Index: views/animation/screen_rotation.h |
diff --git a/views/animation/screen_rotation.h b/views/animation/screen_rotation.h |
new file mode 100644 |
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+++ b/views/animation/screen_rotation.h |
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+// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef VIEWS_ANIMATION_SCREEN_ROTATION_H_ |
+#define VIEWS_ANIMATION_SCREEN_ROTATION_H_ |
+#pragma once |
+ |
+#include "base/basictypes.h" |
+#include "base/memory/scoped_ptr.h" |
+#include "base/task.h" |
+#include "ui/base/animation/animation_delegate.h" |
+#include "ui/gfx/point.h" |
+#include "ui/gfx/size.h" |
+ |
+namespace ui { |
+class SlideAnimation; |
+class InterpolatedTransform; |
+class Layer; |
+class Transform; |
+} |
+ |
+namespace views { |
+ |
+class View; |
+class ScreenRotation; |
+ |
+// Classes that wish to be notified when a screen rotation completes must |
+// implement the screen rotation listener interface. |
+class ScreenRotationListener { |
+ public: |
+ virtual void OnScreenRotationCompleted(ScreenRotation* rotation) = 0; |
+}; |
sky
2011/08/25 03:00:13
Add a virtual destructor and make it public. This
|
+ |
+// A screen rotation represents a single transition from one screen orientation |
+// to another. The intended usage is that a new instance of the class is |
+// created for every transition. It is possible to update the target orientation |
+// in the middle of a transition. |
+class ScreenRotation : public ui::AnimationDelegate { |
sky
2011/08/25 03:00:13
These classes (ScreenRotation and ScreenRotationSe
|
+ public: |
+ ScreenRotation(View* view, float old_degrees, float new_degrees); |
+ virtual ~ScreenRotation(); |
+ |
+ ScreenRotationListener* listener() { return listener_; } |
+ void set_listener(ScreenRotationListener* listener) { listener_ = listener; } |
+ |
+ // Called after the animation is finished and the view has completed painting |
+ // in its final state. |
+ void Finalize(); |
+ |
+ // Use this function to change the target orientation mid animation. The |
+ // currently running transition will complete at the same time as it was going |
+ // to originally, but in a different orientation. |
+ void UpdateTarget(float degrees); |
sky
2011/08/25 03:00:13
nit: Name this SetTarget.
|
+ |
+ // True if the animation is complete and finalized. |
+ bool done() const { return done_; } |
+ |
+ private: |
+ // Implementation of ui::AnimationDelegate |
+ virtual void AnimationEnded(const ui::Animation* anim) OVERRIDE; |
+ virtual void AnimationProgressed(const ui::Animation* anim) OVERRIDE; |
+ |
+ // Initializes |interpolated_transform_|, |new_origin_|, |new_size_|, and |
+ // (if it has not already been initialized) |old_transform_| |
+ void Init(); |
+ |
+ // Initializes the screen rotation and starts |animation_|. |
+ void Start(); |
+ |
+ // Converts degrees to an angle in the range [-180, 180). |
+ int NormalizeAngle(int degrees); |
+ |
+ // This is the view that will be animated. The animation will operate mainly |
+ // on |view_|'s layer, but it is used upon completion of the rotation to |
+ // update the bounds. |
+ View* view_; |
+ |
+ // A ScreenRotation may be associated with a listener that is notified when |
+ // the screen rotation completes. |
+ ScreenRotationListener* listener_; |
+ |
+ // The initial transform of the layer (not updated by |UpdateTarget|). |
+ scoped_ptr<ui::Transform> old_transform_; |
+ |
+ // The animation object that instigates stepping of the animation. |
+ scoped_ptr<ui::SlideAnimation> animation_; |
+ |
+ // Generates the intermediate transformation matrices used during the |
+ // animation. |
+ scoped_ptr<ui::InterpolatedTransform> interpolated_transform_; |
+ |
+ // The original orientation (not updated by |UpdateTarget|. |
+ float old_degrees_; |
+ |
+ // The target orientation. |
+ float new_degrees_; |
+ |
+ // We keep track of the last step of the animation in case we change our |
+ // target in the middle and have to create a new transition from last_t_ to 1 |
+ float last_t_; |
+ |
+ // The target size for |view_| |
+ gfx::Size new_size_; |
+ |
+ // The target origin for |view_| |
+ gfx::Point new_origin_; |
+ |
+ // This is true if the rotation is completed and finalized. |
+ bool done_; |
+ |
+ // This is the duration of the transition in milliseconds |
+ int duration_; |
+ |
+ // This is used to post a task to update the bounds after the final call to |
+ // SchedulePaint completes. |
+ ScopedRunnableMethodFactory<ScreenRotation> method_factory_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(ScreenRotation); |
+}; |
+ |
+} // namespace views |
+ |
+#endif // VIEWS_ANIMATION_SCREEN_ROTATION_H_ |