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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef GPU_GLES2_CONFORM_TEST_CONFIG_H_ | |
6 #define GPU_GLES2_CONFORM_TEST_CONFIG_H_ | |
7 | |
8 #include <EGL/egl.h> | |
9 | |
10 #include "base/basictypes.h" | |
11 | |
12 namespace egl { | |
13 | |
14 class Config { | |
15 public: | |
16 Config(); | |
17 ~Config(); | |
18 | |
19 bool GetAttrib(EGLint attribute, EGLint* value) const; | |
20 | |
21 private: | |
22 // Total color component bits in the color buffer. | |
23 EGLint buffer_size_; | |
24 // Bits of Red in the color buffer. | |
25 EGLint red_size_; | |
26 // Bits of Green in the color buffer. | |
27 EGLint green_size_; | |
28 // Bits of Blue in the color buffer. | |
29 EGLint blue_size_; | |
30 // Bits of Luminance in the color buffer. | |
31 EGLint luminance_size_; | |
32 // Bits of Alpha in the color buffer. | |
33 EGLint alpha_size_; | |
34 // Bits of Alpha Mask in the mask buffer. | |
35 EGLint alpha_mask_size_; | |
36 // True if bindable to RGB textures. | |
37 EGLBoolean bind_to_texture_rgb_; | |
38 // True if bindable to RGBA textures. | |
39 EGLBoolean bind_to_texture_rgba_; | |
40 // Color buffer type. | |
41 EGLenum color_buffer_type_; | |
42 // Any caveats for the configuration. | |
43 EGLenum config_caveat_; | |
44 // Unique EGLConfig identifier. | |
45 EGLint config_id_; | |
46 // Whether contexts created with this config are conformant. | |
47 EGLint conformant_; | |
48 // Bits of Z in the depth buffer. | |
49 EGLint depth_size_; | |
50 // Frame buffer level. | |
51 EGLint level_; | |
52 // Maximum width of pbuffer. | |
53 EGLint max_pbuffer_width_; | |
54 // Maximum height of pbuffer. | |
55 EGLint max_pbuffer_height_; | |
56 // Maximum size of pbuffer. | |
57 EGLint max_pbuffer_pixels_; | |
58 // Minimum swap interval. | |
59 EGLint min_swap_interval_; | |
60 // Maximum swap interval. | |
61 EGLint max_swap_interval_; | |
62 // True if native rendering APIs can render to surface. | |
63 EGLBoolean native_renderable_; | |
64 // Handle of corresponding native visual. | |
65 EGLint native_visual_id_; | |
66 // Native visual type of the associated visual. | |
67 EGLint native_visual_type_; | |
68 // Which client rendering APIs are supported. | |
69 EGLint renderable_type_; | |
70 // Number of multisample buffers. | |
71 EGLint sample_buffers_; | |
72 // Number of samples per pixel. | |
73 EGLint samples_; | |
74 // Bits of Stencil in the stencil buffer. | |
75 EGLint stencil_size_; | |
76 // Which types of EGL surfaces are supported. | |
77 EGLint surface_type_; | |
78 // Type of transparency supported | |
79 EGLenum transparent_type_; | |
80 // Transparent red value | |
81 EGLint transparent_red_value_; | |
82 // Transparent green value | |
83 EGLint transparent_green_value_; | |
84 // Transparent blue value | |
85 EGLint transparent_blue_value_; | |
86 | |
87 DISALLOW_COPY_AND_ASSIGN(Config); | |
88 }; | |
89 | |
90 } // namespace egl | |
91 | |
92 #endif // GPU_GLES2_CONFORM_TEST_CONFIG_H_ | |
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