Chromium Code Reviews| Index: ui/gfx/point3.h |
| diff --git a/ui/gfx/point3.h b/ui/gfx/point3.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..ba4ebee98c365d0e6e19ebd7110bac98dfe701b6 |
| --- /dev/null |
| +++ b/ui/gfx/point3.h |
| @@ -0,0 +1,76 @@ |
| +// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef UI_GFX_POINT3_H_ |
| +#define UI_GFX_POINT3_H_ |
| +#pragma once |
| + |
| +#include <cmath> |
| + |
| +#include "ui/gfx/point.h" |
| + |
| +namespace gfx { |
| + |
| +// A point has an x, y and z coordinate. |
| +class Point3f { |
| + public: |
| + Point3f() : x_(0), y_(0), z_(0) |
| + {} |
|
sky
2011/06/17 18:43:41
Either { on the previous line, or {} on the previo
|
| + |
| + Point3f(float x, float y, float z) : x_(x), y_(y), z_(z) |
| + {} |
| + |
| + Point3f(const Point& point) : x_(point.x()), y_(point.y()), z_(0) |
| + {} |
| + |
| + Point3f(const Point3f& other) : x_(other.x_), y_(other.y_), z_(other.z_) |
|
sky
2011/06/17 18:43:41
These aren't going to fit when you move { onto 27,
|
| + {} |
| + |
| + ~Point3f() {} |
| + |
| + Point3f& operator=(const Point3f& other) { |
|
sky
2011/06/17 18:43:41
Same thing on this, can't you use the one generate
|
| + x_ = other.x_; |
| + y_ = other.y_; |
| + z_ = other.z_; |
| + return *this; |
| + } |
| + |
| + float x() const { return x_; } |
| + float y() const { return y_; } |
| + float z() const { return z_; } |
| + |
| + void set_x(float x) { x_ = x; } |
| + void set_y(float y) { y_ = y; } |
| + void set_z(float z) { z_ = z; } |
| + |
| + void SetPoint(float x, float y, float z) { |
| + x_ = x; |
| + y_ = y; |
| + z_ = z; |
| + } |
| + |
| + // Returns the squared euclidean distance between two points. |
| + float SquaredDistanceTo(const Point3f& other) const { |
| + float dx = x_ - other.x_; |
| + float dy = y_ - other.y_; |
| + float dz = z_ - other.z_; |
| + return dx * dx + dy * dy + dz * dz; |
| + } |
| + |
| + Point AsPoint() { |
|
sky
2011/06/17 18:43:41
const
|
| + return Point(static_cast<int>(std::floor(x_)), |
| + static_cast<int>(std::floor(y_))); |
| + } |
| + |
| + private: |
| + float x_; |
| + float y_; |
| + float z_; |
| + |
| + // copy/assign are allowed. |
| +}; |
| + |
| +} // namespace gfx |
| + |
| +#endif // UI_GFX_POINT3_H_ |