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Unified Diff: views/animation/screen_rotation.cc

Issue 7273073: Animated Rotation (Closed) Base URL: http://git.chromium.org/git/chromium.git@trunk
Patch Set: Remove unused includes Created 9 years, 5 months ago
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Index: views/animation/screen_rotation.cc
diff --git a/views/animation/screen_rotation.cc b/views/animation/screen_rotation.cc
new file mode 100644
index 0000000000000000000000000000000000000000..c0ee7abbdb8e471f47aff688279c2a2c75ec8a69
--- /dev/null
+++ b/views/animation/screen_rotation.cc
@@ -0,0 +1,140 @@
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "views/animation/screen_rotation.h"
+
+#include "base/debug/trace_event.h"
+#include "ui/base/animation/slide_animation.h"
+#include "ui/gfx/interpolated_transform.h"
+#include "ui/gfx/rect.h"
+#include "ui/gfx/transform.h"
+#include "views/view.h"
+
+namespace views {
+
+////////////////////////////////////////////////////////////////////////////////
+// ScreenRotation public:
+//
+
+void ScreenRotation::Perform(View* root,
+ float old_degrees,
+ float new_degrees) {
+ if (old_degrees != new_degrees)
+ new ScreenRotation(root, old_degrees, new_degrees);
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// ScreenRotation private:
+//
+
+ScreenRotation::ScreenRotation(View* root,
+ float old_degrees,
+ float new_degrees)
+ : root_(root),
sky 2011/07/27 22:16:19 This will crash if the view is deleted before the
+ old_degrees_(old_degrees),
+ new_degrees_(new_degrees) {
+ animation_.reset(new ui::SlideAnimation(this));
+ animation_->SetTweenType(ui::Tween::LINEAR);
+ animation_->SetSlideDuration(1000);
+ Start();
+}
+
+void ScreenRotation::AnimationProgressed(const ui::Animation* anim) {
+ if (!interpolated_transform_.get())
+ return;
+
+ float t = static_cast<float>(anim->GetCurrentValue());
+ if (root_->painting_enabled())
+ root_->set_painting_enabled(false);
+ root_->SetTransform(interpolated_transform_->Interpolate(t));
sky 2011/07/27 22:16:19 Animations should be handled at the layer/texture
+ root_->ScheduleComposite();
+}
+
+void ScreenRotation::AnimationEnded(const ui::Animation* anim) {
+ TRACE_EVENT_END0("ScreenRotation", "Start rotating");
+ // TODO(vollick) massage matrix so that entries sufficiently close
+ // to 0, 1, or -1 are clamped to these values. The idea is to fight
+ // accumulated numeric error due to successive rotations.
+ ui::Transform xform = root_->GetTransform();
+ gfx::Point origin;
+ xform.TransformPoint(origin);
+ ui::Transform translation;
+ translation.SetTranslate(new_origin_.x() - origin.x(),
+ new_origin_.y() - origin.y());
+ xform.ConcatTransform(translation);
+ root_->SetTransform(xform);
+ root_->SetBounds(0, 0, new_size_.width(), new_size_.height());
+ root_->set_painting_enabled(true);
+ root_->SchedulePaint();
+ delete this;
+}
+
+int ScreenRotation::NormalizeAngle(int degrees) {
+ while (degrees <= -180) degrees += 360;
+ while (degrees > 180) degrees -= 360;
+ return degrees;
+}
+
+void ScreenRotation::Start() {
+ TRACE_EVENT_BEGIN0("ScreenRotation", "Start rotating");
+ if (!root_->layer()) {
+ root_->SetPaintToLayer(true);
+ root_->SchedulePaint();
+ }
+
+ int degrees = new_degrees_ - old_degrees_;
+ degrees = NormalizeAngle(degrees);
+
+ // No rotation required.
+ if (degrees == 0)
+ return;
+
+ gfx::Point old_pivot;
+ gfx::Point new_pivot;
+
+ switch (degrees) {
+ case 90:
+ new_origin_ = old_pivot = gfx::Point(root_->width(), 0);
+ new_pivot.SetPoint(root_->width(), root_->height());
+ new_size_.SetSize(root_->height(), root_->width());
+ break;
+ case -90:
+ new_origin_ = new_pivot = gfx::Point(0, root_->height());
+ new_size_.SetSize(root_->height(), root_->width());
+ break;
+ case 180:
+ new_pivot = old_pivot = gfx::Point(root_->width() / 2,
+ root_->height() / 2);
+ new_origin_.SetPoint(root_->width(), root_->height());
+ new_size_.SetSize(root_->width(), root_->height());
+ break;
+ }
+
+ // Convert points to world space.
+ const ui::Transform& xform = root_->GetTransform();
+ xform.TransformPoint(old_pivot);
+ xform.TransformPoint(new_pivot);
+ xform.TransformPoint(new_origin_);
+
+ scoped_ptr<ui::InterpolatedTransform> rotation(
+ new ui::InterpolatedTransformAboutPivot(
+ old_pivot,
+ new ui::InterpolatedRotation(0, degrees)));
+
+ scoped_ptr<ui::InterpolatedTransform> translation(
+ new ui::InterpolatedTranslation(
+ gfx::Point(0, 0),
+ gfx::Point(new_pivot.x() - old_pivot.x(),
+ new_pivot.y() - old_pivot.y())));
+
+ interpolated_transform_.reset(
+ new ui::InterpolatedConstantTransform(xform));
+
+ rotation->SetChild(translation.release());
+ interpolated_transform_->SetChild(rotation.release());
+
+ animation_->Show();
+}
+
+} // namespace views

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