Index: ui/gfx/transform.h |
diff --git a/ui/gfx/transform.h b/ui/gfx/transform.h |
index 3fdfc3235a36c79eab4508d7481e9c05e8a83278..b07b3ac40cdace1e0ac7d352d9779c4da0d8274c 100644 |
--- a/ui/gfx/transform.h |
+++ b/ui/gfx/transform.h |
@@ -6,20 +6,18 @@ |
#define UI_GFX_TRANSFORM_H_ |
#pragma once |
-#include "base/basictypes.h" |
-#include "base/compiler_specific.h" |
-#include "third_party/skia/include/core/SkMatrix.h" |
+#include "third_party/skia/include/utils/SkMatrix44.h" |
namespace gfx { |
-class Point; |
class Rect; |
+class Point; |
+class Point3f; |
} |
namespace ui { |
-// 3x3 transformation matrix. Transform is cheap and explicitly allows |
+// 4x4 transformation matrix. Transform is cheap and explicitly allows |
// copy/assign. |
-// TODO: make this a 4x4. |
class Transform { |
public: |
Transform(); |
@@ -57,43 +55,55 @@ class Transform { |
void ConcatTranslate(float x, float y); |
// Applies a transformation on the current transformation |
- // (i.e. 'this = this * transform;'). Returns true if the result can be |
- // represented. |
- bool PreconcatTransform(const Transform& transform); |
+ // (i.e. 'this = this * transform;'). |
+ void PreconcatTransform(const Transform& transform); |
// Applies a transformation on the current transformation |
- // (i.e. 'this = transform * this;'). Returns true if the result can be |
- // represented. |
- bool ConcatTransform(const Transform& transform); |
+ // (i.e. 'this = transform * this;'). |
+ void ConcatTransform(const Transform& transform); |
// Does the transformation change anything? |
bool HasChange() const; |
// Applies the transformation on the point. Returns true if the point is |
// transformed successfully. |
- bool TransformPoint(gfx::Point* point); |
+ bool TransformPoint(gfx::Point3f& point) const; |
+ |
+ // Applies the transformation on the point. Returns true if the point is |
+ // transformed successfully. Rounds the result to the nearest point. |
+ bool TransformPoint(gfx::Point& point) const; |
- // Applies the reverse transformation on the point. Returns true if the point |
- // is transformed successfully. |
- bool TransformPointReverse(gfx::Point* point); |
+ // Applies the reverse transformation on the point. Returns true if the |
+ // transformation can be inverted. |
+ bool TransformPointReverse(gfx::Point3f& point) const; |
+ |
+ // Applies the reverse transformation on the point. Returns true if the |
+ // transformation can be inverted. Rounds the result to the nearest point. |
+ bool TransformPointReverse(gfx::Point& point) const; |
// Applies transformation on the rectangle. Returns true if the rectangle is |
// transformed successfully. |
- bool TransformRect(gfx::Rect* rect); |
+ bool TransformRect(gfx::Rect* rect) const; |
// Applies the reverse transformation on the rectangle. Returns true if the |
// rectangle is transformed successfully. |
- bool TransformRectReverse(gfx::Rect* rect); |
+ bool TransformRectReverse(gfx::Rect* rect) const; |
// Returns the underlying matrix. |
- const SkMatrix& matrix() const { return matrix_; } |
+ const SkMatrix44& matrix() const { return matrix_; } |
private: |
- SkMatrix matrix_; |
+ void TransformPointInternal(const SkMatrix44& xform, |
+ gfx::Point& point) const; |
+ |
+ void TransformPointInternal(const SkMatrix44& xform, |
+ gfx::Point3f& point) const; |
+ |
+ SkMatrix44 matrix_; |
// copy/assign are allowed. |
}; |
-} // namespace ui |
+}// namespace ui |
#endif // UI_GFX_TRANSFORM_H_ |