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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "views/animation/screen_rotation.h" | |
6 | |
7 #include "base/debug/trace_event.h" | |
8 #include "ui/base/animation/slide_animation.h" | |
9 #include "ui/gfx/interpolated_transform.h" | |
10 #include "ui/gfx/rect.h" | |
11 #include "ui/gfx/transform.h" | |
12 #include "views/view.h" | |
13 | |
14 namespace views { | |
15 | |
16 //////////////////////////////////////////////////////////////////////////////// | |
17 // ScreenRotation public: | |
18 // | |
19 | |
20 void ScreenRotation::Perform(View* root, | |
21 float old_degrees, | |
22 float new_degrees) { | |
23 if (old_degrees != new_degrees) | |
24 new ScreenRotation(root, old_degrees, new_degrees); | |
25 } | |
26 | |
27 //////////////////////////////////////////////////////////////////////////////// | |
28 // ScreenRotation private: | |
29 // | |
30 | |
31 ScreenRotation::ScreenRotation(View* root, | |
32 float old_degrees, | |
33 float new_degrees) | |
34 : root_(root), | |
sky
2011/07/27 22:16:19
This will crash if the view is deleted before the
| |
35 old_degrees_(old_degrees), | |
36 new_degrees_(new_degrees) { | |
37 animation_.reset(new ui::SlideAnimation(this)); | |
38 animation_->SetTweenType(ui::Tween::LINEAR); | |
39 animation_->SetSlideDuration(1000); | |
40 Start(); | |
41 } | |
42 | |
43 void ScreenRotation::AnimationProgressed(const ui::Animation* anim) { | |
44 if (!interpolated_transform_.get()) | |
45 return; | |
46 | |
47 float t = static_cast<float>(anim->GetCurrentValue()); | |
48 if (root_->painting_enabled()) | |
49 root_->set_painting_enabled(false); | |
50 root_->SetTransform(interpolated_transform_->Interpolate(t)); | |
sky
2011/07/27 22:16:19
Animations should be handled at the layer/texture
| |
51 root_->ScheduleComposite(); | |
52 } | |
53 | |
54 void ScreenRotation::AnimationEnded(const ui::Animation* anim) { | |
55 TRACE_EVENT_END0("ScreenRotation", "Start rotating"); | |
56 // TODO(vollick) massage matrix so that entries sufficiently close | |
57 // to 0, 1, or -1 are clamped to these values. The idea is to fight | |
58 // accumulated numeric error due to successive rotations. | |
59 ui::Transform xform = root_->GetTransform(); | |
60 gfx::Point origin; | |
61 xform.TransformPoint(origin); | |
62 ui::Transform translation; | |
63 translation.SetTranslate(new_origin_.x() - origin.x(), | |
64 new_origin_.y() - origin.y()); | |
65 xform.ConcatTransform(translation); | |
66 root_->SetTransform(xform); | |
67 root_->SetBounds(0, 0, new_size_.width(), new_size_.height()); | |
68 root_->set_painting_enabled(true); | |
69 root_->SchedulePaint(); | |
70 delete this; | |
71 } | |
72 | |
73 int ScreenRotation::NormalizeAngle(int degrees) { | |
74 while (degrees <= -180) degrees += 360; | |
75 while (degrees > 180) degrees -= 360; | |
76 return degrees; | |
77 } | |
78 | |
79 void ScreenRotation::Start() { | |
80 TRACE_EVENT_BEGIN0("ScreenRotation", "Start rotating"); | |
81 if (!root_->layer()) { | |
82 root_->SetPaintToLayer(true); | |
83 root_->SchedulePaint(); | |
84 } | |
85 | |
86 int degrees = new_degrees_ - old_degrees_; | |
87 degrees = NormalizeAngle(degrees); | |
88 | |
89 // No rotation required. | |
90 if (degrees == 0) | |
91 return; | |
92 | |
93 gfx::Point old_pivot; | |
94 gfx::Point new_pivot; | |
95 | |
96 switch (degrees) { | |
97 case 90: | |
98 new_origin_ = old_pivot = gfx::Point(root_->width(), 0); | |
99 new_pivot.SetPoint(root_->width(), root_->height()); | |
100 new_size_.SetSize(root_->height(), root_->width()); | |
101 break; | |
102 case -90: | |
103 new_origin_ = new_pivot = gfx::Point(0, root_->height()); | |
104 new_size_.SetSize(root_->height(), root_->width()); | |
105 break; | |
106 case 180: | |
107 new_pivot = old_pivot = gfx::Point(root_->width() / 2, | |
108 root_->height() / 2); | |
109 new_origin_.SetPoint(root_->width(), root_->height()); | |
110 new_size_.SetSize(root_->width(), root_->height()); | |
111 break; | |
112 } | |
113 | |
114 // Convert points to world space. | |
115 const ui::Transform& xform = root_->GetTransform(); | |
116 xform.TransformPoint(old_pivot); | |
117 xform.TransformPoint(new_pivot); | |
118 xform.TransformPoint(new_origin_); | |
119 | |
120 scoped_ptr<ui::InterpolatedTransform> rotation( | |
121 new ui::InterpolatedTransformAboutPivot( | |
122 old_pivot, | |
123 new ui::InterpolatedRotation(0, degrees))); | |
124 | |
125 scoped_ptr<ui::InterpolatedTransform> translation( | |
126 new ui::InterpolatedTranslation( | |
127 gfx::Point(0, 0), | |
128 gfx::Point(new_pivot.x() - old_pivot.x(), | |
129 new_pivot.y() - old_pivot.y()))); | |
130 | |
131 interpolated_transform_.reset( | |
132 new ui::InterpolatedConstantTransform(xform)); | |
133 | |
134 rotation->SetChild(translation.release()); | |
135 interpolated_transform_->SetChild(rotation.release()); | |
136 | |
137 animation_->Show(); | |
138 } | |
139 | |
140 } // namespace views | |
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