Index: content/renderer/gpu/renderer_gl_context.cc |
=================================================================== |
--- content/renderer/gpu/renderer_gl_context.cc (revision 94806) |
+++ content/renderer/gpu/renderer_gl_context.cc (working copy) |
@@ -134,38 +134,6 @@ |
#endif |
} |
-bool RendererGLContext::MapExternalResource( |
- gpu::resource_type::ResourceType resource_type, |
- uint32 resource_source_id, |
- RendererGLContext* source_context, |
- uint32 resource_dest_id) { |
- if (!command_buffer_) |
- return false; |
- |
- return command_buffer_->MapExternalResource( |
- resource_type, |
- resource_source_id, |
- source_context ? source_context->command_buffer_ : NULL, |
- resource_dest_id); |
-} |
- |
-bool RendererGLContext::MapExternalResourceToParent( |
- gpu::resource_type::ResourceType resource_type, |
- uint32 resource_source_id, |
- uint32 resource_dest_id) { |
- if (!command_buffer_) |
- return false; |
- |
- if (!parent_.get()) |
- return false; |
- |
- return parent_->MapExternalResource( |
- resource_type, |
- resource_source_id, |
- this, |
- resource_dest_id); |
-} |
- |
bool RendererGLContext::SetParent(RendererGLContext* new_parent) { |
if (parent_.get() == new_parent) |
return true; |
@@ -227,18 +195,45 @@ |
} |
uint32 RendererGLContext::CreateParentTexture(const gfx::Size& size) { |
+ // Allocate a texture ID with respect to the parent. |
if (parent_.get()) { |
- // Reserve a parent texture ID on the client side. |
- uint32 parent_texture_id = 0; |
- parent_->gles2_implementation_->GenTextures(1, &parent_texture_id); |
- return parent_texture_id; |
+ if (!MakeCurrent(parent_.get())) |
+ return 0; |
+ uint32 texture_id = parent_->gles2_implementation_->MakeTextureId(); |
+ parent_->gles2_implementation_->BindTexture(GL_TEXTURE_2D, texture_id); |
+ parent_->gles2_implementation_->TexParameteri( |
+ GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
+ parent_->gles2_implementation_->TexParameteri( |
+ GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
+ parent_->gles2_implementation_->TexParameteri( |
+ GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
+ parent_->gles2_implementation_->TexParameteri( |
+ GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
+ |
+ parent_->gles2_implementation_->TexImage2D(GL_TEXTURE_2D, |
+ 0, // mip level |
+ GL_RGBA, |
+ size.width(), |
+ size.height(), |
+ 0, // border |
+ GL_RGBA, |
+ GL_UNSIGNED_BYTE, |
+ NULL); |
+ // Make sure that the parent texture's storage is allocated before we let |
+ // the caller attempt to use it. |
+ int32 token = parent_->gles2_helper_->InsertToken(); |
+ parent_->gles2_helper_->WaitForToken(token); |
+ return texture_id; |
} |
return 0; |
} |
void RendererGLContext::DeleteParentTexture(uint32 texture) { |
- if (parent_.get()) |
+ if (parent_.get()) { |
+ if (!MakeCurrent(parent_.get())) |
+ return; |
parent_->gles2_implementation_->DeleteTextures(1, &texture); |
+ } |
} |
void RendererGLContext::SetSwapBuffersCallback(Callback0::Type* callback) { |