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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/renderer/gpu/renderer_gl_context.h" | 5 #include "content/renderer/gpu/renderer_gl_context.h" |
6 | 6 |
7 #include "base/debug/trace_event.h" | 7 #include "base/debug/trace_event.h" |
8 #include "base/lazy_instance.h" | 8 #include "base/lazy_instance.h" |
9 #include "base/memory/ref_counted.h" | 9 #include "base/memory/ref_counted.h" |
10 #include "base/memory/scoped_ptr.h" | 10 #include "base/memory/scoped_ptr.h" |
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127 attrib_list, | 127 attrib_list, |
128 active_url)) | 128 active_url)) |
129 return NULL; | 129 return NULL; |
130 | 130 |
131 return context.release(); | 131 return context.release(); |
132 #else | 132 #else |
133 return NULL; | 133 return NULL; |
134 #endif | 134 #endif |
135 } | 135 } |
136 | 136 |
137 bool RendererGLContext::MapExternalResource( | |
138 gpu::resource_type::ResourceType resource_type, | |
139 uint32 resource_source_id, | |
140 RendererGLContext* source_context, | |
141 uint32 resource_dest_id) { | |
142 if (!command_buffer_) | |
143 return false; | |
144 | |
145 return command_buffer_->MapExternalResource( | |
146 resource_type, | |
147 resource_source_id, | |
148 source_context ? source_context->command_buffer_ : NULL, | |
149 resource_dest_id); | |
150 } | |
151 | |
152 bool RendererGLContext::MapExternalResourceToParent( | |
153 gpu::resource_type::ResourceType resource_type, | |
154 uint32 resource_source_id, | |
155 uint32 resource_dest_id) { | |
156 if (!command_buffer_) | |
157 return false; | |
158 | |
159 if (!parent_.get()) | |
160 return false; | |
161 | |
162 return parent_->MapExternalResource( | |
163 resource_type, | |
164 resource_source_id, | |
165 this, | |
166 resource_dest_id); | |
167 } | |
168 | |
169 bool RendererGLContext::SetParent(RendererGLContext* new_parent) { | 137 bool RendererGLContext::SetParent(RendererGLContext* new_parent) { |
170 if (parent_.get() == new_parent) | 138 if (parent_.get() == new_parent) |
171 return true; | 139 return true; |
172 | 140 |
173 // Allocate a texture ID with respect to the parent and change the parent. | 141 // Allocate a texture ID with respect to the parent and change the parent. |
174 uint32 new_parent_texture_id = 0; | 142 uint32 new_parent_texture_id = 0; |
175 if (command_buffer_) { | 143 if (command_buffer_) { |
176 if (new_parent) { | 144 if (new_parent) { |
177 TRACE_EVENT0("gpu", "RendererGLContext::SetParent::flushParent"); | 145 TRACE_EVENT0("gpu", "RendererGLContext::SetParent::flushParent"); |
178 // Flush any remaining commands in the parent context to make sure the | 146 // Flush any remaining commands in the parent context to make sure the |
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220 command_buffer_->ResizeOffscreenFrameBuffer(size); | 188 command_buffer_->ResizeOffscreenFrameBuffer(size); |
221 size_ = size; | 189 size_ = size; |
222 } | 190 } |
223 } | 191 } |
224 | 192 |
225 uint32 RendererGLContext::GetParentTextureId() { | 193 uint32 RendererGLContext::GetParentTextureId() { |
226 return parent_texture_id_; | 194 return parent_texture_id_; |
227 } | 195 } |
228 | 196 |
229 uint32 RendererGLContext::CreateParentTexture(const gfx::Size& size) { | 197 uint32 RendererGLContext::CreateParentTexture(const gfx::Size& size) { |
| 198 // Allocate a texture ID with respect to the parent. |
230 if (parent_.get()) { | 199 if (parent_.get()) { |
231 // Reserve a parent texture ID on the client side. | 200 if (!MakeCurrent(parent_.get())) |
232 uint32 parent_texture_id = 0; | 201 return 0; |
233 parent_->gles2_implementation_->GenTextures(1, &parent_texture_id); | 202 uint32 texture_id = parent_->gles2_implementation_->MakeTextureId(); |
234 return parent_texture_id; | 203 parent_->gles2_implementation_->BindTexture(GL_TEXTURE_2D, texture_id); |
| 204 parent_->gles2_implementation_->TexParameteri( |
| 205 GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 206 parent_->gles2_implementation_->TexParameteri( |
| 207 GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 208 parent_->gles2_implementation_->TexParameteri( |
| 209 GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 210 parent_->gles2_implementation_->TexParameteri( |
| 211 GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 212 |
| 213 parent_->gles2_implementation_->TexImage2D(GL_TEXTURE_2D, |
| 214 0, // mip level |
| 215 GL_RGBA, |
| 216 size.width(), |
| 217 size.height(), |
| 218 0, // border |
| 219 GL_RGBA, |
| 220 GL_UNSIGNED_BYTE, |
| 221 NULL); |
| 222 // Make sure that the parent texture's storage is allocated before we let |
| 223 // the caller attempt to use it. |
| 224 int32 token = parent_->gles2_helper_->InsertToken(); |
| 225 parent_->gles2_helper_->WaitForToken(token); |
| 226 return texture_id; |
235 } | 227 } |
236 return 0; | 228 return 0; |
237 } | 229 } |
238 | 230 |
239 void RendererGLContext::DeleteParentTexture(uint32 texture) { | 231 void RendererGLContext::DeleteParentTexture(uint32 texture) { |
240 if (parent_.get()) | 232 if (parent_.get()) { |
| 233 if (!MakeCurrent(parent_.get())) |
| 234 return; |
241 parent_->gles2_implementation_->DeleteTextures(1, &texture); | 235 parent_->gles2_implementation_->DeleteTextures(1, &texture); |
| 236 } |
242 } | 237 } |
243 | 238 |
244 void RendererGLContext::SetSwapBuffersCallback(Callback0::Type* callback) { | 239 void RendererGLContext::SetSwapBuffersCallback(Callback0::Type* callback) { |
245 swap_buffers_callback_.reset(callback); | 240 swap_buffers_callback_.reset(callback); |
246 } | 241 } |
247 | 242 |
248 void RendererGLContext::SetContextLostCallback( | 243 void RendererGLContext::SetContextLostCallback( |
249 Callback1<ContextLostReason>::Type* callback) { | 244 Callback1<ContextLostReason>::Type* callback) { |
250 context_lost_callback_.reset(callback); | 245 context_lost_callback_.reset(callback); |
251 } | 246 } |
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484 void RendererGLContext::OnContextLost() { | 479 void RendererGLContext::OnContextLost() { |
485 if (context_lost_callback_.get()) { | 480 if (context_lost_callback_.get()) { |
486 RendererGLContext::ContextLostReason reason = kUnknown; | 481 RendererGLContext::ContextLostReason reason = kUnknown; |
487 if (command_buffer_) { | 482 if (command_buffer_) { |
488 reason = ConvertReason( | 483 reason = ConvertReason( |
489 command_buffer_->GetLastState().context_lost_reason); | 484 command_buffer_->GetLastState().context_lost_reason); |
490 } | 485 } |
491 context_lost_callback_->Run(reason); | 486 context_lost_callback_->Run(reason); |
492 } | 487 } |
493 } | 488 } |
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