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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | |
7 // DO NOT EDIT! | |
8 | |
9 #include "webkit/plugins/ppapi/ppb_opengles_impl.h" | 5 #include "webkit/plugins/ppapi/ppb_opengles_impl.h" |
10 | 6 |
11 #include "gpu/command_buffer/client/gles2_implementation.h" | 7 #include "ppapi/shared_impl/opengles2_impl.h" |
12 #include "ppapi/c/dev/ppb_opengles_dev.h" | |
13 #include "ppapi/shared_impl/resource_object_base.h" | |
14 #include "ppapi/shared_impl/tracker_base.h" | |
15 #include "webkit/plugins/ppapi/ppb_context_3d_impl.h" | |
16 | |
17 using ppapi::ResourceObjectBase; | |
18 using ppapi::TrackerBase; | |
19 | 8 |
20 namespace webkit { | 9 namespace webkit { |
21 namespace ppapi { | 10 namespace ppapi { |
22 | 11 |
23 namespace { | |
24 | |
25 gpu::gles2::GLES2Implementation* GetGLES(PP_Resource context) { | |
26 ResourceObjectBase* base = TrackerBase::Get()->GetResourceAPI(context); | |
27 DCHECK(base->AsPPB_Context3D_API()); | |
28 return static_cast<PPB_Context3D_Impl*>(base)->gles2_impl(); | |
29 } | |
30 | |
31 void ActiveTexture(PP_Resource context_id, GLenum texture) { | |
32 GetGLES(context_id)->ActiveTexture(texture); | |
33 } | |
34 | |
35 void AttachShader(PP_Resource context_id, GLuint program, GLuint shader) { | |
36 GetGLES(context_id)->AttachShader(program, shader); | |
37 } | |
38 | |
39 void BindAttribLocation( | |
40 PP_Resource context_id, GLuint program, GLuint index, const char* name) { | |
41 GetGLES(context_id)->BindAttribLocation(program, index, name); | |
42 } | |
43 | |
44 void BindBuffer(PP_Resource context_id, GLenum target, GLuint buffer) { | |
45 GetGLES(context_id)->BindBuffer(target, buffer); | |
46 } | |
47 | |
48 void BindFramebuffer( | |
49 PP_Resource context_id, GLenum target, GLuint framebuffer) { | |
50 GetGLES(context_id)->BindFramebuffer(target, framebuffer); | |
51 } | |
52 | |
53 void BindRenderbuffer( | |
54 PP_Resource context_id, GLenum target, GLuint renderbuffer) { | |
55 GetGLES(context_id)->BindRenderbuffer(target, renderbuffer); | |
56 } | |
57 | |
58 void BindTexture(PP_Resource context_id, GLenum target, GLuint texture) { | |
59 GetGLES(context_id)->BindTexture(target, texture); | |
60 } | |
61 | |
62 void BlendColor( | |
63 PP_Resource context_id, GLclampf red, GLclampf green, GLclampf blue, | |
64 GLclampf alpha) { | |
65 GetGLES(context_id)->BlendColor(red, green, blue, alpha); | |
66 } | |
67 | |
68 void BlendEquation(PP_Resource context_id, GLenum mode) { | |
69 GetGLES(context_id)->BlendEquation(mode); | |
70 } | |
71 | |
72 void BlendEquationSeparate( | |
73 PP_Resource context_id, GLenum modeRGB, GLenum modeAlpha) { | |
74 GetGLES(context_id)->BlendEquationSeparate(modeRGB, modeAlpha); | |
75 } | |
76 | |
77 void BlendFunc(PP_Resource context_id, GLenum sfactor, GLenum dfactor) { | |
78 GetGLES(context_id)->BlendFunc(sfactor, dfactor); | |
79 } | |
80 | |
81 void BlendFuncSeparate( | |
82 PP_Resource context_id, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, | |
83 GLenum dstAlpha) { | |
84 GetGLES(context_id)->BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); | |
85 } | |
86 | |
87 void BufferData( | |
88 PP_Resource context_id, GLenum target, GLsizeiptr size, const void* data, | |
89 GLenum usage) { | |
90 GetGLES(context_id)->BufferData(target, size, data, usage); | |
91 } | |
92 | |
93 void BufferSubData( | |
94 PP_Resource context_id, GLenum target, GLintptr offset, GLsizeiptr size, | |
95 const void* data) { | |
96 GetGLES(context_id)->BufferSubData(target, offset, size, data); | |
97 } | |
98 | |
99 GLenum CheckFramebufferStatus(PP_Resource context_id, GLenum target) { | |
100 return GetGLES(context_id)->CheckFramebufferStatus(target); | |
101 } | |
102 | |
103 void Clear(PP_Resource context_id, GLbitfield mask) { | |
104 GetGLES(context_id)->Clear(mask); | |
105 } | |
106 | |
107 void ClearColor( | |
108 PP_Resource context_id, GLclampf red, GLclampf green, GLclampf blue, | |
109 GLclampf alpha) { | |
110 GetGLES(context_id)->ClearColor(red, green, blue, alpha); | |
111 } | |
112 | |
113 void ClearDepthf(PP_Resource context_id, GLclampf depth) { | |
114 GetGLES(context_id)->ClearDepthf(depth); | |
115 } | |
116 | |
117 void ClearStencil(PP_Resource context_id, GLint s) { | |
118 GetGLES(context_id)->ClearStencil(s); | |
119 } | |
120 | |
121 void ColorMask( | |
122 PP_Resource context_id, GLboolean red, GLboolean green, GLboolean blue, | |
123 GLboolean alpha) { | |
124 GetGLES(context_id)->ColorMask(red, green, blue, alpha); | |
125 } | |
126 | |
127 void CompileShader(PP_Resource context_id, GLuint shader) { | |
128 GetGLES(context_id)->CompileShader(shader); | |
129 } | |
130 | |
131 void CompressedTexImage2D( | |
132 PP_Resource context_id, GLenum target, GLint level, GLenum internalformat, | |
133 GLsizei width, GLsizei height, GLint border, GLsizei imageSize, | |
134 const void* data) { | |
135 GetGLES( | |
136 context_id)->CompressedTexImage2D( | |
137 target, level, internalformat, width, height, border, imageSize, | |
138 data); | |
139 } | |
140 | |
141 void CompressedTexSubImage2D( | |
142 PP_Resource context_id, GLenum target, GLint level, GLint xoffset, | |
143 GLint yoffset, GLsizei width, GLsizei height, GLenum format, | |
144 GLsizei imageSize, const void* data) { | |
145 GetGLES( | |
146 context_id)->CompressedTexSubImage2D( | |
147 target, level, xoffset, yoffset, width, height, format, imageSize, | |
148 data); | |
149 } | |
150 | |
151 void CopyTexImage2D( | |
152 PP_Resource context_id, GLenum target, GLint level, GLenum internalformat, | |
153 GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { | |
154 GetGLES( | |
155 context_id)->CopyTexImage2D( | |
156 target, level, internalformat, x, y, width, height, border); | |
157 } | |
158 | |
159 void CopyTexSubImage2D( | |
160 PP_Resource context_id, GLenum target, GLint level, GLint xoffset, | |
161 GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { | |
162 GetGLES( | |
163 context_id)->CopyTexSubImage2D( | |
164 target, level, xoffset, yoffset, x, y, width, height); | |
165 } | |
166 | |
167 GLuint CreateProgram(PP_Resource context_id) { | |
168 return GetGLES(context_id)->CreateProgram(); | |
169 } | |
170 | |
171 GLuint CreateShader(PP_Resource context_id, GLenum type) { | |
172 return GetGLES(context_id)->CreateShader(type); | |
173 } | |
174 | |
175 void CullFace(PP_Resource context_id, GLenum mode) { | |
176 GetGLES(context_id)->CullFace(mode); | |
177 } | |
178 | |
179 void DeleteBuffers(PP_Resource context_id, GLsizei n, const GLuint* buffers) { | |
180 GetGLES(context_id)->DeleteBuffers(n, buffers); | |
181 } | |
182 | |
183 void DeleteFramebuffers( | |
184 PP_Resource context_id, GLsizei n, const GLuint* framebuffers) { | |
185 GetGLES(context_id)->DeleteFramebuffers(n, framebuffers); | |
186 } | |
187 | |
188 void DeleteProgram(PP_Resource context_id, GLuint program) { | |
189 GetGLES(context_id)->DeleteProgram(program); | |
190 } | |
191 | |
192 void DeleteRenderbuffers( | |
193 PP_Resource context_id, GLsizei n, const GLuint* renderbuffers) { | |
194 GetGLES(context_id)->DeleteRenderbuffers(n, renderbuffers); | |
195 } | |
196 | |
197 void DeleteShader(PP_Resource context_id, GLuint shader) { | |
198 GetGLES(context_id)->DeleteShader(shader); | |
199 } | |
200 | |
201 void DeleteTextures( | |
202 PP_Resource context_id, GLsizei n, const GLuint* textures) { | |
203 GetGLES(context_id)->DeleteTextures(n, textures); | |
204 } | |
205 | |
206 void DepthFunc(PP_Resource context_id, GLenum func) { | |
207 GetGLES(context_id)->DepthFunc(func); | |
208 } | |
209 | |
210 void DepthMask(PP_Resource context_id, GLboolean flag) { | |
211 GetGLES(context_id)->DepthMask(flag); | |
212 } | |
213 | |
214 void DepthRangef(PP_Resource context_id, GLclampf zNear, GLclampf zFar) { | |
215 GetGLES(context_id)->DepthRangef(zNear, zFar); | |
216 } | |
217 | |
218 void DetachShader(PP_Resource context_id, GLuint program, GLuint shader) { | |
219 GetGLES(context_id)->DetachShader(program, shader); | |
220 } | |
221 | |
222 void Disable(PP_Resource context_id, GLenum cap) { | |
223 GetGLES(context_id)->Disable(cap); | |
224 } | |
225 | |
226 void DisableVertexAttribArray(PP_Resource context_id, GLuint index) { | |
227 GetGLES(context_id)->DisableVertexAttribArray(index); | |
228 } | |
229 | |
230 void DrawArrays( | |
231 PP_Resource context_id, GLenum mode, GLint first, GLsizei count) { | |
232 GetGLES(context_id)->DrawArrays(mode, first, count); | |
233 } | |
234 | |
235 void DrawElements( | |
236 PP_Resource context_id, GLenum mode, GLsizei count, GLenum type, | |
237 const void* indices) { | |
238 GetGLES(context_id)->DrawElements(mode, count, type, indices); | |
239 } | |
240 | |
241 void Enable(PP_Resource context_id, GLenum cap) { | |
242 GetGLES(context_id)->Enable(cap); | |
243 } | |
244 | |
245 void EnableVertexAttribArray(PP_Resource context_id, GLuint index) { | |
246 GetGLES(context_id)->EnableVertexAttribArray(index); | |
247 } | |
248 | |
249 void Finish(PP_Resource context_id) { | |
250 GetGLES(context_id)->Finish(); | |
251 } | |
252 | |
253 void Flush(PP_Resource context_id) { | |
254 GetGLES(context_id)->Flush(); | |
255 } | |
256 | |
257 void FramebufferRenderbuffer( | |
258 PP_Resource context_id, GLenum target, GLenum attachment, | |
259 GLenum renderbuffertarget, GLuint renderbuffer) { | |
260 GetGLES( | |
261 context_id)->FramebufferRenderbuffer( | |
262 target, attachment, renderbuffertarget, renderbuffer); | |
263 } | |
264 | |
265 void FramebufferTexture2D( | |
266 PP_Resource context_id, GLenum target, GLenum attachment, GLenum textarget, | |
267 GLuint texture, GLint level) { | |
268 GetGLES( | |
269 context_id)->FramebufferTexture2D( | |
270 target, attachment, textarget, texture, level); | |
271 } | |
272 | |
273 void FrontFace(PP_Resource context_id, GLenum mode) { | |
274 GetGLES(context_id)->FrontFace(mode); | |
275 } | |
276 | |
277 void GenBuffers(PP_Resource context_id, GLsizei n, GLuint* buffers) { | |
278 GetGLES(context_id)->GenBuffers(n, buffers); | |
279 } | |
280 | |
281 void GenerateMipmap(PP_Resource context_id, GLenum target) { | |
282 GetGLES(context_id)->GenerateMipmap(target); | |
283 } | |
284 | |
285 void GenFramebuffers(PP_Resource context_id, GLsizei n, GLuint* framebuffers) { | |
286 GetGLES(context_id)->GenFramebuffers(n, framebuffers); | |
287 } | |
288 | |
289 void GenRenderbuffers( | |
290 PP_Resource context_id, GLsizei n, GLuint* renderbuffers) { | |
291 GetGLES(context_id)->GenRenderbuffers(n, renderbuffers); | |
292 } | |
293 | |
294 void GenTextures(PP_Resource context_id, GLsizei n, GLuint* textures) { | |
295 GetGLES(context_id)->GenTextures(n, textures); | |
296 } | |
297 | |
298 void GetActiveAttrib( | |
299 PP_Resource context_id, GLuint program, GLuint index, GLsizei bufsize, | |
300 GLsizei* length, GLint* size, GLenum* type, char* name) { | |
301 GetGLES( | |
302 context_id)->GetActiveAttrib( | |
303 program, index, bufsize, length, size, type, name); | |
304 } | |
305 | |
306 void GetActiveUniform( | |
307 PP_Resource context_id, GLuint program, GLuint index, GLsizei bufsize, | |
308 GLsizei* length, GLint* size, GLenum* type, char* name) { | |
309 GetGLES( | |
310 context_id)->GetActiveUniform( | |
311 program, index, bufsize, length, size, type, name); | |
312 } | |
313 | |
314 void GetAttachedShaders( | |
315 PP_Resource context_id, GLuint program, GLsizei maxcount, GLsizei* count, | |
316 GLuint* shaders) { | |
317 GetGLES(context_id)->GetAttachedShaders(program, maxcount, count, shaders); | |
318 } | |
319 | |
320 GLint GetAttribLocation( | |
321 PP_Resource context_id, GLuint program, const char* name) { | |
322 return GetGLES(context_id)->GetAttribLocation(program, name); | |
323 } | |
324 | |
325 void GetBooleanv(PP_Resource context_id, GLenum pname, GLboolean* params) { | |
326 GetGLES(context_id)->GetBooleanv(pname, params); | |
327 } | |
328 | |
329 void GetBufferParameteriv( | |
330 PP_Resource context_id, GLenum target, GLenum pname, GLint* params) { | |
331 GetGLES(context_id)->GetBufferParameteriv(target, pname, params); | |
332 } | |
333 | |
334 GLenum GetError(PP_Resource context_id) { | |
335 return GetGLES(context_id)->GetError(); | |
336 } | |
337 | |
338 void GetFloatv(PP_Resource context_id, GLenum pname, GLfloat* params) { | |
339 GetGLES(context_id)->GetFloatv(pname, params); | |
340 } | |
341 | |
342 void GetFramebufferAttachmentParameteriv( | |
343 PP_Resource context_id, GLenum target, GLenum attachment, GLenum pname, | |
344 GLint* params) { | |
345 GetGLES( | |
346 context_id)->GetFramebufferAttachmentParameteriv( | |
347 target, attachment, pname, params); | |
348 } | |
349 | |
350 void GetIntegerv(PP_Resource context_id, GLenum pname, GLint* params) { | |
351 GetGLES(context_id)->GetIntegerv(pname, params); | |
352 } | |
353 | |
354 void GetProgramiv( | |
355 PP_Resource context_id, GLuint program, GLenum pname, GLint* params) { | |
356 GetGLES(context_id)->GetProgramiv(program, pname, params); | |
357 } | |
358 | |
359 void GetProgramInfoLog( | |
360 PP_Resource context_id, GLuint program, GLsizei bufsize, GLsizei* length, | |
361 char* infolog) { | |
362 GetGLES(context_id)->GetProgramInfoLog(program, bufsize, length, infolog); | |
363 } | |
364 | |
365 void GetRenderbufferParameteriv( | |
366 PP_Resource context_id, GLenum target, GLenum pname, GLint* params) { | |
367 GetGLES(context_id)->GetRenderbufferParameteriv(target, pname, params); | |
368 } | |
369 | |
370 void GetShaderiv( | |
371 PP_Resource context_id, GLuint shader, GLenum pname, GLint* params) { | |
372 GetGLES(context_id)->GetShaderiv(shader, pname, params); | |
373 } | |
374 | |
375 void GetShaderInfoLog( | |
376 PP_Resource context_id, GLuint shader, GLsizei bufsize, GLsizei* length, | |
377 char* infolog) { | |
378 GetGLES(context_id)->GetShaderInfoLog(shader, bufsize, length, infolog); | |
379 } | |
380 | |
381 void GetShaderPrecisionFormat( | |
382 PP_Resource context_id, GLenum shadertype, GLenum precisiontype, | |
383 GLint* range, GLint* precision) { | |
384 GetGLES( | |
385 context_id)->GetShaderPrecisionFormat( | |
386 shadertype, precisiontype, range, precision); | |
387 } | |
388 | |
389 void GetShaderSource( | |
390 PP_Resource context_id, GLuint shader, GLsizei bufsize, GLsizei* length, | |
391 char* source) { | |
392 GetGLES(context_id)->GetShaderSource(shader, bufsize, length, source); | |
393 } | |
394 | |
395 const GLubyte* GetString(PP_Resource context_id, GLenum name) { | |
396 return GetGLES(context_id)->GetString(name); | |
397 } | |
398 | |
399 void GetTexParameterfv( | |
400 PP_Resource context_id, GLenum target, GLenum pname, GLfloat* params) { | |
401 GetGLES(context_id)->GetTexParameterfv(target, pname, params); | |
402 } | |
403 | |
404 void GetTexParameteriv( | |
405 PP_Resource context_id, GLenum target, GLenum pname, GLint* params) { | |
406 GetGLES(context_id)->GetTexParameteriv(target, pname, params); | |
407 } | |
408 | |
409 void GetUniformfv( | |
410 PP_Resource context_id, GLuint program, GLint location, GLfloat* params) { | |
411 GetGLES(context_id)->GetUniformfv(program, location, params); | |
412 } | |
413 | |
414 void GetUniformiv( | |
415 PP_Resource context_id, GLuint program, GLint location, GLint* params) { | |
416 GetGLES(context_id)->GetUniformiv(program, location, params); | |
417 } | |
418 | |
419 GLint GetUniformLocation( | |
420 PP_Resource context_id, GLuint program, const char* name) { | |
421 return GetGLES(context_id)->GetUniformLocation(program, name); | |
422 } | |
423 | |
424 void GetVertexAttribfv( | |
425 PP_Resource context_id, GLuint index, GLenum pname, GLfloat* params) { | |
426 GetGLES(context_id)->GetVertexAttribfv(index, pname, params); | |
427 } | |
428 | |
429 void GetVertexAttribiv( | |
430 PP_Resource context_id, GLuint index, GLenum pname, GLint* params) { | |
431 GetGLES(context_id)->GetVertexAttribiv(index, pname, params); | |
432 } | |
433 | |
434 void GetVertexAttribPointerv( | |
435 PP_Resource context_id, GLuint index, GLenum pname, void** pointer) { | |
436 GetGLES(context_id)->GetVertexAttribPointerv(index, pname, pointer); | |
437 } | |
438 | |
439 void Hint(PP_Resource context_id, GLenum target, GLenum mode) { | |
440 GetGLES(context_id)->Hint(target, mode); | |
441 } | |
442 | |
443 GLboolean IsBuffer(PP_Resource context_id, GLuint buffer) { | |
444 return GetGLES(context_id)->IsBuffer(buffer); | |
445 } | |
446 | |
447 GLboolean IsEnabled(PP_Resource context_id, GLenum cap) { | |
448 return GetGLES(context_id)->IsEnabled(cap); | |
449 } | |
450 | |
451 GLboolean IsFramebuffer(PP_Resource context_id, GLuint framebuffer) { | |
452 return GetGLES(context_id)->IsFramebuffer(framebuffer); | |
453 } | |
454 | |
455 GLboolean IsProgram(PP_Resource context_id, GLuint program) { | |
456 return GetGLES(context_id)->IsProgram(program); | |
457 } | |
458 | |
459 GLboolean IsRenderbuffer(PP_Resource context_id, GLuint renderbuffer) { | |
460 return GetGLES(context_id)->IsRenderbuffer(renderbuffer); | |
461 } | |
462 | |
463 GLboolean IsShader(PP_Resource context_id, GLuint shader) { | |
464 return GetGLES(context_id)->IsShader(shader); | |
465 } | |
466 | |
467 GLboolean IsTexture(PP_Resource context_id, GLuint texture) { | |
468 return GetGLES(context_id)->IsTexture(texture); | |
469 } | |
470 | |
471 void LineWidth(PP_Resource context_id, GLfloat width) { | |
472 GetGLES(context_id)->LineWidth(width); | |
473 } | |
474 | |
475 void LinkProgram(PP_Resource context_id, GLuint program) { | |
476 GetGLES(context_id)->LinkProgram(program); | |
477 } | |
478 | |
479 void PixelStorei(PP_Resource context_id, GLenum pname, GLint param) { | |
480 GetGLES(context_id)->PixelStorei(pname, param); | |
481 } | |
482 | |
483 void PolygonOffset(PP_Resource context_id, GLfloat factor, GLfloat units) { | |
484 GetGLES(context_id)->PolygonOffset(factor, units); | |
485 } | |
486 | |
487 void ReadPixels( | |
488 PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height, | |
489 GLenum format, GLenum type, void* pixels) { | |
490 GetGLES(context_id)->ReadPixels(x, y, width, height, format, type, pixels); | |
491 } | |
492 | |
493 void ReleaseShaderCompiler(PP_Resource context_id) { | |
494 GetGLES(context_id)->ReleaseShaderCompiler(); | |
495 } | |
496 | |
497 void RenderbufferStorage( | |
498 PP_Resource context_id, GLenum target, GLenum internalformat, GLsizei width, | |
499 GLsizei height) { | |
500 GetGLES( | |
501 context_id)->RenderbufferStorage(target, internalformat, width, height); | |
502 } | |
503 | |
504 void SampleCoverage(PP_Resource context_id, GLclampf value, GLboolean invert) { | |
505 GetGLES(context_id)->SampleCoverage(value, invert); | |
506 } | |
507 | |
508 void Scissor( | |
509 PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height) { | |
510 GetGLES(context_id)->Scissor(x, y, width, height); | |
511 } | |
512 | |
513 void ShaderBinary( | |
514 PP_Resource context_id, GLsizei n, const GLuint* shaders, | |
515 GLenum binaryformat, const void* binary, GLsizei length) { | |
516 GetGLES(context_id)->ShaderBinary(n, shaders, binaryformat, binary, length); | |
517 } | |
518 | |
519 void ShaderSource( | |
520 PP_Resource context_id, GLuint shader, GLsizei count, const char** str, | |
521 const GLint* length) { | |
522 GetGLES(context_id)->ShaderSource(shader, count, str, length); | |
523 } | |
524 | |
525 void StencilFunc(PP_Resource context_id, GLenum func, GLint ref, GLuint mask) { | |
526 GetGLES(context_id)->StencilFunc(func, ref, mask); | |
527 } | |
528 | |
529 void StencilFuncSeparate( | |
530 PP_Resource context_id, GLenum face, GLenum func, GLint ref, GLuint mask) { | |
531 GetGLES(context_id)->StencilFuncSeparate(face, func, ref, mask); | |
532 } | |
533 | |
534 void StencilMask(PP_Resource context_id, GLuint mask) { | |
535 GetGLES(context_id)->StencilMask(mask); | |
536 } | |
537 | |
538 void StencilMaskSeparate(PP_Resource context_id, GLenum face, GLuint mask) { | |
539 GetGLES(context_id)->StencilMaskSeparate(face, mask); | |
540 } | |
541 | |
542 void StencilOp( | |
543 PP_Resource context_id, GLenum fail, GLenum zfail, GLenum zpass) { | |
544 GetGLES(context_id)->StencilOp(fail, zfail, zpass); | |
545 } | |
546 | |
547 void StencilOpSeparate( | |
548 PP_Resource context_id, GLenum face, GLenum fail, GLenum zfail, | |
549 GLenum zpass) { | |
550 GetGLES(context_id)->StencilOpSeparate(face, fail, zfail, zpass); | |
551 } | |
552 | |
553 void TexImage2D( | |
554 PP_Resource context_id, GLenum target, GLint level, GLint internalformat, | |
555 GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, | |
556 const void* pixels) { | |
557 GetGLES( | |
558 context_id)->TexImage2D( | |
559 target, level, internalformat, width, height, border, format, type, | |
560 pixels); | |
561 } | |
562 | |
563 void TexParameterf( | |
564 PP_Resource context_id, GLenum target, GLenum pname, GLfloat param) { | |
565 GetGLES(context_id)->TexParameterf(target, pname, param); | |
566 } | |
567 | |
568 void TexParameterfv( | |
569 PP_Resource context_id, GLenum target, GLenum pname, | |
570 const GLfloat* params) { | |
571 GetGLES(context_id)->TexParameterfv(target, pname, params); | |
572 } | |
573 | |
574 void TexParameteri( | |
575 PP_Resource context_id, GLenum target, GLenum pname, GLint param) { | |
576 GetGLES(context_id)->TexParameteri(target, pname, param); | |
577 } | |
578 | |
579 void TexParameteriv( | |
580 PP_Resource context_id, GLenum target, GLenum pname, const GLint* params) { | |
581 GetGLES(context_id)->TexParameteriv(target, pname, params); | |
582 } | |
583 | |
584 void TexSubImage2D( | |
585 PP_Resource context_id, GLenum target, GLint level, GLint xoffset, | |
586 GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, | |
587 const void* pixels) { | |
588 GetGLES( | |
589 context_id)->TexSubImage2D( | |
590 target, level, xoffset, yoffset, width, height, format, type, | |
591 pixels); | |
592 } | |
593 | |
594 void Uniform1f(PP_Resource context_id, GLint location, GLfloat x) { | |
595 GetGLES(context_id)->Uniform1f(location, x); | |
596 } | |
597 | |
598 void Uniform1fv( | |
599 PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) { | |
600 GetGLES(context_id)->Uniform1fv(location, count, v); | |
601 } | |
602 | |
603 void Uniform1i(PP_Resource context_id, GLint location, GLint x) { | |
604 GetGLES(context_id)->Uniform1i(location, x); | |
605 } | |
606 | |
607 void Uniform1iv( | |
608 PP_Resource context_id, GLint location, GLsizei count, const GLint* v) { | |
609 GetGLES(context_id)->Uniform1iv(location, count, v); | |
610 } | |
611 | |
612 void Uniform2f(PP_Resource context_id, GLint location, GLfloat x, GLfloat y) { | |
613 GetGLES(context_id)->Uniform2f(location, x, y); | |
614 } | |
615 | |
616 void Uniform2fv( | |
617 PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) { | |
618 GetGLES(context_id)->Uniform2fv(location, count, v); | |
619 } | |
620 | |
621 void Uniform2i(PP_Resource context_id, GLint location, GLint x, GLint y) { | |
622 GetGLES(context_id)->Uniform2i(location, x, y); | |
623 } | |
624 | |
625 void Uniform2iv( | |
626 PP_Resource context_id, GLint location, GLsizei count, const GLint* v) { | |
627 GetGLES(context_id)->Uniform2iv(location, count, v); | |
628 } | |
629 | |
630 void Uniform3f( | |
631 PP_Resource context_id, GLint location, GLfloat x, GLfloat y, GLfloat z) { | |
632 GetGLES(context_id)->Uniform3f(location, x, y, z); | |
633 } | |
634 | |
635 void Uniform3fv( | |
636 PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) { | |
637 GetGLES(context_id)->Uniform3fv(location, count, v); | |
638 } | |
639 | |
640 void Uniform3i( | |
641 PP_Resource context_id, GLint location, GLint x, GLint y, GLint z) { | |
642 GetGLES(context_id)->Uniform3i(location, x, y, z); | |
643 } | |
644 | |
645 void Uniform3iv( | |
646 PP_Resource context_id, GLint location, GLsizei count, const GLint* v) { | |
647 GetGLES(context_id)->Uniform3iv(location, count, v); | |
648 } | |
649 | |
650 void Uniform4f( | |
651 PP_Resource context_id, GLint location, GLfloat x, GLfloat y, GLfloat z, | |
652 GLfloat w) { | |
653 GetGLES(context_id)->Uniform4f(location, x, y, z, w); | |
654 } | |
655 | |
656 void Uniform4fv( | |
657 PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) { | |
658 GetGLES(context_id)->Uniform4fv(location, count, v); | |
659 } | |
660 | |
661 void Uniform4i( | |
662 PP_Resource context_id, GLint location, GLint x, GLint y, GLint z, | |
663 GLint w) { | |
664 GetGLES(context_id)->Uniform4i(location, x, y, z, w); | |
665 } | |
666 | |
667 void Uniform4iv( | |
668 PP_Resource context_id, GLint location, GLsizei count, const GLint* v) { | |
669 GetGLES(context_id)->Uniform4iv(location, count, v); | |
670 } | |
671 | |
672 void UniformMatrix2fv( | |
673 PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose, | |
674 const GLfloat* value) { | |
675 GetGLES(context_id)->UniformMatrix2fv(location, count, transpose, value); | |
676 } | |
677 | |
678 void UniformMatrix3fv( | |
679 PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose, | |
680 const GLfloat* value) { | |
681 GetGLES(context_id)->UniformMatrix3fv(location, count, transpose, value); | |
682 } | |
683 | |
684 void UniformMatrix4fv( | |
685 PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose, | |
686 const GLfloat* value) { | |
687 GetGLES(context_id)->UniformMatrix4fv(location, count, transpose, value); | |
688 } | |
689 | |
690 void UseProgram(PP_Resource context_id, GLuint program) { | |
691 GetGLES(context_id)->UseProgram(program); | |
692 } | |
693 | |
694 void ValidateProgram(PP_Resource context_id, GLuint program) { | |
695 GetGLES(context_id)->ValidateProgram(program); | |
696 } | |
697 | |
698 void VertexAttrib1f(PP_Resource context_id, GLuint indx, GLfloat x) { | |
699 GetGLES(context_id)->VertexAttrib1f(indx, x); | |
700 } | |
701 | |
702 void VertexAttrib1fv( | |
703 PP_Resource context_id, GLuint indx, const GLfloat* values) { | |
704 GetGLES(context_id)->VertexAttrib1fv(indx, values); | |
705 } | |
706 | |
707 void VertexAttrib2f( | |
708 PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y) { | |
709 GetGLES(context_id)->VertexAttrib2f(indx, x, y); | |
710 } | |
711 | |
712 void VertexAttrib2fv( | |
713 PP_Resource context_id, GLuint indx, const GLfloat* values) { | |
714 GetGLES(context_id)->VertexAttrib2fv(indx, values); | |
715 } | |
716 | |
717 void VertexAttrib3f( | |
718 PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y, GLfloat z) { | |
719 GetGLES(context_id)->VertexAttrib3f(indx, x, y, z); | |
720 } | |
721 | |
722 void VertexAttrib3fv( | |
723 PP_Resource context_id, GLuint indx, const GLfloat* values) { | |
724 GetGLES(context_id)->VertexAttrib3fv(indx, values); | |
725 } | |
726 | |
727 void VertexAttrib4f( | |
728 PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y, GLfloat z, | |
729 GLfloat w) { | |
730 GetGLES(context_id)->VertexAttrib4f(indx, x, y, z, w); | |
731 } | |
732 | |
733 void VertexAttrib4fv( | |
734 PP_Resource context_id, GLuint indx, const GLfloat* values) { | |
735 GetGLES(context_id)->VertexAttrib4fv(indx, values); | |
736 } | |
737 | |
738 void VertexAttribPointer( | |
739 PP_Resource context_id, GLuint indx, GLint size, GLenum type, | |
740 GLboolean normalized, GLsizei stride, const void* ptr) { | |
741 GetGLES( | |
742 context_id)->VertexAttribPointer( | |
743 indx, size, type, normalized, stride, ptr); | |
744 } | |
745 | |
746 void Viewport( | |
747 PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height) { | |
748 GetGLES(context_id)->Viewport(x, y, width, height); | |
749 } | |
750 | |
751 | |
752 const struct PPB_OpenGLES2_Dev ppb_opengles2 = { | |
753 &ActiveTexture, | |
754 &AttachShader, | |
755 &BindAttribLocation, | |
756 &BindBuffer, | |
757 &BindFramebuffer, | |
758 &BindRenderbuffer, | |
759 &BindTexture, | |
760 &BlendColor, | |
761 &BlendEquation, | |
762 &BlendEquationSeparate, | |
763 &BlendFunc, | |
764 &BlendFuncSeparate, | |
765 &BufferData, | |
766 &BufferSubData, | |
767 &CheckFramebufferStatus, | |
768 &Clear, | |
769 &ClearColor, | |
770 &ClearDepthf, | |
771 &ClearStencil, | |
772 &ColorMask, | |
773 &CompileShader, | |
774 &CompressedTexImage2D, | |
775 &CompressedTexSubImage2D, | |
776 &CopyTexImage2D, | |
777 &CopyTexSubImage2D, | |
778 &CreateProgram, | |
779 &CreateShader, | |
780 &CullFace, | |
781 &DeleteBuffers, | |
782 &DeleteFramebuffers, | |
783 &DeleteProgram, | |
784 &DeleteRenderbuffers, | |
785 &DeleteShader, | |
786 &DeleteTextures, | |
787 &DepthFunc, | |
788 &DepthMask, | |
789 &DepthRangef, | |
790 &DetachShader, | |
791 &Disable, | |
792 &DisableVertexAttribArray, | |
793 &DrawArrays, | |
794 &DrawElements, | |
795 &Enable, | |
796 &EnableVertexAttribArray, | |
797 &Finish, | |
798 &Flush, | |
799 &FramebufferRenderbuffer, | |
800 &FramebufferTexture2D, | |
801 &FrontFace, | |
802 &GenBuffers, | |
803 &GenerateMipmap, | |
804 &GenFramebuffers, | |
805 &GenRenderbuffers, | |
806 &GenTextures, | |
807 &GetActiveAttrib, | |
808 &GetActiveUniform, | |
809 &GetAttachedShaders, | |
810 &GetAttribLocation, | |
811 &GetBooleanv, | |
812 &GetBufferParameteriv, | |
813 &GetError, | |
814 &GetFloatv, | |
815 &GetFramebufferAttachmentParameteriv, | |
816 &GetIntegerv, | |
817 &GetProgramiv, | |
818 &GetProgramInfoLog, | |
819 &GetRenderbufferParameteriv, | |
820 &GetShaderiv, | |
821 &GetShaderInfoLog, | |
822 &GetShaderPrecisionFormat, | |
823 &GetShaderSource, | |
824 &GetString, | |
825 &GetTexParameterfv, | |
826 &GetTexParameteriv, | |
827 &GetUniformfv, | |
828 &GetUniformiv, | |
829 &GetUniformLocation, | |
830 &GetVertexAttribfv, | |
831 &GetVertexAttribiv, | |
832 &GetVertexAttribPointerv, | |
833 &Hint, | |
834 &IsBuffer, | |
835 &IsEnabled, | |
836 &IsFramebuffer, | |
837 &IsProgram, | |
838 &IsRenderbuffer, | |
839 &IsShader, | |
840 &IsTexture, | |
841 &LineWidth, | |
842 &LinkProgram, | |
843 &PixelStorei, | |
844 &PolygonOffset, | |
845 &ReadPixels, | |
846 &ReleaseShaderCompiler, | |
847 &RenderbufferStorage, | |
848 &SampleCoverage, | |
849 &Scissor, | |
850 &ShaderBinary, | |
851 &ShaderSource, | |
852 &StencilFunc, | |
853 &StencilFuncSeparate, | |
854 &StencilMask, | |
855 &StencilMaskSeparate, | |
856 &StencilOp, | |
857 &StencilOpSeparate, | |
858 &TexImage2D, | |
859 &TexParameterf, | |
860 &TexParameterfv, | |
861 &TexParameteri, | |
862 &TexParameteriv, | |
863 &TexSubImage2D, | |
864 &Uniform1f, | |
865 &Uniform1fv, | |
866 &Uniform1i, | |
867 &Uniform1iv, | |
868 &Uniform2f, | |
869 &Uniform2fv, | |
870 &Uniform2i, | |
871 &Uniform2iv, | |
872 &Uniform3f, | |
873 &Uniform3fv, | |
874 &Uniform3i, | |
875 &Uniform3iv, | |
876 &Uniform4f, | |
877 &Uniform4fv, | |
878 &Uniform4i, | |
879 &Uniform4iv, | |
880 &UniformMatrix2fv, | |
881 &UniformMatrix3fv, | |
882 &UniformMatrix4fv, | |
883 &UseProgram, | |
884 &ValidateProgram, | |
885 &VertexAttrib1f, | |
886 &VertexAttrib1fv, | |
887 &VertexAttrib2f, | |
888 &VertexAttrib2fv, | |
889 &VertexAttrib3f, | |
890 &VertexAttrib3fv, | |
891 &VertexAttrib4f, | |
892 &VertexAttrib4fv, | |
893 &VertexAttribPointer, | |
894 &Viewport | |
895 }; | |
896 | |
897 } // namespace | |
898 | |
899 const PPB_OpenGLES2_Dev* PPB_OpenGLES_Impl::GetInterface() { | 12 const PPB_OpenGLES2_Dev* PPB_OpenGLES_Impl::GetInterface() { |
900 return &ppb_opengles2; | 13 return ::ppapi::OpenGLES2Impl::GetInterface(); |
901 } | 14 } |
902 | 15 |
903 } // namespace ppapi | 16 } // namespace ppapi |
904 } // namespace webkit | 17 } // namespace webkit |
905 | 18 |
OLD | NEW |