| Index: third_party/webgl/sdk/tests/extra/slow-shader-example.html
|
| diff --git a/third_party/webgl/sdk/tests/extra/slow-shader-example.html b/third_party/webgl/sdk/tests/extra/slow-shader-example.html
|
| index 185f0fb984a783aa56b0ec709a3f18807834fe8c..549983257b71d201e9efa883c69c10e8502c96fc 100644
|
| --- a/third_party/webgl/sdk/tests/extra/slow-shader-example.html
|
| +++ b/third_party/webgl/sdk/tests/extra/slow-shader-example.html
|
| @@ -32,9 +32,13 @@ window.onload = main;
|
| debug("Tests drawing a very slow shader.");
|
| var wtu = WebGLTestUtils;
|
| var canvas = document.getElementById("example");
|
| +canvas.addEventListener("webglcontextlost", function(e) { e.preventDefault(); }, false);
|
| +canvas.addEventListener("webglcontextrestored", function(e) { }, false);
|
| var gl = wtu.create3DContext(canvas);
|
| -var texSize = gl.getParameter(gl.MAX_TEXTURE_SIZE);
|
| -debug("Max Texture size: " + texSize);
|
| +var maxTexSize = gl.getParameter(gl.MAX_TEXTURE_SIZE);
|
| +var texSize = Math.min(maxTexSize, 1024);
|
| +debug("Max Texture size: " + maxTexSize);
|
| +debug("Texture size: " + texSize);
|
| var shaderSource =
|
| document.getElementById("slow").text.replace(/\$size/g, texSize + ".0");
|
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after getting a context");
|
| @@ -110,5 +114,3 @@ successfullyParsed = true;
|
| </script>
|
| </body>
|
| </html>
|
| -
|
| -
|
|
|