 Chromium Code Reviews
 Chromium Code Reviews Issue 7467007:
  Adding Wayland support for ui/gfx  (Closed) 
  Base URL: http://git.chromium.org/git/chromium.git@trunk
    
  
    Issue 7467007:
  Adding Wayland support for ui/gfx  (Closed) 
  Base URL: http://git.chromium.org/git/chromium.git@trunk| Index: ui/gfx/gl/gl_implementation_wayland.cc | 
| diff --git a/ui/gfx/gl/gl_implementation_wayland.cc b/ui/gfx/gl/gl_implementation_wayland.cc | 
| new file mode 100644 | 
| index 0000000000000000000000000000000000000000..e9879e5661009f66fa8e9d6ac9f4e97b86301a78 | 
| --- /dev/null | 
| +++ b/ui/gfx/gl/gl_implementation_wayland.cc | 
| @@ -0,0 +1,108 @@ | 
| +// Copyright (c) 2011 The Chromium Authors. All rights reserved. | 
| +// Use of this source code is governed by a BSD-style license that can be | 
| +// found in the LICENSE file. | 
| + | 
| 
jonathan.backer
2011/07/26 14:56:27
This seems very similar to gl_implementation_linux
 | 
| +#include <vector> | 
| + | 
| +#include "base/base_paths.h" | 
| +#include "base/command_line.h" | 
| +#include "base/file_path.h" | 
| +#include "base/logging.h" | 
| +#include "base/native_library.h" | 
| +#include "base/path_service.h" | 
| +#include "ui/gfx/gl/gl_bindings.h" | 
| +#include "ui/gfx/gl/gl_implementation.h" | 
| + | 
| +namespace gfx { | 
| +namespace { | 
| + | 
| +// TODO(piman): it should be Desktop GL marshalling from double to float. Today | 
| +// on native GLES, we do float->double->float. | 
| +void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { | 
| + glClearDepthf(static_cast<GLclampf>(depth)); | 
| +} | 
| + | 
| +void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near, | 
| + GLclampd z_far) { | 
| + glDepthRangef(static_cast<GLclampf>(z_near), static_cast<GLclampf>(z_far)); | 
| +} | 
| + | 
| +// Load a library, printing an error message on failure. | 
| +base::NativeLibrary LoadLibrary(const FilePath& filename) { | 
| + std::string error; | 
| + base::NativeLibrary library = base::LoadNativeLibrary(filename, | 
| + &error); | 
| + if (!library) { | 
| + VLOG(1) << "Failed to load " << filename.MaybeAsASCII() << ": " << error; | 
| + return NULL; | 
| + } | 
| + return library; | 
| +} | 
| + | 
| +base::NativeLibrary LoadLibrary(const char* filename) { | 
| + return LoadLibrary(FilePath(filename)); | 
| +} | 
| + | 
| +} // namespace anonymous | 
| + | 
| +bool InitializeGLBindings(GLImplementation implementation) { | 
| + // Prevent reinitialization with a different implementation. Once the gpu | 
| + // unit tests have initialized with kGLImplementationMock, we don't want to | 
| + // later switch to another GL implementation. | 
| + if (GetGLImplementation() != kGLImplementationNone) | 
| + return true; | 
| + | 
| + switch (implementation) { | 
| + case kGLImplementationEGLGLES2: { | 
| + base::NativeLibrary gles_library = LoadLibrary("libGLESv2.so"); | 
| + if (!gles_library) | 
| + return false; | 
| + base::NativeLibrary egl_library = LoadLibrary("libEGL.so"); | 
| + if (!egl_library) | 
| + return false; | 
| + | 
| + GLGetProcAddressProc get_proc_address = | 
| + reinterpret_cast<GLGetProcAddressProc>( | 
| + base::GetFunctionPointerFromNativeLibrary( | 
| + egl_library, "eglGetProcAddress")); | 
| + if (!get_proc_address) { | 
| + LOG(ERROR) << "eglGetProcAddress not found."; | 
| + base::UnloadNativeLibrary(egl_library); | 
| + base::UnloadNativeLibrary(gles_library); | 
| + return false; | 
| + } | 
| + | 
| + SetGLGetProcAddressProc(get_proc_address); | 
| + AddGLNativeLibrary(egl_library); | 
| + AddGLNativeLibrary(gles_library); | 
| + SetGLImplementation(kGLImplementationEGLGLES2); | 
| + | 
| + InitializeGLBindingsGL(); | 
| + InitializeGLBindingsEGL(); | 
| + | 
| + // These two functions take single precision float rather than double | 
| + // precision float parameters in GLES. | 
| + ::gfx::g_glClearDepth = MarshalClearDepthToClearDepthf; | 
| + ::gfx::g_glDepthRange = MarshalDepthRangeToDepthRangef; | 
| + break; | 
| + } | 
| + case kGLImplementationMockGL: { | 
| + SetGLGetProcAddressProc(GetMockGLProcAddress); | 
| + SetGLImplementation(kGLImplementationMockGL); | 
| + InitializeGLBindingsGL(); | 
| + break; | 
| + } | 
| + default: | 
| + return false; | 
| + } | 
| + | 
| + | 
| + return true; | 
| +} | 
| + | 
| +void InitializeDebugGLBindings() { | 
| + InitializeDebugGLBindingsEGL(); | 
| + InitializeDebugGLBindingsGL(); | 
| +} | 
| + | 
| +} // namespace gfx |