| OLD | NEW |
| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_ | 5 #ifndef WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_ |
| 6 #define WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_ | 6 #define WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_ |
| 7 #pragma once |
| 7 | 8 |
| 8 #include <list> | 9 #if defined(ENABLE_GPU) |
| 9 #include <set> | |
| 10 | 10 |
| 11 #include "base/hash_tables.h" | 11 #include <vector> |
| 12 |
| 12 #include "base/memory/scoped_ptr.h" | 13 #include "base/memory/scoped_ptr.h" |
| 13 #include "third_party/angle/include/GLSLANG/ShaderLang.h" | |
| 14 #include "third_party/WebKit/Source/WebKit/chromium/public/WebGraphicsContext3D.
h" | 14 #include "third_party/WebKit/Source/WebKit/chromium/public/WebGraphicsContext3D.
h" |
| 15 #include "third_party/WebKit/Source/WebKit/chromium/public/WebString.h" | 15 #include "third_party/WebKit/Source/WebKit/chromium/public/WebString.h" |
| 16 #include "third_party/WebKit/Source/WebKit/chromium/public/WebView.h" |
| 17 #include "ui/gfx/native_widget_types.h" |
| 16 | 18 |
| 17 #if !defined(OS_MACOSX) | 19 #if !defined(OS_MACOSX) |
| 18 #define FLIP_FRAMEBUFFER_VERTICALLY | 20 #define FLIP_FRAMEBUFFER_VERTICALLY |
| 19 #endif | 21 #endif |
| 20 namespace gfx { | 22 |
| 21 class GLContext; | 23 namespace gpu { |
| 22 class GLSurface; | 24 namespace gles2 { |
| 25 class GLES2Implementation; |
| 23 } | 26 } |
| 27 } |
| 28 |
| 29 using WebKit::WebGLId; |
| 24 | 30 |
| 25 using WebKit::WGC3Dchar; | 31 using WebKit::WGC3Dchar; |
| 26 using WebKit::WGC3Denum; | 32 using WebKit::WGC3Denum; |
| 27 using WebKit::WGC3Dboolean; | 33 using WebKit::WGC3Dboolean; |
| 28 using WebKit::WGC3Dbitfield; | 34 using WebKit::WGC3Dbitfield; |
| 29 using WebKit::WGC3Dint; | 35 using WebKit::WGC3Dint; |
| 30 using WebKit::WGC3Dsizei; | 36 using WebKit::WGC3Dsizei; |
| 31 using WebKit::WGC3Duint; | 37 using WebKit::WGC3Duint; |
| 32 using WebKit::WGC3Dfloat; | 38 using WebKit::WGC3Dfloat; |
| 33 using WebKit::WGC3Dclampf; | 39 using WebKit::WGC3Dclampf; |
| 34 using WebKit::WGC3Dintptr; | 40 using WebKit::WGC3Dintptr; |
| 35 using WebKit::WGC3Dsizeiptr; | 41 using WebKit::WGC3Dsizeiptr; |
| 36 | 42 |
| 37 using WebKit::WebGLId; | |
| 38 | |
| 39 using WebKit::WebString; | |
| 40 using WebKit::WebView; | |
| 41 | |
| 42 using WebKit::WebGraphicsContext3D; | |
| 43 | |
| 44 namespace webkit { | 43 namespace webkit { |
| 45 namespace gpu { | 44 namespace gpu { |
| 46 | 45 |
| 47 // TODO(gman): This is a copy of WebGraphicsContext3DInProcessImpl. I will | 46 class GLInProcessContext; |
| 48 // refactor it to actually use the command buffer. | |
| 49 | 47 |
| 50 class WebGraphicsContext3DInProcessCommandBufferImpl : public WebGraphicsContext
3D { | 48 class WebGraphicsContext3DInProcessCommandBufferImpl |
| 49 : public WebKit::WebGraphicsContext3D { |
| 51 public: | 50 public: |
| 51 |
| 52 WebGraphicsContext3DInProcessCommandBufferImpl(); | 52 WebGraphicsContext3DInProcessCommandBufferImpl(); |
| 53 virtual ~WebGraphicsContext3DInProcessCommandBufferImpl(); | 53 virtual ~WebGraphicsContext3DInProcessCommandBufferImpl(); |
| 54 | 54 |
| 55 //---------------------------------------------------------------------- | 55 //---------------------------------------------------------------------- |
| 56 // WebGraphicsContext3D methods | 56 // WebGraphicsContext3D methods |
| 57 virtual bool initialize( | 57 virtual bool initialize(WebGraphicsContext3D::Attributes attributes, |
| 58 WebGraphicsContext3D::Attributes attributes, WebView*, bool); | 58 WebKit::WebView*, |
| 59 bool renderDirectlyToWebView); |
| 60 |
| 59 virtual bool makeContextCurrent(); | 61 virtual bool makeContextCurrent(); |
| 60 | 62 |
| 61 virtual int width(); | 63 virtual int width(); |
| 62 virtual int height(); | 64 virtual int height(); |
| 63 | 65 |
| 64 virtual bool isGLES2Compliant(); | 66 virtual bool isGLES2Compliant(); |
| 65 | 67 |
| 66 virtual void reshape(int width, int height); | 68 virtual void reshape(int width, int height); |
| 67 | 69 |
| 68 virtual bool readBackFramebuffer(unsigned char* pixels, size_t bufferSize); | 70 virtual bool readBackFramebuffer(unsigned char* pixels, size_t buffer_size); |
| 69 | 71 |
| 70 virtual WebGLId getPlatformTextureId(); | 72 virtual WebGLId getPlatformTextureId(); |
| 71 virtual void prepareTexture(); | 73 virtual void prepareTexture(); |
| 72 | 74 |
| 73 virtual void synthesizeGLError(WGC3Denum error); | |
| 74 virtual void* mapBufferSubDataCHROMIUM(WGC3Denum target, WGC3Dintptr offset, | |
| 75 WGC3Dsizeiptr size, WGC3Denum access); | |
| 76 virtual void unmapBufferSubDataCHROMIUM(const void*); | |
| 77 virtual void* mapTexSubImage2DCHROMIUM( | |
| 78 WGC3Denum target, | |
| 79 WGC3Dint level, | |
| 80 WGC3Dint xoffset, | |
| 81 WGC3Dint yoffset, | |
| 82 WGC3Dsizei width, | |
| 83 WGC3Dsizei height, | |
| 84 WGC3Denum format, | |
| 85 WGC3Denum type, | |
| 86 WGC3Denum access); | |
| 87 virtual void unmapTexSubImage2DCHROMIUM(const void*); | |
| 88 virtual void copyTextureToParentTextureCHROMIUM( | |
| 89 WebGLId texture, WebGLId parentTexture); | |
| 90 | |
| 91 virtual void getParentToChildLatchCHROMIUM(WGC3Duint* latch_id); | |
| 92 virtual void getChildToParentLatchCHROMIUM(WGC3Duint* latch_id); | |
| 93 virtual void waitLatchCHROMIUM(WGC3Duint latch_id); | |
| 94 virtual void setLatchCHROMIUM(WGC3Duint latch_id); | |
| 95 | |
| 96 virtual WebString getRequestableExtensionsCHROMIUM(); | |
| 97 virtual void requestExtensionCHROMIUM(const char*); | |
| 98 | |
| 99 virtual void blitFramebufferCHROMIUM( | |
| 100 WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1, | |
| 101 WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1, | |
| 102 WGC3Dbitfield mask, WGC3Denum filter); | |
| 103 virtual void renderbufferStorageMultisampleCHROMIUM( | |
| 104 WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat, | |
| 105 WGC3Dsizei width, WGC3Dsizei height); | |
| 106 | |
| 107 virtual void activeTexture(WGC3Denum texture); | 75 virtual void activeTexture(WGC3Denum texture); |
| 108 virtual void attachShader(WebGLId program, WebGLId shader); | 76 virtual void attachShader(WebGLId program, WebGLId shader); |
| 109 virtual void bindAttribLocation( | 77 virtual void bindAttribLocation(WebGLId program, WGC3Duint index, |
| 110 WebGLId program, WGC3Duint index, const WGC3Dchar* name); | 78 const WGC3Dchar* name); |
| 111 virtual void bindBuffer(WGC3Denum target, WebGLId buffer); | 79 virtual void bindBuffer(WGC3Denum target, WebGLId buffer); |
| 112 virtual void bindFramebuffer(WGC3Denum target, WebGLId framebuffer); | 80 virtual void bindFramebuffer(WGC3Denum target, WebGLId framebuffer); |
| 113 virtual void bindRenderbuffer( | 81 virtual void bindRenderbuffer(WGC3Denum target, WebGLId renderbuffer); |
| 114 WGC3Denum target, WebGLId renderbuffer); | |
| 115 virtual void bindTexture(WGC3Denum target, WebGLId texture); | 82 virtual void bindTexture(WGC3Denum target, WebGLId texture); |
| 116 virtual void blendColor( | 83 virtual void blendColor(WGC3Dclampf red, WGC3Dclampf green, |
| 117 WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha); | 84 WGC3Dclampf blue, WGC3Dclampf alpha); |
| 118 virtual void blendEquation(WGC3Denum mode); | 85 virtual void blendEquation(WGC3Denum mode); |
| 119 virtual void blendEquationSeparate(WGC3Denum modeRGB, WGC3Denum modeAlpha); | 86 virtual void blendEquationSeparate(WGC3Denum modeRGB, |
| 87 WGC3Denum modeAlpha); |
| 120 virtual void blendFunc(WGC3Denum sfactor, WGC3Denum dfactor); | 88 virtual void blendFunc(WGC3Denum sfactor, WGC3Denum dfactor); |
| 121 virtual void blendFuncSeparate(WGC3Denum srcRGB, WGC3Denum dstRGB, | 89 virtual void blendFuncSeparate(WGC3Denum srcRGB, |
| 122 WGC3Denum srcAlpha, WGC3Denum dstAlpha); | 90 WGC3Denum dstRGB, |
| 91 WGC3Denum srcAlpha, |
| 92 WGC3Denum dstAlpha); |
| 123 | 93 |
| 124 virtual void bufferData( | 94 virtual void bufferData(WGC3Denum target, WGC3Dsizeiptr size, |
| 125 WGC3Denum target, WGC3Dsizeiptr size, const void* data, WGC3Denum usage); | 95 const void* data, WGC3Denum usage); |
| 126 virtual void bufferSubData(WGC3Denum target, WGC3Dintptr offset, | 96 virtual void bufferSubData(WGC3Denum target, WGC3Dintptr offset, |
| 127 WGC3Dsizeiptr size, const void* data); | 97 WGC3Dsizeiptr size, const void* data); |
| 128 | 98 |
| 129 virtual WGC3Denum checkFramebufferStatus(WGC3Denum target); | 99 virtual WGC3Denum checkFramebufferStatus(WGC3Denum target); |
| 130 virtual void clear(WGC3Dbitfield mask); | 100 virtual void clear(WGC3Dbitfield mask); |
| 131 virtual void clearColor( | 101 virtual void clearColor(WGC3Dclampf red, WGC3Dclampf green, |
| 132 WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha); | 102 WGC3Dclampf blue, WGC3Dclampf alpha); |
| 133 virtual void clearDepth(WGC3Dclampf depth); | 103 virtual void clearDepth(WGC3Dclampf depth); |
| 134 virtual void clearStencil(WGC3Dint s); | 104 virtual void clearStencil(WGC3Dint s); |
| 135 virtual void colorMask(WGC3Dboolean red, WGC3Dboolean green, | 105 virtual void colorMask(WGC3Dboolean red, WGC3Dboolean green, |
| 136 WGC3Dboolean blue, WGC3Dboolean alpha); | 106 WGC3Dboolean blue, WGC3Dboolean alpha); |
| 137 virtual void compileShader(WebGLId shader); | 107 virtual void compileShader(WebGLId shader); |
| 138 | 108 |
| 139 virtual void copyTexImage2D( | 109 virtual void copyTexImage2D(WGC3Denum target, |
| 140 WGC3Denum target, | 110 WGC3Dint level, |
| 141 WGC3Dint level, | 111 WGC3Denum internalformat, |
| 142 WGC3Denum internalformat, | 112 WGC3Dint x, |
| 143 WGC3Dint x, | 113 WGC3Dint y, |
| 144 WGC3Dint y, | 114 WGC3Dsizei width, |
| 145 WGC3Dsizei width, | 115 WGC3Dsizei height, |
| 146 WGC3Dsizei height, | 116 WGC3Dint border); |
| 147 WGC3Dint border); | 117 virtual void copyTexSubImage2D(WGC3Denum target, |
| 148 virtual void copyTexSubImage2D( | 118 WGC3Dint level, |
| 149 WGC3Denum target, | 119 WGC3Dint xoffset, |
| 150 WGC3Dint level, | 120 WGC3Dint yoffset, |
| 151 WGC3Dint xoffset, | 121 WGC3Dint x, |
| 152 WGC3Dint yoffset, | 122 WGC3Dint y, |
| 153 WGC3Dint x, | 123 WGC3Dsizei width, |
| 154 WGC3Dint y, | 124 WGC3Dsizei height); |
| 155 WGC3Dsizei width, | |
| 156 WGC3Dsizei height); | |
| 157 virtual void cullFace(WGC3Denum mode); | 125 virtual void cullFace(WGC3Denum mode); |
| 158 virtual void depthFunc(WGC3Denum func); | 126 virtual void depthFunc(WGC3Denum func); |
| 159 virtual void depthMask(WGC3Dboolean flag); | 127 virtual void depthMask(WGC3Dboolean flag); |
| 160 virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar); | 128 virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar); |
| 161 virtual void detachShader(WebGLId program, WebGLId shader); | 129 virtual void detachShader(WebGLId program, WebGLId shader); |
| 162 virtual void disable(WGC3Denum cap); | 130 virtual void disable(WGC3Denum cap); |
| 163 virtual void disableVertexAttribArray(WGC3Duint index); | 131 virtual void disableVertexAttribArray(WGC3Duint index); |
| 164 virtual void drawArrays(WGC3Denum mode, WGC3Dint first, WGC3Dsizei count); | 132 virtual void drawArrays(WGC3Denum mode, WGC3Dint first, WGC3Dsizei count); |
| 165 virtual void drawElements( | 133 virtual void drawElements(WGC3Denum mode, |
| 166 WGC3Denum mode, | 134 WGC3Dsizei count, |
| 167 WGC3Dsizei count, | 135 WGC3Denum type, |
| 168 WGC3Denum type, | 136 WGC3Dintptr offset); |
| 169 WGC3Dintptr offset); | |
| 170 | 137 |
| 171 virtual void enable(WGC3Denum cap); | 138 virtual void enable(WGC3Denum cap); |
| 172 virtual void enableVertexAttribArray(WGC3Duint index); | 139 virtual void enableVertexAttribArray(WGC3Duint index); |
| 173 virtual void finish(); | 140 virtual void finish(); |
| 174 virtual void flush(); | 141 virtual void flush(); |
| 175 virtual void framebufferRenderbuffer( | 142 virtual void framebufferRenderbuffer(WGC3Denum target, |
| 176 WGC3Denum target, | 143 WGC3Denum attachment, |
| 177 WGC3Denum attachment, | 144 WGC3Denum renderbuffertarget, |
| 178 WGC3Denum renderbuffertarget, | 145 WebGLId renderbuffer); |
| 179 WebGLId renderbuffer); | 146 virtual void framebufferTexture2D(WGC3Denum target, |
| 180 virtual void framebufferTexture2D( | 147 WGC3Denum attachment, |
| 181 WGC3Denum target, | 148 WGC3Denum textarget, |
| 182 WGC3Denum attachment, | 149 WebGLId texture, |
| 183 WGC3Denum textarget, | 150 WGC3Dint level); |
| 184 WebGLId texture, | |
| 185 WGC3Dint level); | |
| 186 virtual void frontFace(WGC3Denum mode); | 151 virtual void frontFace(WGC3Denum mode); |
| 187 virtual void generateMipmap(WGC3Denum target); | 152 virtual void generateMipmap(WGC3Denum target); |
| 188 | 153 |
| 189 virtual bool getActiveAttrib(WebGLId program, WGC3Duint index, ActiveInfo&); | 154 virtual bool getActiveAttrib(WebGLId program, |
| 190 virtual bool getActiveUniform(WebGLId program, WGC3Duint index, ActiveInfo&); | 155 WGC3Duint index, |
| 156 ActiveInfo&); |
| 157 virtual bool getActiveUniform(WebGLId program, |
| 158 WGC3Duint index, |
| 159 ActiveInfo&); |
| 191 | 160 |
| 192 virtual void getAttachedShaders(WebGLId program, WGC3Dsizei maxCount, | 161 virtual void getAttachedShaders(WebGLId program, |
| 193 WGC3Dsizei* count, WebGLId* shaders); | 162 WGC3Dsizei maxCount, |
| 163 WGC3Dsizei* count, |
| 164 WebGLId* shaders); |
| 194 | 165 |
| 195 virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name); | 166 virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name); |
| 196 | 167 |
| 197 virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value); | 168 virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value); |
| 198 | 169 |
| 199 virtual void getBufferParameteriv( | 170 virtual void getBufferParameteriv(WGC3Denum target, |
| 200 WGC3Denum target, WGC3Denum pname, WGC3Dint* value); | 171 WGC3Denum pname, |
| 172 WGC3Dint* value); |
| 201 | 173 |
| 202 virtual Attributes getContextAttributes(); | 174 virtual Attributes getContextAttributes(); |
| 203 | 175 |
| 204 virtual WGC3Denum getError(); | 176 virtual WGC3Denum getError(); |
| 205 | 177 |
| 206 virtual bool isContextLost(); | 178 virtual bool isContextLost(); |
| 207 | 179 |
| 208 virtual void getFloatv(WGC3Denum pname, WGC3Dfloat* value); | 180 virtual void getFloatv(WGC3Denum pname, WGC3Dfloat* value); |
| 209 | 181 |
| 210 virtual void getFramebufferAttachmentParameteriv( | 182 virtual void getFramebufferAttachmentParameteriv(WGC3Denum target, |
| 211 WGC3Denum target, | 183 WGC3Denum attachment, |
| 212 WGC3Denum attachment, | 184 WGC3Denum pname, |
| 213 WGC3Denum pname, | 185 WGC3Dint* value); |
| 214 WGC3Dint* value); | |
| 215 | 186 |
| 216 virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value); | 187 virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value); |
| 217 | 188 |
| 218 virtual void getProgramiv( | 189 virtual void getProgramiv(WebGLId program, WGC3Denum pname, WGC3Dint* value); |
| 219 WebGLId program, WGC3Denum pname, WGC3Dint* value); | |
| 220 | 190 |
| 221 virtual WebString getProgramInfoLog(WebGLId program); | 191 virtual WebKit::WebString getProgramInfoLog(WebGLId program); |
| 222 | 192 |
| 223 virtual void getRenderbufferParameteriv( | 193 virtual void getRenderbufferParameteriv(WGC3Denum target, |
| 224 WGC3Denum target, WGC3Denum pname, WGC3Dint* value); | 194 WGC3Denum pname, |
| 195 WGC3Dint* value); |
| 225 | 196 |
| 226 virtual void getShaderiv( | 197 virtual void getShaderiv(WebGLId shader, WGC3Denum pname, WGC3Dint* value); |
| 227 WebGLId shader, WGC3Denum pname, WGC3Dint* value); | |
| 228 | 198 |
| 229 virtual WebString getShaderInfoLog(WebGLId shader); | 199 virtual WebKit::WebString getShaderInfoLog(WebGLId shader); |
| 230 | 200 |
| 231 // TBD | 201 // TBD |
| 232 // void glGetShaderPrecisionFormat( | 202 // void glGetShaderPrecisionFormat (GLenum shadertype, |
| 233 // GLenum shadertype, GLenum precisiontype, | 203 // GLenum precisiontype, |
| 234 // GLint* range, GLint* precision); | 204 // GLint* range, |
| 205 // GLint* precision); |
| 235 | 206 |
| 236 virtual WebString getShaderSource(WebGLId shader); | 207 virtual WebKit::WebString getShaderSource(WebGLId shader); |
| 237 virtual WebString getString(WGC3Denum name); | 208 virtual WebKit::WebString getString(WGC3Denum name); |
| 238 | 209 |
| 239 virtual void getTexParameterfv( | 210 virtual void getTexParameterfv(WGC3Denum target, |
| 240 WGC3Denum target, WGC3Denum pname, WGC3Dfloat* value); | 211 WGC3Denum pname, |
| 241 virtual void getTexParameteriv( | 212 WGC3Dfloat* value); |
| 242 WGC3Denum target, WGC3Denum pname, WGC3Dint* value); | 213 virtual void getTexParameteriv(WGC3Denum target, |
| 214 WGC3Denum pname, |
| 215 WGC3Dint* value); |
| 243 | 216 |
| 244 virtual void getUniformfv( | 217 virtual void getUniformfv(WebGLId program, |
| 245 WebGLId program, WGC3Dint location, WGC3Dfloat* value); | 218 WGC3Dint location, |
| 246 virtual void getUniformiv( | 219 WGC3Dfloat* value); |
| 247 WebGLId program, WGC3Dint location, WGC3Dint* value); | 220 virtual void getUniformiv(WebGLId program, |
| 221 WGC3Dint location, |
| 222 WGC3Dint* value); |
| 248 | 223 |
| 249 virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name); | 224 virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name); |
| 250 | 225 |
| 251 virtual void getVertexAttribfv( | 226 virtual void getVertexAttribfv(WGC3Duint index, WGC3Denum pname, |
| 252 WGC3Duint index, WGC3Denum pname, WGC3Dfloat* value); | 227 WGC3Dfloat* value); |
| 253 virtual void getVertexAttribiv( | 228 virtual void getVertexAttribiv(WGC3Duint index, WGC3Denum pname, |
| 254 WGC3Duint index, WGC3Denum pname, WGC3Dint* value); | 229 WGC3Dint* value); |
| 255 | 230 |
| 256 virtual WGC3Dsizeiptr getVertexAttribOffset( | 231 virtual WGC3Dsizeiptr getVertexAttribOffset(WGC3Duint index, WGC3Denum pname); |
| 257 WGC3Duint index, WGC3Denum pname); | |
| 258 | 232 |
| 259 virtual void hint(WGC3Denum target, WGC3Denum mode); | 233 virtual void hint(WGC3Denum target, WGC3Denum mode); |
| 260 virtual WGC3Dboolean isBuffer(WebGLId buffer); | 234 virtual WGC3Dboolean isBuffer(WebGLId buffer); |
| 261 virtual WGC3Dboolean isEnabled(WGC3Denum cap); | 235 virtual WGC3Dboolean isEnabled(WGC3Denum cap); |
| 262 virtual WGC3Dboolean isFramebuffer(WebGLId framebuffer); | 236 virtual WGC3Dboolean isFramebuffer(WebGLId framebuffer); |
| 263 virtual WGC3Dboolean isProgram(WebGLId program); | 237 virtual WGC3Dboolean isProgram(WebGLId program); |
| 264 virtual WGC3Dboolean isRenderbuffer(WebGLId renderbuffer); | 238 virtual WGC3Dboolean isRenderbuffer(WebGLId renderbuffer); |
| 265 virtual WGC3Dboolean isShader(WebGLId shader); | 239 virtual WGC3Dboolean isShader(WebGLId shader); |
| 266 virtual WGC3Dboolean isTexture(WebGLId texture); | 240 virtual WGC3Dboolean isTexture(WebGLId texture); |
| 267 virtual void lineWidth(WGC3Dfloat width); | 241 virtual void lineWidth(WGC3Dfloat); |
| 268 virtual void linkProgram(WebGLId program); | 242 virtual void linkProgram(WebGLId program); |
| 269 virtual void pixelStorei(WGC3Denum pname, WGC3Dint param); | 243 virtual void pixelStorei(WGC3Denum pname, WGC3Dint param); |
| 270 virtual void polygonOffset(WGC3Dfloat factor, WGC3Dfloat units); | 244 virtual void polygonOffset(WGC3Dfloat factor, WGC3Dfloat units); |
| 271 | 245 |
| 272 virtual void readPixels( | 246 virtual void readPixels(WGC3Dint x, |
| 273 WGC3Dint x, WGC3Dint y, | 247 WGC3Dint y, |
| 274 WGC3Dsizei width, WGC3Dsizei height, | 248 WGC3Dsizei width, |
| 275 WGC3Denum format, | 249 WGC3Dsizei height, |
| 276 WGC3Denum type, | 250 WGC3Denum format, |
| 277 void* pixels); | 251 WGC3Denum type, |
| 252 void* pixels); |
| 278 | 253 |
| 279 virtual void releaseShaderCompiler(); | 254 virtual void releaseShaderCompiler(); |
| 280 virtual void renderbufferStorage( | 255 virtual void renderbufferStorage(WGC3Denum target, |
| 281 WGC3Denum target, | 256 WGC3Denum internalformat, |
| 282 WGC3Denum internalformat, | 257 WGC3Dsizei width, |
| 283 WGC3Dsizei width, | 258 WGC3Dsizei height); |
| 284 WGC3Dsizei height); | 259 virtual void sampleCoverage(WGC3Dfloat value, WGC3Dboolean invert); |
| 285 virtual void sampleCoverage(WGC3Dclampf value, WGC3Dboolean invert); | 260 virtual void scissor(WGC3Dint x, WGC3Dint y, |
| 286 virtual void scissor( | 261 WGC3Dsizei width, WGC3Dsizei height); |
| 287 WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height); | 262 virtual void shaderSource(WebGLId shader, const WGC3Dchar* string); |
| 288 virtual void shaderSource(WebGLId shader, const WGC3Dchar* source); | |
| 289 virtual void stencilFunc(WGC3Denum func, WGC3Dint ref, WGC3Duint mask); | 263 virtual void stencilFunc(WGC3Denum func, WGC3Dint ref, WGC3Duint mask); |
| 290 virtual void stencilFuncSeparate( | 264 virtual void stencilFuncSeparate(WGC3Denum face, |
| 291 WGC3Denum face, WGC3Denum func, WGC3Dint ref, WGC3Duint mask); | 265 WGC3Denum func, |
| 266 WGC3Dint ref, |
| 267 WGC3Duint mask); |
| 292 virtual void stencilMask(WGC3Duint mask); | 268 virtual void stencilMask(WGC3Duint mask); |
| 293 virtual void stencilMaskSeparate(WGC3Denum face, WGC3Duint mask); | 269 virtual void stencilMaskSeparate(WGC3Denum face, WGC3Duint mask); |
| 294 virtual void stencilOp(WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass); | 270 virtual void stencilOp(WGC3Denum fail, |
| 295 virtual void stencilOpSeparate( | 271 WGC3Denum zfail, |
| 296 WGC3Denum face, | 272 WGC3Denum zpass); |
| 297 WGC3Denum fail, | 273 virtual void stencilOpSeparate(WGC3Denum face, |
| 298 WGC3Denum zfail, | 274 WGC3Denum fail, |
| 299 WGC3Denum zpass); | 275 WGC3Denum zfail, |
| 276 WGC3Denum zpass); |
| 300 | 277 |
| 301 virtual void texImage2D( | 278 virtual void texImage2D(WGC3Denum target, |
| 302 WGC3Denum target, | 279 WGC3Dint level, |
| 303 WGC3Dint level, | 280 WGC3Denum internalformat, |
| 304 WGC3Denum internalformat, | 281 WGC3Dsizei width, |
| 305 WGC3Dsizei width, | 282 WGC3Dsizei height, |
| 306 WGC3Dsizei height, | 283 WGC3Dint border, |
| 307 WGC3Dint border, | 284 WGC3Denum format, |
| 308 WGC3Denum format, | 285 WGC3Denum type, |
| 309 WGC3Denum type, | 286 const void* pixels); |
| 310 const void* pixels); | |
| 311 | 287 |
| 312 virtual void texParameterf( | 288 virtual void texParameterf(WGC3Denum target, |
| 313 WGC3Denum target, WGC3Denum pname, WGC3Dfloat param); | 289 WGC3Denum pname, |
| 314 virtual void texParameteri( | 290 WGC3Dfloat param); |
| 315 WGC3Denum target, WGC3Denum pname, WGC3Dint param); | 291 virtual void texParameteri(WGC3Denum target, |
| 292 WGC3Denum pname, |
| 293 WGC3Dint param); |
| 316 | 294 |
| 317 virtual void texSubImage2D( | 295 virtual void texSubImage2D(WGC3Denum target, |
| 318 WGC3Denum target, | 296 WGC3Dint level, |
| 319 WGC3Dint level, | 297 WGC3Dint xoffset, |
| 320 WGC3Dint xoffset, | 298 WGC3Dint yoffset, |
| 321 WGC3Dint yoffset, | 299 WGC3Dsizei width, |
| 322 WGC3Dsizei width, | 300 WGC3Dsizei height, |
| 323 WGC3Dsizei height, | 301 WGC3Denum format, |
| 324 WGC3Denum format, | 302 WGC3Denum type, |
| 325 WGC3Denum type, | 303 const void* pixels); |
| 326 const void* pixels); | |
| 327 | 304 |
| 328 virtual void uniform1f(WGC3Dint location, WGC3Dfloat x); | 305 virtual void uniform1f(WGC3Dint location, WGC3Dfloat x); |
| 329 virtual void uniform1fv(WGC3Dint location, WGC3Dsizei count, | 306 virtual void uniform1fv(WGC3Dint location, |
| 330 const WGC3Dfloat* v); | 307 WGC3Dsizei count, const WGC3Dfloat* v); |
| 331 virtual void uniform1i(WGC3Dint location, WGC3Dint x); | 308 virtual void uniform1i(WGC3Dint location, WGC3Dint x); |
| 332 virtual void uniform1iv(WGC3Dint location, WGC3Dsizei count, | 309 virtual void uniform1iv(WGC3Dint location, |
| 333 const WGC3Dint* v); | 310 WGC3Dsizei count, const WGC3Dint* v); |
| 334 virtual void uniform2f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y); | 311 virtual void uniform2f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y); |
| 335 virtual void uniform2fv(WGC3Dint location, WGC3Dsizei count, | 312 virtual void uniform2fv(WGC3Dint location, |
| 336 const WGC3Dfloat* v); | 313 WGC3Dsizei count, const WGC3Dfloat* v); |
| 337 virtual void uniform2i(WGC3Dint location, WGC3Dint x, WGC3Dint y); | 314 virtual void uniform2i(WGC3Dint location, WGC3Dint x, WGC3Dint y); |
| 338 virtual void uniform2iv(WGC3Dint location, WGC3Dsizei count, | 315 virtual void uniform2iv(WGC3Dint location, |
| 339 const WGC3Dint* v); | 316 WGC3Dsizei count, const WGC3Dint* v); |
| 340 virtual void uniform3f(WGC3Dint location, | 317 virtual void uniform3f(WGC3Dint location, |
| 341 WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z); | 318 WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z); |
| 342 virtual void uniform3fv(WGC3Dint location, WGC3Dsizei count, | 319 virtual void uniform3fv(WGC3Dint location, |
| 343 const WGC3Dfloat* v); | 320 WGC3Dsizei count, const WGC3Dfloat* v); |
| 344 virtual void uniform3i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z); | 321 virtual void uniform3i(WGC3Dint location, |
| 345 virtual void uniform3iv(WGC3Dint location, WGC3Dsizei count, | 322 WGC3Dint x, WGC3Dint y, WGC3Dint z); |
| 346 const WGC3Dint* v); | 323 virtual void uniform3iv(WGC3Dint location, |
| 347 virtual void uniform4f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, | 324 WGC3Dsizei count, const WGC3Dint* v); |
| 325 virtual void uniform4f(WGC3Dint location, |
| 326 WGC3Dfloat x, WGC3Dfloat y, |
| 348 WGC3Dfloat z, WGC3Dfloat w); | 327 WGC3Dfloat z, WGC3Dfloat w); |
| 349 virtual void uniform4fv(WGC3Dint location, WGC3Dsizei count, | 328 virtual void uniform4fv(WGC3Dint location, |
| 350 const WGC3Dfloat* v); | 329 WGC3Dsizei count, const WGC3Dfloat* v); |
| 351 virtual void uniform4i(WGC3Dint location, WGC3Dint x, WGC3Dint y, | 330 virtual void uniform4i(WGC3Dint location, |
| 352 WGC3Dint z, WGC3Dint w); | 331 WGC3Dint x, WGC3Dint y, WGC3Dint z, WGC3Dint w); |
| 353 virtual void uniform4iv(WGC3Dint location, WGC3Dsizei count, | 332 virtual void uniform4iv(WGC3Dint location, |
| 354 const WGC3Dint* v); | 333 WGC3Dsizei count, const WGC3Dint* v); |
| 355 virtual void uniformMatrix2fv( | 334 virtual void uniformMatrix2fv(WGC3Dint location, |
| 356 WGC3Dint location, WGC3Dsizei count, | 335 WGC3Dsizei count, |
| 357 WGC3Dboolean transpose, const WGC3Dfloat* value); | 336 WGC3Dboolean transpose, |
| 358 virtual void uniformMatrix3fv( | 337 const WGC3Dfloat* value); |
| 359 WGC3Dint location, WGC3Dsizei count, | 338 virtual void uniformMatrix3fv(WGC3Dint location, |
| 360 WGC3Dboolean transpose, const WGC3Dfloat* value); | 339 WGC3Dsizei count, |
| 361 virtual void uniformMatrix4fv( | 340 WGC3Dboolean transpose, |
| 362 WGC3Dint location, WGC3Dsizei count, | 341 const WGC3Dfloat* value); |
| 363 WGC3Dboolean transpose, const WGC3Dfloat* value); | 342 virtual void uniformMatrix4fv(WGC3Dint location, |
| 343 WGC3Dsizei count, |
| 344 WGC3Dboolean transpose, |
| 345 const WGC3Dfloat* value); |
| 364 | 346 |
| 365 virtual void useProgram(WebGLId program); | 347 virtual void useProgram(WebGLId program); |
| 366 virtual void validateProgram(WebGLId program); | 348 virtual void validateProgram(WebGLId program); |
| 367 | 349 |
| 368 virtual void vertexAttrib1f(WGC3Duint index, WGC3Dfloat x); | 350 virtual void vertexAttrib1f(WGC3Duint index, WGC3Dfloat x); |
| 369 virtual void vertexAttrib1fv(WGC3Duint index, const WGC3Dfloat* values); | 351 virtual void vertexAttrib1fv(WGC3Duint index, const WGC3Dfloat* values); |
| 370 virtual void vertexAttrib2f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y); | 352 virtual void vertexAttrib2f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y); |
| 371 virtual void vertexAttrib2fv(WGC3Duint index, const WGC3Dfloat* values); | 353 virtual void vertexAttrib2fv(WGC3Duint index, const WGC3Dfloat* values); |
| 372 virtual void vertexAttrib3f( | 354 virtual void vertexAttrib3f(WGC3Duint index, |
| 373 WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z); | 355 WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z); |
| 374 virtual void vertexAttrib3fv(WGC3Duint index, const WGC3Dfloat* values); | 356 virtual void vertexAttrib3fv(WGC3Duint index, const WGC3Dfloat* values); |
| 375 virtual void vertexAttrib4f( | 357 virtual void vertexAttrib4f(WGC3Duint index, |
| 376 WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z, WGC3Dfloat w); | 358 WGC3Dfloat x, WGC3Dfloat y, |
| 359 WGC3Dfloat z, WGC3Dfloat w); |
| 377 virtual void vertexAttrib4fv(WGC3Duint index, const WGC3Dfloat* values); | 360 virtual void vertexAttrib4fv(WGC3Duint index, const WGC3Dfloat* values); |
| 378 virtual void vertexAttribPointer( | 361 virtual void vertexAttribPointer(WGC3Duint index, |
| 379 WGC3Duint index, | 362 WGC3Dint size, |
| 380 WGC3Dint size, | 363 WGC3Denum type, |
| 381 WGC3Denum type, | 364 WGC3Dboolean normalized, |
| 382 WGC3Dboolean normalized, | 365 WGC3Dsizei stride, |
| 383 WGC3Dsizei stride, | 366 WGC3Dintptr offset); |
| 384 WGC3Dintptr offset); | |
| 385 | 367 |
| 386 virtual void viewport( | 368 virtual void viewport(WGC3Dint x, WGC3Dint y, |
| 387 WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height); | 369 WGC3Dsizei width, WGC3Dsizei height); |
| 388 | 370 |
| 389 // Support for buffer creation and deletion | 371 // Support for buffer creation and deletion |
| 390 virtual WebGLId createBuffer(); | 372 virtual WebGLId createBuffer(); |
| 391 virtual WebGLId createFramebuffer(); | 373 virtual WebGLId createFramebuffer(); |
| 392 virtual WebGLId createProgram(); | 374 virtual WebGLId createProgram(); |
| 393 virtual WebGLId createRenderbuffer(); | 375 virtual WebGLId createRenderbuffer(); |
| 394 virtual WebGLId createShader(WGC3Denum); | 376 virtual WebGLId createShader(WGC3Denum); |
| 395 virtual WebGLId createTexture(); | 377 virtual WebGLId createTexture(); |
| 396 | 378 |
| 397 virtual void deleteBuffer(WebGLId); | 379 virtual void deleteBuffer(WebGLId); |
| 398 virtual void deleteFramebuffer(WebGLId); | 380 virtual void deleteFramebuffer(WebGLId); |
| 399 virtual void deleteProgram(WebGLId); | 381 virtual void deleteProgram(WebGLId); |
| 400 virtual void deleteRenderbuffer(WebGLId); | 382 virtual void deleteRenderbuffer(WebGLId); |
| 401 virtual void deleteShader(WebGLId); | 383 virtual void deleteShader(WebGLId); |
| 402 virtual void deleteTexture(WebGLId); | 384 virtual void deleteTexture(WebGLId); |
| 403 | 385 |
| 386 virtual void synthesizeGLError(WGC3Denum); |
| 387 |
| 388 virtual void* mapBufferSubDataCHROMIUM( |
| 389 WGC3Denum target, WGC3Dintptr offset, |
| 390 WGC3Dsizeiptr size, WGC3Denum access); |
| 391 virtual void unmapBufferSubDataCHROMIUM(const void*); |
| 392 virtual void* mapTexSubImage2DCHROMIUM( |
| 393 WGC3Denum target, |
| 394 WGC3Dint level, |
| 395 WGC3Dint xoffset, |
| 396 WGC3Dint yoffset, |
| 397 WGC3Dsizei width, |
| 398 WGC3Dsizei height, |
| 399 WGC3Denum format, |
| 400 WGC3Denum type, |
| 401 WGC3Denum access); |
| 402 virtual void unmapTexSubImage2DCHROMIUM(const void*); |
| 403 |
| 404 virtual void copyTextureToParentTextureCHROMIUM( |
| 405 WebGLId texture, WebGLId parentTexture); |
| 406 |
| 407 virtual void getParentToChildLatchCHROMIUM(WGC3Duint* latch_id); |
| 408 virtual void getChildToParentLatchCHROMIUM(WGC3Duint* latch_id); |
| 409 virtual void waitLatchCHROMIUM(WGC3Duint latch_id); |
| 410 virtual void setLatchCHROMIUM(WGC3Duint latch_id); |
| 411 |
| 412 virtual void rateLimitOffscreenContextCHROMIUM(); |
| 413 |
| 414 virtual WebKit::WebString getRequestableExtensionsCHROMIUM(); |
| 415 virtual void requestExtensionCHROMIUM(const char*); |
| 416 |
| 417 virtual void blitFramebufferCHROMIUM( |
| 418 WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1, |
| 419 WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1, |
| 420 WGC3Dbitfield mask, WGC3Denum filter); |
| 421 virtual void renderbufferStorageMultisampleCHROMIUM( |
| 422 WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat, |
| 423 WGC3Dsizei width, WGC3Dsizei height); |
| 424 |
| 425 virtual WebGLId createCompositorTexture(WGC3Dsizei width, WGC3Dsizei height); |
| 426 virtual void deleteCompositorTexture(WebGLId parent_texture); |
| 427 virtual void copyTextureToCompositor(WebGLId texture, |
| 428 WebGLId parent_texture); |
| 429 |
| 404 virtual void setContextLostCallback( | 430 virtual void setContextLostCallback( |
| 405 WebGraphicsContext3D::WebGraphicsContextLostCallback* callback) {} | 431 WebGraphicsContext3D::WebGraphicsContextLostCallback* callback); |
| 406 | 432 |
| 407 private: | 433 private: |
| 408 // ANGLE related. | 434 // SwapBuffers callback. |
| 409 struct ShaderSourceEntry; | 435 void OnSwapBuffersComplete(); |
| 436 virtual void OnContextLost(); |
| 410 | 437 |
| 411 typedef base::hash_map<WebGLId, ShaderSourceEntry*> ShaderSourceMap; | 438 // Used to try to find bugs in code that calls gl directly through the gl api |
| 439 // instead of going through WebGraphicsContext3D. |
| 440 void ClearContext(); |
| 441 |
| 442 // The context we use for OpenGL rendering. |
| 443 GLInProcessContext* context_; |
| 444 // The GLES2Implementation we use for OpenGL rendering. |
| 445 ::gpu::gles2::GLES2Implementation* gl_; |
| 446 |
| 447 // If rendering directly to WebView, weak pointer to it. |
| 448 WebKit::WebView* web_view_; |
| 449 #if defined(OS_MACOSX) |
| 450 // "Fake" plugin window handle in browser process for the compositor's output. |
| 451 gfx::PluginWindowHandle plugin_handle_; |
| 452 #endif |
| 453 WebGraphicsContext3D::WebGraphicsContextLostCallback* context_lost_callback_; |
| 454 |
| 455 WebKit::WebGraphicsContext3D::Attributes attributes_; |
| 456 int cached_width_, cached_height_; |
| 457 |
| 458 // For tracking which FBO is bound. |
| 459 WebGLId bound_fbo_; |
| 460 |
| 461 // Errors raised by synthesizeGLError(). |
| 462 std::vector<WGC3Denum> synthetic_errors_; |
| 412 | 463 |
| 413 #ifdef FLIP_FRAMEBUFFER_VERTICALLY | 464 #ifdef FLIP_FRAMEBUFFER_VERTICALLY |
| 414 void FlipVertically(unsigned char* framebuffer, | 465 scoped_array<uint8> scanline_; |
| 466 void FlipVertically(uint8* framebuffer, |
| 415 unsigned int width, | 467 unsigned int width, |
| 416 unsigned int height); | 468 unsigned int height); |
| 417 #endif | 469 #endif |
| 418 | |
| 419 // Take into account the user's requested context creation attributes, in | |
| 420 // particular stencil and antialias, and determine which could or could | |
| 421 // not be honored based on the capabilities of the OpenGL implementation. | |
| 422 void ValidateAttributes(); | |
| 423 | |
| 424 // Resolve the given rectangle of the multisampled framebuffer if necessary. | |
| 425 void ResolveMultisampledFramebuffer( | |
| 426 WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height); | |
| 427 | |
| 428 bool AngleCreateCompilers(); | |
| 429 void AngleDestroyCompilers(); | |
| 430 bool AngleValidateShaderSource(ShaderSourceEntry* entry); | |
| 431 | |
| 432 WebGraphicsContext3D::Attributes attributes_; | |
| 433 bool initialized_; | |
| 434 bool render_directly_to_web_view_; | |
| 435 bool is_gles2_; | |
| 436 bool have_ext_framebuffer_object_; | |
| 437 bool have_ext_framebuffer_multisample_; | |
| 438 bool have_angle_framebuffer_multisample_; | |
| 439 | |
| 440 WebGLId texture_; | |
| 441 WebGLId fbo_; | |
| 442 WebGLId depth_stencil_buffer_; | |
| 443 int cached_width_, cached_height_; | |
| 444 | |
| 445 // For multisampling | |
| 446 WebGLId multisample_fbo_; | |
| 447 WebGLId multisample_depth_stencil_buffer_; | |
| 448 WebGLId multisample_color_buffer_; | |
| 449 | |
| 450 // For tracking which FBO is bound | |
| 451 WebGLId bound_fbo_; | |
| 452 | |
| 453 // For tracking which texture is bound | |
| 454 WebGLId bound_texture_; | |
| 455 | |
| 456 // FBO used for copying child texture to parent texture. | |
| 457 WebGLId copy_texture_to_parent_texture_fbo_; | |
| 458 | |
| 459 #ifdef FLIP_FRAMEBUFFER_VERTICALLY | |
| 460 unsigned char* scanline_; | |
| 461 #endif | |
| 462 | |
| 463 // Errors raised by synthesizeGLError(). | |
| 464 std::list<WGC3Denum> synthetic_errors_list_; | |
| 465 std::set<WGC3Denum> synthetic_errors_set_; | |
| 466 | |
| 467 scoped_ptr<gfx::GLContext> gl_context_; | |
| 468 scoped_ptr<gfx::GLSurface> gl_surface_; | |
| 469 | |
| 470 ShaderSourceMap shader_source_map_; | |
| 471 | |
| 472 ShHandle fragment_compiler_; | |
| 473 ShHandle vertex_compiler_; | |
| 474 }; | 470 }; |
| 475 | 471 |
| 476 } // namespace gpu | 472 } // namespace gpu |
| 477 } // namespace webkit | 473 } // namespace webkit |
| 478 | 474 |
| 475 #endif // defined(ENABLE_GPU) |
| 479 #endif // WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_ | 476 #endif // WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_ |
| 480 | 477 |
| 478 |
| OLD | NEW |