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Issue 7452004: Updated WebGL snapshot to 15100. (Closed) Base URL: http://src.chromium.org/svn/trunk/deps
Patch Set: Created 9 years, 5 months ago
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1 <!-- 1 <!--
2 Copyright (c) 2009 The Chromium Authors. All rights reserved. 2 Copyright (c) 2009 The Chromium Authors. All rights reserved.
3 Use of this source code is governed by a BSD-style license that can be 3 Use of this source code is governed by a BSD-style license that can be
4 found in the LICENSE file. 4 found in the LICENSE file.
5 --> 5 -->
6 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" 6 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
7 "http://www.w3.org/TR/html4/loose.dtd"> 7 "http://www.w3.org/TR/html4/loose.dtd">
8 <html> 8 <html>
9 <head> 9 <head>
10 <meta charset="utf-8"> 10 <meta charset="utf-8">
(...skipping 14 matching lines...) Expand all
25 void main() { 25 void main() {
26 gl_FragColor = texture2D(tex, texture2D(tex, texture2D(tex, texCoord).xy).xy); 26 gl_FragColor = texture2D(tex, texture2D(tex, texture2D(tex, texCoord).xy).xy);
27 } 27 }
28 </script> 28 </script>
29 <script> 29 <script>
30 window.onload = main; 30 window.onload = main;
31 31
32 debug("Tests drawing a very slow shader."); 32 debug("Tests drawing a very slow shader.");
33 var wtu = WebGLTestUtils; 33 var wtu = WebGLTestUtils;
34 var canvas = document.getElementById("example"); 34 var canvas = document.getElementById("example");
35 canvas.addEventListener("webglcontextlost", function(e) { e.preventDefault(); }, false);
36 canvas.addEventListener("webglcontextrestored", function(e) { }, false);
35 var gl = wtu.create3DContext(canvas); 37 var gl = wtu.create3DContext(canvas);
36 var texSize = gl.getParameter(gl.MAX_TEXTURE_SIZE); 38 var maxTexSize = gl.getParameter(gl.MAX_TEXTURE_SIZE);
37 debug("Max Texture size: " + texSize); 39 var texSize = Math.min(maxTexSize, 1024);
40 debug("Max Texture size: " + maxTexSize);
41 debug("Texture size: " + texSize);
38 var shaderSource = 42 var shaderSource =
39 document.getElementById("slow").text.replace(/\$size/g, texSize + ".0"); 43 document.getElementById("slow").text.replace(/\$size/g, texSize + ".0");
40 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after getting a context"); 44 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after getting a context");
41 var vs = wtu.setupSimpleTextureVertexShader(gl); 45 var vs = wtu.setupSimpleTextureVertexShader(gl);
42 var fs = wtu.loadShader( 46 var fs = wtu.loadShader(
43 gl, 47 gl,
44 shaderSource, 48 shaderSource,
45 gl.FRAGMENT_SHADER) 49 gl.FRAGMENT_SHADER)
46 var program = wtu.setupProgram( 50 var program = wtu.setupProgram(
47 gl, 51 gl,
(...skipping 55 matching lines...) Expand 10 before | Expand all | Expand 10 after
103 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after drawing"); 107 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after drawing");
104 } else { 108 } else {
105 debug("cancelled"); 109 debug("cancelled");
106 } 110 }
107 } 111 }
108 112
109 successfullyParsed = true; 113 successfullyParsed = true;
110 </script> 114 </script>
111 </body> 115 </body>
112 </html> 116 </html>
113
114
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