| Index: gpu/gles2_conform_support/egl/config.h
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| ===================================================================
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| --- gpu/gles2_conform_support/egl/config.h	(revision 86314)
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| +++ gpu/gles2_conform_support/egl/config.h	(working copy)
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| @@ -1,92 +0,0 @@
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| -// Copyright (c) 2011 The Chromium Authors. All rights reserved.
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| -// Use of this source code is governed by a BSD-style license that can be
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| -// found in the LICENSE file.
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| -
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| -#ifndef GPU_GLES2_CONFORM_TEST_CONFIG_H_
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| -#define GPU_GLES2_CONFORM_TEST_CONFIG_H_
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| -
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| -#include <EGL/egl.h>
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| -
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| -#include "base/basictypes.h"
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| -
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| -namespace egl {
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| -
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| -class Config {
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| - public:
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| -  Config();
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| -  ~Config();
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| -
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| -  bool GetAttrib(EGLint attribute, EGLint* value) const;
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| -
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| - private:
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| -  // Total color component bits in the color buffer.
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| -  EGLint buffer_size_;
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| -  // Bits of Red in the color buffer.
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| -  EGLint red_size_;
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| -  // Bits of Green in the color buffer.
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| -  EGLint green_size_;
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| -  // Bits of Blue in the color buffer.
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| -  EGLint blue_size_;
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| -  // Bits of Luminance in the color buffer.
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| -  EGLint luminance_size_;
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| -  // Bits of Alpha in the color buffer.
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| -  EGLint alpha_size_;
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| -  // Bits of Alpha Mask in the mask buffer.
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| -  EGLint alpha_mask_size_;
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| -  // True if bindable to RGB textures.
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| -  EGLBoolean bind_to_texture_rgb_;
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| -  // True if bindable to RGBA textures.
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| -  EGLBoolean bind_to_texture_rgba_;
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| -  // Color buffer type.
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| -  EGLenum color_buffer_type_;
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| -  // Any caveats for the configuration.
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| -  EGLenum config_caveat_;
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| -  // Unique EGLConfig identifier.
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| -  EGLint config_id_;
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| -  // Whether contexts created with this config are conformant.
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| -  EGLint conformant_;
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| -  // Bits of Z in the depth buffer.
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| -  EGLint depth_size_;
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| -  // Frame buffer level.
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| -  EGLint level_;
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| -  // Maximum width of pbuffer.
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| -  EGLint max_pbuffer_width_;
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| -  // Maximum height of pbuffer.
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| -  EGLint max_pbuffer_height_;
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| -  // Maximum size of pbuffer.
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| -  EGLint max_pbuffer_pixels_;
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| -  // Minimum swap interval.
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| -  EGLint min_swap_interval_;
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| -  // Maximum swap interval.
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| -  EGLint max_swap_interval_;
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| -  // True if native rendering APIs can render to surface.
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| -  EGLBoolean native_renderable_;
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| -  // Handle of corresponding native visual.
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| -  EGLint native_visual_id_;
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| -  // Native visual type of the associated visual.
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| -  EGLint native_visual_type_;
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| -  // Which client rendering APIs are supported.
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| -  EGLint renderable_type_;
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| -  // Number of multisample buffers.
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| -  EGLint sample_buffers_;
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| -  // Number of samples per pixel.
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| -  EGLint samples_;
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| -  // Bits of Stencil in the stencil buffer.
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| -  EGLint stencil_size_;
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| -  // Which types of EGL surfaces are supported.
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| -  EGLint surface_type_;
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| -  // Type of transparency supported
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| -  EGLenum transparent_type_;
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| -  // Transparent red value
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| -  EGLint transparent_red_value_;
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| -  // Transparent green value
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| -  EGLint transparent_green_value_;
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| -  // Transparent blue value
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| -  EGLint transparent_blue_value_;
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| -
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| -  DISALLOW_COPY_AND_ASSIGN(Config);
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| -};
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| -
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| -}  // namespace egl
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| -
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| -#endif  // GPU_GLES2_CONFORM_TEST_CONFIG_H_
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| 
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