Chromium Code Reviews| Index: ui/gfx/transform.cc |
| diff --git a/ui/gfx/transform.cc b/ui/gfx/transform.cc |
| index bfd137adc7344d7fb29f2c10fb0ddb7b3c32b8bf..4d1616cc1b15179bc4eae055929fec18bf59c59e 100644 |
| --- a/ui/gfx/transform.cc |
| +++ b/ui/gfx/transform.cc |
| @@ -3,13 +3,21 @@ |
| // found in the LICENSE file. |
| #include "ui/gfx/transform.h" |
| - |
| -#include <cmath> |
| - |
| -#include "ui/gfx/point.h" |
| +#include "ui/gfx/point3.h" |
| #include "ui/gfx/rect.h" |
| #include "ui/gfx/skia_util.h" |
| +namespace { |
| + |
| +static int SymmetricRound(float x) { |
| + return static_cast<int>( |
| + x > 0 |
| + ? std::floor(x + 0.5f) |
| + : std::ceil(x - 0.5f)); |
| +} |
| + |
| +} // anonymous namespace |
| + |
| namespace ui { |
| Transform::Transform() { |
| @@ -18,97 +26,157 @@ Transform::Transform() { |
| Transform::~Transform() {} |
| +bool Transform::operator==(const Transform& rhs) const { |
| + return matrix_ == rhs.matrix_; |
| +} |
| + |
| +bool Transform::operator!=(const Transform& rhs) const { |
| + return !(*this == rhs); |
| +} |
| + |
| void Transform::SetRotate(float degree) { |
| - matrix_.setRotate(SkFloatToScalar(degree)); |
| + matrix_.setRotateDegreesAbout(0, 0, 1, SkFloatToScalar(degree)); |
| } |
| void Transform::SetScaleX(float x) { |
| - matrix_.setScaleX(SkFloatToScalar(x)); |
| + matrix_.set(0, 0, SkFloatToScalar(x)); |
| } |
| void Transform::SetScaleY(float y) { |
| - matrix_.setScaleY(SkFloatToScalar(y)); |
| + matrix_.set(1, 1, SkFloatToScalar(y)); |
| } |
| void Transform::SetScale(float x, float y) { |
| - matrix_.setScale(SkFloatToScalar(x), SkFloatToScalar(y)); |
| + matrix_.setScale( |
| + SkFloatToScalar(x), |
| + SkFloatToScalar(y), |
| + matrix_.get(2, 2)); |
| } |
| void Transform::SetTranslateX(float x) { |
| - matrix_.setTranslateX(SkFloatToScalar(x)); |
| + matrix_.set(0, 3, SkFloatToScalar(x)); |
| } |
| void Transform::SetTranslateY(float y) { |
| - matrix_.setTranslateY(SkFloatToScalar(y)); |
| + matrix_.set(1, 3, SkFloatToScalar(y)); |
| } |
| void Transform::SetTranslate(float x, float y) { |
| - matrix_.setTranslate(SkFloatToScalar(x), SkFloatToScalar(y)); |
| + matrix_.setTranslate( |
| + SkFloatToScalar(x), |
| + SkFloatToScalar(y), |
| + matrix_.get(2, 3)); |
| } |
| void Transform::ConcatRotate(float degree) { |
| - matrix_.postRotate(SkFloatToScalar(degree)); |
| + SkMatrix44 rot; |
| + rot.setRotateDegreesAbout(0, 0, 1, SkFloatToScalar(degree)); |
| + matrix_.postConcat(rot); |
| } |
| void Transform::ConcatScale(float x, float y) { |
| - matrix_.postScale(SkFloatToScalar(x), SkFloatToScalar(y)); |
| + SkMatrix44 scale; |
| + scale.setScale(SkFloatToScalar(x), SkFloatToScalar(y), 1); |
| + matrix_.postConcat(scale); |
| } |
| void Transform::ConcatTranslate(float x, float y) { |
| - matrix_.postTranslate(SkFloatToScalar(x), SkFloatToScalar(y)); |
| + SkMatrix44 translate; |
| + translate.setTranslate(SkFloatToScalar(x), SkFloatToScalar(y), 0); |
| + matrix_.postConcat(translate); |
| } |
| -bool Transform::PreconcatTransform(const Transform& transform) { |
| - return matrix_.setConcat(matrix_, transform.matrix_); |
| +void Transform::PreconcatTransform(const Transform& transform) { |
| + if (!transform.matrix_.isIdentity()) { |
| + matrix_.preConcat(transform.matrix_); |
| + } |
| } |
| -bool Transform::ConcatTransform(const Transform& transform) { |
| - return matrix_.setConcat(transform.matrix_, matrix_); |
| +void Transform::ConcatTransform(const Transform& transform) { |
| + if (!transform.matrix_.isIdentity()) { |
| + matrix_.postConcat(transform.matrix_); |
| + } |
| } |
| bool Transform::HasChange() const { |
| return !matrix_.isIdentity(); |
| } |
| -bool Transform::TransformPoint(gfx::Point* point) const { |
| - SkPoint skp; |
| - matrix_.mapXY(SkIntToScalar(point->x()), SkIntToScalar(point->y()), &skp); |
| - point->SetPoint(static_cast<int>(std::floor(skp.fX)), |
| - static_cast<int>(std::floor(skp.fY))); |
| +void Transform::TransformPoint(gfx::Point& point) const { |
| + TransformPointInternal(matrix_, point); |
| +} |
| + |
| +void Transform::TransformPoint(gfx::Point3f& point) const { |
| + TransformPointInternal(matrix_, point); |
| +} |
| + |
| +bool Transform::TransformPointReverse(gfx::Point& point) const { |
| + // TODO(sad): Try to avoid trying to invert the matrix. |
| + SkMatrix44 inverse; |
| + if (!matrix_.invert(&inverse)) |
| + return false; |
| + |
| + TransformPointInternal(inverse, point); |
| return true; |
| } |
| -bool Transform::TransformPointReverse(gfx::Point* point) const { |
| - SkMatrix inverse; |
| +bool Transform::TransformPointReverse(gfx::Point3f& point) const { |
| // TODO(sad): Try to avoid trying to invert the matrix. |
| - if (matrix_.invert(&inverse)) { |
| - SkPoint skp; |
| - inverse.mapXY(SkIntToScalar(point->x()), SkIntToScalar(point->y()), &skp); |
| - point->SetPoint(static_cast<int>(std::floor(skp.fX)), |
| - static_cast<int>(std::floor(skp.fY))); |
| - return true; |
| - } |
| - return false; |
| + SkMatrix44 inverse; |
| + if (!matrix_.invert(&inverse)) |
| + return false; |
| + |
| + TransformPointInternal(inverse, point); |
| + return true; |
| } |
| -bool Transform::TransformRect(gfx::Rect* rect) const { |
| +void Transform::TransformRect(gfx::Rect* rect) const { |
| SkRect src = gfx::RectToSkRect(*rect); |
| - if (!matrix_.mapRect(&src)) |
| - return false; |
| + const SkMatrix& matrix = matrix_; |
| + matrix.mapRect(&src); |
| *rect = gfx::SkRectToRect(src); |
| - return true; |
| } |
| bool Transform::TransformRectReverse(gfx::Rect* rect) const { |
| - SkMatrix inverse; |
| + SkMatrix44 inverse; |
| if (!matrix_.invert(&inverse)) |
| return false; |
| - |
| + const SkMatrix& matrix = inverse; |
| SkRect src = gfx::RectToSkRect(*rect); |
| - if (!inverse.mapRect(&src)) |
| - return false; |
| + matrix.mapRect(&src); |
| *rect = gfx::SkRectToRect(src); |
| return true; |
| } |
| +void Transform::TransformPointInternal(const SkMatrix44& xform, |
| + gfx::Point3f& point) const { |
| + SkScalar p[4] = { |
| + point.x(), |
|
sky
2011/06/24 20:58:19
Do these need to be wrapped in SkFloatToScalar()?
|
| + point.y(), |
| + point.z(), |
| + 1 }; |
| + |
| + xform.map(p); |
| + |
| + if (p[3] != 1 && abs(p[3]) > 0) { |
| + point.SetPoint(p[0]/p[3], p[1]/p[3], p[2]/p[3]); |
|
sky
2011/06/24 20:58:19
nit: add whitespace before/after the '/'
|
| + } else { |
| + point.SetPoint(p[0], p[1], p[2]); |
| + } |
| +} |
| + |
| +void Transform::TransformPointInternal(const SkMatrix44& xform, |
| + gfx::Point& point) const { |
| + SkScalar p[4] = { |
| + SkIntToScalar(point.x()), |
| + SkIntToScalar(point.y()), |
| + 0, |
| + 1 }; |
| + |
| + xform.map(p); |
| + |
| + point.SetPoint(SymmetricRound(p[0]), |
| + SymmetricRound(p[1])); |
| +} |
| + |
| } // namespace ui |