| Index: gpu/command_buffer/service/framebuffer_manager.h | 
| =================================================================== | 
| --- gpu/command_buffer/service/framebuffer_manager.h	(revision 89013) | 
| +++ gpu/command_buffer/service/framebuffer_manager.h	(working copy) | 
| @@ -36,7 +36,6 @@ | 
| virtual GLsizei samples() const = 0; | 
| virtual bool cleared() const = 0; | 
| virtual void set_cleared() = 0; | 
| -      virtual bool IsTexture(TextureManager::TextureInfo* texture) const = 0; | 
| }; | 
|  | 
| explicit FramebufferInfo(GLuint service_id); | 
| @@ -73,12 +72,8 @@ | 
| return has_been_bound_ && !IsDeleted(); | 
| } | 
|  | 
| -    bool HasDepthAttachment() const; | 
| -    bool HasStencilAttachment() const; | 
| -    GLenum GetColorAttachmentFormat() const; | 
| - | 
| // We can't know if the frame buffer is complete since that is | 
| -    // implementation dependent and we'd have to check after every glTexImage | 
| +    // implementation  dependent and we'd have to check after every glTexImage | 
| // call but we can know in certain cases that it's NOT complete which we | 
| // need to enforce the OpenGL ES 2.0 spec on top of DesktopGL. | 
| bool IsNotComplete() const; | 
|  |