
78 virtual void bindAttribLocation(WebGLId program, WGC3Duint index, | 80 virtual void bindAttribLocation(WebGLId program, WGC3Duint index, |
79 const WGC3Dchar* name); | 81 const WGC3Dchar* name); |
80 virtual void bindBuffer(WGC3Denum target, WebGLId buffer); | 82 virtual void bindBuffer(WGC3Denum target, WebGLId buffer); |
81 virtual void bindFramebuffer(WGC3Denum target, WebGLId framebuffer); | 83 virtual void bindFramebuffer(WGC3Denum target, WebGLId framebuffer); |
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462 #ifdef FLIP_FRAMEBUFFER_VERTICALLY | 464 #ifdef FLIP_FRAMEBUFFER_VERTICALLY |
463 scoped_array<uint8> scanline_; | 465 scoped_array<uint8> scanline_; |
464 void FlipVertically(uint8* framebuffer, | 466 void FlipVertically(uint8* framebuffer, |
465 unsigned int width, | 467 unsigned int width, |
466 unsigned int height); | 468 unsigned int height); |
467 #endif | 469 #endif |
468 }; | 470 }; |
469 | 471 |
470 #endif // defined(ENABLE_GPU) | 472 #endif // defined(ENABLE_GPU) |
471 #endif // CONTENT_RENDERER_GPU_WEBGRAPHICSCONTEXT3D_COMMAND_BUFFER_IMPL_H_ | 473 #endif // CONTENT_RENDERER_GPU_WEBGRAPHICSCONTEXT3D_COMMAND_BUFFER_IMPL_H_ |
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