Index: ui/gfx/transform.cc |
diff --git a/ui/gfx/transform.cc b/ui/gfx/transform.cc |
index bfd137adc7344d7fb29f2c10fb0ddb7b3c32b8bf..4d1616cc1b15179bc4eae055929fec18bf59c59e 100644 |
--- a/ui/gfx/transform.cc |
+++ b/ui/gfx/transform.cc |
@@ -3,13 +3,21 @@ |
// found in the LICENSE file. |
#include "ui/gfx/transform.h" |
- |
-#include <cmath> |
- |
-#include "ui/gfx/point.h" |
+#include "ui/gfx/point3.h" |
#include "ui/gfx/rect.h" |
#include "ui/gfx/skia_util.h" |
+namespace { |
+ |
+static int SymmetricRound(float x) { |
+ return static_cast<int>( |
+ x > 0 |
+ ? std::floor(x + 0.5f) |
+ : std::ceil(x - 0.5f)); |
+} |
+ |
+} // anonymous namespace |
+ |
namespace ui { |
Transform::Transform() { |
@@ -18,97 +26,157 @@ Transform::Transform() { |
Transform::~Transform() {} |
+bool Transform::operator==(const Transform& rhs) const { |
+ return matrix_ == rhs.matrix_; |
+} |
+ |
+bool Transform::operator!=(const Transform& rhs) const { |
+ return !(*this == rhs); |
+} |
+ |
void Transform::SetRotate(float degree) { |
- matrix_.setRotate(SkFloatToScalar(degree)); |
+ matrix_.setRotateDegreesAbout(0, 0, 1, SkFloatToScalar(degree)); |
} |
void Transform::SetScaleX(float x) { |
- matrix_.setScaleX(SkFloatToScalar(x)); |
+ matrix_.set(0, 0, SkFloatToScalar(x)); |
} |
void Transform::SetScaleY(float y) { |
- matrix_.setScaleY(SkFloatToScalar(y)); |
+ matrix_.set(1, 1, SkFloatToScalar(y)); |
} |
void Transform::SetScale(float x, float y) { |
- matrix_.setScale(SkFloatToScalar(x), SkFloatToScalar(y)); |
+ matrix_.setScale( |
+ SkFloatToScalar(x), |
+ SkFloatToScalar(y), |
+ matrix_.get(2, 2)); |
} |
void Transform::SetTranslateX(float x) { |
- matrix_.setTranslateX(SkFloatToScalar(x)); |
+ matrix_.set(0, 3, SkFloatToScalar(x)); |
} |
void Transform::SetTranslateY(float y) { |
- matrix_.setTranslateY(SkFloatToScalar(y)); |
+ matrix_.set(1, 3, SkFloatToScalar(y)); |
} |
void Transform::SetTranslate(float x, float y) { |
- matrix_.setTranslate(SkFloatToScalar(x), SkFloatToScalar(y)); |
+ matrix_.setTranslate( |
+ SkFloatToScalar(x), |
+ SkFloatToScalar(y), |
+ matrix_.get(2, 3)); |
} |
void Transform::ConcatRotate(float degree) { |
- matrix_.postRotate(SkFloatToScalar(degree)); |
+ SkMatrix44 rot; |
+ rot.setRotateDegreesAbout(0, 0, 1, SkFloatToScalar(degree)); |
+ matrix_.postConcat(rot); |
} |
void Transform::ConcatScale(float x, float y) { |
- matrix_.postScale(SkFloatToScalar(x), SkFloatToScalar(y)); |
+ SkMatrix44 scale; |
+ scale.setScale(SkFloatToScalar(x), SkFloatToScalar(y), 1); |
+ matrix_.postConcat(scale); |
} |
void Transform::ConcatTranslate(float x, float y) { |
- matrix_.postTranslate(SkFloatToScalar(x), SkFloatToScalar(y)); |
+ SkMatrix44 translate; |
+ translate.setTranslate(SkFloatToScalar(x), SkFloatToScalar(y), 0); |
+ matrix_.postConcat(translate); |
} |
-bool Transform::PreconcatTransform(const Transform& transform) { |
- return matrix_.setConcat(matrix_, transform.matrix_); |
+void Transform::PreconcatTransform(const Transform& transform) { |
+ if (!transform.matrix_.isIdentity()) { |
+ matrix_.preConcat(transform.matrix_); |
+ } |
} |
-bool Transform::ConcatTransform(const Transform& transform) { |
- return matrix_.setConcat(transform.matrix_, matrix_); |
+void Transform::ConcatTransform(const Transform& transform) { |
+ if (!transform.matrix_.isIdentity()) { |
+ matrix_.postConcat(transform.matrix_); |
+ } |
} |
bool Transform::HasChange() const { |
return !matrix_.isIdentity(); |
} |
-bool Transform::TransformPoint(gfx::Point* point) const { |
- SkPoint skp; |
- matrix_.mapXY(SkIntToScalar(point->x()), SkIntToScalar(point->y()), &skp); |
- point->SetPoint(static_cast<int>(std::floor(skp.fX)), |
- static_cast<int>(std::floor(skp.fY))); |
+void Transform::TransformPoint(gfx::Point& point) const { |
+ TransformPointInternal(matrix_, point); |
+} |
+ |
+void Transform::TransformPoint(gfx::Point3f& point) const { |
+ TransformPointInternal(matrix_, point); |
+} |
+ |
+bool Transform::TransformPointReverse(gfx::Point& point) const { |
+ // TODO(sad): Try to avoid trying to invert the matrix. |
+ SkMatrix44 inverse; |
+ if (!matrix_.invert(&inverse)) |
+ return false; |
+ |
+ TransformPointInternal(inverse, point); |
return true; |
} |
-bool Transform::TransformPointReverse(gfx::Point* point) const { |
- SkMatrix inverse; |
+bool Transform::TransformPointReverse(gfx::Point3f& point) const { |
// TODO(sad): Try to avoid trying to invert the matrix. |
- if (matrix_.invert(&inverse)) { |
- SkPoint skp; |
- inverse.mapXY(SkIntToScalar(point->x()), SkIntToScalar(point->y()), &skp); |
- point->SetPoint(static_cast<int>(std::floor(skp.fX)), |
- static_cast<int>(std::floor(skp.fY))); |
- return true; |
- } |
- return false; |
+ SkMatrix44 inverse; |
+ if (!matrix_.invert(&inverse)) |
+ return false; |
+ |
+ TransformPointInternal(inverse, point); |
+ return true; |
} |
-bool Transform::TransformRect(gfx::Rect* rect) const { |
+void Transform::TransformRect(gfx::Rect* rect) const { |
SkRect src = gfx::RectToSkRect(*rect); |
- if (!matrix_.mapRect(&src)) |
- return false; |
+ const SkMatrix& matrix = matrix_; |
+ matrix.mapRect(&src); |
*rect = gfx::SkRectToRect(src); |
- return true; |
} |
bool Transform::TransformRectReverse(gfx::Rect* rect) const { |
- SkMatrix inverse; |
+ SkMatrix44 inverse; |
if (!matrix_.invert(&inverse)) |
return false; |
- |
+ const SkMatrix& matrix = inverse; |
SkRect src = gfx::RectToSkRect(*rect); |
- if (!inverse.mapRect(&src)) |
- return false; |
+ matrix.mapRect(&src); |
*rect = gfx::SkRectToRect(src); |
return true; |
} |
+void Transform::TransformPointInternal(const SkMatrix44& xform, |
+ gfx::Point3f& point) const { |
+ SkScalar p[4] = { |
+ point.x(), |
sky
2011/06/24 20:58:19
Do these need to be wrapped in SkFloatToScalar()?
|
+ point.y(), |
+ point.z(), |
+ 1 }; |
+ |
+ xform.map(p); |
+ |
+ if (p[3] != 1 && abs(p[3]) > 0) { |
+ point.SetPoint(p[0]/p[3], p[1]/p[3], p[2]/p[3]); |
sky
2011/06/24 20:58:19
nit: add whitespace before/after the '/'
|
+ } else { |
+ point.SetPoint(p[0], p[1], p[2]); |
+ } |
+} |
+ |
+void Transform::TransformPointInternal(const SkMatrix44& xform, |
+ gfx::Point& point) const { |
+ SkScalar p[4] = { |
+ SkIntToScalar(point.x()), |
+ SkIntToScalar(point.y()), |
+ 0, |
+ 1 }; |
+ |
+ xform.map(p); |
+ |
+ point.SetPoint(SymmetricRound(p[0]), |
+ SymmetricRound(p[1])); |
+} |
+ |
} // namespace ui |