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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef UI_GFX_POINT3_H_ | |
6 #define UI_GFX_POINT3_H_ | |
7 #pragma once | |
8 | |
9 #include <cmath> | |
10 | |
11 #include "ui/gfx/point.h" | |
12 | |
13 namespace gfx { | |
14 | |
15 // A point has an x, y and z coordinate. | |
16 class Point3f { | |
17 public: | |
18 Point3f() : x_(0), y_(0), z_(0) | |
19 {} | |
sky
2011/06/17 18:43:41
Either { on the previous line, or {} on the previo
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20 | |
21 Point3f(float x, float y, float z) : x_(x), y_(y), z_(z) | |
22 {} | |
23 | |
24 Point3f(const Point& point) : x_(point.x()), y_(point.y()), z_(0) | |
25 {} | |
26 | |
27 Point3f(const Point3f& other) : x_(other.x_), y_(other.y_), z_(other.z_) | |
sky
2011/06/17 18:43:41
These aren't going to fit when you move { onto 27,
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28 {} | |
29 | |
30 ~Point3f() {} | |
31 | |
32 Point3f& operator=(const Point3f& other) { | |
sky
2011/06/17 18:43:41
Same thing on this, can't you use the one generate
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33 x_ = other.x_; | |
34 y_ = other.y_; | |
35 z_ = other.z_; | |
36 return *this; | |
37 } | |
38 | |
39 float x() const { return x_; } | |
40 float y() const { return y_; } | |
41 float z() const { return z_; } | |
42 | |
43 void set_x(float x) { x_ = x; } | |
44 void set_y(float y) { y_ = y; } | |
45 void set_z(float z) { z_ = z; } | |
46 | |
47 void SetPoint(float x, float y, float z) { | |
48 x_ = x; | |
49 y_ = y; | |
50 z_ = z; | |
51 } | |
52 | |
53 // Returns the squared euclidean distance between two points. | |
54 float SquaredDistanceTo(const Point3f& other) const { | |
55 float dx = x_ - other.x_; | |
56 float dy = y_ - other.y_; | |
57 float dz = z_ - other.z_; | |
58 return dx * dx + dy * dy + dz * dz; | |
59 } | |
60 | |
61 Point AsPoint() { | |
sky
2011/06/17 18:43:41
const
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62 return Point(static_cast<int>(std::floor(x_)), | |
63 static_cast<int>(std::floor(y_))); | |
64 } | |
65 | |
66 private: | |
67 float x_; | |
68 float y_; | |
69 float z_; | |
70 | |
71 // copy/assign are allowed. | |
72 }; | |
73 | |
74 } // namespace gfx | |
75 | |
76 #endif // UI_GFX_POINT3_H_ | |
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