Index: ui/gfx/transform.cc |
diff --git a/ui/gfx/transform.cc b/ui/gfx/transform.cc |
index 03e2873d27c5ca1e795c3d4c5049854bf87c0c42..86c4b1bdc78dc8d5a049c89c268c492261874030 100644 |
--- a/ui/gfx/transform.cc |
+++ b/ui/gfx/transform.cc |
@@ -3,9 +3,6 @@ |
// found in the LICENSE file. |
#include "ui/gfx/transform.h" |
- |
-#include <cmath> |
- |
#include "ui/gfx/point.h" |
#include "ui/gfx/rect.h" |
#include "ui/gfx/skia_util.h" |
@@ -19,93 +16,101 @@ Transform::Transform() { |
Transform::~Transform() {} |
void Transform::SetRotate(float degree) { |
- matrix_.setRotate(SkFloatToScalar(degree)); |
+ matrix_.setRotateDegreesAbout(0, 0, 1, SkFloatToScalar(degree)); |
} |
void Transform::SetScaleX(float x) { |
- matrix_.setScaleX(SkFloatToScalar(x)); |
+ matrix_.setScale( |
+ SkFloatToScalar(x), |
+ matrix_.get(1,1), |
+ matrix_.get(2,2)); |
} |
void Transform::SetScaleY(float y) { |
- matrix_.setScaleY(SkFloatToScalar(y)); |
+ matrix_.setScale( |
+ matrix_.get(0,0), |
+ SkFloatToScalar(y), |
+ matrix_.get(2,2)); |
} |
void Transform::SetScale(float x, float y) { |
- matrix_.setScale(SkFloatToScalar(x), SkFloatToScalar(y)); |
+ matrix_.setScale( |
+ SkFloatToScalar(x), |
+ SkFloatToScalar(y), |
+ matrix_.get(2, 2)); |
} |
void Transform::SetTranslateX(float x) { |
- matrix_.setTranslateX(SkFloatToScalar(x)); |
+ matrix_.setTranslate( |
+ SkFloatToScalar(x), |
+ matrix_.get(1,3), |
+ matrix_.get(2,3)); |
} |
void Transform::SetTranslateY(float y) { |
- matrix_.setTranslateY(SkFloatToScalar(y)); |
+ matrix_.setTranslate( |
+ matrix_.get(0,3), |
+ SkFloatToScalar(y), |
+ matrix_.get(2,3)); |
} |
void Transform::SetTranslate(float x, float y) { |
- matrix_.setTranslate(SkFloatToScalar(x), SkFloatToScalar(y)); |
+ matrix_.setTranslate( |
+ SkFloatToScalar(x), |
+ SkFloatToScalar(y), |
+ matrix_.get(2, 3)); |
} |
void Transform::ConcatRotate(float degree) { |
- matrix_.postRotate(SkFloatToScalar(degree)); |
+ SkMatrix44 rot; |
+ rot.setRotateDegreesAbout(0, 0, 1, SkFloatToScalar(degree)); |
+ matrix_.postConcat(rot); |
} |
void Transform::ConcatScale(float x, float y) { |
- matrix_.postScale(SkFloatToScalar(x), SkFloatToScalar(y)); |
+ SkMatrix44 scale; |
+ scale.setScale(SkFloatToScalar(x), SkFloatToScalar(y), 1); |
+ matrix_.postConcat(scale); |
} |
void Transform::ConcatTranslate(float x, float y) { |
- matrix_.postTranslate(SkFloatToScalar(x), SkFloatToScalar(y)); |
+ SkMatrix44 translate; |
+ translate.setTranslate(SkFloatToScalar(x), SkFloatToScalar(y), 0); |
+ matrix_.postConcat(translate); |
} |
-bool Transform::PreconcatTransform(const Transform& transform) { |
- return matrix_.setConcat(matrix_, transform.matrix_); |
+void Transform::PreconcatTransform(const Transform& transform) { |
+ if (!transform.matrix_.isIdentity()) { |
+ matrix_.preConcat(transform.matrix_); |
+ } |
} |
-bool Transform::ConcatTransform(const Transform& transform) { |
- return matrix_.setConcat(transform.matrix_, matrix_); |
+void Transform::ConcatTransform(const Transform& transform) { |
+ if (!transform.matrix_.isIdentity()) { |
+ matrix_.postConcat(transform.matrix_); |
+ } |
} |
bool Transform::HasChange() const { |
return !matrix_.isIdentity(); |
} |
-bool Transform::TransformPoint(gfx::Point* point) { |
- SkPoint skp; |
- matrix_.mapXY(SkIntToScalar(point->x()), SkIntToScalar(point->y()), &skp); |
- point->SetPoint(static_cast<int>(std::floor(skp.fX)), |
- static_cast<int>(std::floor(skp.fY))); |
- return true; |
-} |
- |
-bool Transform::TransformPointReverse(gfx::Point* point) { |
- SkMatrix inverse; |
- // TODO(sad): Try to avoid trying to invert the matrix. |
- if (matrix_.invert(&inverse)) { |
- SkPoint skp; |
- inverse.mapXY(SkIntToScalar(point->x()), SkIntToScalar(point->y()), &skp); |
- point->SetPoint(static_cast<int>(std::floor(skp.fX)), |
- static_cast<int>(std::floor(skp.fY))); |
- return true; |
- } |
- return false; |
-} |
- |
-bool Transform::TransformRect(gfx::Rect* rect) { |
+bool Transform::TransformRect(gfx::Rect* rect) const { |
SkRect src = gfx::RectToSkRect(*rect); |
- if (!matrix_.mapRect(&src)) |
+ const SkMatrix& matrix = matrix_; |
+ if (!matrix.mapRect(&src)) |
return false; |
*rect = gfx::SkRectToRect(src); |
return true; |
} |
-bool Transform::TransformRectReverse(gfx::Rect* rect) { |
- SkMatrix inverse; |
+bool Transform::TransformRectReverse(gfx::Rect* rect) const { |
+ SkMatrix44 inverse; |
if (!matrix_.invert(&inverse)) |
return false; |
- |
+ const SkMatrix& matrix = inverse; |
SkRect src = gfx::RectToSkRect(*rect); |
- if (!inverse.mapRect(&src)) |
+ if (!matrix.mapRect(&src)) |
return false; |
*rect = gfx::SkRectToRect(src); |
return true; |