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Unified Diff: ui/gfx/render_text.h

Issue 7265011: RenderText API Outline. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Add some placeholder functionality on Windows. Created 9 years, 6 months ago
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Index: ui/gfx/render_text.h
diff --git a/ui/gfx/render_text.h b/ui/gfx/render_text.h
new file mode 100755
index 0000000000000000000000000000000000000000..4bcbc8abef67ef806366a0895d54128ef93ed1a5
--- /dev/null
+++ b/ui/gfx/render_text.h
@@ -0,0 +1,170 @@
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef UI_GFX_RENDER_TEXT_H_
+#define UI_GFX_RENDER_TEXT_H_
+#pragma once
+
+#include <string>
+#include <vector>
+
+#include "base/string16.h"
+#include "third_party/skia/include/core/SkColor.h"
+#include "ui/base/range/range.h"
+#include "ui/gfx/font.h"
+#include "ui/gfx/rect.h"
+#include "ui/gfx/point.h"
+
+namespace gfx {
+
+struct StyleRange {
+ Font font;
+ SkColor foreground;
+ bool strike;
+ bool underline;
+ ui::Range range;
xji 2011/07/01 18:29:44 also SkColor background; for selection background
msw 2011/07/01 21:52:15 Interesting, we can add a background color if we w
+};
+
+typedef std::vector<StyleRange*> StyleRanges;
+
+// RenderText represents an abstract model of styled text and its corresponding
+// visual layout. Support is built in for a cursor, a selection, simple styling,
+// complex scripts, and bi-directional text. Implementations provide mechanisms
+// for rendering and translation between logical and visual data.
+class RenderText {
+ public:
+ virtual ~RenderText();
+
+ // Creates a platform-specific RenderText instance.
+ static RenderText* CreateRenderText();
+ static RenderText* CreateRenderText(const string16& text,
+ const gfx::Font& font,
+ const SkColor& color,
+ const gfx::Rect& display_rect,
+ int flags);
+
+ const string16& text() const { return text_; }
+ virtual void SetText(const string16& text);
+
+ int get_flags() const { return flags_; }
+ void set_flags(int flags) { flags_ = flags; }
+
+ const gfx::Rect& get_display_rect() const { return display_rect_; }
+
+ size_t GetCursor() const;
+ void SetCursor(const size_t position);
+
+ // TODO(msw): The current composition text will be confirmed???
+
+ // Moves the cursor left or right. Cursor movement is visual, meaning that
+ // left and right are relative to screen, not the directionality of the text.
+ // If |select| is false, the selection range is emptied at the new position.
+ // If |move_by_word| is true, the cursor moves to the nearest word boundary.
+ // The current composition text will be confirmed.
+ void MoveCursorLeft(bool select, bool move_by_word);
+ void MoveCursorRight(bool select, bool move_by_word);
+
+ // Moves the cursor to left or right end of the text as shown on screen.
+ // If |select| is false, the selection range is emptied at the new position.
+ // The current composition text will be confirmed.
+ void MoveCursorToLeftEnd(bool select);
+ void MoveCursorToRightEnd(bool select);
+
+ // Moves the cursor to the specified logical |position|.
+ // If |select| is false, the selection range is emptied at the new position.
+ // The current composition text will be confirmed.
+ void MoveCursorTo(size_t position, bool select);
+
+ const ui::Range& GetSelection() const;
+ void SetSelection(const ui::Range& selection_range);
+
+ // Selects no text, all text, or the word at the current cursor position.
+ // The current composition text will be confirmed.
+ void ClearSelection();
+ void SelectAll();
+ void SelectWord();
+
+ const ui::Range& GetComposition() const;
+ void SetComposition(const ui::Range& composition_range);
+
+ const StyleRanges& GetStyleRanges() const;
+ // Takes ownership of |style_range| and updates the internal style model.
+ void ApplyStyleRange(StyleRange* style_range);
+
+ virtual void Draw(gfx::NativeDrawingContext drawing_context) const = 0;
+
+ // Get the logical cursor position from a visual point in local coordinates.
+ virtual size_t FindCursorPosition(const gfx::Point& point) const = 0;
+
+ // Get the visual bounds containing the logical substring within |range|.
+ // These bounds could be visually discontiguous if the logical selection range
+ // is split by a single LTR/RTL level change.
+ virtual std::vector<gfx::Rect> GetSubstringBounds(
+ const ui::Range& range) const = 0;
+
+ // Get the cursor position that visually neighbors |position|.
+ // If |move_by_word| is true, return the neighboring word delimiter position.
+ virtual size_t GetLeftCursorPosition(size_t position,
+ bool move_by_word) const = 0;
+ virtual size_t GetRightCursorPosition(size_t position,
+ bool move_by_word) const = 0;
xji 2011/07/01 18:29:44 if we have "MoveCursorLeft() and MoveCursorRight()
msw 2011/07/01 21:52:15 I agree. I'm just now integrating this new API int
+
+ // Get the visual bounds describing the cursor at |position|. These bounds
+ // typically represent a vertical line, but if |insert_mode| is true they
+ // contain the bounds of the associated glyph.
+ virtual gfx::Rect GetCursorBounds(size_t position,
+ bool insert_mode) const = 0;
+
+ protected:
+ RenderText();
+ RenderText(const string16& text,
+ const gfx::Font& font,
+ const SkColor& color,
+ const gfx::Rect& display_rect,
+ int flags);
+
+ private:
+ // TODO(msw): Revise SelectWord to eliminate this?
+ bool IsPositionAtWordSelectionBoundary(size_t pos);
+
+ // Logical UTF-16 string data to be drawn.
+ string16 text_;
xji 2011/07/01 18:29:44 are we going to remove those duplicated fields fro
msw 2011/07/01 21:52:15 I'm not sure; currently the TextfieldViewsModel op
+
+ // Logical selection range; the range end is also the logical cursor position.
+ ui::Range selection_range_;
+
+ // The cursor visibility.
+ bool is_cursor_visible_;
+
+ // Composition text range.
+ ui::Range composition_range_;
+
+ // List of style ranges. Elements in the list never overlap each other.
+ StyleRanges style_ranges_;
+
+ // The local display area for rendering the text.
+ gfx::Rect display_rect_;
+ // The x offset for the text to be drawn, without insets.
+ gfx::Point render_offset_;
xji 2011/07/01 18:29:44 what is the usage of this field?
msw 2011/07/01 21:52:15 This is for offsetting the origin of the text as r
+
+ gfx::Font default_font_;
+ SkColor default_color_;
+
+ // TODO(msw): Needed?
+ // The visual cursor bounds. These bounds typically represent a vertical line,
+ // but in insert mode they contain the bounds of the associated glyph.
+ //gfx::Rect cursor_bounds_;
+ // The visual selection bounds. These bounds could be visually discontiguous
+ // if the logical selection range is split by a single LTR/RTL level change.
+ //std::vector<gfx::Rect> selection_bounds_;
+
+ // Rendering flags, defined in Canvas.
+ int flags_;
+
xji 2011/07/01 18:29:44 I do not have clear idea on what (how much) stuff
msw 2011/07/01 21:52:15 Unfortunately I haven't solved that dilemma. I tho
+ DISALLOW_COPY_AND_ASSIGN(RenderText);
+};
+
+} // namespace gfx;
+
+#endif // UI_GFX_RENDER_TEXT_H_
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