Chromium Code Reviews| Index: ui/wayland/wayland_input_device.h |
| diff --git a/ui/wayland/wayland_input_device.h b/ui/wayland/wayland_input_device.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..958248e8e57b07187de6d59f0085f096be2f135a |
| --- /dev/null |
| +++ b/ui/wayland/wayland_input_device.h |
| @@ -0,0 +1,101 @@ |
| +// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef UI_WAYLAND_WAYLAND_INPUT_DEVICE_H_ |
| +#define UI_WAYLAND_WAYLAND_INPUT_DEVICE_H_ |
| + |
| +#include <stdint.h> |
| + |
| +#include "base/basictypes.h" |
| +#include "ui/wayland/wayland_geometry_utils.h" |
| +#include "ui/wayland/wayland_widget.h" |
| + |
| +struct xkb_desc; |
| +struct wl_array; |
| +struct wl_buffer; |
| +struct wl_display; |
| +struct wl_input_device; |
| +struct wl_input_device_listener; |
| +struct wl_surface; |
| + |
| +class WaylandWindow; |
| + |
| +// This class represents an input device that was registered with Wayland. |
| +// The purpose of this class is to parse and wrap events into generic |
| +// WaylandEvent types and dispatch the event to the appropriate WaylandWindow. |
| +// |
| +// How Wayland events work: |
| +// ------------------------ |
| +// |
| +// When the On*Focus events are triggered, the input device receives a |
| +// reference to the surface that just received/lost focus. Each surface is |
| +// associated with a unique WaylandWindow. When processing the focus events we |
| +// keep track of the currently focused window such that when we receive |
| +// different events (mouse button press or key press) we only send the event to |
| +// the window in focus. |
| +class WaylandInputDevice { |
| + |
| + public: |
| + WaylandInputDevice(wl_display* display, uint32_t id); |
| + ~WaylandInputDevice(); |
| + |
| + // Used to change the surface of the input device (normally pointer image). |
| + void Attach(wl_buffer* buffer, int32_t x, int32_t y); |
| + private: |
| + wl_input_device* input_device_; |
| + |
| + // These keep track of the window that's currently under focus. NULL if no |
| + // window is under focus. |
| + WaylandWindow* pointer_focus_; |
| + WaylandWindow* keyboard_focus_; |
|
Evan Martin
2011/07/22 21:08:54
Does this mean that pointer and keyboard focus can
|
| + |
| + // Keeps track of the currently active keyboard modifiers. We keep this |
| + // since we want to advertise keyboard modifiers with mouse events. |
| + uint32_t keyboard_modifiers_; |
| + |
| + // Keeps track of the last position for the motion event. We want to |
| + // publish this with events such as button notify which doesn't have a |
| + // position associated by default. |
| + Point global_position_; |
| + Point surface_position_; |
| + |
| + // Keep track of the time of last event. Useful when we get buffer Attach |
| + // calls and the calls wouldn't have a way of getting an event time. |
| + uint32_t last_event_time_; |
| + |
| + // keymap used to transform keyboard events. |
| + xkb_desc* xkb_; |
| + |
| + // List of callback functions for input device events. |
| + static const wl_input_device_listener input_device_listener_; |
| + |
| + // Input device callback functions. These will create 'WaylandEvent's and |
| + // send them to the currently focused window. |
| + // Args: |
| + // - data: Pointer to the WaylandInputDevice object associated with the |
| + // 'input_device' |
| + // - input_device: |
| + // The input device that sent the event |
| + // - time: The time of the event. |
| + static void OnMotionNotify(void* data, wl_input_device* input_device, |
| + uint32_t time, int32_t x, int32_t y, |
| + int32_t sx, int32_t sy); |
| + static void OnButtonNotify(void* data, wl_input_device* input_device, |
| + uint32_t time, uint32_t button, uint32_t state); |
| + static void OnKeyNotify(void* data, wl_input_device* input_device, |
| + uint32_t time, uint32_t key, uint32_t state); |
| + // On*Focus events also have a Wayland surface associated with them. If the |
| + // surface is NULL, then the event signifies a loss of focus. Otherwise we |
| + // use the surface to get the WaylandWindow that receives focus. |
| + static void OnPointerFocus(void* data, wl_input_device* input_device, |
| + uint32_t time, wl_surface *surface, |
| + int32_t x, int32_t y, int32_t sx, int32_t sy); |
| + static void OnKeyboardFocus(void* data, wl_input_device* input_device, |
| + uint32_t time, wl_surface *surface, |
| + wl_array* keys); |
| + |
| + DISALLOW_COPY_AND_ASSIGN(WaylandInputDevice); |
| +}; |
| + |
| +#endif |