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Unified Diff: webkit/plugins/ppapi/ppb_opengles_impl.cc

Issue 7409003: Binding Graphics3D with Instance and OpenGLES2 interface. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: '' Created 9 years, 5 months ago
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Index: webkit/plugins/ppapi/ppb_opengles_impl.cc
===================================================================
--- webkit/plugins/ppapi/ppb_opengles_impl.cc (revision 93075)
+++ webkit/plugins/ppapi/ppb_opengles_impl.cc (working copy)
@@ -2,902 +2,15 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
-// This file is auto-generated from
-// gpu/command_buffer/build_gles2_cmd_buffer.py
-// DO NOT EDIT!
-
#include "webkit/plugins/ppapi/ppb_opengles_impl.h"
-#include "gpu/command_buffer/client/gles2_implementation.h"
-#include "ppapi/c/dev/ppb_opengles_dev.h"
-#include "ppapi/shared_impl/resource_object_base.h"
-#include "ppapi/shared_impl/tracker_base.h"
-#include "webkit/plugins/ppapi/ppb_context_3d_impl.h"
+#include "ppapi/shared_impl/opengles2_impl.h"
-using ppapi::ResourceObjectBase;
-using ppapi::TrackerBase;
-
namespace webkit {
namespace ppapi {
-namespace {
-
-gpu::gles2::GLES2Implementation* GetGLES(PP_Resource context) {
- ResourceObjectBase* base = TrackerBase::Get()->GetResourceAPI(context);
- DCHECK(base->AsPPB_Context3D_API());
- return static_cast<PPB_Context3D_Impl*>(base)->gles2_impl();
-}
-
-void ActiveTexture(PP_Resource context_id, GLenum texture) {
- GetGLES(context_id)->ActiveTexture(texture);
-}
-
-void AttachShader(PP_Resource context_id, GLuint program, GLuint shader) {
- GetGLES(context_id)->AttachShader(program, shader);
-}
-
-void BindAttribLocation(
- PP_Resource context_id, GLuint program, GLuint index, const char* name) {
- GetGLES(context_id)->BindAttribLocation(program, index, name);
-}
-
-void BindBuffer(PP_Resource context_id, GLenum target, GLuint buffer) {
- GetGLES(context_id)->BindBuffer(target, buffer);
-}
-
-void BindFramebuffer(
- PP_Resource context_id, GLenum target, GLuint framebuffer) {
- GetGLES(context_id)->BindFramebuffer(target, framebuffer);
-}
-
-void BindRenderbuffer(
- PP_Resource context_id, GLenum target, GLuint renderbuffer) {
- GetGLES(context_id)->BindRenderbuffer(target, renderbuffer);
-}
-
-void BindTexture(PP_Resource context_id, GLenum target, GLuint texture) {
- GetGLES(context_id)->BindTexture(target, texture);
-}
-
-void BlendColor(
- PP_Resource context_id, GLclampf red, GLclampf green, GLclampf blue,
- GLclampf alpha) {
- GetGLES(context_id)->BlendColor(red, green, blue, alpha);
-}
-
-void BlendEquation(PP_Resource context_id, GLenum mode) {
- GetGLES(context_id)->BlendEquation(mode);
-}
-
-void BlendEquationSeparate(
- PP_Resource context_id, GLenum modeRGB, GLenum modeAlpha) {
- GetGLES(context_id)->BlendEquationSeparate(modeRGB, modeAlpha);
-}
-
-void BlendFunc(PP_Resource context_id, GLenum sfactor, GLenum dfactor) {
- GetGLES(context_id)->BlendFunc(sfactor, dfactor);
-}
-
-void BlendFuncSeparate(
- PP_Resource context_id, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha,
- GLenum dstAlpha) {
- GetGLES(context_id)->BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
-}
-
-void BufferData(
- PP_Resource context_id, GLenum target, GLsizeiptr size, const void* data,
- GLenum usage) {
- GetGLES(context_id)->BufferData(target, size, data, usage);
-}
-
-void BufferSubData(
- PP_Resource context_id, GLenum target, GLintptr offset, GLsizeiptr size,
- const void* data) {
- GetGLES(context_id)->BufferSubData(target, offset, size, data);
-}
-
-GLenum CheckFramebufferStatus(PP_Resource context_id, GLenum target) {
- return GetGLES(context_id)->CheckFramebufferStatus(target);
-}
-
-void Clear(PP_Resource context_id, GLbitfield mask) {
- GetGLES(context_id)->Clear(mask);
-}
-
-void ClearColor(
- PP_Resource context_id, GLclampf red, GLclampf green, GLclampf blue,
- GLclampf alpha) {
- GetGLES(context_id)->ClearColor(red, green, blue, alpha);
-}
-
-void ClearDepthf(PP_Resource context_id, GLclampf depth) {
- GetGLES(context_id)->ClearDepthf(depth);
-}
-
-void ClearStencil(PP_Resource context_id, GLint s) {
- GetGLES(context_id)->ClearStencil(s);
-}
-
-void ColorMask(
- PP_Resource context_id, GLboolean red, GLboolean green, GLboolean blue,
- GLboolean alpha) {
- GetGLES(context_id)->ColorMask(red, green, blue, alpha);
-}
-
-void CompileShader(PP_Resource context_id, GLuint shader) {
- GetGLES(context_id)->CompileShader(shader);
-}
-
-void CompressedTexImage2D(
- PP_Resource context_id, GLenum target, GLint level, GLenum internalformat,
- GLsizei width, GLsizei height, GLint border, GLsizei imageSize,
- const void* data) {
- GetGLES(
- context_id)->CompressedTexImage2D(
- target, level, internalformat, width, height, border, imageSize,
- data);
-}
-
-void CompressedTexSubImage2D(
- PP_Resource context_id, GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLsizei width, GLsizei height, GLenum format,
- GLsizei imageSize, const void* data) {
- GetGLES(
- context_id)->CompressedTexSubImage2D(
- target, level, xoffset, yoffset, width, height, format, imageSize,
- data);
-}
-
-void CopyTexImage2D(
- PP_Resource context_id, GLenum target, GLint level, GLenum internalformat,
- GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
- GetGLES(
- context_id)->CopyTexImage2D(
- target, level, internalformat, x, y, width, height, border);
-}
-
-void CopyTexSubImage2D(
- PP_Resource context_id, GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
- GetGLES(
- context_id)->CopyTexSubImage2D(
- target, level, xoffset, yoffset, x, y, width, height);
-}
-
-GLuint CreateProgram(PP_Resource context_id) {
- return GetGLES(context_id)->CreateProgram();
-}
-
-GLuint CreateShader(PP_Resource context_id, GLenum type) {
- return GetGLES(context_id)->CreateShader(type);
-}
-
-void CullFace(PP_Resource context_id, GLenum mode) {
- GetGLES(context_id)->CullFace(mode);
-}
-
-void DeleteBuffers(PP_Resource context_id, GLsizei n, const GLuint* buffers) {
- GetGLES(context_id)->DeleteBuffers(n, buffers);
-}
-
-void DeleteFramebuffers(
- PP_Resource context_id, GLsizei n, const GLuint* framebuffers) {
- GetGLES(context_id)->DeleteFramebuffers(n, framebuffers);
-}
-
-void DeleteProgram(PP_Resource context_id, GLuint program) {
- GetGLES(context_id)->DeleteProgram(program);
-}
-
-void DeleteRenderbuffers(
- PP_Resource context_id, GLsizei n, const GLuint* renderbuffers) {
- GetGLES(context_id)->DeleteRenderbuffers(n, renderbuffers);
-}
-
-void DeleteShader(PP_Resource context_id, GLuint shader) {
- GetGLES(context_id)->DeleteShader(shader);
-}
-
-void DeleteTextures(
- PP_Resource context_id, GLsizei n, const GLuint* textures) {
- GetGLES(context_id)->DeleteTextures(n, textures);
-}
-
-void DepthFunc(PP_Resource context_id, GLenum func) {
- GetGLES(context_id)->DepthFunc(func);
-}
-
-void DepthMask(PP_Resource context_id, GLboolean flag) {
- GetGLES(context_id)->DepthMask(flag);
-}
-
-void DepthRangef(PP_Resource context_id, GLclampf zNear, GLclampf zFar) {
- GetGLES(context_id)->DepthRangef(zNear, zFar);
-}
-
-void DetachShader(PP_Resource context_id, GLuint program, GLuint shader) {
- GetGLES(context_id)->DetachShader(program, shader);
-}
-
-void Disable(PP_Resource context_id, GLenum cap) {
- GetGLES(context_id)->Disable(cap);
-}
-
-void DisableVertexAttribArray(PP_Resource context_id, GLuint index) {
- GetGLES(context_id)->DisableVertexAttribArray(index);
-}
-
-void DrawArrays(
- PP_Resource context_id, GLenum mode, GLint first, GLsizei count) {
- GetGLES(context_id)->DrawArrays(mode, first, count);
-}
-
-void DrawElements(
- PP_Resource context_id, GLenum mode, GLsizei count, GLenum type,
- const void* indices) {
- GetGLES(context_id)->DrawElements(mode, count, type, indices);
-}
-
-void Enable(PP_Resource context_id, GLenum cap) {
- GetGLES(context_id)->Enable(cap);
-}
-
-void EnableVertexAttribArray(PP_Resource context_id, GLuint index) {
- GetGLES(context_id)->EnableVertexAttribArray(index);
-}
-
-void Finish(PP_Resource context_id) {
- GetGLES(context_id)->Finish();
-}
-
-void Flush(PP_Resource context_id) {
- GetGLES(context_id)->Flush();
-}
-
-void FramebufferRenderbuffer(
- PP_Resource context_id, GLenum target, GLenum attachment,
- GLenum renderbuffertarget, GLuint renderbuffer) {
- GetGLES(
- context_id)->FramebufferRenderbuffer(
- target, attachment, renderbuffertarget, renderbuffer);
-}
-
-void FramebufferTexture2D(
- PP_Resource context_id, GLenum target, GLenum attachment, GLenum textarget,
- GLuint texture, GLint level) {
- GetGLES(
- context_id)->FramebufferTexture2D(
- target, attachment, textarget, texture, level);
-}
-
-void FrontFace(PP_Resource context_id, GLenum mode) {
- GetGLES(context_id)->FrontFace(mode);
-}
-
-void GenBuffers(PP_Resource context_id, GLsizei n, GLuint* buffers) {
- GetGLES(context_id)->GenBuffers(n, buffers);
-}
-
-void GenerateMipmap(PP_Resource context_id, GLenum target) {
- GetGLES(context_id)->GenerateMipmap(target);
-}
-
-void GenFramebuffers(PP_Resource context_id, GLsizei n, GLuint* framebuffers) {
- GetGLES(context_id)->GenFramebuffers(n, framebuffers);
-}
-
-void GenRenderbuffers(
- PP_Resource context_id, GLsizei n, GLuint* renderbuffers) {
- GetGLES(context_id)->GenRenderbuffers(n, renderbuffers);
-}
-
-void GenTextures(PP_Resource context_id, GLsizei n, GLuint* textures) {
- GetGLES(context_id)->GenTextures(n, textures);
-}
-
-void GetActiveAttrib(
- PP_Resource context_id, GLuint program, GLuint index, GLsizei bufsize,
- GLsizei* length, GLint* size, GLenum* type, char* name) {
- GetGLES(
- context_id)->GetActiveAttrib(
- program, index, bufsize, length, size, type, name);
-}
-
-void GetActiveUniform(
- PP_Resource context_id, GLuint program, GLuint index, GLsizei bufsize,
- GLsizei* length, GLint* size, GLenum* type, char* name) {
- GetGLES(
- context_id)->GetActiveUniform(
- program, index, bufsize, length, size, type, name);
-}
-
-void GetAttachedShaders(
- PP_Resource context_id, GLuint program, GLsizei maxcount, GLsizei* count,
- GLuint* shaders) {
- GetGLES(context_id)->GetAttachedShaders(program, maxcount, count, shaders);
-}
-
-GLint GetAttribLocation(
- PP_Resource context_id, GLuint program, const char* name) {
- return GetGLES(context_id)->GetAttribLocation(program, name);
-}
-
-void GetBooleanv(PP_Resource context_id, GLenum pname, GLboolean* params) {
- GetGLES(context_id)->GetBooleanv(pname, params);
-}
-
-void GetBufferParameteriv(
- PP_Resource context_id, GLenum target, GLenum pname, GLint* params) {
- GetGLES(context_id)->GetBufferParameteriv(target, pname, params);
-}
-
-GLenum GetError(PP_Resource context_id) {
- return GetGLES(context_id)->GetError();
-}
-
-void GetFloatv(PP_Resource context_id, GLenum pname, GLfloat* params) {
- GetGLES(context_id)->GetFloatv(pname, params);
-}
-
-void GetFramebufferAttachmentParameteriv(
- PP_Resource context_id, GLenum target, GLenum attachment, GLenum pname,
- GLint* params) {
- GetGLES(
- context_id)->GetFramebufferAttachmentParameteriv(
- target, attachment, pname, params);
-}
-
-void GetIntegerv(PP_Resource context_id, GLenum pname, GLint* params) {
- GetGLES(context_id)->GetIntegerv(pname, params);
-}
-
-void GetProgramiv(
- PP_Resource context_id, GLuint program, GLenum pname, GLint* params) {
- GetGLES(context_id)->GetProgramiv(program, pname, params);
-}
-
-void GetProgramInfoLog(
- PP_Resource context_id, GLuint program, GLsizei bufsize, GLsizei* length,
- char* infolog) {
- GetGLES(context_id)->GetProgramInfoLog(program, bufsize, length, infolog);
-}
-
-void GetRenderbufferParameteriv(
- PP_Resource context_id, GLenum target, GLenum pname, GLint* params) {
- GetGLES(context_id)->GetRenderbufferParameteriv(target, pname, params);
-}
-
-void GetShaderiv(
- PP_Resource context_id, GLuint shader, GLenum pname, GLint* params) {
- GetGLES(context_id)->GetShaderiv(shader, pname, params);
-}
-
-void GetShaderInfoLog(
- PP_Resource context_id, GLuint shader, GLsizei bufsize, GLsizei* length,
- char* infolog) {
- GetGLES(context_id)->GetShaderInfoLog(shader, bufsize, length, infolog);
-}
-
-void GetShaderPrecisionFormat(
- PP_Resource context_id, GLenum shadertype, GLenum precisiontype,
- GLint* range, GLint* precision) {
- GetGLES(
- context_id)->GetShaderPrecisionFormat(
- shadertype, precisiontype, range, precision);
-}
-
-void GetShaderSource(
- PP_Resource context_id, GLuint shader, GLsizei bufsize, GLsizei* length,
- char* source) {
- GetGLES(context_id)->GetShaderSource(shader, bufsize, length, source);
-}
-
-const GLubyte* GetString(PP_Resource context_id, GLenum name) {
- return GetGLES(context_id)->GetString(name);
-}
-
-void GetTexParameterfv(
- PP_Resource context_id, GLenum target, GLenum pname, GLfloat* params) {
- GetGLES(context_id)->GetTexParameterfv(target, pname, params);
-}
-
-void GetTexParameteriv(
- PP_Resource context_id, GLenum target, GLenum pname, GLint* params) {
- GetGLES(context_id)->GetTexParameteriv(target, pname, params);
-}
-
-void GetUniformfv(
- PP_Resource context_id, GLuint program, GLint location, GLfloat* params) {
- GetGLES(context_id)->GetUniformfv(program, location, params);
-}
-
-void GetUniformiv(
- PP_Resource context_id, GLuint program, GLint location, GLint* params) {
- GetGLES(context_id)->GetUniformiv(program, location, params);
-}
-
-GLint GetUniformLocation(
- PP_Resource context_id, GLuint program, const char* name) {
- return GetGLES(context_id)->GetUniformLocation(program, name);
-}
-
-void GetVertexAttribfv(
- PP_Resource context_id, GLuint index, GLenum pname, GLfloat* params) {
- GetGLES(context_id)->GetVertexAttribfv(index, pname, params);
-}
-
-void GetVertexAttribiv(
- PP_Resource context_id, GLuint index, GLenum pname, GLint* params) {
- GetGLES(context_id)->GetVertexAttribiv(index, pname, params);
-}
-
-void GetVertexAttribPointerv(
- PP_Resource context_id, GLuint index, GLenum pname, void** pointer) {
- GetGLES(context_id)->GetVertexAttribPointerv(index, pname, pointer);
-}
-
-void Hint(PP_Resource context_id, GLenum target, GLenum mode) {
- GetGLES(context_id)->Hint(target, mode);
-}
-
-GLboolean IsBuffer(PP_Resource context_id, GLuint buffer) {
- return GetGLES(context_id)->IsBuffer(buffer);
-}
-
-GLboolean IsEnabled(PP_Resource context_id, GLenum cap) {
- return GetGLES(context_id)->IsEnabled(cap);
-}
-
-GLboolean IsFramebuffer(PP_Resource context_id, GLuint framebuffer) {
- return GetGLES(context_id)->IsFramebuffer(framebuffer);
-}
-
-GLboolean IsProgram(PP_Resource context_id, GLuint program) {
- return GetGLES(context_id)->IsProgram(program);
-}
-
-GLboolean IsRenderbuffer(PP_Resource context_id, GLuint renderbuffer) {
- return GetGLES(context_id)->IsRenderbuffer(renderbuffer);
-}
-
-GLboolean IsShader(PP_Resource context_id, GLuint shader) {
- return GetGLES(context_id)->IsShader(shader);
-}
-
-GLboolean IsTexture(PP_Resource context_id, GLuint texture) {
- return GetGLES(context_id)->IsTexture(texture);
-}
-
-void LineWidth(PP_Resource context_id, GLfloat width) {
- GetGLES(context_id)->LineWidth(width);
-}
-
-void LinkProgram(PP_Resource context_id, GLuint program) {
- GetGLES(context_id)->LinkProgram(program);
-}
-
-void PixelStorei(PP_Resource context_id, GLenum pname, GLint param) {
- GetGLES(context_id)->PixelStorei(pname, param);
-}
-
-void PolygonOffset(PP_Resource context_id, GLfloat factor, GLfloat units) {
- GetGLES(context_id)->PolygonOffset(factor, units);
-}
-
-void ReadPixels(
- PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type, void* pixels) {
- GetGLES(context_id)->ReadPixels(x, y, width, height, format, type, pixels);
-}
-
-void ReleaseShaderCompiler(PP_Resource context_id) {
- GetGLES(context_id)->ReleaseShaderCompiler();
-}
-
-void RenderbufferStorage(
- PP_Resource context_id, GLenum target, GLenum internalformat, GLsizei width,
- GLsizei height) {
- GetGLES(
- context_id)->RenderbufferStorage(target, internalformat, width, height);
-}
-
-void SampleCoverage(PP_Resource context_id, GLclampf value, GLboolean invert) {
- GetGLES(context_id)->SampleCoverage(value, invert);
-}
-
-void Scissor(
- PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height) {
- GetGLES(context_id)->Scissor(x, y, width, height);
-}
-
-void ShaderBinary(
- PP_Resource context_id, GLsizei n, const GLuint* shaders,
- GLenum binaryformat, const void* binary, GLsizei length) {
- GetGLES(context_id)->ShaderBinary(n, shaders, binaryformat, binary, length);
-}
-
-void ShaderSource(
- PP_Resource context_id, GLuint shader, GLsizei count, const char** str,
- const GLint* length) {
- GetGLES(context_id)->ShaderSource(shader, count, str, length);
-}
-
-void StencilFunc(PP_Resource context_id, GLenum func, GLint ref, GLuint mask) {
- GetGLES(context_id)->StencilFunc(func, ref, mask);
-}
-
-void StencilFuncSeparate(
- PP_Resource context_id, GLenum face, GLenum func, GLint ref, GLuint mask) {
- GetGLES(context_id)->StencilFuncSeparate(face, func, ref, mask);
-}
-
-void StencilMask(PP_Resource context_id, GLuint mask) {
- GetGLES(context_id)->StencilMask(mask);
-}
-
-void StencilMaskSeparate(PP_Resource context_id, GLenum face, GLuint mask) {
- GetGLES(context_id)->StencilMaskSeparate(face, mask);
-}
-
-void StencilOp(
- PP_Resource context_id, GLenum fail, GLenum zfail, GLenum zpass) {
- GetGLES(context_id)->StencilOp(fail, zfail, zpass);
-}
-
-void StencilOpSeparate(
- PP_Resource context_id, GLenum face, GLenum fail, GLenum zfail,
- GLenum zpass) {
- GetGLES(context_id)->StencilOpSeparate(face, fail, zfail, zpass);
-}
-
-void TexImage2D(
- PP_Resource context_id, GLenum target, GLint level, GLint internalformat,
- GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
- const void* pixels) {
- GetGLES(
- context_id)->TexImage2D(
- target, level, internalformat, width, height, border, format, type,
- pixels);
-}
-
-void TexParameterf(
- PP_Resource context_id, GLenum target, GLenum pname, GLfloat param) {
- GetGLES(context_id)->TexParameterf(target, pname, param);
-}
-
-void TexParameterfv(
- PP_Resource context_id, GLenum target, GLenum pname,
- const GLfloat* params) {
- GetGLES(context_id)->TexParameterfv(target, pname, params);
-}
-
-void TexParameteri(
- PP_Resource context_id, GLenum target, GLenum pname, GLint param) {
- GetGLES(context_id)->TexParameteri(target, pname, param);
-}
-
-void TexParameteriv(
- PP_Resource context_id, GLenum target, GLenum pname, const GLint* params) {
- GetGLES(context_id)->TexParameteriv(target, pname, params);
-}
-
-void TexSubImage2D(
- PP_Resource context_id, GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
- const void* pixels) {
- GetGLES(
- context_id)->TexSubImage2D(
- target, level, xoffset, yoffset, width, height, format, type,
- pixels);
-}
-
-void Uniform1f(PP_Resource context_id, GLint location, GLfloat x) {
- GetGLES(context_id)->Uniform1f(location, x);
-}
-
-void Uniform1fv(
- PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) {
- GetGLES(context_id)->Uniform1fv(location, count, v);
-}
-
-void Uniform1i(PP_Resource context_id, GLint location, GLint x) {
- GetGLES(context_id)->Uniform1i(location, x);
-}
-
-void Uniform1iv(
- PP_Resource context_id, GLint location, GLsizei count, const GLint* v) {
- GetGLES(context_id)->Uniform1iv(location, count, v);
-}
-
-void Uniform2f(PP_Resource context_id, GLint location, GLfloat x, GLfloat y) {
- GetGLES(context_id)->Uniform2f(location, x, y);
-}
-
-void Uniform2fv(
- PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) {
- GetGLES(context_id)->Uniform2fv(location, count, v);
-}
-
-void Uniform2i(PP_Resource context_id, GLint location, GLint x, GLint y) {
- GetGLES(context_id)->Uniform2i(location, x, y);
-}
-
-void Uniform2iv(
- PP_Resource context_id, GLint location, GLsizei count, const GLint* v) {
- GetGLES(context_id)->Uniform2iv(location, count, v);
-}
-
-void Uniform3f(
- PP_Resource context_id, GLint location, GLfloat x, GLfloat y, GLfloat z) {
- GetGLES(context_id)->Uniform3f(location, x, y, z);
-}
-
-void Uniform3fv(
- PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) {
- GetGLES(context_id)->Uniform3fv(location, count, v);
-}
-
-void Uniform3i(
- PP_Resource context_id, GLint location, GLint x, GLint y, GLint z) {
- GetGLES(context_id)->Uniform3i(location, x, y, z);
-}
-
-void Uniform3iv(
- PP_Resource context_id, GLint location, GLsizei count, const GLint* v) {
- GetGLES(context_id)->Uniform3iv(location, count, v);
-}
-
-void Uniform4f(
- PP_Resource context_id, GLint location, GLfloat x, GLfloat y, GLfloat z,
- GLfloat w) {
- GetGLES(context_id)->Uniform4f(location, x, y, z, w);
-}
-
-void Uniform4fv(
- PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) {
- GetGLES(context_id)->Uniform4fv(location, count, v);
-}
-
-void Uniform4i(
- PP_Resource context_id, GLint location, GLint x, GLint y, GLint z,
- GLint w) {
- GetGLES(context_id)->Uniform4i(location, x, y, z, w);
-}
-
-void Uniform4iv(
- PP_Resource context_id, GLint location, GLsizei count, const GLint* v) {
- GetGLES(context_id)->Uniform4iv(location, count, v);
-}
-
-void UniformMatrix2fv(
- PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose,
- const GLfloat* value) {
- GetGLES(context_id)->UniformMatrix2fv(location, count, transpose, value);
-}
-
-void UniformMatrix3fv(
- PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose,
- const GLfloat* value) {
- GetGLES(context_id)->UniformMatrix3fv(location, count, transpose, value);
-}
-
-void UniformMatrix4fv(
- PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose,
- const GLfloat* value) {
- GetGLES(context_id)->UniformMatrix4fv(location, count, transpose, value);
-}
-
-void UseProgram(PP_Resource context_id, GLuint program) {
- GetGLES(context_id)->UseProgram(program);
-}
-
-void ValidateProgram(PP_Resource context_id, GLuint program) {
- GetGLES(context_id)->ValidateProgram(program);
-}
-
-void VertexAttrib1f(PP_Resource context_id, GLuint indx, GLfloat x) {
- GetGLES(context_id)->VertexAttrib1f(indx, x);
-}
-
-void VertexAttrib1fv(
- PP_Resource context_id, GLuint indx, const GLfloat* values) {
- GetGLES(context_id)->VertexAttrib1fv(indx, values);
-}
-
-void VertexAttrib2f(
- PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y) {
- GetGLES(context_id)->VertexAttrib2f(indx, x, y);
-}
-
-void VertexAttrib2fv(
- PP_Resource context_id, GLuint indx, const GLfloat* values) {
- GetGLES(context_id)->VertexAttrib2fv(indx, values);
-}
-
-void VertexAttrib3f(
- PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y, GLfloat z) {
- GetGLES(context_id)->VertexAttrib3f(indx, x, y, z);
-}
-
-void VertexAttrib3fv(
- PP_Resource context_id, GLuint indx, const GLfloat* values) {
- GetGLES(context_id)->VertexAttrib3fv(indx, values);
-}
-
-void VertexAttrib4f(
- PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y, GLfloat z,
- GLfloat w) {
- GetGLES(context_id)->VertexAttrib4f(indx, x, y, z, w);
-}
-
-void VertexAttrib4fv(
- PP_Resource context_id, GLuint indx, const GLfloat* values) {
- GetGLES(context_id)->VertexAttrib4fv(indx, values);
-}
-
-void VertexAttribPointer(
- PP_Resource context_id, GLuint indx, GLint size, GLenum type,
- GLboolean normalized, GLsizei stride, const void* ptr) {
- GetGLES(
- context_id)->VertexAttribPointer(
- indx, size, type, normalized, stride, ptr);
-}
-
-void Viewport(
- PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height) {
- GetGLES(context_id)->Viewport(x, y, width, height);
-}
-
-
-const struct PPB_OpenGLES2_Dev ppb_opengles2 = {
- &ActiveTexture,
- &AttachShader,
- &BindAttribLocation,
- &BindBuffer,
- &BindFramebuffer,
- &BindRenderbuffer,
- &BindTexture,
- &BlendColor,
- &BlendEquation,
- &BlendEquationSeparate,
- &BlendFunc,
- &BlendFuncSeparate,
- &BufferData,
- &BufferSubData,
- &CheckFramebufferStatus,
- &Clear,
- &ClearColor,
- &ClearDepthf,
- &ClearStencil,
- &ColorMask,
- &CompileShader,
- &CompressedTexImage2D,
- &CompressedTexSubImage2D,
- &CopyTexImage2D,
- &CopyTexSubImage2D,
- &CreateProgram,
- &CreateShader,
- &CullFace,
- &DeleteBuffers,
- &DeleteFramebuffers,
- &DeleteProgram,
- &DeleteRenderbuffers,
- &DeleteShader,
- &DeleteTextures,
- &DepthFunc,
- &DepthMask,
- &DepthRangef,
- &DetachShader,
- &Disable,
- &DisableVertexAttribArray,
- &DrawArrays,
- &DrawElements,
- &Enable,
- &EnableVertexAttribArray,
- &Finish,
- &Flush,
- &FramebufferRenderbuffer,
- &FramebufferTexture2D,
- &FrontFace,
- &GenBuffers,
- &GenerateMipmap,
- &GenFramebuffers,
- &GenRenderbuffers,
- &GenTextures,
- &GetActiveAttrib,
- &GetActiveUniform,
- &GetAttachedShaders,
- &GetAttribLocation,
- &GetBooleanv,
- &GetBufferParameteriv,
- &GetError,
- &GetFloatv,
- &GetFramebufferAttachmentParameteriv,
- &GetIntegerv,
- &GetProgramiv,
- &GetProgramInfoLog,
- &GetRenderbufferParameteriv,
- &GetShaderiv,
- &GetShaderInfoLog,
- &GetShaderPrecisionFormat,
- &GetShaderSource,
- &GetString,
- &GetTexParameterfv,
- &GetTexParameteriv,
- &GetUniformfv,
- &GetUniformiv,
- &GetUniformLocation,
- &GetVertexAttribfv,
- &GetVertexAttribiv,
- &GetVertexAttribPointerv,
- &Hint,
- &IsBuffer,
- &IsEnabled,
- &IsFramebuffer,
- &IsProgram,
- &IsRenderbuffer,
- &IsShader,
- &IsTexture,
- &LineWidth,
- &LinkProgram,
- &PixelStorei,
- &PolygonOffset,
- &ReadPixels,
- &ReleaseShaderCompiler,
- &RenderbufferStorage,
- &SampleCoverage,
- &Scissor,
- &ShaderBinary,
- &ShaderSource,
- &StencilFunc,
- &StencilFuncSeparate,
- &StencilMask,
- &StencilMaskSeparate,
- &StencilOp,
- &StencilOpSeparate,
- &TexImage2D,
- &TexParameterf,
- &TexParameterfv,
- &TexParameteri,
- &TexParameteriv,
- &TexSubImage2D,
- &Uniform1f,
- &Uniform1fv,
- &Uniform1i,
- &Uniform1iv,
- &Uniform2f,
- &Uniform2fv,
- &Uniform2i,
- &Uniform2iv,
- &Uniform3f,
- &Uniform3fv,
- &Uniform3i,
- &Uniform3iv,
- &Uniform4f,
- &Uniform4fv,
- &Uniform4i,
- &Uniform4iv,
- &UniformMatrix2fv,
- &UniformMatrix3fv,
- &UniformMatrix4fv,
- &UseProgram,
- &ValidateProgram,
- &VertexAttrib1f,
- &VertexAttrib1fv,
- &VertexAttrib2f,
- &VertexAttrib2fv,
- &VertexAttrib3f,
- &VertexAttrib3fv,
- &VertexAttrib4f,
- &VertexAttrib4fv,
- &VertexAttribPointer,
- &Viewport
-};
-
-} // namespace
-
const PPB_OpenGLES2_Dev* PPB_OpenGLES_Impl::GetInterface() {
- return &ppb_opengles2;
+ return ::ppapi::OpenGLES2Impl::GetInterface();
}
} // namespace ppapi
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