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Side by Side Diff: views/animation/screen_rotation.cc

Issue 7273073: Animated Rotation (Closed) Base URL: http://git.chromium.org/git/chromium.git@trunk
Patch Set: Remove unused includes Created 9 years, 5 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "views/animation/screen_rotation.h"
6
7 #include "base/debug/trace_event.h"
8 #include "ui/base/animation/slide_animation.h"
9 #include "ui/gfx/interpolated_transform.h"
10 #include "ui/gfx/rect.h"
11 #include "ui/gfx/transform.h"
12 #include "views/view.h"
13
14 namespace views {
15
16 ////////////////////////////////////////////////////////////////////////////////
17 // ScreenRotation public:
18 //
19
20 void ScreenRotation::Perform(View* root,
21 float old_degrees,
22 float new_degrees) {
23 if (old_degrees != new_degrees)
24 new ScreenRotation(root, old_degrees, new_degrees);
25 }
26
27 ////////////////////////////////////////////////////////////////////////////////
28 // ScreenRotation private:
29 //
30
31 ScreenRotation::ScreenRotation(View* root,
32 float old_degrees,
33 float new_degrees)
34 : root_(root),
sky 2011/07/27 22:16:19 This will crash if the view is deleted before the
35 old_degrees_(old_degrees),
36 new_degrees_(new_degrees) {
37 animation_.reset(new ui::SlideAnimation(this));
38 animation_->SetTweenType(ui::Tween::LINEAR);
39 animation_->SetSlideDuration(1000);
40 Start();
41 }
42
43 void ScreenRotation::AnimationProgressed(const ui::Animation* anim) {
44 if (!interpolated_transform_.get())
45 return;
46
47 float t = static_cast<float>(anim->GetCurrentValue());
48 if (root_->painting_enabled())
49 root_->set_painting_enabled(false);
50 root_->SetTransform(interpolated_transform_->Interpolate(t));
sky 2011/07/27 22:16:19 Animations should be handled at the layer/texture
51 root_->ScheduleComposite();
52 }
53
54 void ScreenRotation::AnimationEnded(const ui::Animation* anim) {
55 TRACE_EVENT_END0("ScreenRotation", "Start rotating");
56 // TODO(vollick) massage matrix so that entries sufficiently close
57 // to 0, 1, or -1 are clamped to these values. The idea is to fight
58 // accumulated numeric error due to successive rotations.
59 ui::Transform xform = root_->GetTransform();
60 gfx::Point origin;
61 xform.TransformPoint(origin);
62 ui::Transform translation;
63 translation.SetTranslate(new_origin_.x() - origin.x(),
64 new_origin_.y() - origin.y());
65 xform.ConcatTransform(translation);
66 root_->SetTransform(xform);
67 root_->SetBounds(0, 0, new_size_.width(), new_size_.height());
68 root_->set_painting_enabled(true);
69 root_->SchedulePaint();
70 delete this;
71 }
72
73 int ScreenRotation::NormalizeAngle(int degrees) {
74 while (degrees <= -180) degrees += 360;
75 while (degrees > 180) degrees -= 360;
76 return degrees;
77 }
78
79 void ScreenRotation::Start() {
80 TRACE_EVENT_BEGIN0("ScreenRotation", "Start rotating");
81 if (!root_->layer()) {
82 root_->SetPaintToLayer(true);
83 root_->SchedulePaint();
84 }
85
86 int degrees = new_degrees_ - old_degrees_;
87 degrees = NormalizeAngle(degrees);
88
89 // No rotation required.
90 if (degrees == 0)
91 return;
92
93 gfx::Point old_pivot;
94 gfx::Point new_pivot;
95
96 switch (degrees) {
97 case 90:
98 new_origin_ = old_pivot = gfx::Point(root_->width(), 0);
99 new_pivot.SetPoint(root_->width(), root_->height());
100 new_size_.SetSize(root_->height(), root_->width());
101 break;
102 case -90:
103 new_origin_ = new_pivot = gfx::Point(0, root_->height());
104 new_size_.SetSize(root_->height(), root_->width());
105 break;
106 case 180:
107 new_pivot = old_pivot = gfx::Point(root_->width() / 2,
108 root_->height() / 2);
109 new_origin_.SetPoint(root_->width(), root_->height());
110 new_size_.SetSize(root_->width(), root_->height());
111 break;
112 }
113
114 // Convert points to world space.
115 const ui::Transform& xform = root_->GetTransform();
116 xform.TransformPoint(old_pivot);
117 xform.TransformPoint(new_pivot);
118 xform.TransformPoint(new_origin_);
119
120 scoped_ptr<ui::InterpolatedTransform> rotation(
121 new ui::InterpolatedTransformAboutPivot(
122 old_pivot,
123 new ui::InterpolatedRotation(0, degrees)));
124
125 scoped_ptr<ui::InterpolatedTransform> translation(
126 new ui::InterpolatedTranslation(
127 gfx::Point(0, 0),
128 gfx::Point(new_pivot.x() - old_pivot.x(),
129 new_pivot.y() - old_pivot.y())));
130
131 interpolated_transform_.reset(
132 new ui::InterpolatedConstantTransform(xform));
133
134 rotation->SetChild(translation.release());
135 interpolated_transform_->SetChild(rotation.release());
136
137 animation_->Show();
138 }
139
140 } // namespace views
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