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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef VIEWS_ANIMATION_SCREEN_ROTATION_H_ | |
6 #define VIEWS_ANIMATION_SCREEN_ROTATION_H_ | |
7 #pragma once | |
8 | |
9 #include "base/basictypes.h" | |
10 #include "base/memory/scoped_ptr.h" | |
11 #include "base/task.h" | |
12 #include "ui/base/animation/animation_delegate.h" | |
13 #include "ui/gfx/point.h" | |
14 #include "ui/gfx/size.h" | |
15 | |
16 namespace ui { | |
17 class SlideAnimation; | |
18 class InterpolatedTransform; | |
19 class Layer; | |
20 class Transform; | |
21 } | |
22 | |
23 namespace views { | |
24 | |
25 class View; | |
26 class ScreenRotation; | |
27 | |
28 // Classes that wish to be notified when a screen rotation completes must | |
29 // implement the screen rotation listener interface. | |
30 class ScreenRotationListener { | |
31 public: | |
32 virtual void OnScreenRotationCompleted(ScreenRotation* rotation) = 0; | |
33 }; | |
sky
2011/08/25 03:00:13
Add a virtual destructor and make it public. This
| |
34 | |
35 // A screen rotation represents a single transition from one screen orientation | |
36 // to another. The intended usage is that a new instance of the class is | |
37 // created for every transition. It is possible to update the target orientation | |
38 // in the middle of a transition. | |
39 class ScreenRotation : public ui::AnimationDelegate { | |
sky
2011/08/25 03:00:13
These classes (ScreenRotation and ScreenRotationSe
| |
40 public: | |
41 ScreenRotation(View* view, float old_degrees, float new_degrees); | |
42 virtual ~ScreenRotation(); | |
43 | |
44 ScreenRotationListener* listener() { return listener_; } | |
45 void set_listener(ScreenRotationListener* listener) { listener_ = listener; } | |
46 | |
47 // Called after the animation is finished and the view has completed painting | |
48 // in its final state. | |
49 void Finalize(); | |
50 | |
51 // Use this function to change the target orientation mid animation. The | |
52 // currently running transition will complete at the same time as it was going | |
53 // to originally, but in a different orientation. | |
54 void UpdateTarget(float degrees); | |
sky
2011/08/25 03:00:13
nit: Name this SetTarget.
| |
55 | |
56 // True if the animation is complete and finalized. | |
57 bool done() const { return done_; } | |
58 | |
59 private: | |
60 // Implementation of ui::AnimationDelegate | |
61 virtual void AnimationEnded(const ui::Animation* anim) OVERRIDE; | |
62 virtual void AnimationProgressed(const ui::Animation* anim) OVERRIDE; | |
63 | |
64 // Initializes |interpolated_transform_|, |new_origin_|, |new_size_|, and | |
65 // (if it has not already been initialized) |old_transform_| | |
66 void Init(); | |
67 | |
68 // Initializes the screen rotation and starts |animation_|. | |
69 void Start(); | |
70 | |
71 // Converts degrees to an angle in the range [-180, 180). | |
72 int NormalizeAngle(int degrees); | |
73 | |
74 // This is the view that will be animated. The animation will operate mainly | |
75 // on |view_|'s layer, but it is used upon completion of the rotation to | |
76 // update the bounds. | |
77 View* view_; | |
78 | |
79 // A ScreenRotation may be associated with a listener that is notified when | |
80 // the screen rotation completes. | |
81 ScreenRotationListener* listener_; | |
82 | |
83 // The initial transform of the layer (not updated by |UpdateTarget|). | |
84 scoped_ptr<ui::Transform> old_transform_; | |
85 | |
86 // The animation object that instigates stepping of the animation. | |
87 scoped_ptr<ui::SlideAnimation> animation_; | |
88 | |
89 // Generates the intermediate transformation matrices used during the | |
90 // animation. | |
91 scoped_ptr<ui::InterpolatedTransform> interpolated_transform_; | |
92 | |
93 // The original orientation (not updated by |UpdateTarget|. | |
94 float old_degrees_; | |
95 | |
96 // The target orientation. | |
97 float new_degrees_; | |
98 | |
99 // We keep track of the last step of the animation in case we change our | |
100 // target in the middle and have to create a new transition from last_t_ to 1 | |
101 float last_t_; | |
102 | |
103 // The target size for |view_| | |
104 gfx::Size new_size_; | |
105 | |
106 // The target origin for |view_| | |
107 gfx::Point new_origin_; | |
108 | |
109 // This is true if the rotation is completed and finalized. | |
110 bool done_; | |
111 | |
112 // This is the duration of the transition in milliseconds | |
113 int duration_; | |
114 | |
115 // This is used to post a task to update the bounds after the final call to | |
116 // SchedulePaint completes. | |
117 ScopedRunnableMethodFactory<ScreenRotation> method_factory_; | |
118 | |
119 DISALLOW_COPY_AND_ASSIGN(ScreenRotation); | |
120 }; | |
121 | |
122 } // namespace views | |
123 | |
124 #endif // VIEWS_ANIMATION_SCREEN_ROTATION_H_ | |
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