| Index: webkit/plugins/ppapi/ppb_opengles_impl.cc
|
| ===================================================================
|
| --- webkit/plugins/ppapi/ppb_opengles_impl.cc (revision 93075)
|
| +++ webkit/plugins/ppapi/ppb_opengles_impl.cc (working copy)
|
| @@ -2,902 +2,15 @@
|
| // Use of this source code is governed by a BSD-style license that can be
|
| // found in the LICENSE file.
|
|
|
| -// This file is auto-generated from
|
| -// gpu/command_buffer/build_gles2_cmd_buffer.py
|
| -// DO NOT EDIT!
|
| -
|
| #include "webkit/plugins/ppapi/ppb_opengles_impl.h"
|
|
|
| -#include "gpu/command_buffer/client/gles2_implementation.h"
|
| -#include "ppapi/c/dev/ppb_opengles_dev.h"
|
| -#include "ppapi/shared_impl/resource_object_base.h"
|
| -#include "ppapi/shared_impl/tracker_base.h"
|
| -#include "webkit/plugins/ppapi/ppb_context_3d_impl.h"
|
| +#include "ppapi/shared_impl/opengles2_impl.h"
|
|
|
| -using ppapi::ResourceObjectBase;
|
| -using ppapi::TrackerBase;
|
| -
|
| namespace webkit {
|
| namespace ppapi {
|
|
|
| -namespace {
|
| -
|
| -gpu::gles2::GLES2Implementation* GetGLES(PP_Resource context) {
|
| - ResourceObjectBase* base = TrackerBase::Get()->GetResourceAPI(context);
|
| - DCHECK(base->AsPPB_Context3D_API());
|
| - return static_cast<PPB_Context3D_Impl*>(base)->gles2_impl();
|
| -}
|
| -
|
| -void ActiveTexture(PP_Resource context_id, GLenum texture) {
|
| - GetGLES(context_id)->ActiveTexture(texture);
|
| -}
|
| -
|
| -void AttachShader(PP_Resource context_id, GLuint program, GLuint shader) {
|
| - GetGLES(context_id)->AttachShader(program, shader);
|
| -}
|
| -
|
| -void BindAttribLocation(
|
| - PP_Resource context_id, GLuint program, GLuint index, const char* name) {
|
| - GetGLES(context_id)->BindAttribLocation(program, index, name);
|
| -}
|
| -
|
| -void BindBuffer(PP_Resource context_id, GLenum target, GLuint buffer) {
|
| - GetGLES(context_id)->BindBuffer(target, buffer);
|
| -}
|
| -
|
| -void BindFramebuffer(
|
| - PP_Resource context_id, GLenum target, GLuint framebuffer) {
|
| - GetGLES(context_id)->BindFramebuffer(target, framebuffer);
|
| -}
|
| -
|
| -void BindRenderbuffer(
|
| - PP_Resource context_id, GLenum target, GLuint renderbuffer) {
|
| - GetGLES(context_id)->BindRenderbuffer(target, renderbuffer);
|
| -}
|
| -
|
| -void BindTexture(PP_Resource context_id, GLenum target, GLuint texture) {
|
| - GetGLES(context_id)->BindTexture(target, texture);
|
| -}
|
| -
|
| -void BlendColor(
|
| - PP_Resource context_id, GLclampf red, GLclampf green, GLclampf blue,
|
| - GLclampf alpha) {
|
| - GetGLES(context_id)->BlendColor(red, green, blue, alpha);
|
| -}
|
| -
|
| -void BlendEquation(PP_Resource context_id, GLenum mode) {
|
| - GetGLES(context_id)->BlendEquation(mode);
|
| -}
|
| -
|
| -void BlendEquationSeparate(
|
| - PP_Resource context_id, GLenum modeRGB, GLenum modeAlpha) {
|
| - GetGLES(context_id)->BlendEquationSeparate(modeRGB, modeAlpha);
|
| -}
|
| -
|
| -void BlendFunc(PP_Resource context_id, GLenum sfactor, GLenum dfactor) {
|
| - GetGLES(context_id)->BlendFunc(sfactor, dfactor);
|
| -}
|
| -
|
| -void BlendFuncSeparate(
|
| - PP_Resource context_id, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha,
|
| - GLenum dstAlpha) {
|
| - GetGLES(context_id)->BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
|
| -}
|
| -
|
| -void BufferData(
|
| - PP_Resource context_id, GLenum target, GLsizeiptr size, const void* data,
|
| - GLenum usage) {
|
| - GetGLES(context_id)->BufferData(target, size, data, usage);
|
| -}
|
| -
|
| -void BufferSubData(
|
| - PP_Resource context_id, GLenum target, GLintptr offset, GLsizeiptr size,
|
| - const void* data) {
|
| - GetGLES(context_id)->BufferSubData(target, offset, size, data);
|
| -}
|
| -
|
| -GLenum CheckFramebufferStatus(PP_Resource context_id, GLenum target) {
|
| - return GetGLES(context_id)->CheckFramebufferStatus(target);
|
| -}
|
| -
|
| -void Clear(PP_Resource context_id, GLbitfield mask) {
|
| - GetGLES(context_id)->Clear(mask);
|
| -}
|
| -
|
| -void ClearColor(
|
| - PP_Resource context_id, GLclampf red, GLclampf green, GLclampf blue,
|
| - GLclampf alpha) {
|
| - GetGLES(context_id)->ClearColor(red, green, blue, alpha);
|
| -}
|
| -
|
| -void ClearDepthf(PP_Resource context_id, GLclampf depth) {
|
| - GetGLES(context_id)->ClearDepthf(depth);
|
| -}
|
| -
|
| -void ClearStencil(PP_Resource context_id, GLint s) {
|
| - GetGLES(context_id)->ClearStencil(s);
|
| -}
|
| -
|
| -void ColorMask(
|
| - PP_Resource context_id, GLboolean red, GLboolean green, GLboolean blue,
|
| - GLboolean alpha) {
|
| - GetGLES(context_id)->ColorMask(red, green, blue, alpha);
|
| -}
|
| -
|
| -void CompileShader(PP_Resource context_id, GLuint shader) {
|
| - GetGLES(context_id)->CompileShader(shader);
|
| -}
|
| -
|
| -void CompressedTexImage2D(
|
| - PP_Resource context_id, GLenum target, GLint level, GLenum internalformat,
|
| - GLsizei width, GLsizei height, GLint border, GLsizei imageSize,
|
| - const void* data) {
|
| - GetGLES(
|
| - context_id)->CompressedTexImage2D(
|
| - target, level, internalformat, width, height, border, imageSize,
|
| - data);
|
| -}
|
| -
|
| -void CompressedTexSubImage2D(
|
| - PP_Resource context_id, GLenum target, GLint level, GLint xoffset,
|
| - GLint yoffset, GLsizei width, GLsizei height, GLenum format,
|
| - GLsizei imageSize, const void* data) {
|
| - GetGLES(
|
| - context_id)->CompressedTexSubImage2D(
|
| - target, level, xoffset, yoffset, width, height, format, imageSize,
|
| - data);
|
| -}
|
| -
|
| -void CopyTexImage2D(
|
| - PP_Resource context_id, GLenum target, GLint level, GLenum internalformat,
|
| - GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
|
| - GetGLES(
|
| - context_id)->CopyTexImage2D(
|
| - target, level, internalformat, x, y, width, height, border);
|
| -}
|
| -
|
| -void CopyTexSubImage2D(
|
| - PP_Resource context_id, GLenum target, GLint level, GLint xoffset,
|
| - GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
|
| - GetGLES(
|
| - context_id)->CopyTexSubImage2D(
|
| - target, level, xoffset, yoffset, x, y, width, height);
|
| -}
|
| -
|
| -GLuint CreateProgram(PP_Resource context_id) {
|
| - return GetGLES(context_id)->CreateProgram();
|
| -}
|
| -
|
| -GLuint CreateShader(PP_Resource context_id, GLenum type) {
|
| - return GetGLES(context_id)->CreateShader(type);
|
| -}
|
| -
|
| -void CullFace(PP_Resource context_id, GLenum mode) {
|
| - GetGLES(context_id)->CullFace(mode);
|
| -}
|
| -
|
| -void DeleteBuffers(PP_Resource context_id, GLsizei n, const GLuint* buffers) {
|
| - GetGLES(context_id)->DeleteBuffers(n, buffers);
|
| -}
|
| -
|
| -void DeleteFramebuffers(
|
| - PP_Resource context_id, GLsizei n, const GLuint* framebuffers) {
|
| - GetGLES(context_id)->DeleteFramebuffers(n, framebuffers);
|
| -}
|
| -
|
| -void DeleteProgram(PP_Resource context_id, GLuint program) {
|
| - GetGLES(context_id)->DeleteProgram(program);
|
| -}
|
| -
|
| -void DeleteRenderbuffers(
|
| - PP_Resource context_id, GLsizei n, const GLuint* renderbuffers) {
|
| - GetGLES(context_id)->DeleteRenderbuffers(n, renderbuffers);
|
| -}
|
| -
|
| -void DeleteShader(PP_Resource context_id, GLuint shader) {
|
| - GetGLES(context_id)->DeleteShader(shader);
|
| -}
|
| -
|
| -void DeleteTextures(
|
| - PP_Resource context_id, GLsizei n, const GLuint* textures) {
|
| - GetGLES(context_id)->DeleteTextures(n, textures);
|
| -}
|
| -
|
| -void DepthFunc(PP_Resource context_id, GLenum func) {
|
| - GetGLES(context_id)->DepthFunc(func);
|
| -}
|
| -
|
| -void DepthMask(PP_Resource context_id, GLboolean flag) {
|
| - GetGLES(context_id)->DepthMask(flag);
|
| -}
|
| -
|
| -void DepthRangef(PP_Resource context_id, GLclampf zNear, GLclampf zFar) {
|
| - GetGLES(context_id)->DepthRangef(zNear, zFar);
|
| -}
|
| -
|
| -void DetachShader(PP_Resource context_id, GLuint program, GLuint shader) {
|
| - GetGLES(context_id)->DetachShader(program, shader);
|
| -}
|
| -
|
| -void Disable(PP_Resource context_id, GLenum cap) {
|
| - GetGLES(context_id)->Disable(cap);
|
| -}
|
| -
|
| -void DisableVertexAttribArray(PP_Resource context_id, GLuint index) {
|
| - GetGLES(context_id)->DisableVertexAttribArray(index);
|
| -}
|
| -
|
| -void DrawArrays(
|
| - PP_Resource context_id, GLenum mode, GLint first, GLsizei count) {
|
| - GetGLES(context_id)->DrawArrays(mode, first, count);
|
| -}
|
| -
|
| -void DrawElements(
|
| - PP_Resource context_id, GLenum mode, GLsizei count, GLenum type,
|
| - const void* indices) {
|
| - GetGLES(context_id)->DrawElements(mode, count, type, indices);
|
| -}
|
| -
|
| -void Enable(PP_Resource context_id, GLenum cap) {
|
| - GetGLES(context_id)->Enable(cap);
|
| -}
|
| -
|
| -void EnableVertexAttribArray(PP_Resource context_id, GLuint index) {
|
| - GetGLES(context_id)->EnableVertexAttribArray(index);
|
| -}
|
| -
|
| -void Finish(PP_Resource context_id) {
|
| - GetGLES(context_id)->Finish();
|
| -}
|
| -
|
| -void Flush(PP_Resource context_id) {
|
| - GetGLES(context_id)->Flush();
|
| -}
|
| -
|
| -void FramebufferRenderbuffer(
|
| - PP_Resource context_id, GLenum target, GLenum attachment,
|
| - GLenum renderbuffertarget, GLuint renderbuffer) {
|
| - GetGLES(
|
| - context_id)->FramebufferRenderbuffer(
|
| - target, attachment, renderbuffertarget, renderbuffer);
|
| -}
|
| -
|
| -void FramebufferTexture2D(
|
| - PP_Resource context_id, GLenum target, GLenum attachment, GLenum textarget,
|
| - GLuint texture, GLint level) {
|
| - GetGLES(
|
| - context_id)->FramebufferTexture2D(
|
| - target, attachment, textarget, texture, level);
|
| -}
|
| -
|
| -void FrontFace(PP_Resource context_id, GLenum mode) {
|
| - GetGLES(context_id)->FrontFace(mode);
|
| -}
|
| -
|
| -void GenBuffers(PP_Resource context_id, GLsizei n, GLuint* buffers) {
|
| - GetGLES(context_id)->GenBuffers(n, buffers);
|
| -}
|
| -
|
| -void GenerateMipmap(PP_Resource context_id, GLenum target) {
|
| - GetGLES(context_id)->GenerateMipmap(target);
|
| -}
|
| -
|
| -void GenFramebuffers(PP_Resource context_id, GLsizei n, GLuint* framebuffers) {
|
| - GetGLES(context_id)->GenFramebuffers(n, framebuffers);
|
| -}
|
| -
|
| -void GenRenderbuffers(
|
| - PP_Resource context_id, GLsizei n, GLuint* renderbuffers) {
|
| - GetGLES(context_id)->GenRenderbuffers(n, renderbuffers);
|
| -}
|
| -
|
| -void GenTextures(PP_Resource context_id, GLsizei n, GLuint* textures) {
|
| - GetGLES(context_id)->GenTextures(n, textures);
|
| -}
|
| -
|
| -void GetActiveAttrib(
|
| - PP_Resource context_id, GLuint program, GLuint index, GLsizei bufsize,
|
| - GLsizei* length, GLint* size, GLenum* type, char* name) {
|
| - GetGLES(
|
| - context_id)->GetActiveAttrib(
|
| - program, index, bufsize, length, size, type, name);
|
| -}
|
| -
|
| -void GetActiveUniform(
|
| - PP_Resource context_id, GLuint program, GLuint index, GLsizei bufsize,
|
| - GLsizei* length, GLint* size, GLenum* type, char* name) {
|
| - GetGLES(
|
| - context_id)->GetActiveUniform(
|
| - program, index, bufsize, length, size, type, name);
|
| -}
|
| -
|
| -void GetAttachedShaders(
|
| - PP_Resource context_id, GLuint program, GLsizei maxcount, GLsizei* count,
|
| - GLuint* shaders) {
|
| - GetGLES(context_id)->GetAttachedShaders(program, maxcount, count, shaders);
|
| -}
|
| -
|
| -GLint GetAttribLocation(
|
| - PP_Resource context_id, GLuint program, const char* name) {
|
| - return GetGLES(context_id)->GetAttribLocation(program, name);
|
| -}
|
| -
|
| -void GetBooleanv(PP_Resource context_id, GLenum pname, GLboolean* params) {
|
| - GetGLES(context_id)->GetBooleanv(pname, params);
|
| -}
|
| -
|
| -void GetBufferParameteriv(
|
| - PP_Resource context_id, GLenum target, GLenum pname, GLint* params) {
|
| - GetGLES(context_id)->GetBufferParameteriv(target, pname, params);
|
| -}
|
| -
|
| -GLenum GetError(PP_Resource context_id) {
|
| - return GetGLES(context_id)->GetError();
|
| -}
|
| -
|
| -void GetFloatv(PP_Resource context_id, GLenum pname, GLfloat* params) {
|
| - GetGLES(context_id)->GetFloatv(pname, params);
|
| -}
|
| -
|
| -void GetFramebufferAttachmentParameteriv(
|
| - PP_Resource context_id, GLenum target, GLenum attachment, GLenum pname,
|
| - GLint* params) {
|
| - GetGLES(
|
| - context_id)->GetFramebufferAttachmentParameteriv(
|
| - target, attachment, pname, params);
|
| -}
|
| -
|
| -void GetIntegerv(PP_Resource context_id, GLenum pname, GLint* params) {
|
| - GetGLES(context_id)->GetIntegerv(pname, params);
|
| -}
|
| -
|
| -void GetProgramiv(
|
| - PP_Resource context_id, GLuint program, GLenum pname, GLint* params) {
|
| - GetGLES(context_id)->GetProgramiv(program, pname, params);
|
| -}
|
| -
|
| -void GetProgramInfoLog(
|
| - PP_Resource context_id, GLuint program, GLsizei bufsize, GLsizei* length,
|
| - char* infolog) {
|
| - GetGLES(context_id)->GetProgramInfoLog(program, bufsize, length, infolog);
|
| -}
|
| -
|
| -void GetRenderbufferParameteriv(
|
| - PP_Resource context_id, GLenum target, GLenum pname, GLint* params) {
|
| - GetGLES(context_id)->GetRenderbufferParameteriv(target, pname, params);
|
| -}
|
| -
|
| -void GetShaderiv(
|
| - PP_Resource context_id, GLuint shader, GLenum pname, GLint* params) {
|
| - GetGLES(context_id)->GetShaderiv(shader, pname, params);
|
| -}
|
| -
|
| -void GetShaderInfoLog(
|
| - PP_Resource context_id, GLuint shader, GLsizei bufsize, GLsizei* length,
|
| - char* infolog) {
|
| - GetGLES(context_id)->GetShaderInfoLog(shader, bufsize, length, infolog);
|
| -}
|
| -
|
| -void GetShaderPrecisionFormat(
|
| - PP_Resource context_id, GLenum shadertype, GLenum precisiontype,
|
| - GLint* range, GLint* precision) {
|
| - GetGLES(
|
| - context_id)->GetShaderPrecisionFormat(
|
| - shadertype, precisiontype, range, precision);
|
| -}
|
| -
|
| -void GetShaderSource(
|
| - PP_Resource context_id, GLuint shader, GLsizei bufsize, GLsizei* length,
|
| - char* source) {
|
| - GetGLES(context_id)->GetShaderSource(shader, bufsize, length, source);
|
| -}
|
| -
|
| -const GLubyte* GetString(PP_Resource context_id, GLenum name) {
|
| - return GetGLES(context_id)->GetString(name);
|
| -}
|
| -
|
| -void GetTexParameterfv(
|
| - PP_Resource context_id, GLenum target, GLenum pname, GLfloat* params) {
|
| - GetGLES(context_id)->GetTexParameterfv(target, pname, params);
|
| -}
|
| -
|
| -void GetTexParameteriv(
|
| - PP_Resource context_id, GLenum target, GLenum pname, GLint* params) {
|
| - GetGLES(context_id)->GetTexParameteriv(target, pname, params);
|
| -}
|
| -
|
| -void GetUniformfv(
|
| - PP_Resource context_id, GLuint program, GLint location, GLfloat* params) {
|
| - GetGLES(context_id)->GetUniformfv(program, location, params);
|
| -}
|
| -
|
| -void GetUniformiv(
|
| - PP_Resource context_id, GLuint program, GLint location, GLint* params) {
|
| - GetGLES(context_id)->GetUniformiv(program, location, params);
|
| -}
|
| -
|
| -GLint GetUniformLocation(
|
| - PP_Resource context_id, GLuint program, const char* name) {
|
| - return GetGLES(context_id)->GetUniformLocation(program, name);
|
| -}
|
| -
|
| -void GetVertexAttribfv(
|
| - PP_Resource context_id, GLuint index, GLenum pname, GLfloat* params) {
|
| - GetGLES(context_id)->GetVertexAttribfv(index, pname, params);
|
| -}
|
| -
|
| -void GetVertexAttribiv(
|
| - PP_Resource context_id, GLuint index, GLenum pname, GLint* params) {
|
| - GetGLES(context_id)->GetVertexAttribiv(index, pname, params);
|
| -}
|
| -
|
| -void GetVertexAttribPointerv(
|
| - PP_Resource context_id, GLuint index, GLenum pname, void** pointer) {
|
| - GetGLES(context_id)->GetVertexAttribPointerv(index, pname, pointer);
|
| -}
|
| -
|
| -void Hint(PP_Resource context_id, GLenum target, GLenum mode) {
|
| - GetGLES(context_id)->Hint(target, mode);
|
| -}
|
| -
|
| -GLboolean IsBuffer(PP_Resource context_id, GLuint buffer) {
|
| - return GetGLES(context_id)->IsBuffer(buffer);
|
| -}
|
| -
|
| -GLboolean IsEnabled(PP_Resource context_id, GLenum cap) {
|
| - return GetGLES(context_id)->IsEnabled(cap);
|
| -}
|
| -
|
| -GLboolean IsFramebuffer(PP_Resource context_id, GLuint framebuffer) {
|
| - return GetGLES(context_id)->IsFramebuffer(framebuffer);
|
| -}
|
| -
|
| -GLboolean IsProgram(PP_Resource context_id, GLuint program) {
|
| - return GetGLES(context_id)->IsProgram(program);
|
| -}
|
| -
|
| -GLboolean IsRenderbuffer(PP_Resource context_id, GLuint renderbuffer) {
|
| - return GetGLES(context_id)->IsRenderbuffer(renderbuffer);
|
| -}
|
| -
|
| -GLboolean IsShader(PP_Resource context_id, GLuint shader) {
|
| - return GetGLES(context_id)->IsShader(shader);
|
| -}
|
| -
|
| -GLboolean IsTexture(PP_Resource context_id, GLuint texture) {
|
| - return GetGLES(context_id)->IsTexture(texture);
|
| -}
|
| -
|
| -void LineWidth(PP_Resource context_id, GLfloat width) {
|
| - GetGLES(context_id)->LineWidth(width);
|
| -}
|
| -
|
| -void LinkProgram(PP_Resource context_id, GLuint program) {
|
| - GetGLES(context_id)->LinkProgram(program);
|
| -}
|
| -
|
| -void PixelStorei(PP_Resource context_id, GLenum pname, GLint param) {
|
| - GetGLES(context_id)->PixelStorei(pname, param);
|
| -}
|
| -
|
| -void PolygonOffset(PP_Resource context_id, GLfloat factor, GLfloat units) {
|
| - GetGLES(context_id)->PolygonOffset(factor, units);
|
| -}
|
| -
|
| -void ReadPixels(
|
| - PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height,
|
| - GLenum format, GLenum type, void* pixels) {
|
| - GetGLES(context_id)->ReadPixels(x, y, width, height, format, type, pixels);
|
| -}
|
| -
|
| -void ReleaseShaderCompiler(PP_Resource context_id) {
|
| - GetGLES(context_id)->ReleaseShaderCompiler();
|
| -}
|
| -
|
| -void RenderbufferStorage(
|
| - PP_Resource context_id, GLenum target, GLenum internalformat, GLsizei width,
|
| - GLsizei height) {
|
| - GetGLES(
|
| - context_id)->RenderbufferStorage(target, internalformat, width, height);
|
| -}
|
| -
|
| -void SampleCoverage(PP_Resource context_id, GLclampf value, GLboolean invert) {
|
| - GetGLES(context_id)->SampleCoverage(value, invert);
|
| -}
|
| -
|
| -void Scissor(
|
| - PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height) {
|
| - GetGLES(context_id)->Scissor(x, y, width, height);
|
| -}
|
| -
|
| -void ShaderBinary(
|
| - PP_Resource context_id, GLsizei n, const GLuint* shaders,
|
| - GLenum binaryformat, const void* binary, GLsizei length) {
|
| - GetGLES(context_id)->ShaderBinary(n, shaders, binaryformat, binary, length);
|
| -}
|
| -
|
| -void ShaderSource(
|
| - PP_Resource context_id, GLuint shader, GLsizei count, const char** str,
|
| - const GLint* length) {
|
| - GetGLES(context_id)->ShaderSource(shader, count, str, length);
|
| -}
|
| -
|
| -void StencilFunc(PP_Resource context_id, GLenum func, GLint ref, GLuint mask) {
|
| - GetGLES(context_id)->StencilFunc(func, ref, mask);
|
| -}
|
| -
|
| -void StencilFuncSeparate(
|
| - PP_Resource context_id, GLenum face, GLenum func, GLint ref, GLuint mask) {
|
| - GetGLES(context_id)->StencilFuncSeparate(face, func, ref, mask);
|
| -}
|
| -
|
| -void StencilMask(PP_Resource context_id, GLuint mask) {
|
| - GetGLES(context_id)->StencilMask(mask);
|
| -}
|
| -
|
| -void StencilMaskSeparate(PP_Resource context_id, GLenum face, GLuint mask) {
|
| - GetGLES(context_id)->StencilMaskSeparate(face, mask);
|
| -}
|
| -
|
| -void StencilOp(
|
| - PP_Resource context_id, GLenum fail, GLenum zfail, GLenum zpass) {
|
| - GetGLES(context_id)->StencilOp(fail, zfail, zpass);
|
| -}
|
| -
|
| -void StencilOpSeparate(
|
| - PP_Resource context_id, GLenum face, GLenum fail, GLenum zfail,
|
| - GLenum zpass) {
|
| - GetGLES(context_id)->StencilOpSeparate(face, fail, zfail, zpass);
|
| -}
|
| -
|
| -void TexImage2D(
|
| - PP_Resource context_id, GLenum target, GLint level, GLint internalformat,
|
| - GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
|
| - const void* pixels) {
|
| - GetGLES(
|
| - context_id)->TexImage2D(
|
| - target, level, internalformat, width, height, border, format, type,
|
| - pixels);
|
| -}
|
| -
|
| -void TexParameterf(
|
| - PP_Resource context_id, GLenum target, GLenum pname, GLfloat param) {
|
| - GetGLES(context_id)->TexParameterf(target, pname, param);
|
| -}
|
| -
|
| -void TexParameterfv(
|
| - PP_Resource context_id, GLenum target, GLenum pname,
|
| - const GLfloat* params) {
|
| - GetGLES(context_id)->TexParameterfv(target, pname, params);
|
| -}
|
| -
|
| -void TexParameteri(
|
| - PP_Resource context_id, GLenum target, GLenum pname, GLint param) {
|
| - GetGLES(context_id)->TexParameteri(target, pname, param);
|
| -}
|
| -
|
| -void TexParameteriv(
|
| - PP_Resource context_id, GLenum target, GLenum pname, const GLint* params) {
|
| - GetGLES(context_id)->TexParameteriv(target, pname, params);
|
| -}
|
| -
|
| -void TexSubImage2D(
|
| - PP_Resource context_id, GLenum target, GLint level, GLint xoffset,
|
| - GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
|
| - const void* pixels) {
|
| - GetGLES(
|
| - context_id)->TexSubImage2D(
|
| - target, level, xoffset, yoffset, width, height, format, type,
|
| - pixels);
|
| -}
|
| -
|
| -void Uniform1f(PP_Resource context_id, GLint location, GLfloat x) {
|
| - GetGLES(context_id)->Uniform1f(location, x);
|
| -}
|
| -
|
| -void Uniform1fv(
|
| - PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) {
|
| - GetGLES(context_id)->Uniform1fv(location, count, v);
|
| -}
|
| -
|
| -void Uniform1i(PP_Resource context_id, GLint location, GLint x) {
|
| - GetGLES(context_id)->Uniform1i(location, x);
|
| -}
|
| -
|
| -void Uniform1iv(
|
| - PP_Resource context_id, GLint location, GLsizei count, const GLint* v) {
|
| - GetGLES(context_id)->Uniform1iv(location, count, v);
|
| -}
|
| -
|
| -void Uniform2f(PP_Resource context_id, GLint location, GLfloat x, GLfloat y) {
|
| - GetGLES(context_id)->Uniform2f(location, x, y);
|
| -}
|
| -
|
| -void Uniform2fv(
|
| - PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) {
|
| - GetGLES(context_id)->Uniform2fv(location, count, v);
|
| -}
|
| -
|
| -void Uniform2i(PP_Resource context_id, GLint location, GLint x, GLint y) {
|
| - GetGLES(context_id)->Uniform2i(location, x, y);
|
| -}
|
| -
|
| -void Uniform2iv(
|
| - PP_Resource context_id, GLint location, GLsizei count, const GLint* v) {
|
| - GetGLES(context_id)->Uniform2iv(location, count, v);
|
| -}
|
| -
|
| -void Uniform3f(
|
| - PP_Resource context_id, GLint location, GLfloat x, GLfloat y, GLfloat z) {
|
| - GetGLES(context_id)->Uniform3f(location, x, y, z);
|
| -}
|
| -
|
| -void Uniform3fv(
|
| - PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) {
|
| - GetGLES(context_id)->Uniform3fv(location, count, v);
|
| -}
|
| -
|
| -void Uniform3i(
|
| - PP_Resource context_id, GLint location, GLint x, GLint y, GLint z) {
|
| - GetGLES(context_id)->Uniform3i(location, x, y, z);
|
| -}
|
| -
|
| -void Uniform3iv(
|
| - PP_Resource context_id, GLint location, GLsizei count, const GLint* v) {
|
| - GetGLES(context_id)->Uniform3iv(location, count, v);
|
| -}
|
| -
|
| -void Uniform4f(
|
| - PP_Resource context_id, GLint location, GLfloat x, GLfloat y, GLfloat z,
|
| - GLfloat w) {
|
| - GetGLES(context_id)->Uniform4f(location, x, y, z, w);
|
| -}
|
| -
|
| -void Uniform4fv(
|
| - PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) {
|
| - GetGLES(context_id)->Uniform4fv(location, count, v);
|
| -}
|
| -
|
| -void Uniform4i(
|
| - PP_Resource context_id, GLint location, GLint x, GLint y, GLint z,
|
| - GLint w) {
|
| - GetGLES(context_id)->Uniform4i(location, x, y, z, w);
|
| -}
|
| -
|
| -void Uniform4iv(
|
| - PP_Resource context_id, GLint location, GLsizei count, const GLint* v) {
|
| - GetGLES(context_id)->Uniform4iv(location, count, v);
|
| -}
|
| -
|
| -void UniformMatrix2fv(
|
| - PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose,
|
| - const GLfloat* value) {
|
| - GetGLES(context_id)->UniformMatrix2fv(location, count, transpose, value);
|
| -}
|
| -
|
| -void UniformMatrix3fv(
|
| - PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose,
|
| - const GLfloat* value) {
|
| - GetGLES(context_id)->UniformMatrix3fv(location, count, transpose, value);
|
| -}
|
| -
|
| -void UniformMatrix4fv(
|
| - PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose,
|
| - const GLfloat* value) {
|
| - GetGLES(context_id)->UniformMatrix4fv(location, count, transpose, value);
|
| -}
|
| -
|
| -void UseProgram(PP_Resource context_id, GLuint program) {
|
| - GetGLES(context_id)->UseProgram(program);
|
| -}
|
| -
|
| -void ValidateProgram(PP_Resource context_id, GLuint program) {
|
| - GetGLES(context_id)->ValidateProgram(program);
|
| -}
|
| -
|
| -void VertexAttrib1f(PP_Resource context_id, GLuint indx, GLfloat x) {
|
| - GetGLES(context_id)->VertexAttrib1f(indx, x);
|
| -}
|
| -
|
| -void VertexAttrib1fv(
|
| - PP_Resource context_id, GLuint indx, const GLfloat* values) {
|
| - GetGLES(context_id)->VertexAttrib1fv(indx, values);
|
| -}
|
| -
|
| -void VertexAttrib2f(
|
| - PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y) {
|
| - GetGLES(context_id)->VertexAttrib2f(indx, x, y);
|
| -}
|
| -
|
| -void VertexAttrib2fv(
|
| - PP_Resource context_id, GLuint indx, const GLfloat* values) {
|
| - GetGLES(context_id)->VertexAttrib2fv(indx, values);
|
| -}
|
| -
|
| -void VertexAttrib3f(
|
| - PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y, GLfloat z) {
|
| - GetGLES(context_id)->VertexAttrib3f(indx, x, y, z);
|
| -}
|
| -
|
| -void VertexAttrib3fv(
|
| - PP_Resource context_id, GLuint indx, const GLfloat* values) {
|
| - GetGLES(context_id)->VertexAttrib3fv(indx, values);
|
| -}
|
| -
|
| -void VertexAttrib4f(
|
| - PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y, GLfloat z,
|
| - GLfloat w) {
|
| - GetGLES(context_id)->VertexAttrib4f(indx, x, y, z, w);
|
| -}
|
| -
|
| -void VertexAttrib4fv(
|
| - PP_Resource context_id, GLuint indx, const GLfloat* values) {
|
| - GetGLES(context_id)->VertexAttrib4fv(indx, values);
|
| -}
|
| -
|
| -void VertexAttribPointer(
|
| - PP_Resource context_id, GLuint indx, GLint size, GLenum type,
|
| - GLboolean normalized, GLsizei stride, const void* ptr) {
|
| - GetGLES(
|
| - context_id)->VertexAttribPointer(
|
| - indx, size, type, normalized, stride, ptr);
|
| -}
|
| -
|
| -void Viewport(
|
| - PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height) {
|
| - GetGLES(context_id)->Viewport(x, y, width, height);
|
| -}
|
| -
|
| -
|
| -const struct PPB_OpenGLES2_Dev ppb_opengles2 = {
|
| - &ActiveTexture,
|
| - &AttachShader,
|
| - &BindAttribLocation,
|
| - &BindBuffer,
|
| - &BindFramebuffer,
|
| - &BindRenderbuffer,
|
| - &BindTexture,
|
| - &BlendColor,
|
| - &BlendEquation,
|
| - &BlendEquationSeparate,
|
| - &BlendFunc,
|
| - &BlendFuncSeparate,
|
| - &BufferData,
|
| - &BufferSubData,
|
| - &CheckFramebufferStatus,
|
| - &Clear,
|
| - &ClearColor,
|
| - &ClearDepthf,
|
| - &ClearStencil,
|
| - &ColorMask,
|
| - &CompileShader,
|
| - &CompressedTexImage2D,
|
| - &CompressedTexSubImage2D,
|
| - &CopyTexImage2D,
|
| - &CopyTexSubImage2D,
|
| - &CreateProgram,
|
| - &CreateShader,
|
| - &CullFace,
|
| - &DeleteBuffers,
|
| - &DeleteFramebuffers,
|
| - &DeleteProgram,
|
| - &DeleteRenderbuffers,
|
| - &DeleteShader,
|
| - &DeleteTextures,
|
| - &DepthFunc,
|
| - &DepthMask,
|
| - &DepthRangef,
|
| - &DetachShader,
|
| - &Disable,
|
| - &DisableVertexAttribArray,
|
| - &DrawArrays,
|
| - &DrawElements,
|
| - &Enable,
|
| - &EnableVertexAttribArray,
|
| - &Finish,
|
| - &Flush,
|
| - &FramebufferRenderbuffer,
|
| - &FramebufferTexture2D,
|
| - &FrontFace,
|
| - &GenBuffers,
|
| - &GenerateMipmap,
|
| - &GenFramebuffers,
|
| - &GenRenderbuffers,
|
| - &GenTextures,
|
| - &GetActiveAttrib,
|
| - &GetActiveUniform,
|
| - &GetAttachedShaders,
|
| - &GetAttribLocation,
|
| - &GetBooleanv,
|
| - &GetBufferParameteriv,
|
| - &GetError,
|
| - &GetFloatv,
|
| - &GetFramebufferAttachmentParameteriv,
|
| - &GetIntegerv,
|
| - &GetProgramiv,
|
| - &GetProgramInfoLog,
|
| - &GetRenderbufferParameteriv,
|
| - &GetShaderiv,
|
| - &GetShaderInfoLog,
|
| - &GetShaderPrecisionFormat,
|
| - &GetShaderSource,
|
| - &GetString,
|
| - &GetTexParameterfv,
|
| - &GetTexParameteriv,
|
| - &GetUniformfv,
|
| - &GetUniformiv,
|
| - &GetUniformLocation,
|
| - &GetVertexAttribfv,
|
| - &GetVertexAttribiv,
|
| - &GetVertexAttribPointerv,
|
| - &Hint,
|
| - &IsBuffer,
|
| - &IsEnabled,
|
| - &IsFramebuffer,
|
| - &IsProgram,
|
| - &IsRenderbuffer,
|
| - &IsShader,
|
| - &IsTexture,
|
| - &LineWidth,
|
| - &LinkProgram,
|
| - &PixelStorei,
|
| - &PolygonOffset,
|
| - &ReadPixels,
|
| - &ReleaseShaderCompiler,
|
| - &RenderbufferStorage,
|
| - &SampleCoverage,
|
| - &Scissor,
|
| - &ShaderBinary,
|
| - &ShaderSource,
|
| - &StencilFunc,
|
| - &StencilFuncSeparate,
|
| - &StencilMask,
|
| - &StencilMaskSeparate,
|
| - &StencilOp,
|
| - &StencilOpSeparate,
|
| - &TexImage2D,
|
| - &TexParameterf,
|
| - &TexParameterfv,
|
| - &TexParameteri,
|
| - &TexParameteriv,
|
| - &TexSubImage2D,
|
| - &Uniform1f,
|
| - &Uniform1fv,
|
| - &Uniform1i,
|
| - &Uniform1iv,
|
| - &Uniform2f,
|
| - &Uniform2fv,
|
| - &Uniform2i,
|
| - &Uniform2iv,
|
| - &Uniform3f,
|
| - &Uniform3fv,
|
| - &Uniform3i,
|
| - &Uniform3iv,
|
| - &Uniform4f,
|
| - &Uniform4fv,
|
| - &Uniform4i,
|
| - &Uniform4iv,
|
| - &UniformMatrix2fv,
|
| - &UniformMatrix3fv,
|
| - &UniformMatrix4fv,
|
| - &UseProgram,
|
| - &ValidateProgram,
|
| - &VertexAttrib1f,
|
| - &VertexAttrib1fv,
|
| - &VertexAttrib2f,
|
| - &VertexAttrib2fv,
|
| - &VertexAttrib3f,
|
| - &VertexAttrib3fv,
|
| - &VertexAttrib4f,
|
| - &VertexAttrib4fv,
|
| - &VertexAttribPointer,
|
| - &Viewport
|
| -};
|
| -
|
| -} // namespace
|
| -
|
| const PPB_OpenGLES2_Dev* PPB_OpenGLES_Impl::GetInterface() {
|
| - return &ppb_opengles2;
|
| + return ::ppapi::OpenGLES2Impl::GetInterface();
|
| }
|
|
|
| } // namespace ppapi
|
|
|