| Index: webkit/gpu/webgraphicscontext3d_in_process_command_buffer_impl.h
|
| diff --git a/webkit/gpu/webgraphicscontext3d_in_process_command_buffer_impl.h b/webkit/gpu/webgraphicscontext3d_in_process_command_buffer_impl.h
|
| index 08c8df194d3febdb652595d5c527297f3c326019..3b6aaa89b769a32b7510d0af18a85e1b14a7c23c 100644
|
| --- a/webkit/gpu/webgraphicscontext3d_in_process_command_buffer_impl.h
|
| +++ b/webkit/gpu/webgraphicscontext3d_in_process_command_buffer_impl.h
|
| @@ -4,24 +4,30 @@
|
|
|
| #ifndef WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_
|
| #define WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_
|
| +#pragma once
|
|
|
| -#include <list>
|
| -#include <set>
|
| +#if defined(ENABLE_GPU)
|
| +
|
| +#include <vector>
|
|
|
| -#include "base/hash_tables.h"
|
| #include "base/memory/scoped_ptr.h"
|
| -#include "third_party/angle/include/GLSLANG/ShaderLang.h"
|
| #include "third_party/WebKit/Source/WebKit/chromium/public/WebGraphicsContext3D.h"
|
| #include "third_party/WebKit/Source/WebKit/chromium/public/WebString.h"
|
| +#include "third_party/WebKit/Source/WebKit/chromium/public/WebView.h"
|
| +#include "ui/gfx/native_widget_types.h"
|
|
|
| #if !defined(OS_MACOSX)
|
| #define FLIP_FRAMEBUFFER_VERTICALLY
|
| #endif
|
| -namespace gfx {
|
| -class GLContext;
|
| -class GLSurface;
|
| +
|
| +namespace gpu {
|
| +namespace gles2 {
|
| +class GLES2Implementation;
|
| +}
|
| }
|
|
|
| +using WebKit::WebGLId;
|
| +
|
| using WebKit::WGC3Dchar;
|
| using WebKit::WGC3Denum;
|
| using WebKit::WGC3Dboolean;
|
| @@ -34,28 +40,24 @@ using WebKit::WGC3Dclampf;
|
| using WebKit::WGC3Dintptr;
|
| using WebKit::WGC3Dsizeiptr;
|
|
|
| -using WebKit::WebGLId;
|
| -
|
| -using WebKit::WebString;
|
| -using WebKit::WebView;
|
| -
|
| -using WebKit::WebGraphicsContext3D;
|
| -
|
| namespace webkit {
|
| namespace gpu {
|
|
|
| -// TODO(gman): This is a copy of WebGraphicsContext3DInProcessImpl. I will
|
| -// refactor it to actually use the command buffer.
|
| +class GLInProcessContext;
|
|
|
| -class WebGraphicsContext3DInProcessCommandBufferImpl : public WebGraphicsContext3D {
|
| +class WebGraphicsContext3DInProcessCommandBufferImpl
|
| + : public WebKit::WebGraphicsContext3D {
|
| public:
|
| +
|
| WebGraphicsContext3DInProcessCommandBufferImpl();
|
| virtual ~WebGraphicsContext3DInProcessCommandBufferImpl();
|
|
|
| //----------------------------------------------------------------------
|
| // WebGraphicsContext3D methods
|
| - virtual bool initialize(
|
| - WebGraphicsContext3D::Attributes attributes, WebView*, bool);
|
| + virtual bool initialize(WebGraphicsContext3D::Attributes attributes,
|
| + WebKit::WebView*,
|
| + bool renderDirectlyToWebView);
|
| +
|
| virtual bool makeContextCurrent();
|
|
|
| virtual int width();
|
| @@ -65,95 +67,61 @@ class WebGraphicsContext3DInProcessCommandBufferImpl : public WebGraphicsContext
|
|
|
| virtual void reshape(int width, int height);
|
|
|
| - virtual bool readBackFramebuffer(unsigned char* pixels, size_t bufferSize);
|
| + virtual bool readBackFramebuffer(unsigned char* pixels, size_t buffer_size);
|
|
|
| virtual WebGLId getPlatformTextureId();
|
| virtual void prepareTexture();
|
|
|
| - virtual void synthesizeGLError(WGC3Denum error);
|
| - virtual void* mapBufferSubDataCHROMIUM(WGC3Denum target, WGC3Dintptr offset,
|
| - WGC3Dsizeiptr size, WGC3Denum access);
|
| - virtual void unmapBufferSubDataCHROMIUM(const void*);
|
| - virtual void* mapTexSubImage2DCHROMIUM(
|
| - WGC3Denum target,
|
| - WGC3Dint level,
|
| - WGC3Dint xoffset,
|
| - WGC3Dint yoffset,
|
| - WGC3Dsizei width,
|
| - WGC3Dsizei height,
|
| - WGC3Denum format,
|
| - WGC3Denum type,
|
| - WGC3Denum access);
|
| - virtual void unmapTexSubImage2DCHROMIUM(const void*);
|
| - virtual void copyTextureToParentTextureCHROMIUM(
|
| - WebGLId texture, WebGLId parentTexture);
|
| -
|
| - virtual void getParentToChildLatchCHROMIUM(WGC3Duint* latch_id);
|
| - virtual void getChildToParentLatchCHROMIUM(WGC3Duint* latch_id);
|
| - virtual void waitLatchCHROMIUM(WGC3Duint latch_id);
|
| - virtual void setLatchCHROMIUM(WGC3Duint latch_id);
|
| -
|
| - virtual WebString getRequestableExtensionsCHROMIUM();
|
| - virtual void requestExtensionCHROMIUM(const char*);
|
| -
|
| - virtual void blitFramebufferCHROMIUM(
|
| - WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1,
|
| - WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1,
|
| - WGC3Dbitfield mask, WGC3Denum filter);
|
| - virtual void renderbufferStorageMultisampleCHROMIUM(
|
| - WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat,
|
| - WGC3Dsizei width, WGC3Dsizei height);
|
| -
|
| virtual void activeTexture(WGC3Denum texture);
|
| virtual void attachShader(WebGLId program, WebGLId shader);
|
| - virtual void bindAttribLocation(
|
| - WebGLId program, WGC3Duint index, const WGC3Dchar* name);
|
| + virtual void bindAttribLocation(WebGLId program, WGC3Duint index,
|
| + const WGC3Dchar* name);
|
| virtual void bindBuffer(WGC3Denum target, WebGLId buffer);
|
| virtual void bindFramebuffer(WGC3Denum target, WebGLId framebuffer);
|
| - virtual void bindRenderbuffer(
|
| - WGC3Denum target, WebGLId renderbuffer);
|
| + virtual void bindRenderbuffer(WGC3Denum target, WebGLId renderbuffer);
|
| virtual void bindTexture(WGC3Denum target, WebGLId texture);
|
| - virtual void blendColor(
|
| - WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha);
|
| + virtual void blendColor(WGC3Dclampf red, WGC3Dclampf green,
|
| + WGC3Dclampf blue, WGC3Dclampf alpha);
|
| virtual void blendEquation(WGC3Denum mode);
|
| - virtual void blendEquationSeparate(WGC3Denum modeRGB, WGC3Denum modeAlpha);
|
| + virtual void blendEquationSeparate(WGC3Denum modeRGB,
|
| + WGC3Denum modeAlpha);
|
| virtual void blendFunc(WGC3Denum sfactor, WGC3Denum dfactor);
|
| - virtual void blendFuncSeparate(WGC3Denum srcRGB, WGC3Denum dstRGB,
|
| - WGC3Denum srcAlpha, WGC3Denum dstAlpha);
|
| + virtual void blendFuncSeparate(WGC3Denum srcRGB,
|
| + WGC3Denum dstRGB,
|
| + WGC3Denum srcAlpha,
|
| + WGC3Denum dstAlpha);
|
|
|
| - virtual void bufferData(
|
| - WGC3Denum target, WGC3Dsizeiptr size, const void* data, WGC3Denum usage);
|
| + virtual void bufferData(WGC3Denum target, WGC3Dsizeiptr size,
|
| + const void* data, WGC3Denum usage);
|
| virtual void bufferSubData(WGC3Denum target, WGC3Dintptr offset,
|
| WGC3Dsizeiptr size, const void* data);
|
|
|
| virtual WGC3Denum checkFramebufferStatus(WGC3Denum target);
|
| virtual void clear(WGC3Dbitfield mask);
|
| - virtual void clearColor(
|
| - WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha);
|
| + virtual void clearColor(WGC3Dclampf red, WGC3Dclampf green,
|
| + WGC3Dclampf blue, WGC3Dclampf alpha);
|
| virtual void clearDepth(WGC3Dclampf depth);
|
| virtual void clearStencil(WGC3Dint s);
|
| virtual void colorMask(WGC3Dboolean red, WGC3Dboolean green,
|
| WGC3Dboolean blue, WGC3Dboolean alpha);
|
| virtual void compileShader(WebGLId shader);
|
|
|
| - virtual void copyTexImage2D(
|
| - WGC3Denum target,
|
| - WGC3Dint level,
|
| - WGC3Denum internalformat,
|
| - WGC3Dint x,
|
| - WGC3Dint y,
|
| - WGC3Dsizei width,
|
| - WGC3Dsizei height,
|
| - WGC3Dint border);
|
| - virtual void copyTexSubImage2D(
|
| - WGC3Denum target,
|
| - WGC3Dint level,
|
| - WGC3Dint xoffset,
|
| - WGC3Dint yoffset,
|
| - WGC3Dint x,
|
| - WGC3Dint y,
|
| - WGC3Dsizei width,
|
| - WGC3Dsizei height);
|
| + virtual void copyTexImage2D(WGC3Denum target,
|
| + WGC3Dint level,
|
| + WGC3Denum internalformat,
|
| + WGC3Dint x,
|
| + WGC3Dint y,
|
| + WGC3Dsizei width,
|
| + WGC3Dsizei height,
|
| + WGC3Dint border);
|
| + virtual void copyTexSubImage2D(WGC3Denum target,
|
| + WGC3Dint level,
|
| + WGC3Dint xoffset,
|
| + WGC3Dint yoffset,
|
| + WGC3Dint x,
|
| + WGC3Dint y,
|
| + WGC3Dsizei width,
|
| + WGC3Dsizei height);
|
| virtual void cullFace(WGC3Denum mode);
|
| virtual void depthFunc(WGC3Denum func);
|
| virtual void depthMask(WGC3Dboolean flag);
|
| @@ -162,42 +130,46 @@ class WebGraphicsContext3DInProcessCommandBufferImpl : public WebGraphicsContext
|
| virtual void disable(WGC3Denum cap);
|
| virtual void disableVertexAttribArray(WGC3Duint index);
|
| virtual void drawArrays(WGC3Denum mode, WGC3Dint first, WGC3Dsizei count);
|
| - virtual void drawElements(
|
| - WGC3Denum mode,
|
| - WGC3Dsizei count,
|
| - WGC3Denum type,
|
| - WGC3Dintptr offset);
|
| + virtual void drawElements(WGC3Denum mode,
|
| + WGC3Dsizei count,
|
| + WGC3Denum type,
|
| + WGC3Dintptr offset);
|
|
|
| virtual void enable(WGC3Denum cap);
|
| virtual void enableVertexAttribArray(WGC3Duint index);
|
| virtual void finish();
|
| virtual void flush();
|
| - virtual void framebufferRenderbuffer(
|
| - WGC3Denum target,
|
| - WGC3Denum attachment,
|
| - WGC3Denum renderbuffertarget,
|
| - WebGLId renderbuffer);
|
| - virtual void framebufferTexture2D(
|
| - WGC3Denum target,
|
| - WGC3Denum attachment,
|
| - WGC3Denum textarget,
|
| - WebGLId texture,
|
| - WGC3Dint level);
|
| + virtual void framebufferRenderbuffer(WGC3Denum target,
|
| + WGC3Denum attachment,
|
| + WGC3Denum renderbuffertarget,
|
| + WebGLId renderbuffer);
|
| + virtual void framebufferTexture2D(WGC3Denum target,
|
| + WGC3Denum attachment,
|
| + WGC3Denum textarget,
|
| + WebGLId texture,
|
| + WGC3Dint level);
|
| virtual void frontFace(WGC3Denum mode);
|
| virtual void generateMipmap(WGC3Denum target);
|
|
|
| - virtual bool getActiveAttrib(WebGLId program, WGC3Duint index, ActiveInfo&);
|
| - virtual bool getActiveUniform(WebGLId program, WGC3Duint index, ActiveInfo&);
|
| + virtual bool getActiveAttrib(WebGLId program,
|
| + WGC3Duint index,
|
| + ActiveInfo&);
|
| + virtual bool getActiveUniform(WebGLId program,
|
| + WGC3Duint index,
|
| + ActiveInfo&);
|
|
|
| - virtual void getAttachedShaders(WebGLId program, WGC3Dsizei maxCount,
|
| - WGC3Dsizei* count, WebGLId* shaders);
|
| + virtual void getAttachedShaders(WebGLId program,
|
| + WGC3Dsizei maxCount,
|
| + WGC3Dsizei* count,
|
| + WebGLId* shaders);
|
|
|
| - virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name);
|
| + virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name);
|
|
|
| virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value);
|
|
|
| - virtual void getBufferParameteriv(
|
| - WGC3Denum target, WGC3Denum pname, WGC3Dint* value);
|
| + virtual void getBufferParameteriv(WGC3Denum target,
|
| + WGC3Denum pname,
|
| + WGC3Dint* value);
|
|
|
| virtual Attributes getContextAttributes();
|
|
|
| @@ -207,54 +179,56 @@ class WebGraphicsContext3DInProcessCommandBufferImpl : public WebGraphicsContext
|
|
|
| virtual void getFloatv(WGC3Denum pname, WGC3Dfloat* value);
|
|
|
| - virtual void getFramebufferAttachmentParameteriv(
|
| - WGC3Denum target,
|
| - WGC3Denum attachment,
|
| - WGC3Denum pname,
|
| - WGC3Dint* value);
|
| + virtual void getFramebufferAttachmentParameteriv(WGC3Denum target,
|
| + WGC3Denum attachment,
|
| + WGC3Denum pname,
|
| + WGC3Dint* value);
|
|
|
| virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value);
|
|
|
| - virtual void getProgramiv(
|
| - WebGLId program, WGC3Denum pname, WGC3Dint* value);
|
| + virtual void getProgramiv(WebGLId program, WGC3Denum pname, WGC3Dint* value);
|
|
|
| - virtual WebString getProgramInfoLog(WebGLId program);
|
| + virtual WebKit::WebString getProgramInfoLog(WebGLId program);
|
|
|
| - virtual void getRenderbufferParameteriv(
|
| - WGC3Denum target, WGC3Denum pname, WGC3Dint* value);
|
| + virtual void getRenderbufferParameteriv(WGC3Denum target,
|
| + WGC3Denum pname,
|
| + WGC3Dint* value);
|
|
|
| - virtual void getShaderiv(
|
| - WebGLId shader, WGC3Denum pname, WGC3Dint* value);
|
| + virtual void getShaderiv(WebGLId shader, WGC3Denum pname, WGC3Dint* value);
|
|
|
| - virtual WebString getShaderInfoLog(WebGLId shader);
|
| + virtual WebKit::WebString getShaderInfoLog(WebGLId shader);
|
|
|
| // TBD
|
| - // void glGetShaderPrecisionFormat(
|
| - // GLenum shadertype, GLenum precisiontype,
|
| - // GLint* range, GLint* precision);
|
| -
|
| - virtual WebString getShaderSource(WebGLId shader);
|
| - virtual WebString getString(WGC3Denum name);
|
| -
|
| - virtual void getTexParameterfv(
|
| - WGC3Denum target, WGC3Denum pname, WGC3Dfloat* value);
|
| - virtual void getTexParameteriv(
|
| - WGC3Denum target, WGC3Denum pname, WGC3Dint* value);
|
| -
|
| - virtual void getUniformfv(
|
| - WebGLId program, WGC3Dint location, WGC3Dfloat* value);
|
| - virtual void getUniformiv(
|
| - WebGLId program, WGC3Dint location, WGC3Dint* value);
|
| + // void glGetShaderPrecisionFormat (GLenum shadertype,
|
| + // GLenum precisiontype,
|
| + // GLint* range,
|
| + // GLint* precision);
|
| +
|
| + virtual WebKit::WebString getShaderSource(WebGLId shader);
|
| + virtual WebKit::WebString getString(WGC3Denum name);
|
| +
|
| + virtual void getTexParameterfv(WGC3Denum target,
|
| + WGC3Denum pname,
|
| + WGC3Dfloat* value);
|
| + virtual void getTexParameteriv(WGC3Denum target,
|
| + WGC3Denum pname,
|
| + WGC3Dint* value);
|
| +
|
| + virtual void getUniformfv(WebGLId program,
|
| + WGC3Dint location,
|
| + WGC3Dfloat* value);
|
| + virtual void getUniformiv(WebGLId program,
|
| + WGC3Dint location,
|
| + WGC3Dint* value);
|
|
|
| virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name);
|
|
|
| - virtual void getVertexAttribfv(
|
| - WGC3Duint index, WGC3Denum pname, WGC3Dfloat* value);
|
| - virtual void getVertexAttribiv(
|
| - WGC3Duint index, WGC3Denum pname, WGC3Dint* value);
|
| + virtual void getVertexAttribfv(WGC3Duint index, WGC3Denum pname,
|
| + WGC3Dfloat* value);
|
| + virtual void getVertexAttribiv(WGC3Duint index, WGC3Denum pname,
|
| + WGC3Dint* value);
|
|
|
| - virtual WGC3Dsizeiptr getVertexAttribOffset(
|
| - WGC3Duint index, WGC3Denum pname);
|
| + virtual WGC3Dsizeiptr getVertexAttribOffset(WGC3Duint index, WGC3Denum pname);
|
|
|
| virtual void hint(WGC3Denum target, WGC3Denum mode);
|
| virtual WGC3Dboolean isBuffer(WebGLId buffer);
|
| @@ -264,103 +238,111 @@ class WebGraphicsContext3DInProcessCommandBufferImpl : public WebGraphicsContext
|
| virtual WGC3Dboolean isRenderbuffer(WebGLId renderbuffer);
|
| virtual WGC3Dboolean isShader(WebGLId shader);
|
| virtual WGC3Dboolean isTexture(WebGLId texture);
|
| - virtual void lineWidth(WGC3Dfloat width);
|
| + virtual void lineWidth(WGC3Dfloat);
|
| virtual void linkProgram(WebGLId program);
|
| virtual void pixelStorei(WGC3Denum pname, WGC3Dint param);
|
| virtual void polygonOffset(WGC3Dfloat factor, WGC3Dfloat units);
|
|
|
| - virtual void readPixels(
|
| - WGC3Dint x, WGC3Dint y,
|
| - WGC3Dsizei width, WGC3Dsizei height,
|
| - WGC3Denum format,
|
| - WGC3Denum type,
|
| - void* pixels);
|
| + virtual void readPixels(WGC3Dint x,
|
| + WGC3Dint y,
|
| + WGC3Dsizei width,
|
| + WGC3Dsizei height,
|
| + WGC3Denum format,
|
| + WGC3Denum type,
|
| + void* pixels);
|
|
|
| virtual void releaseShaderCompiler();
|
| - virtual void renderbufferStorage(
|
| - WGC3Denum target,
|
| - WGC3Denum internalformat,
|
| - WGC3Dsizei width,
|
| - WGC3Dsizei height);
|
| - virtual void sampleCoverage(WGC3Dclampf value, WGC3Dboolean invert);
|
| - virtual void scissor(
|
| - WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height);
|
| - virtual void shaderSource(WebGLId shader, const WGC3Dchar* source);
|
| + virtual void renderbufferStorage(WGC3Denum target,
|
| + WGC3Denum internalformat,
|
| + WGC3Dsizei width,
|
| + WGC3Dsizei height);
|
| + virtual void sampleCoverage(WGC3Dfloat value, WGC3Dboolean invert);
|
| + virtual void scissor(WGC3Dint x, WGC3Dint y,
|
| + WGC3Dsizei width, WGC3Dsizei height);
|
| + virtual void shaderSource(WebGLId shader, const WGC3Dchar* string);
|
| virtual void stencilFunc(WGC3Denum func, WGC3Dint ref, WGC3Duint mask);
|
| - virtual void stencilFuncSeparate(
|
| - WGC3Denum face, WGC3Denum func, WGC3Dint ref, WGC3Duint mask);
|
| + virtual void stencilFuncSeparate(WGC3Denum face,
|
| + WGC3Denum func,
|
| + WGC3Dint ref,
|
| + WGC3Duint mask);
|
| virtual void stencilMask(WGC3Duint mask);
|
| virtual void stencilMaskSeparate(WGC3Denum face, WGC3Duint mask);
|
| - virtual void stencilOp(WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass);
|
| - virtual void stencilOpSeparate(
|
| - WGC3Denum face,
|
| - WGC3Denum fail,
|
| - WGC3Denum zfail,
|
| - WGC3Denum zpass);
|
| -
|
| - virtual void texImage2D(
|
| - WGC3Denum target,
|
| - WGC3Dint level,
|
| - WGC3Denum internalformat,
|
| - WGC3Dsizei width,
|
| - WGC3Dsizei height,
|
| - WGC3Dint border,
|
| - WGC3Denum format,
|
| - WGC3Denum type,
|
| - const void* pixels);
|
| -
|
| - virtual void texParameterf(
|
| - WGC3Denum target, WGC3Denum pname, WGC3Dfloat param);
|
| - virtual void texParameteri(
|
| - WGC3Denum target, WGC3Denum pname, WGC3Dint param);
|
| -
|
| - virtual void texSubImage2D(
|
| - WGC3Denum target,
|
| - WGC3Dint level,
|
| - WGC3Dint xoffset,
|
| - WGC3Dint yoffset,
|
| - WGC3Dsizei width,
|
| - WGC3Dsizei height,
|
| - WGC3Denum format,
|
| - WGC3Denum type,
|
| - const void* pixels);
|
| + virtual void stencilOp(WGC3Denum fail,
|
| + WGC3Denum zfail,
|
| + WGC3Denum zpass);
|
| + virtual void stencilOpSeparate(WGC3Denum face,
|
| + WGC3Denum fail,
|
| + WGC3Denum zfail,
|
| + WGC3Denum zpass);
|
| +
|
| + virtual void texImage2D(WGC3Denum target,
|
| + WGC3Dint level,
|
| + WGC3Denum internalformat,
|
| + WGC3Dsizei width,
|
| + WGC3Dsizei height,
|
| + WGC3Dint border,
|
| + WGC3Denum format,
|
| + WGC3Denum type,
|
| + const void* pixels);
|
| +
|
| + virtual void texParameterf(WGC3Denum target,
|
| + WGC3Denum pname,
|
| + WGC3Dfloat param);
|
| + virtual void texParameteri(WGC3Denum target,
|
| + WGC3Denum pname,
|
| + WGC3Dint param);
|
| +
|
| + virtual void texSubImage2D(WGC3Denum target,
|
| + WGC3Dint level,
|
| + WGC3Dint xoffset,
|
| + WGC3Dint yoffset,
|
| + WGC3Dsizei width,
|
| + WGC3Dsizei height,
|
| + WGC3Denum format,
|
| + WGC3Denum type,
|
| + const void* pixels);
|
|
|
| virtual void uniform1f(WGC3Dint location, WGC3Dfloat x);
|
| - virtual void uniform1fv(WGC3Dint location, WGC3Dsizei count,
|
| - const WGC3Dfloat* v);
|
| + virtual void uniform1fv(WGC3Dint location,
|
| + WGC3Dsizei count, const WGC3Dfloat* v);
|
| virtual void uniform1i(WGC3Dint location, WGC3Dint x);
|
| - virtual void uniform1iv(WGC3Dint location, WGC3Dsizei count,
|
| - const WGC3Dint* v);
|
| + virtual void uniform1iv(WGC3Dint location,
|
| + WGC3Dsizei count, const WGC3Dint* v);
|
| virtual void uniform2f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y);
|
| - virtual void uniform2fv(WGC3Dint location, WGC3Dsizei count,
|
| - const WGC3Dfloat* v);
|
| + virtual void uniform2fv(WGC3Dint location,
|
| + WGC3Dsizei count, const WGC3Dfloat* v);
|
| virtual void uniform2i(WGC3Dint location, WGC3Dint x, WGC3Dint y);
|
| - virtual void uniform2iv(WGC3Dint location, WGC3Dsizei count,
|
| - const WGC3Dint* v);
|
| + virtual void uniform2iv(WGC3Dint location,
|
| + WGC3Dsizei count, const WGC3Dint* v);
|
| virtual void uniform3f(WGC3Dint location,
|
| WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z);
|
| - virtual void uniform3fv(WGC3Dint location, WGC3Dsizei count,
|
| - const WGC3Dfloat* v);
|
| - virtual void uniform3i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z);
|
| - virtual void uniform3iv(WGC3Dint location, WGC3Dsizei count,
|
| - const WGC3Dint* v);
|
| - virtual void uniform4f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y,
|
| + virtual void uniform3fv(WGC3Dint location,
|
| + WGC3Dsizei count, const WGC3Dfloat* v);
|
| + virtual void uniform3i(WGC3Dint location,
|
| + WGC3Dint x, WGC3Dint y, WGC3Dint z);
|
| + virtual void uniform3iv(WGC3Dint location,
|
| + WGC3Dsizei count, const WGC3Dint* v);
|
| + virtual void uniform4f(WGC3Dint location,
|
| + WGC3Dfloat x, WGC3Dfloat y,
|
| WGC3Dfloat z, WGC3Dfloat w);
|
| - virtual void uniform4fv(WGC3Dint location, WGC3Dsizei count,
|
| - const WGC3Dfloat* v);
|
| - virtual void uniform4i(WGC3Dint location, WGC3Dint x, WGC3Dint y,
|
| - WGC3Dint z, WGC3Dint w);
|
| - virtual void uniform4iv(WGC3Dint location, WGC3Dsizei count,
|
| - const WGC3Dint* v);
|
| - virtual void uniformMatrix2fv(
|
| - WGC3Dint location, WGC3Dsizei count,
|
| - WGC3Dboolean transpose, const WGC3Dfloat* value);
|
| - virtual void uniformMatrix3fv(
|
| - WGC3Dint location, WGC3Dsizei count,
|
| - WGC3Dboolean transpose, const WGC3Dfloat* value);
|
| - virtual void uniformMatrix4fv(
|
| - WGC3Dint location, WGC3Dsizei count,
|
| - WGC3Dboolean transpose, const WGC3Dfloat* value);
|
| + virtual void uniform4fv(WGC3Dint location,
|
| + WGC3Dsizei count, const WGC3Dfloat* v);
|
| + virtual void uniform4i(WGC3Dint location,
|
| + WGC3Dint x, WGC3Dint y, WGC3Dint z, WGC3Dint w);
|
| + virtual void uniform4iv(WGC3Dint location,
|
| + WGC3Dsizei count, const WGC3Dint* v);
|
| + virtual void uniformMatrix2fv(WGC3Dint location,
|
| + WGC3Dsizei count,
|
| + WGC3Dboolean transpose,
|
| + const WGC3Dfloat* value);
|
| + virtual void uniformMatrix3fv(WGC3Dint location,
|
| + WGC3Dsizei count,
|
| + WGC3Dboolean transpose,
|
| + const WGC3Dfloat* value);
|
| + virtual void uniformMatrix4fv(WGC3Dint location,
|
| + WGC3Dsizei count,
|
| + WGC3Dboolean transpose,
|
| + const WGC3Dfloat* value);
|
|
|
| virtual void useProgram(WebGLId program);
|
| virtual void validateProgram(WebGLId program);
|
| @@ -369,22 +351,22 @@ class WebGraphicsContext3DInProcessCommandBufferImpl : public WebGraphicsContext
|
| virtual void vertexAttrib1fv(WGC3Duint index, const WGC3Dfloat* values);
|
| virtual void vertexAttrib2f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y);
|
| virtual void vertexAttrib2fv(WGC3Duint index, const WGC3Dfloat* values);
|
| - virtual void vertexAttrib3f(
|
| - WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z);
|
| + virtual void vertexAttrib3f(WGC3Duint index,
|
| + WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z);
|
| virtual void vertexAttrib3fv(WGC3Duint index, const WGC3Dfloat* values);
|
| - virtual void vertexAttrib4f(
|
| - WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z, WGC3Dfloat w);
|
| + virtual void vertexAttrib4f(WGC3Duint index,
|
| + WGC3Dfloat x, WGC3Dfloat y,
|
| + WGC3Dfloat z, WGC3Dfloat w);
|
| virtual void vertexAttrib4fv(WGC3Duint index, const WGC3Dfloat* values);
|
| - virtual void vertexAttribPointer(
|
| - WGC3Duint index,
|
| - WGC3Dint size,
|
| - WGC3Denum type,
|
| - WGC3Dboolean normalized,
|
| - WGC3Dsizei stride,
|
| - WGC3Dintptr offset);
|
| + virtual void vertexAttribPointer(WGC3Duint index,
|
| + WGC3Dint size,
|
| + WGC3Denum type,
|
| + WGC3Dboolean normalized,
|
| + WGC3Dsizei stride,
|
| + WGC3Dintptr offset);
|
|
|
| - virtual void viewport(
|
| - WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height);
|
| + virtual void viewport(WGC3Dint x, WGC3Dint y,
|
| + WGC3Dsizei width, WGC3Dsizei height);
|
|
|
| // Support for buffer creation and deletion
|
| virtual WebGLId createBuffer();
|
| @@ -401,80 +383,96 @@ class WebGraphicsContext3DInProcessCommandBufferImpl : public WebGraphicsContext
|
| virtual void deleteShader(WebGLId);
|
| virtual void deleteTexture(WebGLId);
|
|
|
| - virtual void setContextLostCallback(
|
| - WebGraphicsContext3D::WebGraphicsContextLostCallback* callback) {}
|
| + virtual void synthesizeGLError(WGC3Denum);
|
|
|
| - private:
|
| - // ANGLE related.
|
| - struct ShaderSourceEntry;
|
| + virtual void* mapBufferSubDataCHROMIUM(
|
| + WGC3Denum target, WGC3Dintptr offset,
|
| + WGC3Dsizeiptr size, WGC3Denum access);
|
| + virtual void unmapBufferSubDataCHROMIUM(const void*);
|
| + virtual void* mapTexSubImage2DCHROMIUM(
|
| + WGC3Denum target,
|
| + WGC3Dint level,
|
| + WGC3Dint xoffset,
|
| + WGC3Dint yoffset,
|
| + WGC3Dsizei width,
|
| + WGC3Dsizei height,
|
| + WGC3Denum format,
|
| + WGC3Denum type,
|
| + WGC3Denum access);
|
| + virtual void unmapTexSubImage2DCHROMIUM(const void*);
|
|
|
| - typedef base::hash_map<WebGLId, ShaderSourceEntry*> ShaderSourceMap;
|
| + virtual void copyTextureToParentTextureCHROMIUM(
|
| + WebGLId texture, WebGLId parentTexture);
|
|
|
| -#ifdef FLIP_FRAMEBUFFER_VERTICALLY
|
| - void FlipVertically(unsigned char* framebuffer,
|
| - unsigned int width,
|
| - unsigned int height);
|
| -#endif
|
| + virtual void getParentToChildLatchCHROMIUM(WGC3Duint* latch_id);
|
| + virtual void getChildToParentLatchCHROMIUM(WGC3Duint* latch_id);
|
| + virtual void waitLatchCHROMIUM(WGC3Duint latch_id);
|
| + virtual void setLatchCHROMIUM(WGC3Duint latch_id);
|
|
|
| - // Take into account the user's requested context creation attributes, in
|
| - // particular stencil and antialias, and determine which could or could
|
| - // not be honored based on the capabilities of the OpenGL implementation.
|
| - void ValidateAttributes();
|
| -
|
| - // Resolve the given rectangle of the multisampled framebuffer if necessary.
|
| - void ResolveMultisampledFramebuffer(
|
| - WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height);
|
| -
|
| - bool AngleCreateCompilers();
|
| - void AngleDestroyCompilers();
|
| - bool AngleValidateShaderSource(ShaderSourceEntry* entry);
|
| -
|
| - WebGraphicsContext3D::Attributes attributes_;
|
| - bool initialized_;
|
| - bool render_directly_to_web_view_;
|
| - bool is_gles2_;
|
| - bool have_ext_framebuffer_object_;
|
| - bool have_ext_framebuffer_multisample_;
|
| - bool have_angle_framebuffer_multisample_;
|
| -
|
| - WebGLId texture_;
|
| - WebGLId fbo_;
|
| - WebGLId depth_stencil_buffer_;
|
| - int cached_width_, cached_height_;
|
| + virtual void rateLimitOffscreenContextCHROMIUM();
|
|
|
| - // For multisampling
|
| - WebGLId multisample_fbo_;
|
| - WebGLId multisample_depth_stencil_buffer_;
|
| - WebGLId multisample_color_buffer_;
|
| + virtual WebKit::WebString getRequestableExtensionsCHROMIUM();
|
| + virtual void requestExtensionCHROMIUM(const char*);
|
|
|
| - // For tracking which FBO is bound
|
| - WebGLId bound_fbo_;
|
| + virtual void blitFramebufferCHROMIUM(
|
| + WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1,
|
| + WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1,
|
| + WGC3Dbitfield mask, WGC3Denum filter);
|
| + virtual void renderbufferStorageMultisampleCHROMIUM(
|
| + WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat,
|
| + WGC3Dsizei width, WGC3Dsizei height);
|
|
|
| - // For tracking which texture is bound
|
| - WebGLId bound_texture_;
|
| + virtual WebGLId createCompositorTexture(WGC3Dsizei width, WGC3Dsizei height);
|
| + virtual void deleteCompositorTexture(WebGLId parent_texture);
|
| + virtual void copyTextureToCompositor(WebGLId texture,
|
| + WebGLId parent_texture);
|
|
|
| - // FBO used for copying child texture to parent texture.
|
| - WebGLId copy_texture_to_parent_texture_fbo_;
|
| + virtual void setContextLostCallback(
|
| + WebGraphicsContext3D::WebGraphicsContextLostCallback* callback);
|
|
|
| -#ifdef FLIP_FRAMEBUFFER_VERTICALLY
|
| - unsigned char* scanline_;
|
| + private:
|
| + // SwapBuffers callback.
|
| + void OnSwapBuffersComplete();
|
| + virtual void OnContextLost();
|
| +
|
| + // Used to try to find bugs in code that calls gl directly through the gl api
|
| + // instead of going through WebGraphicsContext3D.
|
| + void ClearContext();
|
| +
|
| + // The context we use for OpenGL rendering.
|
| + GLInProcessContext* context_;
|
| + // The GLES2Implementation we use for OpenGL rendering.
|
| + ::gpu::gles2::GLES2Implementation* gl_;
|
| +
|
| + // If rendering directly to WebView, weak pointer to it.
|
| + WebKit::WebView* web_view_;
|
| +#if defined(OS_MACOSX)
|
| + // "Fake" plugin window handle in browser process for the compositor's output.
|
| + gfx::PluginWindowHandle plugin_handle_;
|
| #endif
|
| + WebGraphicsContext3D::WebGraphicsContextLostCallback* context_lost_callback_;
|
|
|
| - // Errors raised by synthesizeGLError().
|
| - std::list<WGC3Denum> synthetic_errors_list_;
|
| - std::set<WGC3Denum> synthetic_errors_set_;
|
| + WebKit::WebGraphicsContext3D::Attributes attributes_;
|
| + int cached_width_, cached_height_;
|
|
|
| - scoped_ptr<gfx::GLContext> gl_context_;
|
| - scoped_ptr<gfx::GLSurface> gl_surface_;
|
| + // For tracking which FBO is bound.
|
| + WebGLId bound_fbo_;
|
|
|
| - ShaderSourceMap shader_source_map_;
|
| + // Errors raised by synthesizeGLError().
|
| + std::vector<WGC3Denum> synthetic_errors_;
|
|
|
| - ShHandle fragment_compiler_;
|
| - ShHandle vertex_compiler_;
|
| +#ifdef FLIP_FRAMEBUFFER_VERTICALLY
|
| + scoped_array<uint8> scanline_;
|
| + void FlipVertically(uint8* framebuffer,
|
| + unsigned int width,
|
| + unsigned int height);
|
| +#endif
|
| };
|
|
|
| } // namespace gpu
|
| } // namespace webkit
|
|
|
| +#endif // defined(ENABLE_GPU)
|
| #endif // WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_
|
|
|
| +
|
|
|