Index: gpu/command_buffer/service/framebuffer_manager.h |
=================================================================== |
--- gpu/command_buffer/service/framebuffer_manager.h (revision 89013) |
+++ gpu/command_buffer/service/framebuffer_manager.h (working copy) |
@@ -36,7 +36,6 @@ |
virtual GLsizei samples() const = 0; |
virtual bool cleared() const = 0; |
virtual void set_cleared() = 0; |
- virtual bool IsTexture(TextureManager::TextureInfo* texture) const = 0; |
}; |
explicit FramebufferInfo(GLuint service_id); |
@@ -73,12 +72,8 @@ |
return has_been_bound_ && !IsDeleted(); |
} |
- bool HasDepthAttachment() const; |
- bool HasStencilAttachment() const; |
- GLenum GetColorAttachmentFormat() const; |
- |
// We can't know if the frame buffer is complete since that is |
- // implementation dependent and we'd have to check after every glTexImage |
+ // implementation dependent and we'd have to check after every glTexImage |
// call but we can know in certain cases that it's NOT complete which we |
// need to enforce the OpenGL ES 2.0 spec on top of DesktopGL. |
bool IsNotComplete() const; |