| Index: gpu/command_buffer/service/framebuffer_manager.h
|
| ===================================================================
|
| --- gpu/command_buffer/service/framebuffer_manager.h (revision 89013)
|
| +++ gpu/command_buffer/service/framebuffer_manager.h (working copy)
|
| @@ -36,7 +36,6 @@
|
| virtual GLsizei samples() const = 0;
|
| virtual bool cleared() const = 0;
|
| virtual void set_cleared() = 0;
|
| - virtual bool IsTexture(TextureManager::TextureInfo* texture) const = 0;
|
| };
|
|
|
| explicit FramebufferInfo(GLuint service_id);
|
| @@ -73,12 +72,8 @@
|
| return has_been_bound_ && !IsDeleted();
|
| }
|
|
|
| - bool HasDepthAttachment() const;
|
| - bool HasStencilAttachment() const;
|
| - GLenum GetColorAttachmentFormat() const;
|
| -
|
| // We can't know if the frame buffer is complete since that is
|
| - // implementation dependent and we'd have to check after every glTexImage
|
| + // implementation dependent and we'd have to check after every glTexImage
|
| // call but we can know in certain cases that it's NOT complete which we
|
| // need to enforce the OpenGL ES 2.0 spec on top of DesktopGL.
|
| bool IsNotComplete() const;
|
|
|