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Side by Side Diff: views/animation/screen_rotation.h

Issue 7273073: Animated Rotation (Closed) Base URL: http://git.chromium.org/git/chromium.git@trunk
Patch Set: Pulled unnecessary changes out of this CL Created 9 years, 3 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef VIEWS_ANIMATION_SCREEN_ROTATION_H_
6 #define VIEWS_ANIMATION_SCREEN_ROTATION_H_
7 #pragma once
8
9 #include "base/basictypes.h"
10 #include "base/memory/scoped_ptr.h"
11 #include "base/task.h"
12 #include "ui/base/animation/animation_delegate.h"
13 #include "ui/gfx/point.h"
14 #include "ui/gfx/size.h"
15
16 namespace ui {
17 class SlideAnimation;
18 class InterpolatedTransform;
19 class Layer;
20 class Transform;
21 }
22
23 namespace views {
24
25 class View;
26 class ScreenRotation;
27
28 // Classes that wish to be notified when a screen rotation completes must
29 // implement the screen rotation listener interface.
30 class ScreenRotationListener {
31 public:
32 virtual void OnScreenRotationCompleted(ScreenRotation* rotation) = 0;
33 };
sky 2011/08/25 03:00:13 Add a virtual destructor and make it public. This
34
35 // A screen rotation represents a single transition from one screen orientation
36 // to another. The intended usage is that a new instance of the class is
37 // created for every transition. It is possible to update the target orientation
38 // in the middle of a transition.
39 class ScreenRotation : public ui::AnimationDelegate {
sky 2011/08/25 03:00:13 These classes (ScreenRotation and ScreenRotationSe
40 public:
41 ScreenRotation(View* view, float old_degrees, float new_degrees);
42 virtual ~ScreenRotation();
43
44 ScreenRotationListener* listener() { return listener_; }
45 void set_listener(ScreenRotationListener* listener) { listener_ = listener; }
46
47 // Called after the animation is finished and the view has completed painting
48 // in its final state.
49 void Finalize();
50
51 // Use this function to change the target orientation mid animation. The
52 // currently running transition will complete at the same time as it was going
53 // to originally, but in a different orientation.
54 void UpdateTarget(float degrees);
sky 2011/08/25 03:00:13 nit: Name this SetTarget.
55
56 // True if the animation is complete and finalized.
57 bool done() const { return done_; }
58
59 private:
60 // Implementation of ui::AnimationDelegate
61 virtual void AnimationEnded(const ui::Animation* anim) OVERRIDE;
62 virtual void AnimationProgressed(const ui::Animation* anim) OVERRIDE;
63
64 // Initializes |interpolated_transform_|, |new_origin_|, |new_size_|, and
65 // (if it has not already been initialized) |old_transform_|
66 void Init();
67
68 // Initializes the screen rotation and starts |animation_|.
69 void Start();
70
71 // Converts degrees to an angle in the range [-180, 180).
72 int NormalizeAngle(int degrees);
73
74 // This is the view that will be animated. The animation will operate mainly
75 // on |view_|'s layer, but it is used upon completion of the rotation to
76 // update the bounds.
77 View* view_;
78
79 // A ScreenRotation may be associated with a listener that is notified when
80 // the screen rotation completes.
81 ScreenRotationListener* listener_;
82
83 // The initial transform of the layer (not updated by |UpdateTarget|).
84 scoped_ptr<ui::Transform> old_transform_;
85
86 // The animation object that instigates stepping of the animation.
87 scoped_ptr<ui::SlideAnimation> animation_;
88
89 // Generates the intermediate transformation matrices used during the
90 // animation.
91 scoped_ptr<ui::InterpolatedTransform> interpolated_transform_;
92
93 // The original orientation (not updated by |UpdateTarget|.
94 float old_degrees_;
95
96 // The target orientation.
97 float new_degrees_;
98
99 // We keep track of the last step of the animation in case we change our
100 // target in the middle and have to create a new transition from last_t_ to 1
101 float last_t_;
102
103 // The target size for |view_|
104 gfx::Size new_size_;
105
106 // The target origin for |view_|
107 gfx::Point new_origin_;
108
109 // This is true if the rotation is completed and finalized.
110 bool done_;
111
112 // This is the duration of the transition in milliseconds
113 int duration_;
114
115 // This is used to post a task to update the bounds after the final call to
116 // SchedulePaint completes.
117 ScopedRunnableMethodFactory<ScreenRotation> method_factory_;
118
119 DISALLOW_COPY_AND_ASSIGN(ScreenRotation);
120 };
121
122 } // namespace views
123
124 #endif // VIEWS_ANIMATION_SCREEN_ROTATION_H_
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