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Unified Diff: webkit/gpu/webgraphicscontext3d_in_process_command_buffer_impl.h

Issue 7085002: make command buffer work in DRT (Closed) Base URL: http://git.chromium.org/git/chromium.git@trunk
Patch Set: update deps Created 9 years, 7 months ago
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Index: webkit/gpu/webgraphicscontext3d_in_process_command_buffer_impl.h
diff --git a/webkit/gpu/webgraphicscontext3d_in_process_command_buffer_impl.h b/webkit/gpu/webgraphicscontext3d_in_process_command_buffer_impl.h
index 08c8df194d3febdb652595d5c527297f3c326019..3b6aaa89b769a32b7510d0af18a85e1b14a7c23c 100644
--- a/webkit/gpu/webgraphicscontext3d_in_process_command_buffer_impl.h
+++ b/webkit/gpu/webgraphicscontext3d_in_process_command_buffer_impl.h
@@ -4,24 +4,30 @@
#ifndef WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_
#define WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_
+#pragma once
-#include <list>
-#include <set>
+#if defined(ENABLE_GPU)
+
+#include <vector>
-#include "base/hash_tables.h"
#include "base/memory/scoped_ptr.h"
-#include "third_party/angle/include/GLSLANG/ShaderLang.h"
#include "third_party/WebKit/Source/WebKit/chromium/public/WebGraphicsContext3D.h"
#include "third_party/WebKit/Source/WebKit/chromium/public/WebString.h"
+#include "third_party/WebKit/Source/WebKit/chromium/public/WebView.h"
+#include "ui/gfx/native_widget_types.h"
#if !defined(OS_MACOSX)
#define FLIP_FRAMEBUFFER_VERTICALLY
#endif
-namespace gfx {
-class GLContext;
-class GLSurface;
+
+namespace gpu {
+namespace gles2 {
+class GLES2Implementation;
+}
}
+using WebKit::WebGLId;
+
using WebKit::WGC3Dchar;
using WebKit::WGC3Denum;
using WebKit::WGC3Dboolean;
@@ -34,28 +40,24 @@ using WebKit::WGC3Dclampf;
using WebKit::WGC3Dintptr;
using WebKit::WGC3Dsizeiptr;
-using WebKit::WebGLId;
-
-using WebKit::WebString;
-using WebKit::WebView;
-
-using WebKit::WebGraphicsContext3D;
-
namespace webkit {
namespace gpu {
-// TODO(gman): This is a copy of WebGraphicsContext3DInProcessImpl. I will
-// refactor it to actually use the command buffer.
+class GLInProcessContext;
-class WebGraphicsContext3DInProcessCommandBufferImpl : public WebGraphicsContext3D {
+class WebGraphicsContext3DInProcessCommandBufferImpl
+ : public WebKit::WebGraphicsContext3D {
public:
+
WebGraphicsContext3DInProcessCommandBufferImpl();
virtual ~WebGraphicsContext3DInProcessCommandBufferImpl();
//----------------------------------------------------------------------
// WebGraphicsContext3D methods
- virtual bool initialize(
- WebGraphicsContext3D::Attributes attributes, WebView*, bool);
+ virtual bool initialize(WebGraphicsContext3D::Attributes attributes,
+ WebKit::WebView*,
+ bool renderDirectlyToWebView);
+
virtual bool makeContextCurrent();
virtual int width();
@@ -65,95 +67,61 @@ class WebGraphicsContext3DInProcessCommandBufferImpl : public WebGraphicsContext
virtual void reshape(int width, int height);
- virtual bool readBackFramebuffer(unsigned char* pixels, size_t bufferSize);
+ virtual bool readBackFramebuffer(unsigned char* pixels, size_t buffer_size);
virtual WebGLId getPlatformTextureId();
virtual void prepareTexture();
- virtual void synthesizeGLError(WGC3Denum error);
- virtual void* mapBufferSubDataCHROMIUM(WGC3Denum target, WGC3Dintptr offset,
- WGC3Dsizeiptr size, WGC3Denum access);
- virtual void unmapBufferSubDataCHROMIUM(const void*);
- virtual void* mapTexSubImage2DCHROMIUM(
- WGC3Denum target,
- WGC3Dint level,
- WGC3Dint xoffset,
- WGC3Dint yoffset,
- WGC3Dsizei width,
- WGC3Dsizei height,
- WGC3Denum format,
- WGC3Denum type,
- WGC3Denum access);
- virtual void unmapTexSubImage2DCHROMIUM(const void*);
- virtual void copyTextureToParentTextureCHROMIUM(
- WebGLId texture, WebGLId parentTexture);
-
- virtual void getParentToChildLatchCHROMIUM(WGC3Duint* latch_id);
- virtual void getChildToParentLatchCHROMIUM(WGC3Duint* latch_id);
- virtual void waitLatchCHROMIUM(WGC3Duint latch_id);
- virtual void setLatchCHROMIUM(WGC3Duint latch_id);
-
- virtual WebString getRequestableExtensionsCHROMIUM();
- virtual void requestExtensionCHROMIUM(const char*);
-
- virtual void blitFramebufferCHROMIUM(
- WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1,
- WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1,
- WGC3Dbitfield mask, WGC3Denum filter);
- virtual void renderbufferStorageMultisampleCHROMIUM(
- WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat,
- WGC3Dsizei width, WGC3Dsizei height);
-
virtual void activeTexture(WGC3Denum texture);
virtual void attachShader(WebGLId program, WebGLId shader);
- virtual void bindAttribLocation(
- WebGLId program, WGC3Duint index, const WGC3Dchar* name);
+ virtual void bindAttribLocation(WebGLId program, WGC3Duint index,
+ const WGC3Dchar* name);
virtual void bindBuffer(WGC3Denum target, WebGLId buffer);
virtual void bindFramebuffer(WGC3Denum target, WebGLId framebuffer);
- virtual void bindRenderbuffer(
- WGC3Denum target, WebGLId renderbuffer);
+ virtual void bindRenderbuffer(WGC3Denum target, WebGLId renderbuffer);
virtual void bindTexture(WGC3Denum target, WebGLId texture);
- virtual void blendColor(
- WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha);
+ virtual void blendColor(WGC3Dclampf red, WGC3Dclampf green,
+ WGC3Dclampf blue, WGC3Dclampf alpha);
virtual void blendEquation(WGC3Denum mode);
- virtual void blendEquationSeparate(WGC3Denum modeRGB, WGC3Denum modeAlpha);
+ virtual void blendEquationSeparate(WGC3Denum modeRGB,
+ WGC3Denum modeAlpha);
virtual void blendFunc(WGC3Denum sfactor, WGC3Denum dfactor);
- virtual void blendFuncSeparate(WGC3Denum srcRGB, WGC3Denum dstRGB,
- WGC3Denum srcAlpha, WGC3Denum dstAlpha);
+ virtual void blendFuncSeparate(WGC3Denum srcRGB,
+ WGC3Denum dstRGB,
+ WGC3Denum srcAlpha,
+ WGC3Denum dstAlpha);
- virtual void bufferData(
- WGC3Denum target, WGC3Dsizeiptr size, const void* data, WGC3Denum usage);
+ virtual void bufferData(WGC3Denum target, WGC3Dsizeiptr size,
+ const void* data, WGC3Denum usage);
virtual void bufferSubData(WGC3Denum target, WGC3Dintptr offset,
WGC3Dsizeiptr size, const void* data);
virtual WGC3Denum checkFramebufferStatus(WGC3Denum target);
virtual void clear(WGC3Dbitfield mask);
- virtual void clearColor(
- WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha);
+ virtual void clearColor(WGC3Dclampf red, WGC3Dclampf green,
+ WGC3Dclampf blue, WGC3Dclampf alpha);
virtual void clearDepth(WGC3Dclampf depth);
virtual void clearStencil(WGC3Dint s);
virtual void colorMask(WGC3Dboolean red, WGC3Dboolean green,
WGC3Dboolean blue, WGC3Dboolean alpha);
virtual void compileShader(WebGLId shader);
- virtual void copyTexImage2D(
- WGC3Denum target,
- WGC3Dint level,
- WGC3Denum internalformat,
- WGC3Dint x,
- WGC3Dint y,
- WGC3Dsizei width,
- WGC3Dsizei height,
- WGC3Dint border);
- virtual void copyTexSubImage2D(
- WGC3Denum target,
- WGC3Dint level,
- WGC3Dint xoffset,
- WGC3Dint yoffset,
- WGC3Dint x,
- WGC3Dint y,
- WGC3Dsizei width,
- WGC3Dsizei height);
+ virtual void copyTexImage2D(WGC3Denum target,
+ WGC3Dint level,
+ WGC3Denum internalformat,
+ WGC3Dint x,
+ WGC3Dint y,
+ WGC3Dsizei width,
+ WGC3Dsizei height,
+ WGC3Dint border);
+ virtual void copyTexSubImage2D(WGC3Denum target,
+ WGC3Dint level,
+ WGC3Dint xoffset,
+ WGC3Dint yoffset,
+ WGC3Dint x,
+ WGC3Dint y,
+ WGC3Dsizei width,
+ WGC3Dsizei height);
virtual void cullFace(WGC3Denum mode);
virtual void depthFunc(WGC3Denum func);
virtual void depthMask(WGC3Dboolean flag);
@@ -162,42 +130,46 @@ class WebGraphicsContext3DInProcessCommandBufferImpl : public WebGraphicsContext
virtual void disable(WGC3Denum cap);
virtual void disableVertexAttribArray(WGC3Duint index);
virtual void drawArrays(WGC3Denum mode, WGC3Dint first, WGC3Dsizei count);
- virtual void drawElements(
- WGC3Denum mode,
- WGC3Dsizei count,
- WGC3Denum type,
- WGC3Dintptr offset);
+ virtual void drawElements(WGC3Denum mode,
+ WGC3Dsizei count,
+ WGC3Denum type,
+ WGC3Dintptr offset);
virtual void enable(WGC3Denum cap);
virtual void enableVertexAttribArray(WGC3Duint index);
virtual void finish();
virtual void flush();
- virtual void framebufferRenderbuffer(
- WGC3Denum target,
- WGC3Denum attachment,
- WGC3Denum renderbuffertarget,
- WebGLId renderbuffer);
- virtual void framebufferTexture2D(
- WGC3Denum target,
- WGC3Denum attachment,
- WGC3Denum textarget,
- WebGLId texture,
- WGC3Dint level);
+ virtual void framebufferRenderbuffer(WGC3Denum target,
+ WGC3Denum attachment,
+ WGC3Denum renderbuffertarget,
+ WebGLId renderbuffer);
+ virtual void framebufferTexture2D(WGC3Denum target,
+ WGC3Denum attachment,
+ WGC3Denum textarget,
+ WebGLId texture,
+ WGC3Dint level);
virtual void frontFace(WGC3Denum mode);
virtual void generateMipmap(WGC3Denum target);
- virtual bool getActiveAttrib(WebGLId program, WGC3Duint index, ActiveInfo&);
- virtual bool getActiveUniform(WebGLId program, WGC3Duint index, ActiveInfo&);
+ virtual bool getActiveAttrib(WebGLId program,
+ WGC3Duint index,
+ ActiveInfo&);
+ virtual bool getActiveUniform(WebGLId program,
+ WGC3Duint index,
+ ActiveInfo&);
- virtual void getAttachedShaders(WebGLId program, WGC3Dsizei maxCount,
- WGC3Dsizei* count, WebGLId* shaders);
+ virtual void getAttachedShaders(WebGLId program,
+ WGC3Dsizei maxCount,
+ WGC3Dsizei* count,
+ WebGLId* shaders);
- virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name);
+ virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name);
virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value);
- virtual void getBufferParameteriv(
- WGC3Denum target, WGC3Denum pname, WGC3Dint* value);
+ virtual void getBufferParameteriv(WGC3Denum target,
+ WGC3Denum pname,
+ WGC3Dint* value);
virtual Attributes getContextAttributes();
@@ -207,54 +179,56 @@ class WebGraphicsContext3DInProcessCommandBufferImpl : public WebGraphicsContext
virtual void getFloatv(WGC3Denum pname, WGC3Dfloat* value);
- virtual void getFramebufferAttachmentParameteriv(
- WGC3Denum target,
- WGC3Denum attachment,
- WGC3Denum pname,
- WGC3Dint* value);
+ virtual void getFramebufferAttachmentParameteriv(WGC3Denum target,
+ WGC3Denum attachment,
+ WGC3Denum pname,
+ WGC3Dint* value);
virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value);
- virtual void getProgramiv(
- WebGLId program, WGC3Denum pname, WGC3Dint* value);
+ virtual void getProgramiv(WebGLId program, WGC3Denum pname, WGC3Dint* value);
- virtual WebString getProgramInfoLog(WebGLId program);
+ virtual WebKit::WebString getProgramInfoLog(WebGLId program);
- virtual void getRenderbufferParameteriv(
- WGC3Denum target, WGC3Denum pname, WGC3Dint* value);
+ virtual void getRenderbufferParameteriv(WGC3Denum target,
+ WGC3Denum pname,
+ WGC3Dint* value);
- virtual void getShaderiv(
- WebGLId shader, WGC3Denum pname, WGC3Dint* value);
+ virtual void getShaderiv(WebGLId shader, WGC3Denum pname, WGC3Dint* value);
- virtual WebString getShaderInfoLog(WebGLId shader);
+ virtual WebKit::WebString getShaderInfoLog(WebGLId shader);
// TBD
- // void glGetShaderPrecisionFormat(
- // GLenum shadertype, GLenum precisiontype,
- // GLint* range, GLint* precision);
-
- virtual WebString getShaderSource(WebGLId shader);
- virtual WebString getString(WGC3Denum name);
-
- virtual void getTexParameterfv(
- WGC3Denum target, WGC3Denum pname, WGC3Dfloat* value);
- virtual void getTexParameteriv(
- WGC3Denum target, WGC3Denum pname, WGC3Dint* value);
-
- virtual void getUniformfv(
- WebGLId program, WGC3Dint location, WGC3Dfloat* value);
- virtual void getUniformiv(
- WebGLId program, WGC3Dint location, WGC3Dint* value);
+ // void glGetShaderPrecisionFormat (GLenum shadertype,
+ // GLenum precisiontype,
+ // GLint* range,
+ // GLint* precision);
+
+ virtual WebKit::WebString getShaderSource(WebGLId shader);
+ virtual WebKit::WebString getString(WGC3Denum name);
+
+ virtual void getTexParameterfv(WGC3Denum target,
+ WGC3Denum pname,
+ WGC3Dfloat* value);
+ virtual void getTexParameteriv(WGC3Denum target,
+ WGC3Denum pname,
+ WGC3Dint* value);
+
+ virtual void getUniformfv(WebGLId program,
+ WGC3Dint location,
+ WGC3Dfloat* value);
+ virtual void getUniformiv(WebGLId program,
+ WGC3Dint location,
+ WGC3Dint* value);
virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name);
- virtual void getVertexAttribfv(
- WGC3Duint index, WGC3Denum pname, WGC3Dfloat* value);
- virtual void getVertexAttribiv(
- WGC3Duint index, WGC3Denum pname, WGC3Dint* value);
+ virtual void getVertexAttribfv(WGC3Duint index, WGC3Denum pname,
+ WGC3Dfloat* value);
+ virtual void getVertexAttribiv(WGC3Duint index, WGC3Denum pname,
+ WGC3Dint* value);
- virtual WGC3Dsizeiptr getVertexAttribOffset(
- WGC3Duint index, WGC3Denum pname);
+ virtual WGC3Dsizeiptr getVertexAttribOffset(WGC3Duint index, WGC3Denum pname);
virtual void hint(WGC3Denum target, WGC3Denum mode);
virtual WGC3Dboolean isBuffer(WebGLId buffer);
@@ -264,103 +238,111 @@ class WebGraphicsContext3DInProcessCommandBufferImpl : public WebGraphicsContext
virtual WGC3Dboolean isRenderbuffer(WebGLId renderbuffer);
virtual WGC3Dboolean isShader(WebGLId shader);
virtual WGC3Dboolean isTexture(WebGLId texture);
- virtual void lineWidth(WGC3Dfloat width);
+ virtual void lineWidth(WGC3Dfloat);
virtual void linkProgram(WebGLId program);
virtual void pixelStorei(WGC3Denum pname, WGC3Dint param);
virtual void polygonOffset(WGC3Dfloat factor, WGC3Dfloat units);
- virtual void readPixels(
- WGC3Dint x, WGC3Dint y,
- WGC3Dsizei width, WGC3Dsizei height,
- WGC3Denum format,
- WGC3Denum type,
- void* pixels);
+ virtual void readPixels(WGC3Dint x,
+ WGC3Dint y,
+ WGC3Dsizei width,
+ WGC3Dsizei height,
+ WGC3Denum format,
+ WGC3Denum type,
+ void* pixels);
virtual void releaseShaderCompiler();
- virtual void renderbufferStorage(
- WGC3Denum target,
- WGC3Denum internalformat,
- WGC3Dsizei width,
- WGC3Dsizei height);
- virtual void sampleCoverage(WGC3Dclampf value, WGC3Dboolean invert);
- virtual void scissor(
- WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height);
- virtual void shaderSource(WebGLId shader, const WGC3Dchar* source);
+ virtual void renderbufferStorage(WGC3Denum target,
+ WGC3Denum internalformat,
+ WGC3Dsizei width,
+ WGC3Dsizei height);
+ virtual void sampleCoverage(WGC3Dfloat value, WGC3Dboolean invert);
+ virtual void scissor(WGC3Dint x, WGC3Dint y,
+ WGC3Dsizei width, WGC3Dsizei height);
+ virtual void shaderSource(WebGLId shader, const WGC3Dchar* string);
virtual void stencilFunc(WGC3Denum func, WGC3Dint ref, WGC3Duint mask);
- virtual void stencilFuncSeparate(
- WGC3Denum face, WGC3Denum func, WGC3Dint ref, WGC3Duint mask);
+ virtual void stencilFuncSeparate(WGC3Denum face,
+ WGC3Denum func,
+ WGC3Dint ref,
+ WGC3Duint mask);
virtual void stencilMask(WGC3Duint mask);
virtual void stencilMaskSeparate(WGC3Denum face, WGC3Duint mask);
- virtual void stencilOp(WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass);
- virtual void stencilOpSeparate(
- WGC3Denum face,
- WGC3Denum fail,
- WGC3Denum zfail,
- WGC3Denum zpass);
-
- virtual void texImage2D(
- WGC3Denum target,
- WGC3Dint level,
- WGC3Denum internalformat,
- WGC3Dsizei width,
- WGC3Dsizei height,
- WGC3Dint border,
- WGC3Denum format,
- WGC3Denum type,
- const void* pixels);
-
- virtual void texParameterf(
- WGC3Denum target, WGC3Denum pname, WGC3Dfloat param);
- virtual void texParameteri(
- WGC3Denum target, WGC3Denum pname, WGC3Dint param);
-
- virtual void texSubImage2D(
- WGC3Denum target,
- WGC3Dint level,
- WGC3Dint xoffset,
- WGC3Dint yoffset,
- WGC3Dsizei width,
- WGC3Dsizei height,
- WGC3Denum format,
- WGC3Denum type,
- const void* pixels);
+ virtual void stencilOp(WGC3Denum fail,
+ WGC3Denum zfail,
+ WGC3Denum zpass);
+ virtual void stencilOpSeparate(WGC3Denum face,
+ WGC3Denum fail,
+ WGC3Denum zfail,
+ WGC3Denum zpass);
+
+ virtual void texImage2D(WGC3Denum target,
+ WGC3Dint level,
+ WGC3Denum internalformat,
+ WGC3Dsizei width,
+ WGC3Dsizei height,
+ WGC3Dint border,
+ WGC3Denum format,
+ WGC3Denum type,
+ const void* pixels);
+
+ virtual void texParameterf(WGC3Denum target,
+ WGC3Denum pname,
+ WGC3Dfloat param);
+ virtual void texParameteri(WGC3Denum target,
+ WGC3Denum pname,
+ WGC3Dint param);
+
+ virtual void texSubImage2D(WGC3Denum target,
+ WGC3Dint level,
+ WGC3Dint xoffset,
+ WGC3Dint yoffset,
+ WGC3Dsizei width,
+ WGC3Dsizei height,
+ WGC3Denum format,
+ WGC3Denum type,
+ const void* pixels);
virtual void uniform1f(WGC3Dint location, WGC3Dfloat x);
- virtual void uniform1fv(WGC3Dint location, WGC3Dsizei count,
- const WGC3Dfloat* v);
+ virtual void uniform1fv(WGC3Dint location,
+ WGC3Dsizei count, const WGC3Dfloat* v);
virtual void uniform1i(WGC3Dint location, WGC3Dint x);
- virtual void uniform1iv(WGC3Dint location, WGC3Dsizei count,
- const WGC3Dint* v);
+ virtual void uniform1iv(WGC3Dint location,
+ WGC3Dsizei count, const WGC3Dint* v);
virtual void uniform2f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y);
- virtual void uniform2fv(WGC3Dint location, WGC3Dsizei count,
- const WGC3Dfloat* v);
+ virtual void uniform2fv(WGC3Dint location,
+ WGC3Dsizei count, const WGC3Dfloat* v);
virtual void uniform2i(WGC3Dint location, WGC3Dint x, WGC3Dint y);
- virtual void uniform2iv(WGC3Dint location, WGC3Dsizei count,
- const WGC3Dint* v);
+ virtual void uniform2iv(WGC3Dint location,
+ WGC3Dsizei count, const WGC3Dint* v);
virtual void uniform3f(WGC3Dint location,
WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z);
- virtual void uniform3fv(WGC3Dint location, WGC3Dsizei count,
- const WGC3Dfloat* v);
- virtual void uniform3i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z);
- virtual void uniform3iv(WGC3Dint location, WGC3Dsizei count,
- const WGC3Dint* v);
- virtual void uniform4f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y,
+ virtual void uniform3fv(WGC3Dint location,
+ WGC3Dsizei count, const WGC3Dfloat* v);
+ virtual void uniform3i(WGC3Dint location,
+ WGC3Dint x, WGC3Dint y, WGC3Dint z);
+ virtual void uniform3iv(WGC3Dint location,
+ WGC3Dsizei count, const WGC3Dint* v);
+ virtual void uniform4f(WGC3Dint location,
+ WGC3Dfloat x, WGC3Dfloat y,
WGC3Dfloat z, WGC3Dfloat w);
- virtual void uniform4fv(WGC3Dint location, WGC3Dsizei count,
- const WGC3Dfloat* v);
- virtual void uniform4i(WGC3Dint location, WGC3Dint x, WGC3Dint y,
- WGC3Dint z, WGC3Dint w);
- virtual void uniform4iv(WGC3Dint location, WGC3Dsizei count,
- const WGC3Dint* v);
- virtual void uniformMatrix2fv(
- WGC3Dint location, WGC3Dsizei count,
- WGC3Dboolean transpose, const WGC3Dfloat* value);
- virtual void uniformMatrix3fv(
- WGC3Dint location, WGC3Dsizei count,
- WGC3Dboolean transpose, const WGC3Dfloat* value);
- virtual void uniformMatrix4fv(
- WGC3Dint location, WGC3Dsizei count,
- WGC3Dboolean transpose, const WGC3Dfloat* value);
+ virtual void uniform4fv(WGC3Dint location,
+ WGC3Dsizei count, const WGC3Dfloat* v);
+ virtual void uniform4i(WGC3Dint location,
+ WGC3Dint x, WGC3Dint y, WGC3Dint z, WGC3Dint w);
+ virtual void uniform4iv(WGC3Dint location,
+ WGC3Dsizei count, const WGC3Dint* v);
+ virtual void uniformMatrix2fv(WGC3Dint location,
+ WGC3Dsizei count,
+ WGC3Dboolean transpose,
+ const WGC3Dfloat* value);
+ virtual void uniformMatrix3fv(WGC3Dint location,
+ WGC3Dsizei count,
+ WGC3Dboolean transpose,
+ const WGC3Dfloat* value);
+ virtual void uniformMatrix4fv(WGC3Dint location,
+ WGC3Dsizei count,
+ WGC3Dboolean transpose,
+ const WGC3Dfloat* value);
virtual void useProgram(WebGLId program);
virtual void validateProgram(WebGLId program);
@@ -369,22 +351,22 @@ class WebGraphicsContext3DInProcessCommandBufferImpl : public WebGraphicsContext
virtual void vertexAttrib1fv(WGC3Duint index, const WGC3Dfloat* values);
virtual void vertexAttrib2f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y);
virtual void vertexAttrib2fv(WGC3Duint index, const WGC3Dfloat* values);
- virtual void vertexAttrib3f(
- WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z);
+ virtual void vertexAttrib3f(WGC3Duint index,
+ WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z);
virtual void vertexAttrib3fv(WGC3Duint index, const WGC3Dfloat* values);
- virtual void vertexAttrib4f(
- WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z, WGC3Dfloat w);
+ virtual void vertexAttrib4f(WGC3Duint index,
+ WGC3Dfloat x, WGC3Dfloat y,
+ WGC3Dfloat z, WGC3Dfloat w);
virtual void vertexAttrib4fv(WGC3Duint index, const WGC3Dfloat* values);
- virtual void vertexAttribPointer(
- WGC3Duint index,
- WGC3Dint size,
- WGC3Denum type,
- WGC3Dboolean normalized,
- WGC3Dsizei stride,
- WGC3Dintptr offset);
+ virtual void vertexAttribPointer(WGC3Duint index,
+ WGC3Dint size,
+ WGC3Denum type,
+ WGC3Dboolean normalized,
+ WGC3Dsizei stride,
+ WGC3Dintptr offset);
- virtual void viewport(
- WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height);
+ virtual void viewport(WGC3Dint x, WGC3Dint y,
+ WGC3Dsizei width, WGC3Dsizei height);
// Support for buffer creation and deletion
virtual WebGLId createBuffer();
@@ -401,80 +383,96 @@ class WebGraphicsContext3DInProcessCommandBufferImpl : public WebGraphicsContext
virtual void deleteShader(WebGLId);
virtual void deleteTexture(WebGLId);
- virtual void setContextLostCallback(
- WebGraphicsContext3D::WebGraphicsContextLostCallback* callback) {}
+ virtual void synthesizeGLError(WGC3Denum);
- private:
- // ANGLE related.
- struct ShaderSourceEntry;
+ virtual void* mapBufferSubDataCHROMIUM(
+ WGC3Denum target, WGC3Dintptr offset,
+ WGC3Dsizeiptr size, WGC3Denum access);
+ virtual void unmapBufferSubDataCHROMIUM(const void*);
+ virtual void* mapTexSubImage2DCHROMIUM(
+ WGC3Denum target,
+ WGC3Dint level,
+ WGC3Dint xoffset,
+ WGC3Dint yoffset,
+ WGC3Dsizei width,
+ WGC3Dsizei height,
+ WGC3Denum format,
+ WGC3Denum type,
+ WGC3Denum access);
+ virtual void unmapTexSubImage2DCHROMIUM(const void*);
- typedef base::hash_map<WebGLId, ShaderSourceEntry*> ShaderSourceMap;
+ virtual void copyTextureToParentTextureCHROMIUM(
+ WebGLId texture, WebGLId parentTexture);
-#ifdef FLIP_FRAMEBUFFER_VERTICALLY
- void FlipVertically(unsigned char* framebuffer,
- unsigned int width,
- unsigned int height);
-#endif
+ virtual void getParentToChildLatchCHROMIUM(WGC3Duint* latch_id);
+ virtual void getChildToParentLatchCHROMIUM(WGC3Duint* latch_id);
+ virtual void waitLatchCHROMIUM(WGC3Duint latch_id);
+ virtual void setLatchCHROMIUM(WGC3Duint latch_id);
- // Take into account the user's requested context creation attributes, in
- // particular stencil and antialias, and determine which could or could
- // not be honored based on the capabilities of the OpenGL implementation.
- void ValidateAttributes();
-
- // Resolve the given rectangle of the multisampled framebuffer if necessary.
- void ResolveMultisampledFramebuffer(
- WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height);
-
- bool AngleCreateCompilers();
- void AngleDestroyCompilers();
- bool AngleValidateShaderSource(ShaderSourceEntry* entry);
-
- WebGraphicsContext3D::Attributes attributes_;
- bool initialized_;
- bool render_directly_to_web_view_;
- bool is_gles2_;
- bool have_ext_framebuffer_object_;
- bool have_ext_framebuffer_multisample_;
- bool have_angle_framebuffer_multisample_;
-
- WebGLId texture_;
- WebGLId fbo_;
- WebGLId depth_stencil_buffer_;
- int cached_width_, cached_height_;
+ virtual void rateLimitOffscreenContextCHROMIUM();
- // For multisampling
- WebGLId multisample_fbo_;
- WebGLId multisample_depth_stencil_buffer_;
- WebGLId multisample_color_buffer_;
+ virtual WebKit::WebString getRequestableExtensionsCHROMIUM();
+ virtual void requestExtensionCHROMIUM(const char*);
- // For tracking which FBO is bound
- WebGLId bound_fbo_;
+ virtual void blitFramebufferCHROMIUM(
+ WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1,
+ WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1,
+ WGC3Dbitfield mask, WGC3Denum filter);
+ virtual void renderbufferStorageMultisampleCHROMIUM(
+ WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat,
+ WGC3Dsizei width, WGC3Dsizei height);
- // For tracking which texture is bound
- WebGLId bound_texture_;
+ virtual WebGLId createCompositorTexture(WGC3Dsizei width, WGC3Dsizei height);
+ virtual void deleteCompositorTexture(WebGLId parent_texture);
+ virtual void copyTextureToCompositor(WebGLId texture,
+ WebGLId parent_texture);
- // FBO used for copying child texture to parent texture.
- WebGLId copy_texture_to_parent_texture_fbo_;
+ virtual void setContextLostCallback(
+ WebGraphicsContext3D::WebGraphicsContextLostCallback* callback);
-#ifdef FLIP_FRAMEBUFFER_VERTICALLY
- unsigned char* scanline_;
+ private:
+ // SwapBuffers callback.
+ void OnSwapBuffersComplete();
+ virtual void OnContextLost();
+
+ // Used to try to find bugs in code that calls gl directly through the gl api
+ // instead of going through WebGraphicsContext3D.
+ void ClearContext();
+
+ // The context we use for OpenGL rendering.
+ GLInProcessContext* context_;
+ // The GLES2Implementation we use for OpenGL rendering.
+ ::gpu::gles2::GLES2Implementation* gl_;
+
+ // If rendering directly to WebView, weak pointer to it.
+ WebKit::WebView* web_view_;
+#if defined(OS_MACOSX)
+ // "Fake" plugin window handle in browser process for the compositor's output.
+ gfx::PluginWindowHandle plugin_handle_;
#endif
+ WebGraphicsContext3D::WebGraphicsContextLostCallback* context_lost_callback_;
- // Errors raised by synthesizeGLError().
- std::list<WGC3Denum> synthetic_errors_list_;
- std::set<WGC3Denum> synthetic_errors_set_;
+ WebKit::WebGraphicsContext3D::Attributes attributes_;
+ int cached_width_, cached_height_;
- scoped_ptr<gfx::GLContext> gl_context_;
- scoped_ptr<gfx::GLSurface> gl_surface_;
+ // For tracking which FBO is bound.
+ WebGLId bound_fbo_;
- ShaderSourceMap shader_source_map_;
+ // Errors raised by synthesizeGLError().
+ std::vector<WGC3Denum> synthetic_errors_;
- ShHandle fragment_compiler_;
- ShHandle vertex_compiler_;
+#ifdef FLIP_FRAMEBUFFER_VERTICALLY
+ scoped_array<uint8> scanline_;
+ void FlipVertically(uint8* framebuffer,
+ unsigned int width,
+ unsigned int height);
+#endif
};
} // namespace gpu
} // namespace webkit
+#endif // defined(ENABLE_GPU)
#endif // WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_
+

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