Chromium Code Reviews| OLD | NEW |
|---|---|
| (Empty) | |
| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef UI_WAYLAND_WAYLAND_INPUT_DEVICE_H_ | |
| 6 #define UI_WAYLAND_WAYLAND_INPUT_DEVICE_H_ | |
| 7 | |
| 8 #include <stdint.h> | |
| 9 | |
| 10 #include "base/basictypes.h" | |
| 11 #include "ui/wayland/wayland_geometry_utils.h" | |
| 12 #include "ui/wayland/wayland_widget.h" | |
| 13 | |
| 14 struct xkb_desc; | |
| 15 struct wl_array; | |
| 16 struct wl_buffer; | |
| 17 struct wl_display; | |
| 18 struct wl_input_device; | |
| 19 struct wl_input_device_listener; | |
| 20 struct wl_surface; | |
| 21 | |
| 22 class WaylandWindow; | |
| 23 | |
| 24 // This class represents an input device that was registered with Wayland. | |
| 25 // The purpose of this class is to parse and wrap events into generic | |
| 26 // WaylandEvent types and dispatch the event to the appropriate WaylandWindow. | |
| 27 // | |
| 28 // How Wayland events work: | |
| 29 // ------------------------ | |
| 30 // | |
| 31 // When the On*Focus events are triggered, the input device receives a | |
| 32 // reference to the surface that just received/lost focus. Each surface is | |
| 33 // associated with a unique WaylandWindow. When processing the focus events we | |
| 34 // keep track of the currently focused window such that when we receive | |
| 35 // different events (mouse button press or key press) we only send the event to | |
| 36 // the window in focus. | |
| 37 class WaylandInputDevice { | |
| 38 | |
| 39 public: | |
| 40 WaylandInputDevice(wl_display* display, uint32_t id); | |
| 41 ~WaylandInputDevice(); | |
| 42 | |
| 43 // Used to change the surface of the input device (normally pointer image). | |
| 44 void Attach(wl_buffer* buffer, int32_t x, int32_t y); | |
| 45 private: | |
| 46 wl_input_device* input_device_; | |
| 47 | |
| 48 // These keep track of the window that's currently under focus. NULL if no | |
| 49 // window is under focus. | |
| 50 WaylandWindow* pointer_focus_; | |
| 51 WaylandWindow* keyboard_focus_; | |
|
Evan Martin
2011/07/22 21:08:54
Does this mean that pointer and keyboard focus can
| |
| 52 | |
| 53 // Keeps track of the currently active keyboard modifiers. We keep this | |
| 54 // since we want to advertise keyboard modifiers with mouse events. | |
| 55 uint32_t keyboard_modifiers_; | |
| 56 | |
| 57 // Keeps track of the last position for the motion event. We want to | |
| 58 // publish this with events such as button notify which doesn't have a | |
| 59 // position associated by default. | |
| 60 Point global_position_; | |
| 61 Point surface_position_; | |
| 62 | |
| 63 // Keep track of the time of last event. Useful when we get buffer Attach | |
| 64 // calls and the calls wouldn't have a way of getting an event time. | |
| 65 uint32_t last_event_time_; | |
| 66 | |
| 67 // keymap used to transform keyboard events. | |
| 68 xkb_desc* xkb_; | |
| 69 | |
| 70 // List of callback functions for input device events. | |
| 71 static const wl_input_device_listener input_device_listener_; | |
| 72 | |
| 73 // Input device callback functions. These will create 'WaylandEvent's and | |
| 74 // send them to the currently focused window. | |
| 75 // Args: | |
| 76 // - data: Pointer to the WaylandInputDevice object associated with the | |
| 77 // 'input_device' | |
| 78 // - input_device: | |
| 79 // The input device that sent the event | |
| 80 // - time: The time of the event. | |
| 81 static void OnMotionNotify(void* data, wl_input_device* input_device, | |
| 82 uint32_t time, int32_t x, int32_t y, | |
| 83 int32_t sx, int32_t sy); | |
| 84 static void OnButtonNotify(void* data, wl_input_device* input_device, | |
| 85 uint32_t time, uint32_t button, uint32_t state); | |
| 86 static void OnKeyNotify(void* data, wl_input_device* input_device, | |
| 87 uint32_t time, uint32_t key, uint32_t state); | |
| 88 // On*Focus events also have a Wayland surface associated with them. If the | |
| 89 // surface is NULL, then the event signifies a loss of focus. Otherwise we | |
| 90 // use the surface to get the WaylandWindow that receives focus. | |
| 91 static void OnPointerFocus(void* data, wl_input_device* input_device, | |
| 92 uint32_t time, wl_surface *surface, | |
| 93 int32_t x, int32_t y, int32_t sx, int32_t sy); | |
| 94 static void OnKeyboardFocus(void* data, wl_input_device* input_device, | |
| 95 uint32_t time, wl_surface *surface, | |
| 96 wl_array* keys); | |
| 97 | |
| 98 DISALLOW_COPY_AND_ASSIGN(WaylandInputDevice); | |
| 99 }; | |
| 100 | |
| 101 #endif | |
| OLD | NEW |