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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/gfx/transform.h" | 5 #include "ui/gfx/transform.h" |
| 6 | 6 #include "ui/gfx/point3.h" |
| 7 #include <cmath> | |
| 8 | |
| 9 #include "ui/gfx/point.h" | |
| 10 #include "ui/gfx/rect.h" | 7 #include "ui/gfx/rect.h" |
| 11 #include "ui/gfx/skia_util.h" | 8 #include "ui/gfx/skia_util.h" |
| 12 | 9 |
| 10 namespace { | |
| 11 | |
| 12 static int SymmetricRound(float x) { | |
| 13 return static_cast<int>( | |
| 14 x > 0 | |
| 15 ? std::floor(x + 0.5f) | |
| 16 : std::ceil(x - 0.5f)); | |
| 17 } | |
| 18 | |
| 19 } // anonymous namespace | |
| 20 | |
| 13 namespace ui { | 21 namespace ui { |
| 14 | 22 |
| 15 Transform::Transform() { | 23 Transform::Transform() { |
| 16 matrix_.reset(); | 24 matrix_.reset(); |
| 17 } | 25 } |
| 18 | 26 |
| 19 Transform::~Transform() {} | 27 Transform::~Transform() {} |
| 20 | 28 |
| 29 bool Transform::operator==(const Transform& rhs) const { | |
| 30 return matrix_ == rhs.matrix_; | |
| 31 } | |
| 32 | |
| 33 bool Transform::operator!=(const Transform& rhs) const { | |
| 34 return !(*this == rhs); | |
| 35 } | |
| 36 | |
| 21 void Transform::SetRotate(float degree) { | 37 void Transform::SetRotate(float degree) { |
| 22 matrix_.setRotate(SkFloatToScalar(degree)); | 38 matrix_.setRotateDegreesAbout(0, 0, 1, SkFloatToScalar(degree)); |
| 23 } | 39 } |
| 24 | 40 |
| 25 void Transform::SetScaleX(float x) { | 41 void Transform::SetScaleX(float x) { |
| 26 matrix_.setScaleX(SkFloatToScalar(x)); | 42 matrix_.set(0, 0, SkFloatToScalar(x)); |
| 27 } | 43 } |
| 28 | 44 |
| 29 void Transform::SetScaleY(float y) { | 45 void Transform::SetScaleY(float y) { |
| 30 matrix_.setScaleY(SkFloatToScalar(y)); | 46 matrix_.set(1, 1, SkFloatToScalar(y)); |
| 31 } | 47 } |
| 32 | 48 |
| 33 void Transform::SetScale(float x, float y) { | 49 void Transform::SetScale(float x, float y) { |
| 34 matrix_.setScale(SkFloatToScalar(x), SkFloatToScalar(y)); | 50 matrix_.setScale( |
| 51 SkFloatToScalar(x), | |
| 52 SkFloatToScalar(y), | |
| 53 matrix_.get(2, 2)); | |
| 35 } | 54 } |
| 36 | 55 |
| 37 void Transform::SetTranslateX(float x) { | 56 void Transform::SetTranslateX(float x) { |
| 38 matrix_.setTranslateX(SkFloatToScalar(x)); | 57 matrix_.set(0, 3, SkFloatToScalar(x)); |
| 39 } | 58 } |
| 40 | 59 |
| 41 void Transform::SetTranslateY(float y) { | 60 void Transform::SetTranslateY(float y) { |
| 42 matrix_.setTranslateY(SkFloatToScalar(y)); | 61 matrix_.set(1, 3, SkFloatToScalar(y)); |
| 43 } | 62 } |
| 44 | 63 |
| 45 void Transform::SetTranslate(float x, float y) { | 64 void Transform::SetTranslate(float x, float y) { |
| 46 matrix_.setTranslate(SkFloatToScalar(x), SkFloatToScalar(y)); | 65 matrix_.setTranslate( |
| 66 SkFloatToScalar(x), | |
| 67 SkFloatToScalar(y), | |
| 68 matrix_.get(2, 3)); | |
| 47 } | 69 } |
| 48 | 70 |
| 49 void Transform::ConcatRotate(float degree) { | 71 void Transform::ConcatRotate(float degree) { |
| 50 matrix_.postRotate(SkFloatToScalar(degree)); | 72 SkMatrix44 rot; |
| 73 rot.setRotateDegreesAbout(0, 0, 1, SkFloatToScalar(degree)); | |
| 74 matrix_.postConcat(rot); | |
| 51 } | 75 } |
| 52 | 76 |
| 53 void Transform::ConcatScale(float x, float y) { | 77 void Transform::ConcatScale(float x, float y) { |
| 54 matrix_.postScale(SkFloatToScalar(x), SkFloatToScalar(y)); | 78 SkMatrix44 scale; |
| 79 scale.setScale(SkFloatToScalar(x), SkFloatToScalar(y), 1); | |
| 80 matrix_.postConcat(scale); | |
| 55 } | 81 } |
| 56 | 82 |
| 57 void Transform::ConcatTranslate(float x, float y) { | 83 void Transform::ConcatTranslate(float x, float y) { |
| 58 matrix_.postTranslate(SkFloatToScalar(x), SkFloatToScalar(y)); | 84 SkMatrix44 translate; |
| 85 translate.setTranslate(SkFloatToScalar(x), SkFloatToScalar(y), 0); | |
| 86 matrix_.postConcat(translate); | |
| 59 } | 87 } |
| 60 | 88 |
| 61 bool Transform::PreconcatTransform(const Transform& transform) { | 89 void Transform::PreconcatTransform(const Transform& transform) { |
| 62 return matrix_.setConcat(matrix_, transform.matrix_); | 90 if (!transform.matrix_.isIdentity()) { |
| 91 matrix_.preConcat(transform.matrix_); | |
| 92 } | |
| 63 } | 93 } |
| 64 | 94 |
| 65 bool Transform::ConcatTransform(const Transform& transform) { | 95 void Transform::ConcatTransform(const Transform& transform) { |
| 66 return matrix_.setConcat(transform.matrix_, matrix_); | 96 if (!transform.matrix_.isIdentity()) { |
| 97 matrix_.postConcat(transform.matrix_); | |
| 98 } | |
| 67 } | 99 } |
| 68 | 100 |
| 69 bool Transform::HasChange() const { | 101 bool Transform::HasChange() const { |
| 70 return !matrix_.isIdentity(); | 102 return !matrix_.isIdentity(); |
| 71 } | 103 } |
| 72 | 104 |
| 73 bool Transform::TransformPoint(gfx::Point* point) const { | 105 void Transform::TransformPoint(gfx::Point& point) const { |
| 74 SkPoint skp; | 106 TransformPointInternal(matrix_, point); |
| 75 matrix_.mapXY(SkIntToScalar(point->x()), SkIntToScalar(point->y()), &skp); | 107 } |
| 76 point->SetPoint(static_cast<int>(std::floor(skp.fX)), | 108 |
| 77 static_cast<int>(std::floor(skp.fY))); | 109 void Transform::TransformPoint(gfx::Point3f& point) const { |
| 110 TransformPointInternal(matrix_, point); | |
| 111 } | |
| 112 | |
| 113 bool Transform::TransformPointReverse(gfx::Point& point) const { | |
| 114 // TODO(sad): Try to avoid trying to invert the matrix. | |
| 115 SkMatrix44 inverse; | |
| 116 if (!matrix_.invert(&inverse)) | |
| 117 return false; | |
| 118 | |
| 119 TransformPointInternal(inverse, point); | |
| 78 return true; | 120 return true; |
| 79 } | 121 } |
| 80 | 122 |
| 81 bool Transform::TransformPointReverse(gfx::Point* point) const { | 123 bool Transform::TransformPointReverse(gfx::Point3f& point) const { |
| 82 SkMatrix inverse; | |
| 83 // TODO(sad): Try to avoid trying to invert the matrix. | 124 // TODO(sad): Try to avoid trying to invert the matrix. |
| 84 if (matrix_.invert(&inverse)) { | 125 SkMatrix44 inverse; |
| 85 SkPoint skp; | 126 if (!matrix_.invert(&inverse)) |
| 86 inverse.mapXY(SkIntToScalar(point->x()), SkIntToScalar(point->y()), &skp); | 127 return false; |
| 87 point->SetPoint(static_cast<int>(std::floor(skp.fX)), | 128 |
| 88 static_cast<int>(std::floor(skp.fY))); | 129 TransformPointInternal(inverse, point); |
| 89 return true; | 130 return true; |
| 90 } | |
| 91 return false; | |
| 92 } | 131 } |
| 93 | 132 |
| 94 bool Transform::TransformRect(gfx::Rect* rect) const { | 133 void Transform::TransformRect(gfx::Rect* rect) const { |
| 95 SkRect src = gfx::RectToSkRect(*rect); | 134 SkRect src = gfx::RectToSkRect(*rect); |
| 96 if (!matrix_.mapRect(&src)) | 135 const SkMatrix& matrix = matrix_; |
| 136 matrix.mapRect(&src); | |
| 137 *rect = gfx::SkRectToRect(src); | |
| 138 } | |
| 139 | |
| 140 bool Transform::TransformRectReverse(gfx::Rect* rect) const { | |
| 141 SkMatrix44 inverse; | |
| 142 if (!matrix_.invert(&inverse)) | |
| 97 return false; | 143 return false; |
| 144 const SkMatrix& matrix = inverse; | |
| 145 SkRect src = gfx::RectToSkRect(*rect); | |
| 146 matrix.mapRect(&src); | |
| 98 *rect = gfx::SkRectToRect(src); | 147 *rect = gfx::SkRectToRect(src); |
| 99 return true; | 148 return true; |
| 100 } | 149 } |
| 101 | 150 |
| 102 bool Transform::TransformRectReverse(gfx::Rect* rect) const { | 151 void Transform::TransformPointInternal(const SkMatrix44& xform, |
| 103 SkMatrix inverse; | 152 gfx::Point3f& point) const { |
| 104 if (!matrix_.invert(&inverse)) | 153 SkScalar p[4] = { |
| 105 return false; | 154 point.x(), |
|
sky
2011/06/24 20:58:19
Do these need to be wrapped in SkFloatToScalar()?
| |
| 155 point.y(), | |
| 156 point.z(), | |
| 157 1 }; | |
| 106 | 158 |
| 107 SkRect src = gfx::RectToSkRect(*rect); | 159 xform.map(p); |
| 108 if (!inverse.mapRect(&src)) | 160 |
| 109 return false; | 161 if (p[3] != 1 && abs(p[3]) > 0) { |
| 110 *rect = gfx::SkRectToRect(src); | 162 point.SetPoint(p[0]/p[3], p[1]/p[3], p[2]/p[3]); |
|
sky
2011/06/24 20:58:19
nit: add whitespace before/after the '/'
| |
| 111 return true; | 163 } else { |
| 164 point.SetPoint(p[0], p[1], p[2]); | |
| 165 } | |
| 166 } | |
| 167 | |
| 168 void Transform::TransformPointInternal(const SkMatrix44& xform, | |
| 169 gfx::Point& point) const { | |
| 170 SkScalar p[4] = { | |
| 171 SkIntToScalar(point.x()), | |
| 172 SkIntToScalar(point.y()), | |
| 173 0, | |
| 174 1 }; | |
| 175 | |
| 176 xform.map(p); | |
| 177 | |
| 178 point.SetPoint(SymmetricRound(p[0]), | |
| 179 SymmetricRound(p[1])); | |
| 112 } | 180 } |
| 113 | 181 |
| 114 } // namespace ui | 182 } // namespace ui |
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